What WILL you make with a GPS enabled or very detailed track editor?

  • Thread starter smskeeter23
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I think simple is best. I would make a 1/4 mile oval with maybe 10-15 degree banked turns and maybe a ~1.5 mile road course with 8-10 turns that flow into each other well similar to the technical section of the new circuit in texas. The more technical a course is though, the more difficult it is to have a clean and competitive race online.
 
I live in a small town, I'd map the loop of main streets that go around town. If the area they say can be mapped is accurate, I'll be able to fit the whole town for sure, and I'd also map short tracks of smaller areas. There'd be alot of good little tracks around here especially if elevation changes are mapped.

For tracks I'd create if the create-a-track is actually passable this time and I can control elevation and track layout: first on the list would be the shorter NASCAR layout of Watkin's Glen. It's my favorite track. I could recreate it perfectly for sure. I created it perfectly (almost) with GT5's creator, it was just scaled up being longer but the layout and even elevation changes were all pretty accurate. Unfortunately I lost the save being an idiot duping while a bit tipsy and could never re-create it no matter how many times I tried with the same formula because the terrain never came out the same way. SOOOO annoying. But if I could make it with a completely random editor, I could do it with any even decent editor.

I'd also create immediately; Bristol, Martinsville, Richmond, New Hampshire, Phoenix, Pocono, Sanoma and two "Fantasy Tracks" from old NASCAR games (2005 and 2006) called Levi Strauss and Old Spice.

Keep in mind I don't really think I'll be able to do any of that stuff I just said because I don't know if I believe the Create-A-Tracck feature will be good enough to control terrain and adjust as much banking as we please to be able to perfectly create tracks.......especially Ovals which imo unless it's just flat requires a few very specific tools I just don't imaging PD will give us considering how limited our options were in GT5. Though I DO have my fingers crossed to be pleasently surprised with the editor in GT6, I'm just not getting my hopes up about it.

Have PD released any new info on the track creator or sharing system for the tracks recently?
 
I will be creating the Cherohala Skyway, and the Tail of the Dragon.


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Here's a route I did that runs by my house. Theres some nice elevation change and scenic sections. Also theres a good mix of high and low speed corners.

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I had started a thread like this earlier in the year when it was all just speculation but now it seems to be confirmed! So lets bring on the ideas again.


Wow I win the gold star for paying attention that this IS in fact the thread I started. Holy hell :dunce:
 
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On my satnav system, I can plan a route and then run a demo of said route... if it's possible to link this to GT6 it would be great, but I wouldn't know how this could be done.
 
We would be lucky if the system allows for elevation changes, so dont expect too much as far as scenery and shrubberry... It's great/awesome enough that we can import real life tracks (surface-wise), but as for the look and final product (virtual race) dont expect to have the same environment.

Ex: if someone were to drive around an urban environment or even the above scenic landscape, what you will be racing on GT6 will not look like it, albeit you will get closely the track, but not the mountains or the buildings...

Manage your expectations guys ;)
 
We would be lucky if the system allows for elevation changes, so dont expect too much as far as scenery and shrubberry... It's great/awesome enough that we can import real life tracks (surface-wise), but as for the look and final product (virtual race) dont expect to have the same environment.

Ex: if someone were to drive around an urban environment or even the above scenic landscape, what you will be racing on GT6 will not look like it, albeit you will get closely the track, but not the mountains or the buildings...

Manage your expectations guys ;)
I think we all know this. Just having the corners & elevation changes mapped into the game is enough for me.
 
I'd try to recreate real rally stages. Some famous roads too, imagine making the Bolvian Death Road! :crazy:
 
I think we all know this. Just having the corners & elevation changes mapped into the game is enough for me.


Exactly. Even "if" we don't get control elevation change it's still a way cool feature to be able to map out the turns and such.
 
I'd try to recreate real rally stages. Some famous roads too, imagine making the Bolvian Death Road! :crazy:
Assuming you live near them. You guys have to remember this is a GPS based creator, meaning you drive your real car on a road or track and then use that GPS data to generate the road in-game.
 
Assuming you live near them. You guys have to remember this is a GPS based creator, meaning you drive your real car on a road or track and then use that GPS data to generate the road in-game.

Do you think we will be able to drive certain corners and link them together? All my favorites are miles apart!
 
Assuming you live near them. You guys have to remember this is a GPS based creator, meaning you drive your real car on a road or track and then use that GPS data to generate the road in-game.

Yeah, I know, problem is I can't drive yet...
 
The GPS Logger feature could be incredible. Let us just hope that PD allow created circuits to be fully shared and not just with Friends. I would not be surprised if this happened.
 
I would do the Sandia Crest Scenic road

Sandia Crest Road is about 23 miles northeast of downtown Albuquerque in central New Mexico. It begins at the intersection of NM 14 and NM 536. The byway heads west across Cibola National Forest and ends near the summit of Sandia Peak. Sandia Crest Road follows NM 536 for 11 miles. The highway is a two-lane paved road suitable for all vehicles; there are some sharp curves. Travelers will need to retrace the route back to NM 165 or NM 14. The highway is usually passable year-round. Winter driving conditions can be hazardous, especially in higher elevations. Chains or snow tires are sometimes required.

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HUGE elevation change.
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