- 327
- ::1
Maybe it's just me, but if I were designing a game, I'd look at the game with the highest participation numbers and study long and hard what exactly it is that made their online so popular.
I agree... SMS seem to be very smart coders. And very dumb game designers.
You have an alternative description for people that can put together the basics for an amazing racing simulation, then cripple it on consoles by designing the worst online lobby system ever created?![]()
You said it. SMS really need a good game designer on their team, especially one who can design multiplayer systems. GTS already shows that it's actually quite simple to design a really great multiplayer system:
- 3 random events per day,
- 1-click queuing system,
- start times every 20 minutes or so,
- standardized race rules,
- matchmaking based on DR and SR.
It literally only takes a few minutes to enter a well-balanced, full-grid online race in GTS. In PCars2, at least on PS4, there are hardly any lobbies with more than 6 players, it takes ages to navigate the crappy, always-out-of-sync menus, every player configures different rules (which is annoying because you then have to spend time setting up fuel loads, pit strategies, and stuff like that), the races are never well-balanced, and due to the sociological "de_dust effect", 95% of the chosen races are GT3 on Monza.