Who would like to see Touge like Battle Track's in GT6

  • Thread starter MaDHaX
  • 127 comments
  • 9,675 views
Fujimi Kaido from FM4 was fantastic, I though something like this in GT6 would be extremely welcomed
Kaido to me personally was just too fantasy. The roads look too wide and like..half of the course as insane roller-coaster-like camber corners and another half that's a bit more real. I think it was New Downhill and Old Downhill.
I thought it was just a cluster f...I have played 3 & 4. Physics wise; steering wheel physics on controller are bit complicated avoiding some potential in T.A. Tried getting over 1 min range on Tsukuba with the MiNE'S R34 and got 1 min flat, in GT5; I got like 57 seconds.

The course obivously doesn't exist but Fujimi is in Saitama. Speaking of Kaido, played bit of TXRD2/Kaido Battle 3 and the Touges are awesome in that game. Wouldn't mind having Hakone, Happogahara, Usui, Myogi, Haruna/Akina, Akagi, Hiroshima, Irohazaka, etc. wish Shomaru (because Saitama) was in TXR but G.R.P (Genki Racing Project) was finished. :(

Really great game despite critic reviews with an arcade-game mind and not a simulator mind because the game's physics were ACTUALLY done by 2 of the famous Japanese Racing drivers. Which are, Manabu "MAX" Orido and Nobuteru "N.O.B./No One Better" Taniguchi xD You might have notice back in the old days (early to mid 2000s) that they had Genki sponsors on their racing suits.
 
Last edited:
I'd just like to see a track editor that can pull topography from, like, Google Earth, and let you highlight the roads you want. Would make creating real world courses sweet. I know, it wouldnt be flawless, but elevation would be there, and tweaking the course from there via GPS/ an editor in the game could make for something truly fantastic. Without necessarily even having to leave the PS to make it happen. Wishful thinking, and entirely complex, but yanno, it's a thought:)
 
I have over 1600 posts at Forza.net. Fujimi was one of the most popular tracks in Forza. Many people posted their disappointment that it was not included in FM5. Also one of my favorite tracks.

You don't have to know what Touge is to enjoy racing on mountain roads.
 
Kaido to me personally was just too fantasy. The roads look too wide and like..half of the course as insane roller-coaster-like camber corners and another half that's a bit more real. I think it was New Downhill and Old Downhill.
I thought it was just a cluster f...I have played 3 & 4. Physics wise; steering wheel physics are controller are bit complicated avoiding some potential in T.A. Tried getting over 1 min range on Tsukuba with the MiNE'S R34 and got 1 min flat, in GT5; I got like 57 seconds.

The course obivously doesn't exist but Fujimi is in Saitama. Speaking of Kaido, played bit of TXRD2/Kaido Battle 3 and the Touges are awesome in that game. Wouldn't mind having Hakone, Happogahara, Usui, Myogi, Haruna/Akina, Akagi, Hiroshima, Irohazaka, etc. wish Shomaru (because Saitama) was in TXR but G.R.P (Genki Racing Project) was finished. :(

Really great game despite critic reviews with an arcade-game mind and not a simulator mind because the game's physics were ACTUALLY done by 2 of the famous Japanese Racing drivers. Which are, Manabu "MAX" Orido and Nobuteru "N.O.B./No One Better" Taniguchi xD You might have notice back in the old days (early to mid 2000s) that they had Genki sponsors on their racing suits.

Thought may have been the case, I enjoyed simply it for the contrast it provided and the giving me an idea of what Touge is like and I like! Thanks for the info!
 
images


Bunta is dissapoint...
 
Back