zPhoenixThis is quite true... for today's GT players... it may not be for future ones, since it seems like PD is trying to widen its customer base perhaps even into the Burnout crowd.
The key to accomplishing this and not scare away anyone is not something you can do with just HP or other simplistic controls. It has to adapt to the user, and regulate the difficulty level based on the user's skill even as his skill changes. A few months ago I found 10-point races challenging. Now I rarely race anything below 50 and usually 100.
Since, like you I like a reasonable challenge, I have been reducing my upgrades to keep things interesting. But even with a user-based self-adjusting difficulty level you would have to give some way to adjust difficulty to each individual's preferences. You can't expect an 8-year old to enjoy the challenge of defeating a tough opponent. He'd get bored and leave the game. On the other hand... if he won easily at first and you gradually increased the difficulty... he might develop a taste for it.
I guess that what I'm saying is that the problem is far more complex than what we have been discussing here. Bummer.![]()
I feel im being cheated if "I" have to adjust the way I play what is supposed to be a sim to give myself a challange. Mayby I want to upgrade my car to the maximum, and I expect the game to still challenge me at least untill I have fully mastered the game. On the hardware games run on now and will in the future this is not an unrealisitc expectation.
When you fully master the setup of a car and how to drive a car, thats when I justify being able to kick the A.I.s ass by a large margin. Being able to kick their ass by upgrading my car until I win by default is poor game design. And also I dont get a decent race in my car that I have upgraded and perfected the setup. Robbed on two counts
You cant please everyone, especially in the game industry. Trying to will ultimately ruin a great game. GT is eaither a sim or it isnt. Sims are not for everyone, its as simple as that.