Why doesn`t PD get the credit they deserve from Sony?

The thing that made GT5 so bad for me was that it was SO short, and easy and boring. I beat all a-spec challenges in a month, easily. I have yet to finish any of the other games, simply because of the vast amount of races. It's like PD cut some corners and tried to make up for it with a half-asked online and better graphics. Reminds me of alot of FPS games I play. A struggling single player but nice graphics and a multiplayer mode that millions of people buy just to play, except PD forgot the forgot the good multiplayer part.
 
Yeah, I still question the lack of support from PD/Sony. Seems Kaz is always focused on GTAcademy (which is good), but I think he's too focused on it. I'd love to become a racecar driver myself (though I'm not eligible...yet), but making a whole new 'mini-game' for it? Just a bit too far in my opinion.

I'd like to see more DLC as much as the next guy, but I also want to see more bugfixes and features added - we still don't have a proper paint shop, leaderboards (unimportant to me) are still absent (unless they're only for seasonals), horrid 'sounds' coming from MANY cars still (I'm certain the GTR does not sound like a vacuum cleaner...). It seems that PD's main focus was online - and being the first time doing so - is an 'ok' excuse for 'iffy' worksmanship. They also wanted to make the game more arcadish than before, and it seems that that too has greatly effected the game.

I can only hope the series evolves the way it has with the second game on the console for that series to be much better than the first (to some extent like GT4 is better than GT3 in features, cars, etc.). If PD really wants to get back in the lead - I suggest they take another look at why GT3 and 4 excelled in sales.
 
1241Penguin
In a sense, GT5 is sort of half-assed. It's physics aren't the greatest, and the gameplay isn't the greatest.

PD is severely limited to what the PS3 is capable of. GT5 had to be diluted.
 
PD is severely limited to what the PS3 is capable of. GT5 had to be diluted.

Not true at all as far as physics go. Play Gran Prix legends, then look at the date it was made. Hell, play rfactor or LFS, and look at how little computing power it needs. The reason GT5s physics are "diluted" is because they had to make compromises so it would work as nicely as possible with BOTH controllers, and wheels. This is something other developers have failed at miserably (Shift 2, GRid, TOCA, TDU 2, etc.). Actually, even PD wasn't very good at it back in the early days of FFB wheels.

If GT5 was marketed like PC sims are, to wheel users, it could easily have physics that would rival even netkar or iracing.

Of all PD's deserved criticisms, there's a few thing that they do right, and that's physics and gameplay (and graphics up until the crappy shadows).

The shadows are because of the PS3s lack of power. Physics don't actually take nearly as much processing power as people think.
 
The shadows are because of the PS3s lack of power. Physics don't actually take nearly as much processing power as people think.

An entire physics engine takes less processing than some shadows? I'm not too sure about that one...
 
I always asked this myself.

The Gran Turismo franchise is the by far best selling playstation franchise out there. Just few stats:

Gran Turismo 5 (7.43 million) (Best Selling PS3 game)
Gran Turismo 5 Prologue (5.34 million) (2nd best selling PS3 game)
Gran Turismo 3: A-Spec (14.89 million) (2nd best selling PS2 game, IIRC the PS2 sales went up alot when this game released, like a second launch)
Gran Turismo 4 (11.44 million) (3rd best selling PS2 game)
Gran Turismo (10.85 million shipped) (Best selling PS1 game)
Gran Turismo 2 (9.37 million shipped) (3rd best selling PS1 game)

Each game has been a huge success, but why is it that Sony doesn`t advertise GT as much as games like Uncharted or God of War or doesn`t supports PD the way they deserve, with more ressources so they can keep up with T10 which have way more people working on the Forza games. Also, I can`t stand how much praise they give to Quantic Dream whichs only little success was Heavy Rain (A story driven game full of plotholes), while PD doesn`t even get mentioned at the E3.

This really bugs me and after GT5, which was released unfinished, I fear that PD will loose many customers if Sony doesn`t invest alot into the marketing and development of GT6.

Because they dont?:dunce:
 
Not true at all as far as physics go. Play Gran Prix legends, then look at the date it was made. Hell, play rfactor or LFS, and look at how little computing power it needs.
Yes and no.

The basics of the physics don't take much computational power (suspension travel, deflection, load transfer, yaw, etc. However once you get to tyres and aero they both are capable of eating a lot of computational power unless you want to either limit the ranges you are working with, make massive assumptions or simply fudge the way it works.

Even LFS (good as it is) doesn't use real world data for its tyre model and acknowledges its very difficult to get right.

GT5s suspension model appear to still be based on the old one and in terms of both aero and tyres they have a very basic model that both makes massive assumptions and fudges data in a huge way.


The reason GT5s physics are "diluted" is because they had to make compromises so it would work as nicely as possible with BOTH controllers, and wheels. This is something other developers have failed at miserably (Shift 2, GRid, TOCA, TDU 2, etc.). Actually, even PD wasn't very good at it back in the early days of FFB wheels.
Don't agree at all. The issues GT5 has with its physics engine (which cover tyres, aero and suspension) have nothing at all to do with input devices.

The lack of a true tyre model in GT5, very basic aero, etc is not caused by having to support multiple input devices at all. All that requires is the ability to transfer the information from the input device to the physics engine. Plenty of other sims (across various platforms and generations have managed it).

In this area PD still have issues as well, the push Primary ride into the FFB model (which doesn't happen in a car), they (and others) do it because primary ride is what we feel with our whole body and see as the car moves on the suspension. Other titles do it visually rather than via FFB. Neither is 100% correct, but a preference for how its handled does affect how one gets on with FFB. It is one of the reasons why some cars in GT5 will start to pull the steering from side to side at very high speeds.

Shift 2 is a classic example of this, as the core physics are actually very good, yet the input interface was screwed-up to appeal to a wider audience. Set the input options up right and you get a much better feel for what is going on under the hood. Even better play in on PC in patched form and its a totally different title.



If GT5 was marketed like PC sims are, to wheel users, it could easily have physics that would rival even netkar or iracing.
As the input 'smoothing' for controllers can be managed totally independently of the physics engine then PD could quite easily have improved on the physics engine without marketing being an issue.

In simple terms PD got (in my opinion) very complacent in the area of physics, yes they have moved the game on from part GT titles, but they have failed to see what the rest of the competition has done.



Of all PD's deserved criticisms, there's a few thing that they do right, and that's physics and gameplay (and graphics up until the crappy shadows).

The shadows are because of the PS3s lack of power. Physics don't actually take nearly as much processing power as people think.
For me they don't get any of these right (and they are the core values that they have always excelled in previously).

Physics - Still has issues that have existed in past titles and are now well behind the competition.

Gameplay - Arcade is pointless and limited (yet oddly is the one place you can at times find a good off-line race), A-spec is limited, seasonal events are not racing but a cash grind and the licence tests have lost all meaning. The special events are (for the most part) great yet have not been supported post go-live.

Graphics - What PD were once king of (and of that no doubt exists for me) is now so inconsistent to almost make it embarrassing. Throw a premium car on a premium track and (as long as it doesn't crash) it looks stunning. However throw a grid of standard cars on a rainy track and the framerate drops, nasty shadows and blocks from the rain look like something stuck between generations.


I love the GT series, I have been here near 10 years and have bought every title at launch from the original onwards, so little doubt exists about that. However all that GT5 has done is show how complacent PD have got. Looked at correctly (as in for when they were released) and every other GT title was either at the front or near as damn it for console sims when released. Not only that but they had legs in regards to that.

GT4 was the first to face a real set of challenges and did as a result loose ground in a number of areas. So PD took 6 years to try and overcome all of this, and the early signs (GT:HD and GT5:P) looked as if things were moving in the right direction. GT5 however didn't just fail to beat the competition, but took quite a few steps backwards.
 
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TBH I think there are getting the credit they deserve. Be it good or bad.

Really hope they can pull it together next game.
Leaderboards and a decent class system would go a long way.

Scrap the idea of a livery editor if needs. As much as I would love one, work on the core areas first.

I know there is no LB. GT seems to be persistently sending some info from your console to there servers. Hope it's a LB that is visible to them to help with balancing car classes.

They need to show something on PS3 for me to re ignite my interest. Can't see me pulling the trigger on PS4 without any info.

Maybe the PS4 price will be low enough to warrant a purchase when GT 6/7 releases on it.
 
Wow, you could have fooled me. I thought this was the most supported and celebrated racing games of this generation.

Many years of development space for PD to get the game out the door
Many consecutive years at E3 pre-release
GTTV
GT academy (14 European countries alone for 2012, not counting many other regions)
GT academy TV shows on national TV (in many countries)
Multiple free GT academy demos
Massive advertising campaign up-to and after release
GT5 banners on every car in the Nur-24hrs (for the last two years at least)
Major GT5 presence at Le-mans (for the last two years at least)
plus more examples I'm missing, none of the above is free, it costs mega bucks and Sony/SCE paid for it all.

And now just because it wasn't at E3 2012, Sony doesn't care? How much support or money do you need to throw at a '18 month old' game for it to be more supported?

Honestly, I was growing tired of seeing GT absolutely everywhere, I'm glad Sony are giving me a break.
 
Marcelo1994
My point is....Kaz is an idiot

No real need for that. I'm sure he is more disapointed than most.

I may not be too keen on GT but I wish them all the best. All developers actually.
 
Each game has been a huge success, but why is it that Sony doesn`t advertise GT as much as games like Uncharted or God of War or doesn`t supports PD the way they deserve....

Gran Turismo isn't something that needs advertising. If you're a gamer that likes this sort of game, you already know Gran Turismo and don't need to be sold on it.

...why is it that Sony doesn`t advertise GT as much as games like Uncharted or God of War or doesn`t supports PD the way they deserve, with more ressources so they can keep up with T10 which have way more people working on the Forza games.

I don't know how many people are on each team, but advertising GT more won't change anything. The games already sell well, and throwing a bunch of advertising dollars at it isn't going to change those figures much. Either way, the games sell more copies than Forza, so sales dollars far exceed Forza. PD's problem isn't a lack of funding, but a lack of competence. They need folks telling them what they should be doing right and what they're doing wrong so that they know how to get better. If you speak ill of PD or GT you're branded a "troll", however, so nobody anywhere is supposed to tell PD how to make a better product.

This really bugs me and after GT5, which was released unfinished, I fear that PD will loose many customers if Sony doesn`t invest alot into the marketing and development of GT6.

GT5 didn't have a problem with being unfinished. It had a problem with being developed by developers with poor direction, a lack of creative vision, or general competence. You can't throw a hundred ideas to a wall, fart around on each of them for a bunch of months, and then start ripping some off three years down the road, as that's poor development and not a lack of funding. You can't completely ignore all the innovations of the competition and just stick with checking off the short list of basic requirements for a driving game (cars... check, tracks... check, physics... check) and rest on that. You can't decide that "good enough" is good enough and throw a bunch of last-gen content into a game released four full years into a current console's life cycle.

PD doesn't need a bunch of money thrown at it. They need their millions of fans to point out what they screwed up, and to point at the great stuff the other guys are doing and say "Hey, rip that off."
 
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