Interesting. When you lower the DOR below 900 degs, can you not counter the center-sensitivity by increasing the inside deadzone? I know it's a lame question to ask, but I had to ask.
That would not work, as all you would be doing is adding on a dead zone. No point in doing that at all.
I can't say I've noticed this center-sensitivity on the pad while using SIM. Maybe I'm used to it, cos' normal definitely slows down your inputs and makes them smoother and more controlled, as if there's an extra filter added to aid in steering, particularly counter-steering.
When I am talking solely about the wheel, as in my last post, then you really need to stop comparing what myself and others feel on a wheel, to what you feel with a control pad. It is a completely different type of experience. I know that sounds really elitist, but unfortunately it is the honest truth. Not only that, but it may actually confuse someone who is looking for assistance with the game, and quite possibly compound any issues they are facing with car control.
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I will talk about the controller and a wheel this time though, since you already made the comparisons. I do have experience with both after all.
Now, I have used Sim Steering a fair bit myself on a control pad since its inclusion in Forza. I just personally prefer normal steering, regardless of the device. I am no faster or slower with or without it. As I said before, with sim steering on you need to steer with the throttle much more. And it can often take the need away to countersteer if done right. With normal steering however, I can countersteer with the thumbstick, much in the same way I do when I am using a wheel. Keep in mind here, that I also play Assetto Corsa, Rfactor, iRacing, and even more racing games besides those. And in all of them on a wheel, there are occasions when I have to countersteer. With sim steering turned on in Forza, on a wheel or a control pad. It becomes vastly more difficult to countersteer, more so on the control pad than the wheel. And it just does not feel right to me, and it does not feel like anything I have ever felt in any other sim based racing game. This is why I keep saying that T10 are either right on the money, and all the other devs have got things drastically wrong. Or T10 are the ones who have it wrong, and the other devs are right.
Forza, to me anyway, feels very similar to these racing games while using normal steering on a wheel:
Assetto Corsa.
RaceRoom.
iRacing.
Rfactor 2
And as I said, there are more besides those.
With sim steering turned on however, Forza, to me anyway, feels a lot like Pcars. A game I do not speak very highly off anyway, and a game I put money into during the crowd funding/investment phase. To me, Pcars feels wrong. I cant place my finger on it, and I cant vocalize exactly what I feel with regards to it. But it is the same feeling I get while using sim steering in Forza.
It most likely boils down to the fact that I have played/owned hundreds of racing games since the late 80's/early 90's, and on various different platforms. Even playing some on just a keyboard, and others with a D-pad and 2 buttons (sega master system and NES)
I am off the opinion that a racing games need things like filtering, speed sensitivity, and even something to help with counter steering; when a control pad is in use anyway. This is because you are dealing with such a small range of motion. But that is my opinion, yours is different, and you think sim steering is better. And that is ok, it just shows we are both individuals that make up our own mind. But I also agree that T10 (and other devs) should provide sliders for those things in the options menu, and to be fair, ditch sim steering altogether. Because with the sliders in place for those things, they would no longer be needed. They should be basic options in every single racing game.
The thing here is though, is that you can still have some impressive tank slappers on normal steering. Especially when you are running at my pace or faster. And you can also get into a slide that is just not recoverable. Spend enough time with the drifting community in Forza, and you will see that quite often. Both for wheel users, and control pad users. And even if the options above where added into the game, then you would see a lot of people having some fairly big issues at first. Especially people who try to play the game without any speed sensitive steering or filtering at all. As they would be applying a lot of turning angle on the front wheels very rapidly, which will result in a lot of understeer. More so then they would experience with those things. As well as finding it exceptionally hard to counter steer should they need too, as again they would be applying to much steering angle.
To me the cars all feel different with normal steering anyway, and I appreciate the hidden control pad aids whenever I use my control pad. And then I use my wheel, the vast majority of them are automatically turned off. Such as the countersteer aid, and the speed sensitivity. So there is no need whatsoever to use Sim steering on a wheel, unless you just want those extra few credits. To be quite honest, on a wheel anyway, Sim Steering and Normal steering should feel exactly the same. But they don't, and only T10 are going to know for certain why that isn't the case.