Where is the state of GT7 Tuning?

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United States
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After getting a PS5 Pro as an early Christmas gift for the family, I have gotten hooked on Gran Turismo again after not playing since GT6. One thing I noticed is that not many people have been into tuning like it was back in the GT5 and GT6 days. What gives???

Has tuning been solved and I just don't know it? Do players not tune anymore and just use pre-loaded race cars for the most part? Is the player base so low that there just aren't that many people tuning in the game? Is there another place on the Web other than GT planet where people post tunes? Maybe all are true and I'm on my own, tuning cool street legal cars to run just as smoothly as the race cars?

Inquiring minds want to know?
 
The thing with tuning, and I don't mean doing the actual tuning but what's seen as tuning on GTP, ie. people making cars for others to drive... is that it's a one size fits nobody situation. Those who were around in the GT4 days know that I have an idea of what I'm talking about, and I still stand by my opinion as weird as it sounds. Been there, done that, got a lot of praise for it, but still.

Of course every car can be improved from stock but when it comes to making it really good, nobody makes a car for YOU better than YOU because nobody else knows how it's really being driven and handles in different situations with YOU behind the wheel as nobody else drives it in a similar way.
 
The thing with tuning, and I don't mean doing the actual tuning but what's seen as tuning on GTP, ie. people making cars for others to drive... is that it's a one size fits nobody situation. Those who were around in the GT4 days know that I have an idea of what I'm talking about, and I still stand by my opinion as weird as it sounds. Been there, done that, got a lot of praise for it, but still.

Of course every car can be improved from stock but when it comes to making it really good, nobody makes a car for YOU better than YOU because nobody else knows how it's really being driven and handles in different situations with YOU behind the wheel as nobody else drives it in a similar
This
 
The thing with tuning, and I don't mean doing the actual tuning but what's seen as tuning on GTP, ie. people making cars for others to drive... is that it's a one size fits nobody situation. Those who were around in the GT4 days know that I have an idea of what I'm talking about, and I still stand by my opinion as weird as it sounds. Been there, done that, got a lot of praise for it, but still.

Of course every car can be improved from stock but when it comes to making it really good, nobody makes a car for YOU better than YOU because nobody else knows how it's really being driven and handles in different situations with YOU behind the wheel as nobody else drives it in a similar way.
That's more or less what my tuning series tries to cover - everyone has preferences - some like a car that rotates on corner entry where I like a car to be stable and predictable, so I usually try to present my videos in a way where people can draw their own conclusions to suit their own style.
 
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I suppose it depends what you are tuning for, but I think the PP system is a big part of the problem, perhaps you'd get more people sharing tunes if it wasn't so easy to game the PP system for performance.

I know nothing about how to tune a car properly, and I really respect those who do, like @lbpomg95 or @AlexWilmot, but usually it's not necessary to know what you are doing. You can make almost any car work for PP restricted online lobbies with the same simple steps: maximum rear downforce (or whichever number gives you the lowest PP), stock suspension unless the car really doesn't work (90% are just fine), fully customisable LSD + body rigidity to lower PP further, and then add power / reduce weight till you hit your PP goal. Sure you could add customisable suspension and do it properly, but most of the time you end up with a slower car that is only marginally better to drive, because you lose too much pp by adding the suspension. And don't get me started on the number of cars that have insane PP glitches!

It's surely different if you are tuning for events with tyre wear and fuel efficiency, then you might have to know what you're doing, but most of the singleplayer events are far too easy for that to be a concern. You want to win the WTC600 at Tokyo? It's really not hard to build a suitable car, even if you know nothing.
 
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I suppose it depends what you are tuning for, but I think the PP system is a big part of the problem, perhaps you'd get more people sharing tunes if it wasn't so easy to game the PP system for performance.

I know nothing about how to tune a car properly, and I really respect those who do, like @lbpomg95 or @AlexWilmot, but usually it's not necessary to know what you are doing. You can make almost any car work for PP restricted online lobbies with the same simple steps: maximum rear downforce (or whichever number gives you the lowest PP), stock suspension unless the car really doesn't work (90% are just fine), fully customisable LSD + body rigidity to lower PP further, and then add power / reduce weight till you hit your PP goal. Sure you could add customisable suspension and do it properly, but most of the time you end up with a slower car that is only marginally better to drive, because you lose too much pp by adding the suspension. And don't get me started on the number of cars that have insane PP glitches!

It's surely different if you are tuning for events with tyre wear and fuel efficiency, then you might have to know what you're doing, but most of the singleplayer events are far too easy for that to be a concern. You want to win the WTC600 at Tokyo? It's really not hard to build a suitable car, even if you know nothing.
Very interesting and definitely something to think about. Thanks
 
Sure you could add customisable suspension and do it properly, but most of the time you end up with a slower car that is only marginally better to drive, because you lose too much pp by adding the suspension.
As harsh as it sounds, most people mess the car up badly by doing what seems logical by their idea of racing cars. Very stiff, very low, tons of camber - none of which works at all until you get to racing tyres, and often not even then. And then they wonder why they have trouble even keeping it on the road as it's skipping and hopping everywhere, let alone being fast with it.

Another thing is that everything must work together. I know that many people do Frankentunes by taking the engine from somewhere, downforce and other body specs from somewhere, suspension settings from somewhere and LSD settings from somewhere. Throw in a transmission from somewhere. The result is almost guaranteed to be a nightmare as the LSD is fighting the suspension, and very probably the engine doesn't match the gear ratios and the suspension either.
 
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