- 11,159
- Central Coast, NSW
- Com_Fox5
- EelX 5
Honestly, GT reminds me more of Pokemon...The following monolithic wall of text is based around my personal experience. Extremely strong bias should be noted.
My introduction to the Gran Turismo series was with GT2. I went to my neighbor's house one day and saw them playing a fun racing game. He eventually let me play the game for a little while. If you recall my very first post here on GTPlanet, I even remember the first car I used and the first track I drove in: The Mazda RX-7 GTC LM / Tahiti Road. Granted that I crashed my way through the track and never made it past 6th place (I was nothing but a young'n back in the day), the game had one factor that made me come back to it: it was fun. The mere fact that I can drive many cars around oh-so-many tracks was something so mind-blowing for little old me.
Eventually, I got my own PlayStation 1 as a Christmas gift and both GT1 and GT2 as well. I dumped so many hours into those games; unlocking cars, tracks, beating the races and the license tests. I had lots of fun with those games.
Fast-forward to 2001, and GT3 arrived at my house as a yet-another Christmas gift (you're gonna have to get used to that) bundled with a brand-spankin'-new PlayStation 2. So, naturally, I plugged the PS2 to the TV, popped in GT3, and was immediately blown away. The very first thing that caught my attention were the graphics. My oh my, were the graphics jaw-dropping. You could spot all the little details around the cars, the curvature of said cars, etc. The tracks got an astounding face lift as well, from Grand Valley to Midfield, and so on. And the sounds, oh boy. I remember plugging some headphones to the TV just to hear how beautiful the cars, the songs, the sound effects, etc. were. And the soundtrack got a boost as well, ranging from Lenny Kravitz, to Powerman 5000, Daiki Kasho, Goldfinger, Apollo 440, and even Snoop Dogg made a song! And the handling was even better than its predecessor. Needless to say, I loved every aspect of GT3. Granted that I also noticed a lack of cars (There's around ~150, I believe), but I didn't put much thought into it, since I knew that things could only get better from here on out. I could go on and on about this game, from the atmosphere, to the pick-up-and-play nature of it, but with what I had in front of me, it became clear that Gran Turismo 3 was to become one of my favorite GT games, and games overall.
Fast-forward once again to 2004, and a report on GT4 was on the TV. I was immediately glued to the TV, and the visuals were astonishing. Everything that made GT3 great, now better than ever. More tracks: now I can drive through New York, Italy, Hong Kong, the Nurburgring, Suzuka, Le Mans, and so on. More cars: more than 700(!) cars to choose from. And the graphics? Well, let's just say that even my mother was impressed at how the game looked. And so, another Christmas passed by and GT4 arrived in Christmas wrap. I popped the disc in and the experience I had with GT3 was exactly the same here: the graphics, the cars, the tracks, etc. I was astonished by this game.
But as time went on and played more GT4, I started to notice something about this game. That "something" wasn't immediately pointed out to me; instead it gradually caught up as time passed. Eventually I came upon the realization: This game feels sanitized. Sometimes even cold and sterile. While the technological aspects of the game cannot be understated (700+ cars, with some highly detailed, alongside the many revamped tracks the game has to offer and the highly improved graphics), the game at times just doesn't feel as welcoming as its predecessor; a certain "zing" was lost in the process, if you will.
One way I can compare the GT series is with another racing series: Burnout:
So I guess what I want draw from all of this is that: yes, Gran Turismo 4 is superior in many ways over Gran Turismo 3; from the cars to the tracks and everything in between, but to me Gran Turismo 3 will always be my favorite of the series because it remembers what it should provide to the player: fun. GT3 gives me a level of fun that not even a technologically superior GT4 can provide.
- Burnout 1 introduced us with a new concept (GT1),
- Burnout 2 improved certain aspects of its older brother (GT2),
- Burnout 3 is regarded by many (including myself) as the hallmark of the series (GT3) and while,
- Burnout Revenge vastly improves technologically over its last iteration, it loses a certain charm that was present in its earlier installment (GT4)
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But hey, that's my .02¢. Take all of this with an extremely big grain of salt. I mean, the jumbotronic mess of a name I have should've given away what game I liked...
GT1/Gen I - Introduction with a few kinks to work out.
GT2/Gen II - Fixes the kinks and expands on the gameplay.
GT3/Gen III - Scales back a lot but focuses hard on what it can do.
GT4/Gen IV - Expands nearly everything to give more than GT2/Gen II though does lose a little bit of GT3/Gen III focus.
GT5/Gen V - Online starts taking the stage (I know Online existed in Gen IV but it wasn't that notable), though it tries to keep what was favoured previously as well as try to refresh the formula (GT5 having a Level System and Gen V not having any old Pokemon during the Main Story).
GT6/Gen VI - Online becomes even more focused to the point of ruining the single player by making it easier, shorter and nothing to do Post-Game. It has hints of what was done previously but it is all for naught as it is outnumbered.