We don't even know what PD has been doing, we will find out, this 1 track, 1 car choice demo cannot represent 5 years of work and they clearly don't intend for it too.
Maybe that does not represent the current status. Fine with me. If it does, I'm disappointed for the reasons I stated above. But I want to make one thing clear - if the game is motivating and fun as a whole experience I can live without a lot of features.
Your expectations have obviously, for whatever reason, been set WAY too high.. I mean come on... If you really expect all of this to be in GT5:
Then youre looking in the wrong place... You said youve been playing the series from the start then you SHOULD know that the focus is on driving and PD have done a good job in that respect.. I think people are losing focus as to WHAT this game is all about... Livery editors... moving trees, cheering people... How many times do you go down a straight at 200+ mph and look at the cheering crowd? Or the moving trees?!?! In the total picture that stuff is actually really irrelevent... It WOULD be nice... but considering the platform and the numbers of cars and such, they probably wouldnt be able to do that without sacrificing graphic detail which they strive so hard to acheive with what they have...
You also go and compare FM2 to Prologue... Full game vs Half a game... You also do not acknowledge the fact that in the leaked spec list of GT5 the online capabilities they WILL be implementing are IMO one of the greatest things to HAPPEN to the game... The demo we saw at GamesCom is a gameshow demo... not finished build... Who knows when they had this finished??? Maybe this is a demo from when they FIRST tried to implement damage... Nobody knows.... So before you make your conclusion I would suggest waiting for more info and eventually the whole game before making these conclusions already... But in the end it's up to you... If you are seriously disappointed I cannot do anything about it, but I think youre judging to soon...
Ok my opinion might not be representative, I don't question that.
For me realism is a huge factor. And now read carefully :
The overall experience is just as realistic as its weakest part :
What is GT5 prologue ? It's driving with beatutiful designed cars with realistic handling through a PSX 1995 landscape in High Def. And that kills it for me.
Simple as that. I don't care about 16 cars, 8 is enough for me, no need to have 10 lemming cars that you overtake in the first lap before you fight the same 6 cars you fought in GT1.
Examples :
GTA4 : The cars handle arcade, the graphics are not that strong, but the overall experience feels a lot more real : People, weather, the sky is changing, paper is moving on the ground.
Take
Midnight Club 2 - People walking around, cars driving in the background ( and on your track, no need for that in GT

), the buildings have 3D rooms - feels a lot more realistic than GT imo.
GT5p is like racing in
Stephen King's Langoliers * -
it's a dead world without moving water, without wind, without life. Next gen, for me that's simulating the whole deal, not just perfection in a few aspects.
If it's for me, implement all those features including a believable damge model and make it 200 instead of 1000 cars, 8 cars on the track instead of 16, and kill a few million polygons per car.
GT5:
-multiplayer with lobbys and voice chat
-damage, mechanical and visual (for certain cars, maybe even with rollover)
-better visuals and physics
-more cars and tracks
-16 cars on track
-headtracking
-electric cars
-online photo and replay album
-YouTube replay output
(-maybe weather)
(-maybe visual tuning)
(-maybe fully animated pitcrews)
- like about every other game in the past 5 years - standard, not worth mentioning
- ok it's there, but it's not good or realistic ( at least not at the GamesCom demo
- ok, but again, after 5 years it should be better, it all depends how much better GT is at release comapred to GT5p and other games like Forza 3
- we'll see. ( again a personal thing, but I don't really care so much for all those lookalike grand prix courses. I prefer the fantasy courses.
- ok
- ok if it works ( = fun or realistic feel )
- electric cars, wow I've really waited for that.

- ok
- ok
- 3 maybe ; so far I don't see anything of these features, great if they're in
Play GT4 until GT5 comes out and be amazed.
I know there are other games and i actually play them, but playing a GT game always felt like coming home, Polyphony Digital captures the spirit of the cars and i think this is the thing that always makes me come home for more.
I would still buy the game even if it took 6 years to develop.
Maybe that's my problem. I don't play PS2 anymore, I have all current consoles, a 55 inch HDTV, Dolby 5.1 and an uptodate gaming pc along with hundrets of games.
I know what's out there, I know what's possible in other genres and if PD takes 5 years and talks about perfection I have certain demands regarding quality.
Well you're assuming that PD did nothing in those 5 years but GT5... in truth.. since GT4.. Tourist Trophy, GT HD, GT5

and GTPSP (2 full games and 2 pretty big demo's) have been (and will be) released from PD. So they've been doing other work with those 110 employees then just GT5 and they could still manage 1000 cars and all the features shown so far (and yet still people complain -.-)
TT is GT with bikes, not that much effort, GT HD is a demo, GT5P is sth the probably shouldn't have done ( maybe then we already GT 5 ) and GT PSP is probably just GT4.
Ok I don't say that they wer sitting on their a.... and doing nothing - but
at the end it's the result that counts. Time management is not my problem, it's theirs.