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- FLYER_Z
To Damage Doubters: Just from watching the E3 trailer for GT5, the damage is much better than it looks in their beta build demo at GC. So you can rest asssured the damage modeling will be better. Just how much better is yet to be seen.
To Forza Comparers: Forza Motorsport is the best racing series XBOX has to offer. Turn 10 deserves credit for their work with a system that just doesn't have the computing power of the PS3. Even on PS1, PD was the first to use ALL of the console's juice and power to get (at the time) state of the art graphics for Gran Turismo. They have done the same on the next two consoles as well. So Forza is about as good as it's going to get (until the XBOX720)
Gran Turismo (1997)(PS1): 178 cars
Gran Turismo 2 (1999)(PS1): ~650 Cars
Gran Turismo 3: A-Spec (2001)(PS2): ~150 Cars (Due to the next gen jump. Notice the car count won't drop for GT5 on the new next gen console.)
GT4 (2004/5)(PS2): 700+ Cars
Forza Motorsport (2005) (XBOX): 231 Cars
Forza Motorsport 2 (2007)(X360): 300+ Cars
Forza Motorsport 3 (2009)(X360) 400+ Cars
GT5 (*cough*2009*cough*)(PS3): 1000 Cars! With no drop in car count because of next gen hardware like GT3 suffered. PD did their homework this time.
As you can see from the list, all three Forza Motorsport games were (or will be) released after Gran Turismo 4. And none of them come close to the car count of GT4 (or GT2 for that matter). Also, it can be argued they are not as graphically "Brilliant" as the 1000 GT5 cars will be (or the 70+ GT5P Cars). Again, not the fault of Turn 10, the XBOX systems they had to build the game for don't have the juice necessary to make the cars look as good as Gran Turismo 5. This is not me being a GT Fanboy or PS3 Fanboy, I am merely stating facts. Forza looks better than 99% of PS3 racing games that don't use the PS3's full potential but GT5 and PD use the full potential of the system and it shows. Also, Forza will only allow 8 cars on track at a time. GT5P had 16, and there is an expected 20 from GT5. Also, with NASCAR being in GT5, it was said that Kaz didn't want to do NASCAR if he couldn't do it right and there are 43 cars in every NASCAR race. So we'll have to wait and see about that. The main argument for most in favor of Forza is the damage. Well, we saw in game damage yesterday and in the E3 trailer months ago. Some may say "It sucks" or "Not good enough" but again, more than likely not final. The trailer's damage was more realistic and Kaz said it was not pre rendered. Also, Forza glitches. I had to bring it up. I've seen two cars collide and one of them lazily float 200 feet in the air for nearly a minute before coming back down to earth. Now sure, Gran Turismo has had it's glitches throughout the series, but by GT4, the only glitches you could pull were to go 30,000mph at the test track (which required codebreaker) and to glitch yourself inside of the nurburgring (which took a while to accomplish). Forza's glitches happen after collisions. Not hard to do. Granted, they were head on but nevertheless collisions in a racing game caused glitches.
looks like I wrote another book. Haha, my bad, I'll stop here
To Forza Comparers: Forza Motorsport is the best racing series XBOX has to offer. Turn 10 deserves credit for their work with a system that just doesn't have the computing power of the PS3. Even on PS1, PD was the first to use ALL of the console's juice and power to get (at the time) state of the art graphics for Gran Turismo. They have done the same on the next two consoles as well. So Forza is about as good as it's going to get (until the XBOX720)
Gran Turismo (1997)(PS1): 178 cars
Gran Turismo 2 (1999)(PS1): ~650 Cars
Gran Turismo 3: A-Spec (2001)(PS2): ~150 Cars (Due to the next gen jump. Notice the car count won't drop for GT5 on the new next gen console.)
GT4 (2004/5)(PS2): 700+ Cars
Forza Motorsport (2005) (XBOX): 231 Cars
Forza Motorsport 2 (2007)(X360): 300+ Cars
Forza Motorsport 3 (2009)(X360) 400+ Cars
GT5 (*cough*2009*cough*)(PS3): 1000 Cars! With no drop in car count because of next gen hardware like GT3 suffered. PD did their homework this time.
As you can see from the list, all three Forza Motorsport games were (or will be) released after Gran Turismo 4. And none of them come close to the car count of GT4 (or GT2 for that matter). Also, it can be argued they are not as graphically "Brilliant" as the 1000 GT5 cars will be (or the 70+ GT5P Cars). Again, not the fault of Turn 10, the XBOX systems they had to build the game for don't have the juice necessary to make the cars look as good as Gran Turismo 5. This is not me being a GT Fanboy or PS3 Fanboy, I am merely stating facts. Forza looks better than 99% of PS3 racing games that don't use the PS3's full potential but GT5 and PD use the full potential of the system and it shows. Also, Forza will only allow 8 cars on track at a time. GT5P had 16, and there is an expected 20 from GT5. Also, with NASCAR being in GT5, it was said that Kaz didn't want to do NASCAR if he couldn't do it right and there are 43 cars in every NASCAR race. So we'll have to wait and see about that. The main argument for most in favor of Forza is the damage. Well, we saw in game damage yesterday and in the E3 trailer months ago. Some may say "It sucks" or "Not good enough" but again, more than likely not final. The trailer's damage was more realistic and Kaz said it was not pre rendered. Also, Forza glitches. I had to bring it up. I've seen two cars collide and one of them lazily float 200 feet in the air for nearly a minute before coming back down to earth. Now sure, Gran Turismo has had it's glitches throughout the series, but by GT4, the only glitches you could pull were to go 30,000mph at the test track (which required codebreaker) and to glitch yourself inside of the nurburgring (which took a while to accomplish). Forza's glitches happen after collisions. Not hard to do. Granted, they were head on but nevertheless collisions in a racing game caused glitches.
looks like I wrote another book. Haha, my bad, I'll stop here