What WILL you make with a GPS enabled or very detailed track editor?

  • Thread starter smskeeter23
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OK, so the yellow road is the road I want to record. Its a mountain basically, near my home town and I go there with my friends usually to do some racing there and its really challenging. And dangerous too! Theres a lot of cliffs.
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Precisely... where is it?
 
Although I'll probably do some smaller, simpler projects first, I definitely plan to make this at some point:

http://www.gmap-pedometer.com/?r=6140535

Think of it as a sort of American Targa Florio, and it would be run in a clockwise direction. It's unfortunate that Sierra Madre Avenue toward the end of the lap was realigned for that new housing development (It used to be straight all the way across.). But even with the bends and roundabouts, the part that is straight won't be much shorter than the chicane-free Mulsanne was...and with way more elevation change! :mischievous:
 
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Time to break out the GPS find some farm land and walk out some tracks :lol:. I wonder if you tilt your data collector will it create a banked corner hmmm.
 
Glasgow, Scotland has an amazing sweeping motorway running right through the city. I've always wondered if it would make a good F1 track. My mind is tumbling with the real world possibilities of the local roads around Glasgow.
Let's hope it's not too long before that update of GT6?

I love that road, but I think that the game will only track the Earth's contours so instead you'll probably get a fairly flat route that pretends that the Clyde doesn't exist!
 
As a 16 year old, I can't drive yet. However I've persuaded my mum to do the driving for me! :lol:

I want to make this: https://maps.google.co.uk/maps/ms?m...=0&ll=55.860622,-3.0124&spn=0.028131,0.084543

(An image for the lazy!)

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I stay very close to a section of the track. The main reason that I've selected this layout is that it runs through the countryside so I won't have to worry about too many missing buildings when the track is generated!

It also has some very nice downhill sections! :sly:
 
I just mapped this, then removed all streets with a map filter to keep some places anonymous. There is one hint though which you can use to figure it's location.

I go through this area a lot, travelling to my secondary year school, and was always fascinated of the place having potential enough to host a street circuit. Plenty of high speed sections, tight areas, and nice corners. This is it's GP variant although I plan to make shorter ones for International, National, and other types.

Course goes clockwise from the top, starting with a really nice high speed section with gradual elevation changes. It then becomes technical as the road gets tighter similar to Cape Ring Inside. Then it goes back to a flat straight, which then suddenly transforms you into a tight road, where you encounter a really sharp chicane. Then comes a series of corners, with the tightest one flowing through hills, then another tight stretch, and finally the obligatory loop around, and through the open road again.

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I am just wondering three things:
1 - how acurated will be the GPS track elevation system and if 3G connection will be necessary.
2 - how many tickets people will blame on Kaz by trying to replicante the perfect circuit layouts.
3 - if the game will have a public sharing database or se will need to hope again to ser the best ones going viral.
 
Does anyone know if the GT6 GPS Course Maker will account for elevation changes? Thanks in advance for your response.
 
I'd model this "circuit", if only I could drive it in anger (+35 MPH) in real life.
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I'd also do this stretch of road, still limited to 35 mph in real life.
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Hopefully we can choose the kind of environment it's modeled in, it's too bad I won't be able to drive them with an E30 in-game :(
 
As a 16 year old, I can't drive yet. However I've persuaded my mum to do the driving for me! :lol:

Ok, this made me laugh. Bonus points for talking your Mom into driving the route for you. Gave me an idea. My daughter is 15 and learning to drive. I think I'll record the route from here to her school so she can practice. The applications of this feature are limitless.
 
Does anyone know if the GT6 GPS Course Maker will account for elevation changes? Thanks in advance for your response.

None of us know for sure yet. However, the phones are certainly capable of recording that data. But everyone has to realize that this is the first of it's kind from any of the sim racing platforms. Be happy with whatever we get ... and lets hope it continues to get better and better with each new release.

My prediction? Here is my guess. The app will only use the GPS frequency of a standard iPhone, which isn't extremely accurate. This will limit how accurate tracks get generated. But we'll be able to cope by getting permission to drive tracks at a slower speed. It will then be able to track direction and altitude changes pretty effectively. And from there, you'll have the same controls as in GT5 to choose a track width and setting. You will not be able to control track banking, but it will try to intelligently do that for you. That's my guess.
 
Ok, this made me laugh. Bonus points for talking your Mom into driving the route for you. Gave me an idea. My daughter is 15 and learning to drive. I think I'll record the route from here to her school so she can practice. The applications of this feature are limitless.
Nice! but be prepared for "Dad, I got tickets for running a red light and two stop signs at 120mph"

It would be amazing if the editor would let you add things like road signs and the like.
 
I am going to recreate the Alemannenring. It's a tight 2,8 km (1,74 mi) street circuit in the industrial park of my hometown, Singen. The old DTM used to race there from 1991 - 1995. Unfortunately I was only one year old when the last race was held there, so I never had a chance to attend the race. The only problem is to recreate the start/finish straight because I would have to drive on the wrong side of the road.


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Those of you looking to replicate race tracks are wasting your time. It may still end up decent, but you won't get it accurate.

As for me, I'm going to log the roads near me and see if the game does them justice.

If they were replicated 100% they'd be a blast but the data points will probably take away a lot of twists and turns. Still will be interesting results though.: tup:
 
Nice! but be prepared for "Dad, I got tickets for running a red light and two stop signs at 120mph"

It would be amazing if the editor would let you add things like road signs and the like.

You are getting it backward...

You dont have to run like you would be in the game...
you should be driving slowly to acquire the data...

That's the whole point... to take the racing into the console, and off the street...
 
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