Who else wants Codemasters to lose their F1 rights?F1 2010-2016 

Would you rather have a different maker of the F1 games?


  • Total voters
    155
2003/4 weren't Codies, they were Psygnosis-made and I have to bring this statement into question:

The Psygnosis-made games, as big a fan I am of the now-defunct studio, were horrid. The cars felt as heavy as sharp as their transporters with a lot of understeer. That is until the cars decide to spin around for fun, meaning you're gonna be collected by the AI.

So, I'm gonna put your statement down to nostalgia more than anythingm
Probably nostalgia, it's been almost 10 years since I've played it.
 
Probably nostalgia, it's been almost 10 years since I've played it.
I played Championship Edition quite recently, very cheap so why not?

It was mostly just for a laugh, because it supports joysticks. As I found through the demo version on PS-store.
 
I played Championship Edition quite recently, very cheap so why not?

It was mostly just for a laugh, because it supports joysticks. As I found through the demo version on PS-store.
Oh yeah, I played the Championship Edition demo a few years ago on PS3. Completely forgot. In fact, I can't remember if it was even any good or not.
 
Just wondering, what did people think of the EA era F1 games? I reckon they could do a decent job now with the Frostbite engine.
 
Never played any of the EA ones. I saw a copy of F1 98(?) a few days ago for the PS1 but didn't get it.
 
Because codemasters haven't made a good racing game in years. (My opinion)
I disagree. Both the GRID games (RD: GRID and GRID 2) were great (IMO) and were a lot of fun to me. The DIRT games are also amazing as well (I've played them all except Showdown and DiRT Rally)
 
Never played any of the EA ones. I saw a copy of F1 98(?) a few days ago for the PS1 but didn't get it.

Formula 1 98 was Visual Sciences and one of the worst licenced F1 games ever. EA did:

F1 Career Challenge 99-02
F1 2000
F1 2001
F1 2002

As opposed to the Studio Liverpool which did Formula One series, as opposed to F1.
 
Formula 1 98 was Visual Sciences and one of the worst licenced F1 games ever. EA did:

F1 Career Challenge 99-02
F1 2000
F1 2001
F1 2002

As opposed to the Studio Liverpool which did Formula One series, as opposed to F1.
Can't remember the year exactly but it was definitely an EA game. Might have been 2000 as it was just F1 [year].
 
Ahhh, the nostalgia....

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I own F1 Championship Season 2000 on PS2, I thought it was pretty good. The SCEE games which came out in the same years were probably slightly better because of being developed in house.
 
Ahhh, the nostalgia....

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I own F1 Championship Season 2000 on PS2, I thought it was pretty good. The SCEE games which came out in the same years were probably slightly better because of being developed in house.

I once had a EA F1 game can't remember what year but it was very good game.
 
I do not remember F1 Manager. At all. The last Formula One management game I recall was 1996's Grand Prix Manager 2.

I always preferred the Psygnosis/SCEE games. F1 97 got me sucked in and after a woeful 98 and 2000 and a mild 99, they were back on form with Formula One 2001 and Formula One 2002 which came with free DVD reviews of the 2000 and 2001 seasons respectively!
 
No....this next gen version just needs things adding to it and some glitches ironed out. Im enjoying it,although finding Expert a bit easy in the red bull,as i have won a couple of races already up to Austria. Will go up to Legend i think.

The AI provides some great racing,espeically up at the front when you drive for the better teams....tyre wear,pit stops nd weather all work fine.
 
Codemasters are doing a fine job. Contemporary F1 is by far the most tragically boring motorsport to watch so why should it be anything but boring to play? I agree their DLC integration is pretty bad but apart from that, their F1 games are fine, the problem rests entirely with the sport itself.

However, I think Dirt Rally will change your mind about Codemasters, it certainly has for me. I hope they continue on this path away from Dirt 3 and maybe make that into a separate franchise, Ken Block Gymkhana or something. I seriously doubt their F1 games will get any more complex, they (FOM) want it to have mainstream appeal.

If you want genuinely good F1 racing that's cheap, easily available and widely played, rFactor and some mods from when F1 or GP was actually interesting (i.e. from the dawn of time (there's even a 1955 GP mod, there's also a 1937 Mercedes GP car mod somewhere...) up to the mid '90s) is probably the one to beat. Just don't expect a Codemasters game based on something Bernie has a hand in to start catering for a niche market when there's money to be made by keeping it as simple as possible.
 
I owned all the F1 games by codies on X360 but skipped 14 and 15, pretty much enjoyed them all. I wasn't too impressed with what I saw and read about 14 and 15 that's why I didn't buy them but I am very interested to see what they come up with for next season. If I like what I see I'll be buying it for PS4.
As for their games being buggy, having bought PCars with its huge amount of bugs and glitches, well codies games are not nearly as bug ridden and seem pretty sweet by comparison.
 
F1 2012 was the worst for bugs, but these days most games do have a decent bug list at launch, which is inevitable due to how complex games are getting, and the fact that with patches the developer can release a game early, make some cash, and have potentially millions of people testing to iron out the remaining bugs. It's just the way it is now.

Pcars is the buggiest game I think I've ever played, but it's slowly getting to where it needs to be. F1 2015 is by a long way the best F1 game Codies have made, and will serve as a tasty base for next year's title, when they reintroduce the career mode. I'm looking forward to seeing how they plan to improve it.
 
F1 2012 was the worst for bugs, but these days most games do have a decent bug list at launch, which is inevitable due to how complex games are getting, and the fact that with patches the developer can release a game early, make some cash, and have potentially millions of people testing to iron out the remaining bugs. It's just the way it is now.

Pcars is the buggiest game I think I've ever played, but it's slowly getting to where it needs to be. F1 2015 is by a long way the best F1 game Codies have made, and will serve as a tasty base for next year's title, when they reintroduce the career mode. I'm looking forward to seeing how they plan to improve it.
I hope you are right about PCars improving there is a lot of work to do still. If they can fix it, PCars will be epic.
I'm waiting to see what F12016 is like, if it's good I'll get it. Skipped the last two so fingers crossed. :)
 
I hope you are right about PCars improving there is a lot of work to do still. If they can fix it, PCars will be epic.
I'm waiting to see what F12016 is like, if it's good I'll get it. Skipped the last two so fingers crossed. :)

I've bought every F1 game, just because I'm an F1 nerd lol. I have mixed feelings about them all, but 2015 is the best by a long way, even without the career mode. The racing is just so damn fun! They've really done a good job on the AI, and I wish Pcars AI was more like that.
 
I've bought every F1 game, just because I'm an F1 nerd lol. I have mixed feelings about them all, but 2015 is the best by a long way, even without the career mode. The racing is just so damn fun! They've really done a good job on the AI, and I wish Pcars AI was more like that.
That's interesting! Perhaps the lacklustre reviews of 15 were mainly down to a lack of features/modes?
I owned 10, 11, 12 & 13 on X360 and thought they were very good. I agree with you that 12 was the buggiest, but I held off buying it until it was patched so it was in a much better state by then.
 
That's interesting! Perhaps the lacklustre reviews of 15 were mainly down to a lack of features/modes?
I owned 10, 11, 12 & 13 on X360 and thought they were very good. I agree with you that 12 was the buggiest, but I held off buying it until it was patched so it was in a much better state by then.

Yeah it seems most reviews of racing titles are done by people with no knowledge of or experience with racing games. They tend to look for shiny graphics, car and track count, and flashy new features. F1 games are restricted a bit with the car and track lists, unless they work on more historic content, which Codies have said in the past they plan to do.

The big thing they're going to notice is the lack of career mode, and they'll base much of the review on the fact that a feature from all of Codies previous F1 games is missing, rather than focusing on the fact that the physics and ffb have been vastly improved, there have been lots of little changes to make it feel more like an authentic F1 race, and as I said, the AI has been dramatically improved, and is now challenging, but fair, to race against.

I've noticed some AI drivers aggressively defending, some yielding pretty easily, some making mistakes, running wide, or clipping another AI while going for an opportunistic move. I've had to follow an AI for 20 laps before getting by, due to them having a stronger car, and me having to learn their weakness on that track, and successfully exploit it. I've had a race in a backmarker team where my engineer came on the radio at least 20 times telling me of lead changes during the race. They are very dynamic, and feel pretty damn genuine when you're racing them.
 
Yeah it seems most reviews of racing titles are done by people with no knowledge of or experience with racing games. They tend to look for shiny graphics, car and track count, and flashy new features. F1 games are restricted a bit with the car and track lists, unless they work on more historic content, which Codies have said in the past they plan to do.

The big thing they're going to notice is the lack of career mode, and they'll base much of the review on the fact that a feature from all of Codies previous F1 games is missing, rather than focusing on the fact that the physics and ffb have been vastly improved, there have been lots of little changes to make it feel more like an authentic F1 race, and as I said, the AI has been dramatically improved, and is now challenging, but fair, to race against.

I've noticed some AI drivers aggressively defending, some yielding pretty easily, some making mistakes, running wide, or clipping another AI while going for an opportunistic move. I've had to follow an AI for 20 laps before getting by, due to them having a stronger car, and me having to learn their weakness on that track, and successfully exploit it. I've had a race in a backmarker team where my engineer came on the radio at least 20 times telling me of lead changes during the race. They are very dynamic, and feel pretty damn genuine when you're racing them.

Beat me to it. Hence why I don't pay much attention to game reviews... You can usually tell what is going to be a good game from the gameplay videos and trailers
 
If you look at sports like football, nba, nhl, soccer, etc..... the level of detail and realism is incredible. Playing the game is realistic and no aspect of the game is missed. This has been developed over years and years.

I've been buying F1 games for 15 years, hoping to get that level of realism and it hasn't happened. I'll agree the driving feel, FFB and graphics is great. The problem is...... the actual game.

For example:

1. Drivers exiting the pit with 30 seconds left in qualifying to destroy hot laps.
2. VERY few failures, punctures, accidents, etc...
3. Extremely limited ability to receive strategic info from the pits. (Weather, tire degradation, fuel, who your racing etc...)
4. Slider scale for difficulty. F1 is precise and within hundreds of a second. Need to have 0-100 difficulty scale to allow for all levels of skill, not just beginner, intermediate, etc....
5. AI tire degradation the same for all and they NEVER fall off the cliff or slow significantly.
6. No risks EVER taken by any AI cars.... (switch to 1 stop and it doesn't work out...Perez).
7. Different personalities for different drivers. You have a 90% chance of getting hit passing Maldonado, but less so with others. :).
8. Penalties for getting hit by AI.
9. AI NEVER gets a penalty
10. Slow pit stop. Trouble getting tire on. Missing lug nut.

I could go on and on..........

The fundamental point here is that a typical F1 race has quite a bit of strategy, failures, penalties, risks, changes, etc.... None of this is represented in any F1 game and quite frankly, there is no excuse. It is 2015 and all other sports have evolved to realistic representation of their equivalent.

It's very difficult to get really involved in a game, when the AI comes out in Q3 with 5 seconds left to screw up your hotlap. Or someone smacks you from behind and you get a drive through (no damage for anyone BTW). Or you get no information from the pits about when to change to wets and destroys your whole race. Or there is no hope of a bad pit stop with your opponent. Etc, etc, etc..... It's just not realistic.

Can you put pressure on Rosberg with 10 laps left to increase the changes of him making a mistake and you getting the win? Of course not. That's just not built into the equation. No mistakes, no risks, no errors, no failures, no strategy shifts, no race engineer, no fun..... Plenty of unpredictable events happen in every F1 race. Nothing unpredictable happens in these F1 games.

I hope one day an F1 game will actually be able to replicate a race weekend, with all the intricacies involved. Sadly, I think we are FAR away from that.
 
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