This conversation again? Ok then.
So, for a little context, I am a 30 year old gamer (31 on the 21st). I have been gaming since I was 4 years old, my favorite genre of game is of the motor racing variety (realistic, arcade, fantasy such as F-zero and wipeout and the old fave of "extreme-G" on the N64), and I have played them on every type of input method available (this includes a keyboard only). I also grew up at a seaside here in the UK, and so I have a ton of experience racing with a wheel from playing racing games in the local arcades. And I have owned a fair few different wheels over the years, including a Thrustmaster TX, Logitech G27, and more recently a Logitech G920 wheel. I have a full UK Cat-B manual driving license.
The racing games I currently play are many, including some of the older ones from days gone. Most noticeable ones from the last couple of years however are Forza (horizon and Motorsport), GT, Assetto Corsa, Pcars (few years as I am a WMD insider), I racing, Rfactor 1/2, Race Room (and many other titles from Simbin). There are not very many racing games about that I have not played, from Rally to road circuit, to open world. I love racing games.
With that said, and I am being very serious here. Either T10 are spot on with regards to the "sim steering" setting being realistic......... or every other sim based racing game in the world is categorically wrong! And lets not forget real life, as sim steering in Forza doesn't even feel like that at all with sim steering turned on while using a wheel.
I have not come across any racing game in the last 26 years that feels like Forza does with that one setting changed. The main thing that Sim steering does in Forza is remove the counter steering assistance, but at the same time it has the adverse effect of making things very sensitive within the first few degrees of movement. This is the same when using a 900° wheel or the default x1 control pad. This makes things very cumbersome when trying to apply any counter steer to keep a car going where you want, and will often cause the car to swing around in the opposite direction very easily.
Regardless of that however, I can drive perfectly fine with sim steering. I am not slower or faster with it turned on, but I do have to be more mindful of my steering input. The thing here is, is that to really do well with sim steering turned on, you have to turn with the throttle. As this will counter act the sensitivity at the first few degrees of movement. This is because Sim steering still uses some speed sensitivity, something that doesn't change much between to the input modes. I even ran a few laps today, and with the change T10 made in the January content update, this is still the same. What sim steering does though, is not making the game and the inputs more realistic, it is increasing the difficulty for difficulty's sake.
My driving style on a gamepad has been perfected over many a year, and my preferred method is to push the thumbstick forward and use the rim as a buffer of sorts. I am very smooth with a control pad, to the point that when I was not even using a wheel, I would have everyone say that I had to be using one because my inputs where too smooth to be from the xbox control pad. This is going back to FM1 on the original Xbox. I learnt this trick with the thumbstick back when the dual shock came about on the playstation.
When compared to the likes of Assetto Corsa/Iracing/Rfactor, especially when using a racing wheel. The snappy behavior of sim steering in forza does not exist in them. In terms of handling characteristics between the games, Normal steering in Forza is eerily similar to the way those other games feel. To a point.
Take Assetto Corsa for example. If I drive the F458 in that game, and drive the same car/track combination in Forza. I feel as though I am driving the same car. They handle the same, they react the same to my inputs. If I brake hard and late and turn in aggressively, then the car will happily spin out. Or the GT86, the same thing again. The only thing that lets Forza down in this regard, is the ffb on a wheel, which is worse. With regards to a controller however, and assuming it is set up correctly. Then Assetto Corsa on a gamepad feels a lot like Forza when using normal steering. If they had the same level of graphics, then I would swear I was playing the same game for the most part. Obviously Assetto is better than Forza in the physics department though, but then again it has much more CPU/GPU/Ram headroom to work with, so more things can be simulated more accurately.
It is also a similar story with iRacing, and if I take a race car from both games out back to back, they again feel eerily similar. With iRacing feeling the better of the two.
As I said above however, none of them feel like Forza does with Sim steering in use. The cars don't try to jack knife on you when applying a tiny amount of counter steer. And the same goes for real life. I have lost the back end before in a real car, and applying counter steer did not leave me facing the opposite direction. It allowed me to bring the car back under control safely, and I was able to continue on my way without even stopping. Under the same circumstance in Forza however, it would have left me facing the wrong way under the best case scenario, or in a tire wall at the worst.
This is not to say that I don't sometimes bin it with normal steering however, and it is possible to do the same thing. With regards to the wheel though, the counter steering aid is just not present, regardless of the input setting used. One thing that remains however, is the snappy sensitive feeling within the first few degrees of movement with sim steering turned on.
As for the cars feeling the same with normal steering in use on Forza, this is just plain wrong. You can get cars to feel similar to a point with tuning, as most people tend to tune their cars in a similar fashion to one another. But stock for stock between the two controller input options, each car has its only personality and handling characteristics. As I said above, the main thing to change with sim steering on, is the counter steering aid being removed.
Another thing I have noticed in this thread, is the stating that sim steering gives the wheel 1:1 movement within the game. This is the same between both modes. The only issue with sim steering, as I have mentioned countless times with this very same train of discussion in other threads on here. Is that it feels sensitive around the center. This has also being discussed before.
And oh look,
@Saidur_Ali asked Dan Greenawalt directly after the last discussion we all had on this very same subject. My thanks for proving my point on that from before, as now I have good solid proof that 900° is 1:1 with the physics of FM6 when using normal steering.
All in all. The only thing that changes, is the hidden controller aids. Which, to be quite frank, are needed when the thumbstick is only emulating 180° of steering rotation. Yep, thats right, just 90° left and 90° right total on the thumbstick.
Forza isnt the only racing game that has these hidden aids however, even GT does. And most other console racing games. There is an exception to this though with regards to Pcars, which allows you to adjust those things to personal preference.
The thing here is though, is that most people who play racing games on a console (both arcade and sim based), they just want a pick up and play experience. And to a point this is even the same on PC racing sims. It is far better to just be able to plug in the desired controller, start the game, and get right into it without having to worry about controller settings.
@ImaRobot @Nielsen @SlipZtrEm @Speedster911
Sorry for the long post, but after reading the last few pages, I felt that it was needed.
p.s to see the full twitter conversation, you will need to click on it.