What is your ‘unpopular opinion’ about GT7?

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I think the issues with MTX and DRM are exaggerated and are a PR meltdown caused by their decision to slash credit earnings. I think GT7 is sound and is far from the most egregious example of MTX manipulation in the gaming industry, especially given their track record of always heavily updating games with free content over its lifespan. Seeing people say it is the death of the CaRPG is insane exaggeration.
 
My take would be : use rubberband to lap for credits is dumb as well as grinding overall (but the economy of the game pushes player to and that's sad).
I grind the old way, running different races to improve my skills, to try different cars in the races, to try different strategies in the races.
I still make the credits, my best and favorite at the moment is the WTC800 at Fuji, 10 laps in the rain with fuel control, I'm currently using a BAC Mono with wets and going the entire race without pitting for gas and tyres. (Fuel con 6)
105,000 with clean race bonus.
 
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I have no idea why people even care about 'Scapes...
It was baffling for me to get why the Scapes was such a huge deal to seemingly everyone, this need for taking pictures in a videgame that are deemed "photorealistic"to show off. I initially thought this is a car collecting/racing/driving game and such features are not needed. The more I played GT Sport, the more stuff I got around to since I found the actual driving a bit boring at times, so I used it, and in relation to the social aspects of GT Sport in particular which I became involved in, I begun to understand the appeal, it also ties into the livery editor neatly. Make a cool livery, use scapes to really show it off
 
My unpopular opinion is that online racing is terrible, just like online gaming in general. I want a robust single-player experience so I don't have to rely on racing people who either take sim racing way too seriously or feel that ramming and whatnot is a fun way to play.

Thankfully, I've found GT7's single-player experience decent enough so far. I know a bunch of people have managed to get through it relatively quickly, but I don't get a ton of time to play so it'll be a bit before I end up even finishing the menu books.
 
My unpopular opinion is that online racing is terrible, just like online gaming in general. I want a robust single-player experience so I don't have to rely on racing people who either take sim racing way too seriously or feel that ramming and whatnot is a fun way to play.
I agree with exactly this, but I strongly disagree on GT7's single player offerings and MTX economy at current lol.
 
Using fanatec sucks on GT7 because the developers didn't spend any time in making the settings proper.

How can force feedback on Fanatec GT DD PRO can be so badly setup? You can't even turn the wheel on some corners because it is too hard. I almost lost a thumb. It is just ridiculous.
 
m76
  • I think the chase the rabbit races are the staple of Gran Turismo. When I think Gran Turismo it's immediately what comes to mind. So I think they should always be included in the game.
  • GT Sport has more fun physics, I very much prefer that over GT7's attempt at more realism.
  • Force feedback is also awful in GT7
  • I think it's not just good, but absolutely essential that GT7 is on the PS4, without this there would've been no numbered proper GT game on this generation. Also many people couldn't buy a PS5 due to availability issues, so that's one more reason.
  • I like the idea that they tried to make the career mode kind of narrative based, it's the implementation that makes it horrible.
  • GT7 should be a single player title, there is no need for a sport mode or live service attached to it. Those who are into multiplayer already had years of fun with Sport, which was purpose made for them, now it should be single player racer's turn.
The problem with 'chase the rabbit' is that it is forced. It should be optional to start from standstill. I slightly agree with you on the narrative based career, it's the lack of single player choices [pp limit, tyre choice] that makes it bad. The multiplayer part of GT7 probably ok, but it shouldn't take resources away from single player extensive campaign!
 
My unpopular opinion: rainy weather trashes the frame rate on some races (Spa, with micro freezes) on PS4 soi would say: i dont need rain in a Gran Turismo game, its also really hard to drive. I cant even drive on tarmac, why would i need rain.
Rain should be optional. Problem is Kaz hates options.
 
As there isn’t qualifying for offline single player mode, how about if they let you decide where you would like to start on grid , the payout would be less the higher up the grid you started and the most if you started last, You were able to do this in custom races , i’m sure i’ve seen this in another game ?
Yes but player should decide the payout, it is already way too low, players should be able to decide up to 500% more payout than now.
 
The problem with 'chase the rabbit' is that it is forced. It should be optional to start from standstill. I slightly agree with you on the narrative based career, it's the lack of single player choices [pp limit, tyre choice] that makes it bad. The multiplayer part of GT7 probably ok, but it shouldn't take resources away from single player extensive campaign!
The chase the rabbit races should be the amateur class, clubman cup, sunday cup, and the likes. And when you get into more serious events like touring cars and 10+ lap races that's when qualifying and standing starts should be a thing. At least in the campaign. As for custom races it should be a choice.
 
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Custom interior gauges should be in GT7 like we had in GT6

Ronda_1.jpg
Picture Source: https://www.gtplanet.net/forum/threads/custom-gauges-here-information-inside.317024/
 
With the franchise bearing the name "Gran Turismo", I think there should be more focus not only on motorsport culture, but also on GT racing culture.

It is unacceptable for the GT franchise to suffer from the absence of motorsport temples, especially temples associated with GT races, such as the Macau Circuit.

Even a motorcycle game, with a mediocre budget, brings the memorable Macau to the consumer. By the way, RIDE 2, a game from 2016, has better graphics than the PS5's GT7.

 
I actually think that once you've got to grips with the rest of it, the dirt physics is pretty decent. 🤷‍♂️
 
Sport mode in GT7, and for that matter GT Sport, is based far too much upon the requirement of maximum speed at all times racing.

I accept that in any form of racing game, the person who completes the course in the fastest time is the one who wins. To me, GT7 in general places far too much emphasis on the top speed at all times part of that equation and is relentless in its application.

Every week both Race B & C are exclusively Group based. Both these races employ little or no strategy with seemingly the only requirement to press the “Loud” pedal for as long as you dare. Apply an inept Penalty system to the equation and you end up with what we have now. Arcade Gaming.

Yes there is skill in being able to do this consistently but I question whether or not it is driving skill. I am not a great driver nor arcade gamer, but within 24 hours of the new daily races my week is done unless I wish to be unable to compete at an ever improving race pace. I can’t and I find myself falling further and further behind in faster and faster races. This is not fun.

I don’t want to win every race I enter nor do I feel entitled in any way. All I want to do is enjoy races that require a degree of thought, planning & strategy and not merely gaming at breakneck speed.

Stay safe folks. :gtpflag:
 
I like the idea of legendary cars having limited availability (via stock rotation). It makes them feel more special to me when I obtain them. I also have no issue with their pricing, but like many others wish we had a fairer economy to earn the credits needed to purchase them (simply from playing the game as you choose/want).
So, if I want to play a legendary car that cost 30.000.000 cr., how many hours do I have to play to buy it? I like legendary cars too, but what I don't like are the very low rewards for the events. That's was a very big mistake made by Sony and PD.
 
I would love to have haptic feedback options that let you choose which aspects of it are active. I love the track surface feedback but cant stand the knock that comes with each gear change / or knock that comes with each menu selection. A flat per mile credit payout / custom event rewards being equitable... so that all events are compelling and we are not funnelled down limited car / track choices.
 
The biggest issue for me is the race format in the single-player career mode, where the players start from the back of the pack and overtake opponents one by one before taking the checkered flag just like Ridge Racer and Daytona USA.
 
I think anything over 2 million credits per hour is too much unless it requires incredible skill. Somewhere between 1 and 2 million per hour is the sweet spot and I hope this is what PD aims for when adding new events.
 
Half of the wide body kits look like someone went overboard with an arch rolling tool.
 
I accept that in any form of racing game, the person who completes the course in the fastest time is the one who wins. To me, GT7 in general places far too much emphasis on the top speed at all times part of that equation and is relentless in its application.
I don't know what to tell you there, because that's exactly how racing is, in real life and gaming. You should try joining a "for fun" league in the online racing forum.
The biggest issue for me is the race format in the single-player career mode, where the players start from the back of the pack and overtake opponents one by one before taking the checkered flag just like Ridge Racer and Daytona USA.
You mean like, every Gran Turismo to date? Maybe you're new to this, but the rolling starts from the back of the pack has been the format since the very first game, with rare exceptions. Some races, darn few in previous GTs, had standing starts, but every race was back of the pack and catch the leader.

By the way, still loving this game, though that's quickly becoming the norm. For the most part, there are thirty or forty malcontents relentlessly picking at everything wrong they can.
 
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1 - Sport mode is awful. Weekly rotation for 3 race events is a joke.

2- "World Series" races having the exact same race intro, same music too, as GT Sport is lazy.
1 - You're correct, because it hasn't been evolved. The entire mode should have been expanded.
2 - Lazy, or cheap? Covid or not, they could have developed from home, but nothing has been done. I can't even load my ghost???? When was this feature perfected? 1990? Did they just not want to pay a dude to do this?
 
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You mean like, every Gran Turismo to date? Maybe you're new to this, but the rolling starts from the back of the pack has been the format since the very first game, with rare exceptions. Some races, darn few in previous GTs, had standing starts, but every race was back of the pack and catch the leader.
No, it hasn't. You really couldn't be any more wrong. Up to GT4, just about every race was a standing start. GT4 introduced one lap magic events which were the first catch up style events but the main races were mostly still grid starts, only a few were rolling starts and when they were, you were almost bumper to bumper. Not 30+ seconds behind.

When GT5 launched pretty much all races were again standing starts. It was only with a late game patch they changed to the rolling start catch up format which

Show me any GT1-4 normal race event that has the catch the rabbit, rolling start format.
 
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