Why are they keeping the Stiff Chase Cam?

  • Thread starter RCFProd
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I remember doing most of the GT4 missions with the chase cam, they were really fun. I guess it depends, but I personally like to play with that cam because you can see the car you're driving. When I drive in rFactor with a wheel, I prefer to use the hood cam.
that was my reasoning as well, I was faster with roof cam, better view of the road, more control of the car better all around. I now drive with a wheel and sometimes use roof cam but mostly bumper view since there is no hood view option. I dislike bumper view because you can not see any of the car you are driving and that takes away from the experience a bit, roof cam the car looks to small and you are to high, cockpit to much block of your view and feels like you are in the back seat.

The cockpit cam is a bit better if you move it all the way forward but still to much roof visible and you can't see the dashboard.

I would like to see a revamped cockpit view and the addition of a hood view or even better a dash board cam for lack of a better term, something that would give a view from inside the car behind the windsheild but in front of the steering wheel so you see a little bit of dash board and the hood through the windshield. Ideally an option to look down to see the instrument panel fully
 
Chase cams are perfect when you are playing with a DS3.
He's right, you know.

Been playing GT for 12 years, chase cam in all of them with some cockpit in gt5. I'm getting a G27 on Cyber Monday for GT6 though.
 
Chase cam was changed in an update a time ago, making it more agile with the car, not so firm behind it. And you know what? I play with that camera since GT1, so it needs to be there forever :lol:

I like to see the red lights
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Why so much narrow FOV hate?

I run with Zoom or Extra Zoom, cause a wide FOV will screw up your depth perception. Just think of your TV as the windscreen, you're only going to see that little box.
 
The stiff chase cam is why I love GT so much. Flexible or dynamic chase cams are annoying and really not needed. The camera should face in the direction my car is facing.

I also don't understand the FOV hate. :confused:
 
I remember hating the stiff chase cam right away on GT4's launch day. I put the disc in, tried out arcade mode, and I just totally hated it, especially after being used to the loose cam in GT1-3... I hoped it wasn't the same in GT mode, but obviously it was.

After growing used to it in GT4, and also since in GT5P and GT5 I can confidently say it's a better view. At least in terms of driving a fast lap in chase cam. I was very used to GT3's cam and had no problems with it at all back then. I competed in racing leagues and was very competitive, posting all my lap times in chase cam, often winning events and even a full league championship. But, going back to GT3's chase cam now it's just so hard to get used to... It's crazy. It's very difficult to be consistent using a camera that's constantly moving back and forth rather than staying in a constant location behind the car. It almost feels like you're playing while drunk (at least going back now and playing GT3). I don't know how I did it back then.

But I will say that I also miss having it. I miss being able to see the sides of my cars and my wheels while driving. It's definitely something I'd like to see return to future GT games. Not as a permanent and only chase cam, but as an adjustment or another option; meaning we should be able to turn the chase cam to stiff or loose in the race options menu (during a race, like the option to turn off the HUD, track map, etc.). That way everyone wins.
 
I have always loved the chase cam on GT. I have never liked the other ones for other games, like NFS, it makes positioning the car on the track difficult, since the car looks like its drifting when it is really not.

I find you can be more accurate with the GT chase cam.
 
The chase cam in GT3 and GT4 sucked. Too close to the car. I like the GT5 chase camera.

In any case - giving the users options to set up the cameras to satisfy their own preferences could and should easily be done.
 
I used to use the chase cam all the time in the previous GT games,but once I seen how forza did theres I instantly envied it,also when I started drifting I found it very hard so I switched to the hood view and to be honest hood view is pretty bad to,doing a tandem with someone is very hard because you can't tell how close you are when you're side by side, forza has a perfect swivel cam that I wish GT would adopt.
 
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I think they should have an option in one of the menu screens for it. Something like "Active Chase Cam - ON/OFF" sort of thing, to keep both sides happy.

Also, sorry if someone said that already, I haven't got my glasses with me so I sort skimmed poorly ;)
 
The only thing I wish for is adjustable hud for all view modes.

I hate it to not have a rearviewmirror while using the "hood camera" (for instance).
I want to decide if I use gages or numbers...
 
I agree the chase cam is horrible, it doesnt showcase the pretty premium cars in any way because as OP said its way too far away and stiff. the other thing is you cant even rorate the camera around the car... which is basic nowdadays. and then the extremely narrow FOV which kills the sense of speed. GT's chasecam is useless this way to me.. Why PD gives us no more options????
Use the secret menu in GT5, crank the FOV all the way up and drive using interior camera. You will piss your pants at how fast you are going.
 
Because they want players to see where their going, nuff said and good night.

That would be correct if that is what the camera actually did, but it does not.

The camera shows the direction the car is facing.

In my opinion, the best chase cam is one that follows the direction that the car is traveling, so that the player can better distinguish where the car needs to be facing, in order to make optimal assessments in positioning (in case the car is unitentionally going sideways).

With that said, I believe GT's current chase cam is bad, because it focuses too much on what the car is doing and not enough on the effects the car is having vs the direction you are going.

In other words, there should be an option for a camera that focuses on your dynamic driving line (where you are going).
 
The stiff chase cam is why I love GT so much. Flexible or dynamic chase cams are annoying and really not needed. The camera should face in the direction my car is facing.

I also don't understand the FOV hate. :confused:


If you are driving your car in the game around a corner and your car begins to slide sideways, how will you correct your positioning if you only see which direction your car is facing rather than seeing the direction it's traveling on the track?

My answer answer would be; "Just pray that when I try to correct it, I won't overestimate how much correction is needed, in order to best avoid spinning the car out in the other direction, which is a common thing that happens in GT."
 
That would be correct if that is what the camera actually did, but it does not.

The camera shows the direction the car is facing.

In my opinion, the best chase cam is one that follows the direction that the car is traveling, so that the player can better distinguish where the car needs to be facing, in order to make optimal assessments in positioning (in case the car is unitentionally going sideways).

With that said, I believe GT's current chase cam is bad, because it focuses too much on what the car is doing and not enough on the effects the car is having vs the direction you are going.

In other words, there should be an option for a camera that focuses on your dynamic driving line (where you are going).
I wouldn't mind to have a opition like that, but I kinda gotten so used to GT's chase cam. Options is always the best thing to have.
 
GTPSP's chase cam was terrible, especially in cars that required more precision like the FGT and the F2007.

GT5's cam is really good to be honest, atleast for DS3 totting me. It allows me to follow the line better, letting me see more apexes and overall more stable than GTPSP's mess. Of course it varies on some machines, the SLR McLaren is a heinous offender with chase and roof (Hood on this one). But it's actually one of the better chase cams in racing games of this type in my opinion. One thing PD is good at is getting camera positions right, all we need now is a proper hood view. I don't see a need for it to wobble around.
 
Because when they changed it, people complained.

They should give us options for that... and the camera shaking too, that was really good but some people complained again.
 
Because when they changed it, people complained.

They should give us options for that... and the camera shaking too, that was really good but some people complained again.
A shaky camera will improve the sense of speed. Especially in cockpit view :drool:
 
In an old GT4 interview Kaz explained that the wobble chase cam was proved difficult to the demo players and were struggling to keep the car even going straight. Later it was changed to something more precise to solve the problem.

Many of the wobble chase cams in other games are assisted in order to point the car in the right direction, specially arcade games.
 
Keeping on with some of my previous posts, if GT wants to be a simulator, we have to give the users the abilities to tune a simulator to their liking from their own POV. If they continue to live out Kaz's dream, we will eventually run the game into a rut, creating a new game with features already used from the past, with little or no upgrade to them.

I constantly use Microsoft Flight Simulator as an example to compare simulators with. Although it is more in depth than I believe GT will ever go, features could be noticed and brought to the GT world. One of the main things I think which should happen, is a quick menu that I can manipulate almost anything (excluding car tunes and selection) from the track.
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Above you can see a quick drop-bar or whatever you want to call menu. Here, you can choose where you are at, the time, weather, vehicle, customize your views, everything. This makes it possible to never need to go to the main menu. With implementation of this to the GT series, allowing users to customize virtually everything from grille to hitch, the overall player aptitude towards the game will increase I would think by a lot. Not ever having to worry about something which they can fix, prolongs a game and makes customers happy. However, when players can not change their surrounding settings, the are distraught, and mad. The game loses interest, and dies, just like Microsoft Flight Simulator did.

Now, if only PD start looking at making a real simulator screen, where the user can adjust to their liking, we will have the snowball rolling down a mountain of cash, giving more cars, locations, and better engines (ohh and more detailed sounds) for the players, making the experience of driving a car which you fantasize about much better. Im not saying that GT is about to die because we cant change our view from locked or tail-happy, but it is something which I think that PD should take seriously into account which could really help them out.

Microsoft laid off their ENTIRE flight simulator team which really sucks a lot. For a sim that did so good on their last release, only to release a game for free aimed at smaller children was a joke. Im not sure if those people are still floating out in the unemployed boat, because this was somewhile ago, but it would be nice if PD could sit down and interview some senior managers as how they progressed over the years, or hell, maybe even hire flight sim engineers for a driving game..

What Im talking about, is that MFS went from a couple locations like Chicago, Seattle, LA, New York, and maybe Las Vegas, and they ended up with the whole world and space. To go that far in a matter of ten years is amazing. It shows what technology has done to the world, and new jobs that are created from it. I REALLY WISH PD could take its time to look at their entire product, and say "Lets make it better, not bigger..."
 
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