Why I think GT6 was liked by reviewers, but hated by (some) fans

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GT6 in my mind lives up to the title "The Real Driving Simulator" because the driving aspect is brilliant. You can really get to know certain vehicles and on some occasions I drive for minutes at a time. The game does simulate real driving, but not real racing. That's what games like Grid, F1 2014 and Project Cars aim to provide.
 
To me GT6 was disappointing because it was on PS3. Many of my problems with the game is because of the PS3 technical shortcomings which I believe would not only be solved but even made better if GT6 was on PS4. I'm not glad the game sold terrible (compared to other games in the series) but I think it is the best indicator to Sony and PD that GT6 on PS3 wasn't the best of ideas. We could have GT6 on PS4 last year, even giving PD four years of development if they skipped the PS3 version. It would be glorious. But instead we're probably looking at 2016 with only a 3 year dev cycle at the earliest for GT7 on PS4. GT6 + PS3 = awful idea.

But if I limit my disappointment to the game itself I would say that the biggest thing was the loss of so many great features from GT5. And I was so, SO happy when they added the ability to sort your garage on distance for example.
 
I'm curious @Chameleon9000 why you would like a post that characterizes GT as "stuck in the 90s" and implies the game doesn't have "decent features", when you are so obviously bitter about @BrandonW77 's posts in the same vein. Did your finger slip?
Because it made sense to me, or at least i am guessing. I don't know which post your are referring to.
You seem you really believe it..still after all those years. Funny.
I will believe it until the point that it becomes false
 
yeah, it makes sense. I never said I particularly disagreed with all of complaints, in fact i have my own: sub par car lineup, and a silly lighting engine. My thread was, 'why i think the game was liked by critics, but hated by (some) fans. In my original post. My actual point being that it is still not a bad game. Its an enjoyable game to play for the majority of people. In fact i think Imari said it pretty perfectly on the last page. So now that i think about it, if i hadn't included my opinions in the first post, people probably wouldn't have commented much. And also, allot of the people that commented ignored the last two lines in the OP.

When Imari and HBR-roadhog and those people who gave their complaints, they made sense, we agreed/disagreed, we moved on. But its when the other people come along and start pulling apart what i said into tiny little out of context pieces, that's when it gets annoying. And if you do that, if you shred apart someones post whilst disputing it, chances are you are going to get and angry post back. So sorry if my idea came off skewed to some of you, i promise, my intent for this thread was anything but hostile.
 
Not stable. I race online typically 5 out of 7 days of the week. I see a lot of issues.
That is rather odd to me. I never experience any issues, and i live in Australia. It takes 3 hours to download a 1 gig update here! :boggled:
 
they spent precious time making all these fantasy cars instead of focusing on the core issues that ruined the game for some of us.
Amen! I want cars in the game that I can mess with today ... not in five or more years from now, if ever. VGT IS/WAS A COMPLETE WASTE OF RESOURCES.
 
The main reason why people are complaining about GT6 (in my opinion) is because it's a game on a PS3 and people are expecting next-gen and PC masta-race competing games and they're never going to get them on a near-decade old console.
That's funny. As I don't own an Xbone, have no interest in Project Cars, and have no racing titles on PC newer than Test Drive Unlimited, I could have sworn that the extent of my expectations were "I hope those features that could truly revolutionize the genre as they've described them are just around the corner like they've said they are." That would be the track creator (last said to be almost imminent in January of last year) and the community features (which took so long for PD to implement that I honestly can't remember if they lived up to the initial promises because I don't remember what those were); the latter of which managed to arrive 10 months after I had already abandoned GT6 for GT5 again (since GT5 even up to the day they shut it off seemed a lot more popular than GT6 was when I gave up on it).


From what little I knew of GT6 going into it (since I only bought it because I had to for the official GTP Podcast so had mostly been catching news with amusement than legitimate interest), I knew that PD had actively defied at least one relatively hot button thing they had promised to work on, I knew they hadn't even tried to fix the car sounds (by switching samples around at the very least), I knew that the AI wasn't going to be any better (though I couldn't have imagined it would end up even worse, I was wrong anyway), and I had a strong suspicion that the game performance was going to be even worse so PD could keep chasing the same things the next generation games were. I'd still say I was hoping for a comprehensive net gain over GT5 2.14, rather than the lateral GT6 1.0 was (and in some ways remains). Was that too much of an expectation? I knew it was already something PD were having trouble with on the PS3 (see the Prologue -> GT5 changeover and the amount of things that inexplicably vanished in the process), but was it wrong to think PD had learned from their GT5 ordeal?
 
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I knew it was already something PD were having trouble with on the PS3 (see the Prologue -> GT5 changeover and the amount of things that inexplicably vanished in the process), but was it wrong to think PD had learned from their GT5 ordeal?

I think we all hoped and presumed they had learned from the GT5 ordeal, so our disappointment was even greater when we learned they hadn't..........at all. Sad to say, but GT5P was probably the best GT on the PS3 and it set our expectations high, which also led to great disappointment. If GT6 had been a combination of the best features from GT5P and GT5 (a logical step), I don't think we'd be having this discussion right now.
 
And yes, i mean that. Over the last few years, GT as a franchise has been getting quite a bit of slander towards its name. The once critically acclaimed franchise (and honestly, it is still getting acclaim, for example meta-critic gave it an average of 8.1, and a user score of 7.6, even once trolls had gone and given the game a 0 after saying it was OK. OK = five, not zero), but here on GTP, there are people complaining day in and day out (about the same damn things, may I add), with disappointment and even hatred seeping into everyone else. Its not a healthy community at times. But do you know why i think you 'complainers' disagree with the reviewers? Not because the game is actually good or bad, but because most reviewers take the game at face value. If your are a reviewer, chances are you haven't been following the hype, and have heard no promise of future updates, because it is pretty unrealistic for you to know about every game you review. This means that what the reviewer sees in the game in the first few hours is what they review the game on. Currently, almost every damn complaint about the game is that it has missing content. My thoughts are that if you knew nothing about any content that is scheduled to be added 'at a later date', then this game would be completely fine. so basically, what i am trying to get at here is that just because the game does not contain promised content does not in fact make it a bad game. And every one around here seems to think that it does. If PD had never announced any extra content, and then added it to the game as a surprise, PD probably would have been the best company ever to allot more people. But just because they told us what was going to happen, people complained. I am not directing this at everyone at this site, heck not even close to most of you, i am directing this to the people who are complaining about the 'missing' course creator or B-spec or the likes. So if you think i am an idiot for saying this to you, I am probably not talking to you. And also, please forgive me for my lack of explaining skills. i really am bad at explaining things. :boggled:


Well said 👍

It is a great game. GT5 was hyped too much and the 5yrs wait. GT6 was announced I think 6months before release and had no hype about it. In fact PS4 was getting all the attention. I played GT5 a lot and liked it. GT6 is much better than it. Uninstalled GT5 once I got the anniversary edition. PD always set themselves too much to do and end up short. For the content and quality GT6 has to offer. I do not think any other racing game comes close.
 
I found this to have been the best review of GT6 back when it was released, by 2 dudes that actually know their racing games 👍:

http://www.gamereactor.eu/articles/101974/Gran Turismo 6: One Game, Two Verdicts/?page=1
I remember them reviews, from what I remember the worst review I've read and made me realise how flawed Metacritic is in not allowing a system to get such a poor review off their website.

The thing about a lot of the better reviews at the time were that they were pretty clear that GT6 had some major deficiencies. A lot of reviewers gave it a decent score, as is reflected in the Metacritic, because it's ultimately a fairly fun game. But a lot of them are also critical of the areas where GT6 continues to lack, which is why it only got scores in the low 80s instead of 95+.

GT6 is fine for what it is, a driving game with a lot of cars and tracks. Unfortunately, it doesn't live up to the quality of past games in the series. And more unfortunately, it didn't live up to the promises of the developers before release. No doubt some people who were satisfied with the game in the first couple of months are less so now, knowing that the game didn't progress as they were told that it would.

A Metacritic of 81 is not bad, but neither is it great. And that's what GT6 is. Taken at face value, it's not a bad game but neither is it great. It's just a car game. And that's kind of a shame, for those of us who have been playing GT when it was among the best in the genre for so many years.

Nobody finds it sad when Joe McRandom is unable to compete with the greatest racing drivers in the world. It's a little sad to see once great drivers like Raikkonen* who are no longer able to deliver at the level they once did. I think that's part of the problem, not that GT6 isn't decent in absolute terms, because it's fine. It's that it belongs to a series that was once damn near the best and brightest in the racing genre, and GT6 is a long way from that.

*(I know Raikkonen isn't a great example, his problems extend to his car as well, but just assume with me for a moment that his lack of pace is all down to himself. The guy is a former world champion.)
It got rated higher than FM5 and I think that was the biggest competition so it might still be the best in genre if using that score as they both released at similar time. It is a bit like a racing driver with so much in hand, even on a off-day, can be better than the rest, someone like Ayrton Senna for example whose name is in the game.
 
I remember them reviews, from what I remember the worst review I've read and made me realise how flawed Metacritic is in not allowing a system to get such a poor review off their website.
Of course.


:lol:





I'm sure you'll have no problems with specific reasoning. There are some curious factual oddities (some of which, like the Fit thing, showed up elsewhere), but it was never to my knowledge determined if reviewers were given the exact same game as we all got.
 
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Well said 👍

It is a great game. GT5 was hyped too much and the 5yrs wait. GT6 was announced I think 6months before release and had no hype about it. In fact PS4 was getting all the attention. I played GT5 a lot and liked it. GT6 is much better than it. Uninstalled GT5 once I got the anniversary edition. PD always set themselves too much to do and end up short. For the content and quality GT6 has to offer. I do not think any other racing game comes close.
Yeah there was no hype at all. It's not like they took over an entire town in Spain and had a street named after Kazunori Yamauchi in what was "arguably one of the largest launch events in the history of the video game industry". Now if something like that had happened, that would be hype!! Oh wait I found something...

https://www.gtplanet.net/gran-turismo-6-comes-to-life/
 
Of course.


:lol:





I'm sure you'll have no problems with specific reasoning. There are some curious factual oddities (some of which, like the Fit thing, showed up elsewhere), but it was never to my knowledge determined if reviewers were given the exact same game as we all got.
Nope I think I read somewhere back then that their review copy differed slightly from the one that was released in the stores. In any case they are one of the few that actually mentioned most of the flaws that many people complained about after they purchased the game. Other reviewers that gave it 90% didn't know their racing games (some even admitted it in their reviews) and went with the hype IMO.
 
Of course.


:lol:





I'm sure you'll have no problems with specific reasoning. There are some curious factual oddities (some of which, like the Fit thing, showed up elsewhere), but it was never to my knowledge determined if reviewers were given the exact same game as we all got.
What is so funny? I did find the review funny though.

Are you suggesting they were might have been given a different copy than the game available at release, struggling to understand what you are trying to suggest?
 
What is so funny?
That your response to a review that people held up as a good example of one that hit on problems fans had with the game which reviews didn't even note was to blow it off completely for reasoning you didn't even pretend to give. It's such a meaningless (and expected) response on your part that it manages to be legitimately amusing; even moreso since you've now posted again in defense of your original post while still not managing to actually say anything.


Are you suggesting they were might have been given a different copy than the game available at release, struggling to understand what you are trying to suggest?
Huh. Didn't seem like what I wrote was particularly confusing.
 
Only 2 games now have free DLC in updates, GT6 and GTAV. Everything else is paid.

As in, recent games? For the record, Tekken Tag Tournament 2 also delivers new chars/stages for free, IIRC.

90% of these throwaway fans are going to pCARS in March and good-riddance to them. They'll soon come back when they find all the faults with pCARS such as random bouncing cars (watch videos of external cam gameplay to see what I mean), inaccurate physics, in your face lighting and a lack of content... Sometimes it takes someone to experience something worse than what they have to realise what they left behind...

People who feel betrayed by pCARS will instead turn to Assetto Corsa, bub. ;)
 
Only 2 games now have free DLC in updates, GT6 and GTAV. Everything else is paid. Hell, you have to pay almost £10 for a goddamn voiceover on multiplayer on Killzone. £10!!!! for one voice over! Ridiculous. On GTAV and GT6 you get cars, weapons, clothing, planes, jets, weapons, missions, game modes and loads more FOR FREE! Granted you pay in game money and to get all DLC it would cost about £40+ of microtransactions BUT you can earn the money IN GAME. More games should be like this! And geuss whos fault it is that there is microtransactions and DLC? US, the consumers. We pay them money, for pointless content and for in game money, hell, GTA's Shark Cards are Take Two's biggest source of income right now behind game sales because people buy them for the new DLC on GTAV. We need more games like GT6, where you can earn money relatively easily and ALL DLC is able to be earned IN GAME.
Yes, only GT6 has free DLC

http://www.gamespot.com/articles/li...ng-long-beach-circuit-this-week/1100-6418869/

http://ca.ign.com/articles/2014/06/09/forza-motorsport-5-gets-free-nurburgring-dlc-now

http://www.autoblog.com/2014/02/21/forza-5-gets-road-america-as-free-dlc-becomes-fastest-selling-r/

https://store.xbox.com/en-US/Xbox-One/Dlc/Launch-Bonus-Car-Pack/2ac948b6-8714-4fa9-8309-a0b46c348bcd

http://www.polygon.com/2014/3/28/55...onomy-add-dlc-cars-to-garage-free-rental-cars
 
It got rated higher than FM5 and I think that was the biggest competition so it might still be the best in genre if using that score as they both released at similar time.

81 vs 79 seems like swings and roundabouts. Besides, I don't think either game can claim best in genre with scores like those, not when Forza 4 is still moderately current with 91.
 
*(I know Raikkonen isn't a great example, his problems extend to his car as well, but just assume with me for a moment that his lack of pace is all down to himself. The guy is a former world champion.)

Actually there is nothing wrong with Raikkonen at all. He didn't lose his skill, his is still fast. It's just that Alonso is faster (i.e. the best)...

P.S. Don't forget that in 2008 Raikkonen was beaten by Massa....

I'd say the difference between Alonso and Massa is more or less the same as between Alonso and Raikkonen
 
GT6 in my mind lives up to the title "The Real Driving Simulator" because the driving aspect is brilliant. You can really get to know certain vehicles and on some occasions I drive for minutes at a time. The game does simulate real driving, but not real racing. That's what games like Grid, F1 2014 and Project Cars aim to provide.

Erm...sadly not. Sadly... Take a look at this picture :)

GT6_AM_INFO.jpg
 
That your response to a review that people held up as a good example of one that hit on problems fans had with the game which reviews didn't even note was to blow it off completely for reasoning you didn't even pretend to give. It's such a meaningless (and expected) response on your part that it manages to be legitimately amusing; even moreso since you've now posted again in defense of your original post while still not managing to actually say anything.



Huh. Didn't seem like what I wrote was particularly confusing.
misterdog for example who posted the review again has if I remember correctly never even played the game and going by that reviewer, they probably barely played it and made up things while trying to look like a valid critic and in the end in my opinion made their agendas are quite clear. I'm not surprised by your response to my post though, it is expected but I find amusing. It seems wolfe has liked that post of review misterdog linked who also might not have ever played GT6 so it is important they don't get mislead by such a bad reviewer hence me putting my opinion out there for this review again.

Don't see you laughing at the posts saying it is the best review or it's on spot for example. They say this without saying why and it seems by your reckoning without saying anything. Is this how you thought it might be a good example of a good review as it suited your agenda and my post didn't? Have you even read the review, you might laugh at it if you do as it is that bad. I'm interested to see if you can spot the alarming things mentioned in the review.

81 vs 79 seems like swings and roundabouts. Besides, I don't think either game can claim best in genre with scores like those, not when Forza 4 is still moderately current with 91.
You can even go further back and give the award to FM3 if you like.
 
Although I'm sure its not that lower, what's its top speed on other tracks? We all know of course that SSRX allows a higher top speed.

Where do you know that from?? Another myth? No, SSRX does not have any different physics than other tracks. It was already tested and proven that cars accelerate the same on other tracks (like Monza or Fuji) and SSRX.

It's just that other tracks do not have long enough straights for top speed tests, especially when cars aren't very powerful (less than 500 Hp).

But 200-300 acceleration can be tested and it's more or less the same on SSRX and on other tracks
 
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The RUF Yellowbird ( stock or replica as accurate possible/corrected gear ) in GT6 can't reach it's real life top speed at 5th gear 7000rpm like it did in 2 magazine test back in the 80's, it will only reach approx 200mph at 7000rpm in 5th. Longer 5th doesn't help much ... then it' wont get close to the top speed time of the real car ( way too long/slow ) I want Kaz to fix it :grumpy:
 
YZF
Where do you know that from?? Another myth? No, SSRX does not have any different physics than other tracks. It was already tested and proven that cars accelerate the same on other tracks (like Monza or Fuji) and SSRX.

It's just that other tracks do not have long enough straights for top speed tests, especially when cars aren't very powerful (less than 500 Hp).

But 200-300 acceleration can be tested and it's more or less the same on SSRX and on other tracks

I recall a thread about these tests. I don't believe you can use Fuji due to its elevation but regardless maybe I'm thinking of the GT5 days.
 
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