- 19,727
- Alabamamania
Heck, this is the longest new GT2 thread in past two or three years.
GT2 didn't fail, it just had a few bugs. If you got hooked on GT1, then GT2 was half disappointment, and half improvement; fans of the original "magic" got an unfinished product, but still got a Gran Turismo that was twice the game the origianl one was.
Since the arrival of GT3, it's not hard to say that GT2 was forgotten. I was rather disappointed by GT3's repetitive nature of track selection and massive lack of cars (compared to GT2). However, it seemed to be the easiest GT game of them all and the graphics were outstanding, to say the least...far better than any other racing game beforehand (and still better than a lot of these new games I see released, save GT4, of course).
The fact that Sony lured in a lot of buyers, not to mention an audience that was much more far-reaching than the 12-to-25-year-old core of video game buyers means they had a hit on thier hands. Suddenly, GT(3) wasn't just a game, mainly because the graphics were intense, and the cars had a personality when you combined mileage and carwashes, and totally bewildering random prize car presentation. Racing drivers, both past and present were playing and comparing it to real life. Billboards for GT4 went up for the 2004 24 Hours of Le Mans, racing cars and overalls were advertising the game in all sorts of venues. GT3 commercialized the GT series, which wasn't necessairly a bad thing, in my opinion.
And so, GT2 was only a failure because GT3 arrived on the scene just about 18 months after GT2's release. GT3 found a lot of happy gamers, ages 8 to 80. And it's world-wide popularity changed the market of the GT series from a little niche of enthusiasts to one of Sony's sacred cows. GT2 also came out just as the PSOne/PSX's fame was on the wane, about to be supplanted by the PS2.
GT4 took 2 years longer than that to arrive, so many of us know GT3 like the back of our hand. GT2 had a lot of quirks, and so it frustrated a lot of people. GT4 is going to do the same...there's going to be lots of people that aren't going to finish it for one reason or another (real-time 24hr races, anyone?)
One question: In any case if GT2 was such a failure, why was GT3 made?
GT2 didn't fail, it just had a few bugs. If you got hooked on GT1, then GT2 was half disappointment, and half improvement; fans of the original "magic" got an unfinished product, but still got a Gran Turismo that was twice the game the origianl one was.
Since the arrival of GT3, it's not hard to say that GT2 was forgotten. I was rather disappointed by GT3's repetitive nature of track selection and massive lack of cars (compared to GT2). However, it seemed to be the easiest GT game of them all and the graphics were outstanding, to say the least...far better than any other racing game beforehand (and still better than a lot of these new games I see released, save GT4, of course).
The fact that Sony lured in a lot of buyers, not to mention an audience that was much more far-reaching than the 12-to-25-year-old core of video game buyers means they had a hit on thier hands. Suddenly, GT(3) wasn't just a game, mainly because the graphics were intense, and the cars had a personality when you combined mileage and carwashes, and totally bewildering random prize car presentation. Racing drivers, both past and present were playing and comparing it to real life. Billboards for GT4 went up for the 2004 24 Hours of Le Mans, racing cars and overalls were advertising the game in all sorts of venues. GT3 commercialized the GT series, which wasn't necessairly a bad thing, in my opinion.
And so, GT2 was only a failure because GT3 arrived on the scene just about 18 months after GT2's release. GT3 found a lot of happy gamers, ages 8 to 80. And it's world-wide popularity changed the market of the GT series from a little niche of enthusiasts to one of Sony's sacred cows. GT2 also came out just as the PSOne/PSX's fame was on the wane, about to be supplanted by the PS2.
GT4 took 2 years longer than that to arrive, so many of us know GT3 like the back of our hand. GT2 had a lot of quirks, and so it frustrated a lot of people. GT4 is going to do the same...there's going to be lots of people that aren't going to finish it for one reason or another (real-time 24hr races, anyone?)
One question: In any case if GT2 was such a failure, why was GT3 made?