When on earth are we gonna get some half decent content and not the mediocre fun pack we got

  • Thread starter Fizzy1979
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I wonder if there are people on Rainbow 6 or COD forums complaining that the guns don't handle like they do in real life just because they say so?

Surely it's harder to make a car handle like it's real life counterpart than an assault rifle yet people get so worked up if the cars are not 100% accurate, even without knowing how the real cars handle as most people will never get to drive them anyway.
 
As a gran turismo guy i greatly envy the content you pcars guys have straight out of the box. The track roster alone is insane. I had to pick pcars2 up over the holidays when it was on sale because i just needed to be able to drive on all these great tracks that gt will never have even if it means spinning out every turn because the ds4 just doesnt work in pcars for me at all (yes ive scoured many pcars forums and tried every setting under the sun the car just spins no matter what when i look at the brake pedal).
Project Cars is meant to be played with a wheel. Get one and you'll see yourself never coming back to Gran Turismo.

Also, once you get a wheel you will be able to drive road cars in all their glory in project cars, which make for the most fun since we got the new game tyre model with proper drifting physics.
 
I have to agree that I'm not a big fan of this DLC system.. Even if we just got a small pack with about 3 or 4 cars in the 2 months I'd be cool with that.

I get it, it costs money and takes time to make a car model and what not, but still waiting 3 months per pack feels like an eternity.

Still looking forward none the less :)
 
Project Cars is meant to be played with a wheel. Get one and you'll see yourself never coming back to Gran Turismo.

Also, once you get a wheel you will be able to drive road cars in all their glory in project cars, which make for the most fun since we got the new game tyre model with proper drifting physics.
I strongly disagree. In my mind, PCARS2 (as of 3.0) is proof that no sim is "too realistic" to be played with a controller, as I have always asserted. All it requires is a commitment from the developer to properly translate the player's input, instead of half-assing it or treating the X-axis like it's a wheel as most PC sims have always done. I think SMS is now close to the mark, even while remaining committed to their intention to not make the steering too accommodating.

It's true that the steering in some cars is still too wild to manage, but only those specific cars, while anything else is as tame as can be. It appears to be something SMS is quietly fixing, because version 3.0 transformed at least one car from being utterly undrivable to the easiest car to drive in its discipline (the OMSE RX Lite). With the right cars, driving and drifting requires less mental effort on my part than it takes to grapple with the physics eccentricities of a game like GT Sport or Forza.

For anyone who still has trouble, all I can do is offer my own settings. No racing game is for everyone; I couldn't believe how awful the steering in the GT Sport beta was, and or how sedated and reluctant Forza's "Normal" steering is these days, different from what I remember on XB360 (but it's been a little while).
 
The main hassle with the DLC is how limited it is for online use. The motorsports pack came with the fabulous Panoz Esperante GTR-1 which is a riot to drive. You can't race with it online though because no-one has it making an 'identical' race impractical and if you have a 'same class' race it gets spanked by some of the other GT1 cars such as the Toyota.

Hey ho.
 
I strongly disagree. In my mind, PCARS2 (as of 3.0) is proof that no sim is "too realistic" to be played with a controller, as I have always asserted. All it requires is a commitment from the developer to properly translate the player's input, instead of half-assing it or treating the X-axis like it's a wheel as most PC sims have always done. I think SMS is now close to the mark, even while remaining committed to their intention to not make the steering too accommodating.

It's true that the steering in some cars is still too wild to manage, but only those specific cars, while anything else is as tame as can be. It appears to be something SMS is quietly fixing, because version 3.0 transformed at least one car from being utterly undrivable to the easiest car to drive in its discipline (the OMSE RX Lite). With the right cars, driving and drifting requires less mental effort on my part than it takes to grapple with the physics eccentricities of a game like GT Sport or Forza.

For anyone who still has trouble, all I can do is offer my own settings. No racing game is for everyone; I couldn't believe how awful the steering in the GT Sport beta was, and or how sedated and reluctant Forza's "Normal" steering is these days, different from what I remember on XB360 (but it's been a little while).
Factory cars can not be properly driven in project cars and push to them true drifting fun potential, so I guess you are saying that the game can be played decently on a controller as long as you drive GT cars only, and in my experience not even all GT cars drive well at all with a pad.

Only games like Forza, Driveclub, now GT a little it seems in GT Sport offer you a nice experience when using a controller. Project Cars must be played on a wheel, to the point it is almost mandatory, and not just for factory cars.
 
Factory cars can not be properly driven in project cars and push to them true drifting fun potential, so I guess you are saying that the game can be played decently on a controller as long as you drive GT cars only, and in my experience not even all GT cars drive well at all with a pad.

Only games like Forza, Driveclub, now GT a little it seems in GT Sport offer you a nice experience when using a controller. Project Cars must be played on a wheel, to the point it is almost mandatory, and not just for factory cars.

You're entitled to your opinion, but that's what that statement is - opinion. I personally find PC2 on gamepad to be an absolute pleasure, using the default settings.
 
You're entitled to your opinion, but that's what that statement is - opinion. I personally find PC2 on gamepad to be an absolute pleasure, using the default settings.
I know. You find pc2 great with a controller, but if you tried it with a wheel (and throughout the subsequent learning process of about 6 months at the very least until you get the grip of it), then you would eventually understand that, perhaps, it is not that it is just my opinion at all, but actually bordering on a fact.

I hope these post ain't taken as elitists. To support such claim, I would like you also tell you that what you read in my posts are written by a guy who enjoyed roughly from the first colin macrae titles; the firsts GT games; Need for speed old hot pursuit games; Forzas; Evolution Studios WRC titles; Driver, etc and more with a playstation controller. I mean, not only I understand but also know what you are talking about.

Project Cars 2 has simply set a new standard in racing simulation games that, and I hope it is no longer perceived as just mere opinion of mine, demands a wheel in order to make the most of it first, and then of course enjoy it to its full potential, being road cars the most obvious example under such wheel mandatory requirement, and well GT cars too of course. Thing is, you will neither understand nor know this until you play the game with a wheel.
 
The main hassle with the DLC is how limited it is for online use. The motorsports pack came with the fabulous Panoz Esperante GTR-1 which is a riot to drive. You can't race with it online though because no-one has it making an 'identical' race impractical and if you have a 'same class' race it gets spanked by some of the other GT1 cars such as the Toyota.

Hey ho.

On PC1 if the Host selected "identical" and chose a DLC car everyone entering the room used that car regardless of whether or not they had the DLC. Are you saying that PC2 is different from PC1 in this regard?

Factory cars can not be properly driven in project cars and push to them true drifting fun potential, so I guess you are saying that the game can be played decently on a controller as long as you drive GT cars only, and in my experience not even all GT cars drive well at all with a pad.

Only games like Forza, Driveclub, now GT a little it seems in GT Sport offer you a nice experience when using a controller. Project Cars must be played on a wheel, to the point it is almost mandatory, and not just for factory cars.

I'm a wheel user who regularly gets beaten by hand controller users - some people can play the game with a hand controller and if they are skilled enough can win online.
 
I'm a wheel user who regularly gets beaten by hand controller users - some people can play the game with a hand controller and if they are skilled enough can win online.
Never was I talking about being the fastest, but about discovering the true potential of Project Cars 2 handling_tyre model. This, can only be felt or discovered through wheel and pedals in this game. Then you can be faster or slower than pad users, but that by any means was my point, ever.
 
On PC1 if the Host selected "identical" and chose a DLC car everyone entering the room used that car regardless of whether or not they had the DLC. Are you saying that PC2 is different from PC1 in this regard?
I'll test it again tonight to confirm but when you select a DLC car when hosting an online game you get a warning about other players not being able to join.
 
I'll test it again tonight to confirm but when you select a DLC car when hosting an online game you get a warning about other players not being able to join.
Yes, they changed it from Pcars 1. If I had to guess it is because of the season pass, maybe they couldn't get it to work.
 
Factory cars can not be properly driven in project cars and push to them true drifting fun potential, so I guess you are saying that the game can be played decently on a controller as long as you drive GT cars only, and in my experience not even all GT cars drive well at all with a pad.

Only games like Forza, Driveclub, now GT a little it seems in GT Sport offer you a nice experience when using a controller. Project Cars must be played on a wheel, to the point it is almost mandatory, and not just for factory cars.
Nope, that's not what I'm saying at all. I like driving roadcars (and older racecars) because they're more interesting than modern grippy racecars, allowing me to play with the limits of the tires and steer with the throttle. And that's part of what you mean by enjoying them to their full potential, right?

Project Cars 2 has simply set a new standard in racing simulation games that, and I hope it is no longer perceived as just mere opinion of mine, demands a wheel in order to make the most of it first, and then of course enjoy it to its full potential, being road cars the most obvious example under such wheel mandatory requirement, and well GT cars too of course. Thing is, you will neither understand nor know this until you play the game with a wheel.
I have many hours of experience with a wheel, but it is not PS4-compatible and I just don't care for PC gaming anymore. Most of my wheel experience is with Live for Speed, which arguably has more realistic low-speed physics and weight distribution/transfer than PCARS2 and great FFB out of the box, so I know what it's like to play a great sim with a wheel.

Like @gregc, I'm not claiming PCARS2 isn't any better with a wheel, but my experience with the DS4 is positive enough to curb my motivation to buy a DriveHub for my G25 and work out the space to mount and use it, much less to spend time fine-tuning the FFB like some people have complained about with PCARS2.

The bottom line is that I can't agree with the notion that PCARS2 can't be enjoyed with a controller, or is strictly intended to be played with a wheel. That's a very common refrain with any sim more realistic than the GT/Forza paradigm, though. ;)
 
That's all? :lol: As above, I don't take it personally either, I just really think PCARS2 (3.0) is fantastic without a need for a wheel.

Last night I had an great race in the M-B 300SL, in which I was struck by how apparent its swing-arm rear suspension is, from its tendency to swing into oversteer to watching the camber change in the race replay. On my steering settings, catching drifts in that car tend to work out to just a simple full tilt of the analog stick, making for just the right amount of countersteer. It's not hard, at least for my technique with a controller.
 
I don't know where people get the idea that PC2 is uncontrollable on a pad.
Some slight tweaking here and there it becomes certainly playable and enjoyable with a controller. You won't have the feel of a wheel but you can still tell when you get over the limit and what you need to change in your setup or driving style to combat any mistakes that you make.

I'm on a pad and i'm usually competitive online with nearly 500 races under my belt with an S1450+ licence and over 150+ podiums.
Its doable
 
I'm a fan of the 'fun pack'. It's a Nice addition to RallyCross & I genuinely enjoy RallyCross in PC2. More rallycross cars & tracks are fine with me. :)👍
 
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