What truly new features does GT6 bring to the series?

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What sort of minigames? GT5 has licence tests, speed test, drift trials, special events already which I would consider "mini-games" compared to the main game - Racing.

Fun, silly things with cars. Not racing. I don't know, PD could use their imagination.

.If this is supposed to be new features, I think this definitely comes under improvements rather than new features.

Yes you could consider it an improvement but the A-Spec mode of GT has been the same since GT1, if they completely went back to scratch and did it in a completely different way I would class it as a 'new' feature, or at least something you could promote as being something new.

They had top gear in 5, it wasn't much but I wouldn't say this is new as such

Being able to challenge live times/events from celebrites would be new. Top Gear in GT5 was very weak.

Is GTA not this?

No, I'm talking constantly ongoing weekly racing tournaments with small prizes for each one, sometimes in-game, sometimes real world. Forza 2 had these IIRC, without the prizes. It would be new for GT.

Anyway those were just ideas I came up with in 2 minutes, there are surely many others if PD say and thought about it.
 
These sports games you talk about are released annually.

Don't forget though, that EA sports is a giant. Hundreds and hundreds of people working on the title to get it out every year, compared with the relatively small team at PD.
 
Don't forget though, that EA sports is a giant. Hundreds and hundreds of people working on the title to get it out every year, compared with the relatively small team at PD.

Also don't forget that is their choice, not forced. Kaz recently admitted to that. You can't use it as an excuse when it's by choice.
 
Also don't forget that is their choice, not forced. Kaz recently admitted to that. You can't use it as an excuse when it's by choice.

But that's not the point Earth was arguing. His point was that the lack of new features found in sports games is due to their annual release. I'm not saying that there is nothing PD can do about it, just that the fact of the matter is, EA release sports games annually, but do they have an excuse for not having more features? Probably not due to the sheer size of the workforce behind those games. Whilst PD choose to remain a somewhat smaller team, the fact remains that they are a smaller team, and therefore it could be understood why it takes them longer, and yet seemingly still not add many new features.
 
Plenty of things.

Livery editor.
Minigames.
Completely different/newly structured career mode.
Car creator.
race/series editor.
celebrity racing challenges.
online championships with real prizes.

Not saying I want all of those things in GT but there is still plenty to do that can be considered 'new' to GT.

Oh and sports games release yearly, so it's expected they have less new features than one that takes 3 years.



Sorry but this still doesn't work. If you read a book you spoil the main point of it, the story. Knowing how part of a game works when it's not story driven spoils nothing but knowing it exists. What are we going to find out 'what happens' if they show off features in a game that isn't linear? If they show us how the new course creator works for example, what is that spoiling? It's not, it's showing you how it works. You can't compare that to revealing a story plot.

I certainly can if I want to. You do it your way. I'll do it mine. There are many parts to any story. Their called paragraphs, chapters, subplots, etc. Any particular part or feature of GT could be considered a part of the whole. You'll find out how it works when you buy the game. Oh wait, so many people want to know everything about it before they buy. Well then, borrow it from someone who has bought it, then decide whether to pay your own money for it. All this clamor to know what's there and what's not before it hit's the shelves, just gets on my nerves. There will be cars, there will be places to drive them on, anything else, new, good, bad or indifferent, is gravy.
 
Well it's pretty simple, if PD want me to buy the game day one or close to it for full price then I need to know about the gravy. I'm not going to trawl through forums/youtube etc to find out about the gravy once it's released.
 
That would be where you an I differ. I will just buy it and find out for myself.
 
Or you could rent it. These days you can do 1 night rentals for £1 plus a deposit that you get back the next day. Do that, play it for a day, if you like the gravy then go buy it.
 
I think they should improve rally on GT6, some real WRC locations would be epic for the franchise.
But, to be honest, the only thing I really want to hear from PD is: "New sounds confirmed for GT6".
 
But that's not the point Earth was arguing. His point was that the lack of new features found in sports games is due to their annual release. I'm not saying that there is nothing PD can do about it, just that the fact of the matter is, EA release sports games annually, but do they have an excuse for not having more features? Probably not due to the sheer size of the workforce behind those games. Whilst PD choose to remain a somewhat smaller team, the fact remains that they are a smaller team, and therefore it could be understood why it takes them longer, and yet seemingly still not add many new features.

Well I know Madden adds at least one new gimmicky feature every year. Whether it be QB vision, the hit stick, or something else. EA may have a bigger workforce, but they have to release their annual sports games on over half a dozen platforms

Anyways, the competition is adding Driveatars, which may turn out to be a really good new feature. The new track editor is suppose to be expansive, but we havent heard much about it.

In the end I just think PD is really bad at marketing. They make good trailers, and thats it. Dan Greenawalt could sell ice to an eskimo. If Kaz doesnt want to be that guy, then they need to hire somebody who can promote the game really well by propping up what features it does have.
 
That would be where you an I differ. I will just buy it and find out for myself.

I did that with GT5. I won't do it again with GT6, which was my point really.

Or you could rent it. These days you can do 1 night rentals for £1 plus a deposit that you get back the next day. Do that, play it for a day, if you like the gravy then go buy it.

Not where I live you can't.
 
Plenty of things.

Livery editor.
Minigames.
Completely different/newly structured career mode.
Car creator.
race/series editor.
celebrity racing challenges.
online championships with real prizes.

Not saying I want all of those things in GT but there is still plenty to do that can be considered 'new' to GT.

Oh and sports games release yearly, so it's expected they have less new features than one that takes 3 years.

We also have to differentiate the difference between a whole new feature OR something that's just an elaboration of an existing feature. Livery editors and car creation would be new features - as it's never been done in GT (has it?) - while re-structuring the career mode would just be elaborating an existing one.

I am all for new features but they really have to be new. Would one consider the new suspension model a new feature?

Theres loads of new feature ideas in the things you would like to see in GT6 thread. Something as simple as online knockout racing, where the last place finisher of each race is eliminated until there is only 1 left who wins the 'mini tournament'. And that is just the very tip of the iceberg when talking about possible new features.

These sports games you talk about are released annually. Theres been an average gap of 4 years between the last 3 Gran Turismo titles. More content is expected. And so are more new features. Besides, being ahead of an EA sports title is nothing to brag about.

While it's true that sports games are released annually, they don't normally undergo any major changes for at least 3 years apart. Things like physics and team rosters are upgraded typically, but no real new features. It's relevant.
 
We also have to differentiate the difference between a whole new feature OR something that's just an elaboration of an existing feature. Livery editors and car creation would be new features - as it's never been done in GT (has it?) - while re-structuring the career mode would just be elaborating an existing one.

I am all for new features but they really have to be new. Would one consider the new suspension model a new feature?

I don't; getting input from a company to improve the suspension model is fantastic, but it's just that; an improvement on a current model.

As for counting a livery editor as a new feature - well, I guess that depends. There are actually people around the board that will argue GT5 already has one, simply because of the RM's. That's right, because 17 cars that give you the option to Race Mod them, and then paint portions of it with the paint chip of your choosing, qualifies. By their own logic, an actual livery editor wouldn't really be new then, I suppose. It'd be an expansion of an existing feature :lol: .

I for one would definitely count a livery editor as an (important) new addition to the series, but I'm increasingly doubting its presence anyways.
 
I don't; getting input from a company to improve the suspension model is fantastic, but it's just that; an improvement on a current model.

As for counting a livery editor as a new feature - well, I guess that depends. There are actually people around the board that will argue GT5 already has one, simply because of the RM's. That's right, because 17 cars that give you the option to Race Mod them, and then paint portions of it with the paint chip of your choosing, qualifies. By their own logic, an actual livery editor wouldn't really be new then, I suppose. It'd be an expansion of an existing feature :lol: .

I for one would definitely count a livery editor as an (important) new addition to the series, but I'm increasingly doubting its presence anyways.

I would only count a livery editor a new feature due to it's nature - editor, rather than a generic slap on sticker. As for the suspension, I'm in the grey with this one. We do have to re-learn a lot in order to benefit from it (tuning etc.) but on the other had cars in GT5 already have suspension systems :lol:.
 
I think predicting "new" or "improved" features is not so hard when you look back at the history of GT. but what they have changed considerably every version is the game structure. I'm quite curious how the game played and progresses.

The only solid hint I have heard is the removal of exp points and this leads me to assume its because it restricted players from events. Where as in the past money, licenses, and affording the right car was the main gating factor.

I might also assume exp was added because they needed something for online progression otherwise online mode would have been relatively static.

Then there was a sub hint, one about saves not transfering... Because they have been hacked. Now this is very interesting. It shouldn't be too hard to read an old save and formulate a reward even with a completely rewritten save system. This tells me the core code base is the same, pretty easy to assume, but something about the structure of the game is fundamentally diffrent if they are going to boldly think saves will be secure. Cloud saves (if just for online) perhaps. Truely separate modes would work, though I'm not excited about that direction.

But I'm getting long winded... The only other hint I have heard is real online competitions for real rewards and the inclusion of championships... A feature not done since PGR on console.

With release weeks away, arguably the only date PD will have made on time, I would think there might be more info by now.

Personally I'd love a proper career format where I use my name and create my own team or something to leand logic to why I'm going from cheap cars to super prototypes. This would seem obvious but PD hasn't done obvious before...
 
Livery editor... I'm really not letting my hopes get up for this. At least not how we have come to expect a feature like this to work.

PD likes pristein everything, and they probably don't want cartoons all over their cars... But if I recal correctly, any new feature pd has introduced has been barly passable in their first iteration...

My guess is something more like grid, unlocking sponsors being able to place stickers. The stretch would be pre drawn designs that are scalable. But the cars are already memory hogs... Anything just adds overhead.
 
I've got a GT5 manual that says the game has matchmaking in it.

Stuff PD writes is not reliable. Even when we see stuff it's iffy (point to point course maker), but at least then you can say that you've see it functioning.

Sorry, but words are cheap and PD has a bit of a reputation for talking before they're really ready.

While it's true that even officially announced information can change or contain errors, I think that mentioning a feature on the official website is evidence enough to mention it here. Wether or not it will end up in the game is another thing, but at this point it looks like it will be there.

After all, we don't really know anything about GT6 until it's been released.
 
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