Who else wants Codemasters to lose their F1 rights?F1 2010-2016 

Would you rather have a different maker of the F1 games?


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It's OTE="MildAshers, post: 10854727, member: 47171"]F1CE was not tough at all. Codemasters have done well with what they have. Name another company who could do better.[/QUOTE]
Its
Previously I have enjoyed Codemasters' previous racing game instalments The TOCA series (one of my personal favourite series of racing games) Grid 1, Dirt 1 and 2 and Colin Mcrae rally 1 and 2. But in my opinion Codemasters have gone down Dirt 3 onwards. F1 2010 I enjoyed a lot but all the F1 games have been boring and repetitive afterwards with the exception of the classic DLC in 2013 which still got pretty dull after about a month. Other Codemasters games after F1 2010 are crap and basically a ton of ads for DLC pop up in ugly boxes. Dirt 3 may as well be called Pointless drifting and gymkhana in a rally car. F1 2011 had terrible console graphics. Dirt: Showdown ARRRRRRRRRRRRRGH! Two real cars and a load of stupid fake ones demolition derbies and try to knock cars out of a circle along with MORE GYMKHANA and DRIFTING! It's rally not FD! F1 2012 is boring. F1 Racestars is a Mario Kart Rip-off. F1 2013 is probably the most bearable since F1 2010. And F1 2014 sucks.

I think a different studio should take F1 on. My favourite F1 game is F1 Championship Edition by Studio Liverpool. Far Superior to F1 2011 onwards. Realistic, tough and above all fun. Wouldn't mind EA taking the rights it would be better than Codemasters. I would love SL to take it on again and make another great game. Sorry Codies but your definitely not as good as you used to be.
F1:CE was a great game when it came out on ps3, and had really nice graphics for it's time too. What I don't agree with is that it has better physics than the codies games. I bought a second hand copy of it for ps3, when F1 2013 was new (I had CE when it was new, but sold it). I started a career on it, and as soon as I hit the track I started remembering why I sold it. It was great in it's day, but the physics are really poor. It's ridiculously easy. Since F1 2012, the Codies games have been light years ahead of CE. Only missing some of the nice little bits CE had, like the official overlay, comentary (although in CE it was repetitive and annoying, and felt fake as hell), and the warm up lap and podium. I am glad they got rid of the stupid interviews in the Codies games though, they were so repetitive, it didn't seem even remotely real lol.

I don't think Codies' games are perfect, far from in fact. I do however think they're doing a great job with 2015. Official F1 games just won't be realistic these days, as they want the games to target a wider audience than sim racers. I think the Codies games have gotten better and better, and I think next year's title will be by far the best in the series.

With that said, I think @LeGeNd-1 has a great idea there. I would also like to see the licence for F1 cars, old and new, to be sold to some of the sim studios. I like having the official game, but a yearly release game is never going to have deep physics. If SMS made the official game, we'd only get one every 5 or 6 years. So I think it'd be great if they could just buy the licence for certain years of F1 cars to include in their current sim. Same goes for the PC sim studios, although you can already get F1 mods for PC sims.
F1CE was not tough at all. Codemasters have done well with what they have. Name another company who could do better.
 
On the basis of what, exactly? Let's look at the facts:

- No official overlay graphics
- No commentary
- No interviews (removed for who knows what reason)
- No safety car (I don't care how infrequently it was issued in the previous games, it's a staple of the season and more importantly it's an officially licensed game)
- No formation lap

Take a look at this:



Now I defy you to find anything in F1 2010-2015 that isn't a PC mod that has the same level of presentation as just the first six seconds (after the MGTV intro) of this video. F1:CE has a presence about it that every CM F1 game lacks, there's simply nothing to disagree upon regarding that.


Official overlays don't make the game better, the commentary was so repetitive it usually got turned off by most people, also not exactly immersive, i bet the driver's don't hear commentary while racing. We know why the interviews aren't in there, F1CE never had that anyway, safety car which was not only infrequent in F1 games of old, was also non existent in the games that did have it. I think I saw it once in F1 2012 and honestly I would rather race my car than sit behind a slow car not racing for laps on end, it's a nessecity in real life, it's a bore in a game. 1 game in the history of F1 ha's had formation laps and you couldn't really drive the car properly anyway so what's the point. F1 2015 has a higher level of presentation than F1CE, cut scenes before and after each session, bustling grids, enough commentary to get by without being annoying, a proper race engineer whilst racing, proper replays and more besides.
 
Codemasters can only go so far with it..it's got to be accessible all ages up. Hence that's why f1 games have always had that arcady feel.. Until FIA and f1 parties change ruling on making it toddler proof.!wer stuck with semi arcade crap..! Mass marketing ploys and blatant lies and false promises are compulsory theese days from developers and the gaming industry. F1 2015 is obviously a working progress and shall be staying away from the franchise.. Till we start getting some kinda decent sim. It's just a game my 3 yr old son can pick up and play.. That's where the problems lie guys!
 

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Official overlays don't make the game better, the commentary was so repetitive it usually got turned off by most people, also not exactly immersive, i bet the driver's don't hear commentary while racing. We know why the interviews aren't in there, F1CE never had that anyway, safety car which was not only infrequent in F1 games of old, was also non existent in the games that did have it. I think I saw it once in F1 2012 and honestly I would rather race my car than sit behind a slow car not racing for laps on end, it's a nessecity in real life, it's a bore in a game. 1 game in the history of F1 ha's had formation laps and you couldn't really drive the car properly anyway so what's the point. F1 2015 has a higher level of presentation than F1CE, cut scenes before and after each session, bustling grids, enough commentary to get by without being annoying, a proper race engineer whilst racing, proper replays and more besides.

I pretty much agree with this. I did really like CE back in 2007 though, it was awesome in it's day. I would prefer the safety car to be there than not, but it's hardly a deal breaker, since no other console racing games have one, and as you say, on the extremely rare occasion it comes out, it's a bit of a bore.

I really like the pre-race scenes in 2015. I think they add to the "F1 race weekend" feeling. I also noticed, when I was pitting, there is quite a bit of detail in the pits. Seeing all the equipment, and the racks holding spare front wings outside every team's garages looked really good. Driving down the pit lane seeing all of that, and the guys on the pit wall, then seeing a pit crew running out with all the gear, getting ready for their driver, made the experience that much better for me.

I also really like how well the pit radio works. Although I think my mrs could do without hearing "box this lap", "fit prime tyres" while she's trying to get to sleep (I mostly only get time to play games when everyone else is in bed). I bet she also isn't a big fan of hearing "weather forecast", "vehicle condition" and "fuel target" every five minutes. :lol:
 
Official overlays don't make the game better

I never said it did. I said it made for a better experience.

the commentary was so repetitive it usually got turned off by most people

It was indeed but I fail to see what this has to do with the point being made.

also not exactly immersive, i bet the driver's don't hear commentary while racing.

I bet drivers can't pause their race right before colliding with another car or running wide either. What do either of these have to do with the point being made?

F1 2015 has a higher level of presentation than F1CE

I'm getting the impression that you're being disagreeable simply for the sake of being disagreeable.

A higher level of presentation in what way? F1 2010 has better presentation value than 2015 and that was nothing more than GRiD in a different pair of coveralls.
 
So F1 2010 has better presenation than F1CE as well. It's not difficult. Better game/better experience it's all sides of the same dice. F1 2015 is a better F1 experience than F1CE. That is my opinion, I have given reason to my opinion and reason why Codemasters should continue building F1 games.
 
I dont know what youre talking about, you knew all the time there will be bugs in each f1 game they make. And its getting worse with each title.
But like most of you when you see those beautiful pics/screenshots of new f1 game you fall in love straightaway and cant wait for it...
And then you fall in CMs trap. You buy a game with a lot of bugs... and then pepole argue about it.Why did you buy it?
You knew what youll get didnt you!
Their F1 games are like a beautiful girl, but when you meet her and get to know her better you for sure arent happy with it and wanna get rid of her. Am i right? Yes i am. And you fall for it every time a f1 game comes out.
I drove the line after f1 13. No more f1 games until someone else gets the licence.
 
No, they do a good job. Tracks and cars look good and is quite an accessible F1 game. Don't think there are many development teams out there who would have the finances to do a F1 game to the level they do anyway. However I would like PD to make a F1 game only if they ready to do one at a better level.

I'm quite sure PD could render a better looking F1 game, the problem is doing so on a yearly basis, which I feel they'll never have the capacity to do. But that's a discussion for another area. As for CM they've had plenty of time to fix stuff, they have continuous bugs that are more like plagues that have been going since earlier F1 games they made.

Their support of the PC based version of F1 is still abysmal, the only reason some seem to be breathing heavy over the newest F1 game is the fact that new gen hardware makes the game look better. The same overly saturated colors and textures are their. I will say the lighting seems to have improved however.
 
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Is it abysmal? 2 patches in less than a week with a 3rd on the way?
I agree .it's pants.. When will people learn..1, stop funding gaming company's when pre ordering half completed games.. 2 don't listen to false promises and lies ( they don't listen to us).3 f1 2015 is designed from age 3 up.. As sanctioned by f1 bodies and FIA.. So future f1 so called semi sim racers will always be so.. Codies can only develop the game as they are told to...to make it toddler proof.! Bug's and fixes are compulsory theese days as are half completed games.. It's a shame about f1 2015 as I am sure we are all huge fans..but as for Nxt gen f1 games.it's looking like it's always going to be semi arcade .All we can do is dream on for a proper f1 sim...
 
F1 CE is more like a spectator kind of game while Codemaster games is more like from a driver perspective IMO. Haven't played F1 CE much and same goes for the Codemaster F1 games so take that as you will. What ruined F1 CE is that it is quicker to stay in higher gear like fourth than shift down.
I'm quite sure PD could render a better looking F1 game, the problem is doing so on a yearly basis, which I feel they'll never had the capacity to do. But that's a discussion for another area. As for CM they've had plenty of time to fix stuff, they have continuous bugs that are more like plagues that have been going since earlier F1 games they made.

Their support of the PC based version of F1 is still abysmal, the only reason some seem to be breathing heavy over the newest F1 game is the fact that new gen hardware makes the game look better. The same overly saturated colors and textures are their. I will say the lighting seems to have improved however.
I know it will take a while to get there so that is why I said when they are ready. Should be quite easy to refresh once you get all content unless there are huge changes in tracks used.

Support doesn't seem too bad, more of a problem is the state the game released. Hopefully their next game is more polished and same goes for a lot of other developers.
 
F1 CE is more like a spectator kind of game while Codemaster games is more like from a driver perspective IMO. Haven't played F1 CE much and same goes for the Codemaster F1 games so take that as you will. What ruined F1 CE is that it is quicker to stay in higher gear like fourth than shift down.

I know it will take a while to get there so that is why I said when they are ready. Should be quite easy to refresh once you get all content unless there are huge changes in tracks used.

Support doesn't seem too bad, more of a problem is the state the game released. Hopefully their next game is more polished and same goes for a lot of other developers.

PD will never get their because they're seeped in tradition in an ever changing world that could care less. They like long deadlines and take their time which is good for certain things and bad for other aspects. In the end it doesn't really matter cause they'll never get it, if the goal is a yearly based game.

Also people don't want reused assets, which is why there are many that complain about CM's take on the license. This is supposedly a fresh game from the ground up.

I wouldn't say CE is like that nor is the newest of CM games as you've stated. In previous iteration sure, CM gave you a driver's esque perspective as you move the ranks of F1 (even if you don't start from lower feeder series like F3).
 
PD will never get their because they're seeped in tradition in an ever changing world that could care less. They like long deadlines and take their time which is good for certain things and bad for other aspects. In the end it doesn't really matter cause they'll never get it, if the goal is a yearly based game.

Also people don't want reused assets, which is why there are many that complain about CM's take on the license. This is supposedly a fresh game from the ground up.

I wouldn't say CE is like that nor is the newest of CM games as you've stated. In previous iteration sure, CM gave you a driver's esque perspective as you move the ranks of F1 (even if you don't start from lower feeder series like F3).
I think it is their long term plan to get license in future.

No problem if mostly reused assets if it is really high quality and accurate IMO.
 
I think it is their long term plan to get license in future.

No problem if mostly reused assets if it is really high quality and accurate IMO.

yes but people like any other game are going to want improvements, which is probably the biggest thing that has hurt CM. People asked "what about a SC", took time but they got one though it had flaws then they took it out. "What about historic cars and tracks" took time to get the handful they did into the game, but then yet again took them out. The thing is, the problems PD currently faces with their main title, I can see there being similar and frequent issues with a yearly based game.

People don't want reduction of a game that the year prior was full many key things. IF the goal is a year by year product with the hope of continually gaining people and keeps those already gained...then the growth has to be there.


I think if any group were to take control of the game after, the best thing to do would be to figure out how to make a more realistic and yet still user friendly game. Have a campaign mode that starts the user out 2-3 year prior than the current f1 season the game is named after, but have them race in feeder series f4 or f3 and then the next year have them go to WRS or GP2 so long as they finish in the top 8 or something. Point is if you're just giving out the same game with reworked assets, why bother?
 
I agree .it's pants.. When will people learn..1, stop funding gaming company's when pre ordering half completed games.. 2 don't listen to false promises and lies ( they don't listen to us).3 f1 2015 is designed from age 3 up.. As sanctioned by f1 bodies and FIA.. So future f1 so called semi sim racers will always be so.. Codies can only develop the game as they are told to...to make it toddler proof.! Bug's and fixes are compulsory theese days as are half completed games.. It's a shame about f1 2015 as I am sure we are all huge fans..but as for Nxt gen f1 games.it's looking like it's always going to be semi arcade .All we can do is dream on for a proper f1 sim...

I haven't played the game but I'll just say that this is right on point. Preorders encourage sloppy releases. The developers know people will buy the game no matter how many bugs are present on launch. Alternatively, the publishers push them to release it ahead of time for the same reason, but the end result for the player is the same.

We'll just see more and more games being borderline broken on launch if people keep preordering everything for some ultimately unimportant virtual item.
 
Metacritic score currently sitting at sorry 67 for the best iterations of this on the PS4 & Xbox. The score is even lower for the PC version. When the game releases in North America next week and the review count rises, I'm quite confident the score will remain about the same or go even lower. Says all you need to know really about whether or not someone else should get a shot at making a licensed F1 game, after 6 years of Codemaster's poo.
 
I agree .it's pants.. When will people learn..1, stop funding gaming company's when pre ordering half completed games.. 2 don't listen to false promises and lies ( they don't listen to us).3 f1 2015 is designed from age 3 up.. As sanctioned by f1 bodies and FIA.. So future f1 so called semi sim racers will always be so.. Codies can only develop the game as they are told to...to make it toddler proof.! Bug's and fixes are compulsory theese days as are half completed games.. It's a shame about f1 2015 as I am sure we are all huge fans..but as for Nxt gen f1 games.it's looking like it's always going to be semi arcade .All we can do is dream on for a proper f1 sim...
That isn't how age ratings work. It's not difficulty they are rating.
 
So F1 2010 has better presenation than F1CE as well.

Are you attempting to discuss anything or are you simply regurgitating the first thing that comes to mind? F1 2010 has better presentation value than F1:CE because they both have better presentation values than F1 2015?

...What?


It's not difficult.

It wasn't until you began running circles around a topic you still haven't actually discussed, so I'll ask again: on what basis do you disagree that SCE Studio Liverpool made better use of an official license in F1:CE than Codemasters has in the seven years they've had the license?

F1 2015 is a better F1 experience than F1CE.

On the basis of what?!

That is my opinion, I have given reason to my opinion and reason why Codemasters should continue building F1 games.

If you provided a reason I wouldn't continue to ask what your opinion was and saying "it's my opinion" is not a reason, it's a justification.
 
You know people are allowed to have opinions based on their beliefs don't you? You missed what I was saying. You said F1CE had better presentation value or words to that effect, I disagreed, my opinion is F1 2015 is better in this regard, you then say F1 2010 has better presentation than F1 2015, I say F1 2010 has better presentation than F1CE. I never said which one of 2010 or 2015 I preferred, just pointing out that I believe both are better than F1CE. Thus my opinion.

Studio Liverpool did next to nothing with the license, the only game play elements worth noting is career mode. And frankly anyone with the license would have made that eventually. Pretty much all F1 games before 04 exclusively had championship modes but not a career mode. Career challenge being the exception.

So from 2000 to 2006, all SCE had to offer in way of new features was a career mode and formation laps. All that ever changed was what needed to in order to reflect new rules or regulations. The handling model hardly changed from 04 onwards, the graphics actually got worse until it was released on PS3, but it was fundamentally the same game as 06 just pretty clothes on. Codemasters, contrary to popular belief have actually done a lot of what the fans wanted. Yes they have done some things wrong but for the most part the games are very good. Each one has been an evolution of the last, with the exception of 2014. 2015 is, in my opinion, the best codemasters F1 game yet and the best example of why they should keep the license. The series is moving forwards and evolving, even without a career mode it is a better experience of F1 than anything made by SCE and studio Liverpool.
 
2015 is, in my opinion, the best codemasters F1 game yet and the best example of why they should keep the license. The series is moving forwards and evolving, even without a career mode it is a better experience of F1 than anything made by SCE and studio Liverpool.
And what do you tell me about all the bugs? Did you see the video I posted?
 
And what do you tell me about all the bugs? Did you see the video I posted?

So F1 2015 was the only game released this year with bugs? Has to be said though, I have only encountered one and it isn't exactly game breaking. Maybe I'm a lucky one.
 
So F1 2015 was the only game released this year with bugs? Has to be said though, I have only encountered one and it isn't exactly game breaking. Maybe I'm a lucky one.
It's the amount of bugs people are complaining about that took my attention.
And online how it is? I saw bugs that can easily become an "instant classic". :)
 
and who should do the game?
I do not see out there any company able to deliver a proper experience.
maybe only the makers of driveclub, they WRC attempt was great.
 
Yes their WRC games were awesome. I remember seeing the incredible landscapes for the first time on Ps2.

Don't think they would do better than codemasters though. F1 games will always have to cater to a wide an audience as possible.

Still liking F1 2015 though. Last night I raced at singapore in the rain. The game really looks amazing
 
and who should do the game?
I do not see out there any company able to deliver a proper experience.
maybe only the makers of driveclub, they WRC attempt was great.

Maybe. Evolution Studios is probably one of the few companies who, through Sony, could afford the license. Judging buy their past games though, their F1 game might end up being even more arcadey than Codemaster's efforts, and would only be available on the PS4, which wouldn't be good for Xbox and PC owners, as well as overall sales.
 
One of the biggest problems for the license and developers coming up with creative features in the f1 games is the FOM. They are absolutely rediculous with what they allow in an official game.

I loved f1:ce. It was the first ps3 game I had, and I played it for 3ish months before i got another ps3 game. I loved the presentation, the graphics (especially the early morning trials) and the career mode. I hated ai that would swerve in front of me when I was lapping them.

I played f1 2011 the most of any of the codies games. I loved how you could throw the car into a corner and didnt get forced understeer (which is my least favorite part of 2013). The classic cars were great in 2013. I just wish they could have had Senna and his Mclarens (1988 anyone?).

The thing with CM i dont understand is why they dont use all of the seasons they have had a license in their games. It would be fantastic to have a running career mode where you could start in 2009 (maybe with brawn gp?) And work your way through the ranks as the (actual) seasons go by. Maybe in 2010 you moved to redbull, which was just starting to be successfull. Or maybe if your 09 season wasnt great you end up with virgin, lotus, or hrt.
A career mode that carried over between games would be great as well. All it would require is the next game finding your old games save file.
There seems to be a lot that CM could do, that shouldnt require crazy amounts of work, that they are either too lazy to do, or a plain unwilling to do. And maybe some of it has to do with FOM and their licensing as well.
 
read again! The age rating determine how far they can go with sim or lack off it! Mostly children play f1 now as the arcady feel sells to the masses as sanctioned by governing bodies.. It will never be a proper racer where skill tactics and race craft come into it TE="TelepathicCow, post: 10857320, member: 267134"]That isn't how age ratings work. It's not difficulty they are rating.[/QUOTE]

TelepathicCow, post: 10857320, member: 267134"]That isn't how age ratings work. It's not difficulty they are rating.[/QUOTE]
Who ment
TE="TelepathicCow, post: 10857320, member: 267134"]That isn't how age ratings work. It's not difficulty they are rating.[/QUOTE]
Didn
That isn't how age ratings work. It's not difficulty they are rating.
teaf
 
Remembering F1 CE, it also has at least one classic car per F1 decade as bonus unlockables, all the way back from the 50s!


There is also a FW18 in the game, which isn't in this video btw.

F1 2013 classic content pales in comparison, and this was effectively a launch title for PS3.

Also EA F1 Challenge 99-02 which has 4 seasons all in one, combined with ISI's engine that would become the base of rFactor, and the most detailed telemetry for a game that isn't MoTeC linked.

image002.jpg


This is just 1 page out of 15 or so.

I played this game many years ago with a normal laptop keyboard, and I never felt the sim physics too demanding once you turn on TCS. F1 cars have so much grip even sim physics are effectively noob proof. You don't need to make it any more arcady like Codemasters.

I never played Geoff Crammond's games, but I heard they are excellent too. Oh, and don't forget GPL either, which to this day still has a cult following and mods coming out every once in a while.

Keeping in mind all the above games, it's safe to say that Codies' efforts have not been advancing the franchise much beyond the presentation department (which is pretty, but let's face it, it's not essential to the driving and gameplay).
 
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