Scaff
Moderator
- 29,406
- He/Him
- ScaffUK
And before that they where owned by Ford... so they have been other things than Swedish for a while. We still think of them as Swedish here though. And the cars are build here, in China and in the States.Was.
Technically they are Chinese how.
And before that they where owned by Ford... so they have been other things than Swedish for a while. We still think of them as Swedish here though. And the cars are build here, in China and in the States.
It's like Jaguar, that now is Indian, Opel that now is French, Chrysler that now is partly Italian etc etc
And Mini(MINI) German. By PD standards.And before that they where owned by Ford... so they have been other things than Swedish for a while. We still think of them as Swedish here though. And the cars are build here, in China and in the States.
It's like Jaguar, that now is Indian, Opel that now is French, Chrysler that now is partly Italian etc etc
Gonna take a wild guess and say they added the 458 somewhere around 2015 and just never got around to adding the newer car in.That PDLogic™ again.
The 488 came out in 2015. The same model year as, a new to GT car, the ND MX-5. As for a possible race version in Gran Turismo, a GTE version debuted in 2016. That would give PD time to model both cars for GTS. I really hav no concrete answer why that car didn't debut.
Could have matched the 2016 Porsches.
Maybe they were waiting for the 488 Pista?That PDLogic™ again.
The 488 came out in 2015. The same model year as, a new to GT car, the ND MX-5. As for a possible race version in Gran Turismo, a GTE version debuted in 2016. That would give PD time to model both cars for GTS. I really hav no concrete answer why that car didn't debut.
Could have matched the 2016 Porsches.
Gonna take a wild guess and say they added the 458 somewhere around 2015 and just never got around to adding the newer car in.
Could be any reason. Like the 911 RSR. That is the GTE Le Mans racer. It's the top GT race car. We got that in the game. Could be the reason we didn't get the GT3 R. Both cars were then new in the same year. So, why not the top GT Ferrari? Would make sense to debut the 488 GTE and/or GT3.Maybe they were waiting for the 488 Pista?
How is the quality of Volvo now? The S60 is sort of a dream car of mine. If only it wasn't so big..And before that they where owned by Ford... so they have been other things than Swedish for a while. We still think of them as Swedish here though. And the cars are build here, in China and in the States.
It's like Jaguar, that now is Indian, Opel that now is French, Chrysler that now is partly Italian etc etc
So Rolls Royce and Bentley are german, and Jaguar / Land Rover are indian?Was.
Technically they are Chinese how.
Did I say they weren't? Oh, are you trying to make a point because I'm from the UK?So Rolls Royce and Bentley are german, and Jaguar / Land Rover are indian?
Lol why so defensive?Did I say they weren't? Oh, are you trying to make a point because I'm from the UK?
Nah, that's not going to do the job, I've worked in the Motor Industry long enough to know who's sold what to who and how the British car industry imploded and got sold off.
You want an interesting story, that would be how BMW stiffed VAG over the Rolls Royce brand!
https://en.wikipedia.org/wiki/Rolls-Royce_Motors
Agreed.Well, maybe we will get some new car models of 2020/2021 but I honestly don't except too many of them, I think the majority of the rooster should focus on cars of every age
Motorsport Games bought the exclusive rights in 2021.In that sense, until today I don't understand why PD didn't close a deal with the WEC, since PD had an e-sports deal with the FIA.
With the growing number of competing simulators on the market, it is possible that it will become increasingly difficult for PD to obtain licensing for new racing cars and modern cars.
The Forza franchise, it seems, monopolizes modern hypercars from the big brands. The Assetto Corsa along with the SRO may have priority for new GT3 cars. The RaceRoom game can have the exclusivity of vintage cars from the 90s and Class 1 of the DTM league, anyway.
At this rate, the day will come when PD will settle for just more modest street cars, vintage cars, authored cars (VGT) and fictional racing cars.
I have always defended the idea of the PD signing commercial agreements with the main sports leagues. For example, I think it was a missed opportunity that Sony didn't negotiate the GT Challenge naming rights with SRO. This could make it easier to add new world circuits and new GT3 cars in GTS and GT7.
In that sense, until today I don't understand why PD didn't close a deal with the WEC, since PD had an e-sports deal with the FIA.
There will come a day when some competing franchises will get Super GT and Super Formula exclusivity and PD will not even be able to add the Japanese cars in their future games.
Forza has IMSA deal and the most that came from it was a few vintage IMSA GT cars... which most people don't race anyway.With the growing number of competing simulators on the market, it is possible that it will become increasingly difficult for PD to obtain licensing for new racing cars and modern cars.
The Forza franchise, it seems, monopolizes modern hypercars from the big brands. The Assetto Corsa along with the SRO may have priority for new GT3 cars. The RaceRoom game can have the exclusivity of vintage cars from the 90s and Class 1 of the DTM league, anyway.
At this rate, the day will come when PD will settle for just more modest street cars, vintage cars, authored cars (VGT) and fictional racing cars.
I have always defended the idea of the PD signing commercial agreements with the main sports leagues. For example, I think it was a missed opportunity that Sony didn't negotiate the GT Challenge naming rights with SRO. This could make it easier to add new world circuits and new GT3 cars in GTS and GT7.
In that sense, until today I don't understand why PD didn't close a deal with the WEC, since PD had an e-sports deal with the FIA.
There will come a day when some competing franchises will get Super GT and Super Formula exclusivity and PD will not even be able to add the Japanese cars in their future games.
Their partnership with IMSA, sadly, has not materialized into anything, at least not just yet. Other games such as the Project CARS series and even a mobile game like Real Racing 3 also have heavy IMSA representation, while for Gran Turismo, well, we have the Ford GT race car, and a Lexus RC F GT3 with an IMSA livery (albeit with Gran Turismo number plates).Forza has IMSA deal and the most that came from it was a few vintage IMSA GT cars... which most people don't race anyway.
I didn't know that. Apparently Forza's strong partnership with Hot Wheels allowed them access to some of their concept cars such as the Bone Shaker, Rip Rod and Twin Mill (they're also in Asphalt 8, albeit as limited-only cars), not to mention several HW Legends vehicles). I think the Twin Mill would be fitting for the Legendary Car Dealership, besides the return of the Tomica Skyline (I remember hearing it was in Gran Turismo 2).It goes a lot deeper. When FM7 added the Tomica Skyline (with wrong sound! as usual), they soon had to remove the branding. Why? Tomica makes model cars. And Hot Wheels, a competing brand, happens to have a commercial deal with Forza. Once Hot Wheels cars were added to FM7 (an update which 99% of people hated BTW), Tomica miraculously reappeared on the Skyline's panels.
As a Forza fan myself, I've seen that they are trying to cover every single type of motorsport disciplines all at once, and throughout its history, I've seen that throughout all the games, there were numerous types such as Le Mans, IMSA, SCCA, Super GT/JGTC, Porsche Cup, V8 Supercars, IndyCar, Formula E, NASCAR, rallycross, trophy truck racing, various historic racing types and so much more, given Turn Ten/Playground's presumed larger funding and faster car production, they can license as many racing disciplines as they want.When it comes to licensing, I think PD is in a relatively good position. They have Toyota, which everyone fanwanks over, and they have Japanese motorsport, which, although niche, is still seen as kind of a holy grail of motorsport where competition is still genuine with active motorsport development. Forza seems to be trying to cover the American motorsport, but, although things have changed in recent years, Indycar is still a shadow of what CART was (genuine threat to F1) and NASCAR is uninteresting to most people outside the American Midwest, with even F1 making strides in claiming popularity among the more "globalized" Americans.
Motorsport Games even have a bad reputation, as their NASCAR game was said to be really bad, that NASCAR themselves want new developers to create their official game. They're not gonna last long, and their efforts to make even an IndyCar and Le Mans game will also not do well. Their BTCC game is also in development limbo after their former president left the company.What's important to each brand is that they have their niche. But neither GT, nor Forza will be the one stop shop for anything endurance related. Unfortunately, this cancer called Motorsport Games exists.
You’re not far off.Speaking of the complete process, I think it's this:
- Licensing (through manufacturers, racing agencies, teams and other such parties)
- Sourcing of cars
- Scanning, photography or CAD (depends on which methods are available to them)
- Sound recording and/or designing
- Modeling
- Rendering
- Implementation (physics, dynamics, game mechanics, etc.)
- Quality control/testing of final product
- Release
I would add profit.Licensing.
Either PD don't want (or don't want to pay for) to license them, or the car manufacturers don't want or aren't interested in licensing them to PD.
Pretty sure that the Lamborghini Vision Gran Turismo will be in GT7 though, given that it's a Vision Gran Turismo car.
Tigney, a direct question: do you believe that GT7 will add more than 20 circuits (not counting layouts) and 100 cars before the new GT game?You’re not far off.
There is a Step 0: Creative direction and pre-production.
Racing game developers first need to choose what kinds of (and often what specific) cars they want to have in their game.
Let’s take a rally game for example. You want to have a healthy mix of classes and era to represent the eras of rally history that are most important to your players. You also know that each car takes X number of days to make and you know that your game will release roughly 3 years after it’s greenlit.
Throwing all that into a blender you determine that you can have roughly 5-10 cars in every class. However, in your research you found out that a particular class has had 15-20 manufacturers get involved in real life.
Therefore, you have to choose the 5-10 best or most important/popular cars from this list and lock those in as the ones you wish to seek licenses for, assuming the licenses are available to begin with. The rest can be considered “nice to haves”, maybe DLC content (yes, DLC is not a reactionary thing, it’s planned from the beginning) or maybe fallbacks incase half of your priority cars are impossible to deliver on.
On a related note, for games with as many cars as any AAA release that doesn’t focus on a specific license (ie: not F1 since that’s mainly current season F1 cars), the vast majority of cars are selected or dismissed years in advance. Some developers have such close relationships with particular car manufacturers that they are working on the game version of a car before the real life one has been revealed to the world (look at Forza for that).
All those wish lists people were posting for cars after Gran Turismo 7 was released? You’ll be lucky if they have an influence on Gran Turismo 8.
I think it will add 150-180 cars and 10-15 tracks.Tigney, a direct question: do you believe that GT7 will add more than 20 circuits (not counting layouts) and 100 cars before the new GT game?
Yup.You’re not far off.
There is a Step 0: Creative direction and pre-production.
Racing game developers first need to choose what kinds of (and often what specific) cars they want to have in their game.
Let’s take a rally game for example. You want to have a healthy mix of classes and era to represent the eras of rally history that are most important to your players. You also know that each car takes X number of days to make and you know that your game will release roughly 3 years after it’s greenlit.
Throwing all that into a blender you determine that you can have roughly 5-10 cars in every class. However, in your research you found out that a particular class has had 15-20 manufacturers get involved in real life.
Therefore, you have to choose the 5-10 best or most important/popular cars from this list and lock those in as the ones you wish to seek licenses for, assuming the licenses are available to begin with. The rest can be considered “nice to haves”, maybe DLC content (yes, DLC is not a reactionary thing, it’s planned from the beginning) or maybe fallbacks incase half of your priority cars are impossible to deliver on.
On a related note, for games with as many cars as any AAA release that doesn’t focus on a specific license (ie: not F1 since that’s mainly current season F1 cars), the vast majority of cars are selected or dismissed years in advance. Some developers have such close relationships with particular car manufacturers that they are working on the game version of a car before the real life one has been revealed to the world (look at Forza for that).
All those wish lists people were posting for cars after Gran Turismo 7 was released? You’ll be lucky if they have an influence on Gran Turismo 8.