Out of interest, do yiu tune the fully customised lsd as part of this. Or not bother?
Where do tyres fit into this, do yiu tend to focus on power/weight, over tyres and braking components
As general thing, no doubt some variation in ykur approach, depending on factors.
Yes, I do adjust the LSD.
Here is my very unscientific method for building cars, it seems to work but I want to be clear (again) that I don't understand proper tuning, and would always defer to someone who does. This is just a few things I've discovered that work specifically for GT7, I don't know why they work, but I know they do because a) I've done a lot of testing and compared lap times vs proper tunes (Praiano etc.), and b) I've won many online lobby races with builds following this method.
The TL;DR version is: stock suspension, LSD set to 5/30/5, right tyres for the PP (rough ranges below), stock brakes, no front downforce, max rear downforce, fully customisable transmission, play about with ballast. Add widebody, rigidity, 1x weight reduction.
Suspension:
My golden rule is to use the stock suspension unless the car really is difficult. Most cars are fine, and using customisable suspension only makes sense if you know what you are doing. If the car does need suspension:
- Make sure to check how much the PP changes with each type. Sometimes one of the upgraded suspension parts will actually lower your PP so you may as well try it (but be careful of low ride height)
- Sometimes Street works really well if a car is struggling, no need to jump straight to Fully Customisable. I only use Fully Customisable if I have to, because that's a load of numbers that I don't properly understand
- The faster the car / higher the PP, the more likely it is that you need properly tuned suspension on it. I drive mostly at <=650pp, where proper suspension tunes are rarely necessary
Tyres:
Requires some testing but this is where I typically start:
- <=400pp = usually CS, nothing more
- 450pp = CS or SH
- 500pp = SH
- 550pp = SM
- 600pp = SS
- 650pp = SS or RH
LSD
My golden rule is always buy fully customisable, even if you don't change the numbers, since it usually lowers PP. If you want to change the numbers:
- I read somewhere that you want the acceleration number as high as possible and the braking number as low as possible. No idea if that is actually true or why it would be true, but it has served me well
- Most cars works pretty well with 5/30/5. If the car feels a bit reluctant to turn in, I will raise the acceleration (middle) number. If it feels a bit loose, I will lower the acceleration number. If the car is unstable under braking then I raise the braking + torque and often lower acceleration for good measure
Downforce
My golden rule is 0 front and max rear. However, it's always worth fiddling with these numbers, to find the lowest possible pp you can. Sometimes it isn't quite max rear, for example, but it will almost always be very low front and very high rear. You need to add a wing to most cars for them to be competitive, it's unfortunate, but true
Brakes
My golden rule is stick to stock if you can. Often they are good enough, especially at lower pp. If not, add sports pads / system if needed. Racing pads/system only needed at 700pp+
Ballast
My golden rule is that it's worth playing with these numbers. You can get some mad PP drops by adding just a few kg. Usually best on the rear, in my experience (but note that I almost exclusively drive RWD, I hate most FWD cars in this game)
Permanent upgrades
Almost always worth adding a widebody (with wide wheels) + increased rigidity. I typically will do at least one weight reduction, because it helps everything. Then it's a matter of taste; I have a suspicion that adding engine upgrades and then using the power restrict to get to your desired PP is usually faster than having no upgrades and no restrict. Not properly tested this though.
Transmission
This one I really have no idea about. Anything sub 500pp, I would usually stick to stock transmission. Beyond this, I typically equip the fully customisable one and then just adjust final drive / speed to fit the track.