- 2,123
- Arizona
- Thugnificent34
- Zeke34
Once I'm done with GT5, I'll be making my transition back to F3.
There are not 16 cars on the track...not always.As for comparing the two GT5 feels more realistic, the road feels more realistic, the Nordschleife is more realistic and there are 16 cars on the track. For me its no contest GT5 wins and my FM3 collects dust. And I'm an xbox fanboy I had to blow the dust off my PS3 to play GT5!
There are not 16 cars on the track...not always.
Personally, I sold my PS3 after a week of playing GT5. So what if it looks more realistic in parts (shadows...*cough*)? So what if the Nord' "feels" more realistic? It all means squat when there is no game-substance there.
There are 16 cars on the track whenever you want there to be it's right in your racing room options and FM3 will never have more than 8. I'm not saying the Nordschleife "feels" more realistic I'm saying the Nordschleife "is" more realistic. Forza widens the road and makes the stretches straighter and the road is very flat , lacks bumps and is soooo easy to drive. Bottom line is FM3 is just too easy to drive even at crazy speeds.
Very true, but both are to be honest a compromise.The difference is, FM3 has solid 60fps where as even with just standard cars on screen GT5 has noticeable frame rate and tearing issues.
I have and while it is not smooth, and it certainly is an improvement on the 'ring from FM & FM2, its still compromised.Also, It seems like you have never even driven the FM3 Nordschleife, it is by no means "smooth".
Well you can go out and buy most cars with an Auto Tranny. Finding one with Auto Brake is a bit more difficult. Also you'll find that you can not rewind back from a wreck in real life. These are arcade game features. The game was supposed to be a sim.
I have and while it is not smooth, and it certainly is an improvement on the 'ring from FM & FM2, its still compromised.
I've been to the 'ring on a number of occasions and the FM3 version is still not bumpy enough and at times it still too wide. Now while I understand the reasons why this was done, I don't agree with them.
Scaff
Rubbish. When playing A-spec, most of the time it is 8 or 12 cars on track, rarely 16. Besides, when you are either out in front by a country mile, or behind because your car just isn't capable enough, what difference does it make how many cars are on track? The AI matching in GT5 is terrible.There are 16 cars on the track whenever you want there to be it's right in your racing room options and FM3 will never have more than 8. I'm not saying the Nordschleife "feels" more realistic I'm saying the Nordschleife "is" more realistic. Forza widens the road and makes the stretches straighter and the road is very flat , lacks bumps and is soooo easy to drive. Bottom line is FM3 is just too easy to drive even at crazy speeds.
The two of you are talking at cross-purposes. No you can't pick the number of cars on track in A-spec mode (as you quite rightly say Greyum), however you most certainly can on-line (as ShylockHolmes rightly says).Rubbish. When playing A-spec, most of the time it is 8 or 12 cars on track, rarely 16. Besides, when you are either out in front by a country mile, or behind because your car just isn't capable enough, what difference does it make how many cars are on track? The AI matching in GT5 is terrible.
Most, but not all. Personally I would like it to be a realistic as possible, that's my fun, and to be fair both title bill themselves in that way so its not as if in an unexpected ask.So what if FM3 is too easy to drive even at crazy speeds? Believe it or not that is what most people want out of a driving game - a bit of fun. GT5 does not provide that.
No, and as I said its better than previous versions found in FM. However its still out by enough to totally change a number of the corners, which for me defeats the reason for having the track in the first place.I'm not saying it's perfect but it is no where near as "bad" as some people claim it is.
Agreed. Now, yes, GT5 does have some 8 car fields, but from what I've seen so far from my time playing, there is usually a larger group of cars together.Very true, but both are to be honest a compromise.
GT5's occasional drops are annoying, but the 16 car grids do make some races; while the FM3 frame rate is lovely but to be honest on the longer tracks the 8 car fields does make the racing very empty at times.
FM3's 'Ring has an issue of not being bumpy enough, and then just waaay too un-elevated in 3-4 big spots in the track. Most noticeably, that big dip that hooks immediately right & then up hill, right as you come into Pflanzgarten sector. In Forza, you can't go down it smoothly unless you do 20-30Mph. Otherwise, you just come down with a loud thud under heaving braking. In GT5, thanks to its attention to detail, you may catch just a tiny bit of air, but enough to come into the turn smoothly.I have and while it is not smooth, and it certainly is an improvement on the 'ring from FM & FM2, its still compromised.
I've been to the 'ring on a number of occasions and the FM3 version is still not bumpy enough and at times it still too wide. Now while I understand the reasons why this was done, I don't agree with them.
Scaff
Agreed. Now, yes, GT5 does have some 8 car fields, but from what I've seen so far from my time playing, there is usually a larger group of cars together.
In Forza, it wouldn't take long for the pack to split and only leave 1-2 cars at the front, 1 in the middle, and the rest in the back. So by the time you're in the front, you really have one, maybe two opponents to worry about.
On paper Forza is better. More fully detailed cars (forget standards), more customization options, better online, better single player, livery editor. But once you start playing, it feels like a game. GT5 on the other hand feels more realistic. Its still a game, but it feels closer to driving a real car than Forza. I think if PD screwed up the physics and graphics more than what it is now, GT5 would have flopped.
The difference is, FM3 has solid 60fps where as even with just standard cars on screen GT5 has noticeable frame rate and tearing issues.
Also, It seems like you have never even driven the FM3 Nordschleife, it is by no means "smooth".
Rubbish. When playing A-spec, most of the time it is 8 or 12 cars on track, rarely 16. Besides, when you are either out in front by a country mile, or behind because your car just isn't capable enough, what difference does it make how many cars are on track? The AI matching in GT5 is terrible.
So what if FM3 is too easy to drive even at crazy speeds? Believe it or not that is what most people want out of a driving game - a bit of fun. GT5 does not provide that.
Yup, feels better here as well. It all comes down to opinion, not a fact. So it's all good so long as one is happy with their purchase.I can respect that opinion, but I dont have a wheel for either console and FM feels better to me when I am driving in the game. Glad I own both games however.
I can respect that opinion, but I dont have a wheel for either console and FM feels better to me when I am driving in the game. Glad I own both games however.
Not my point. The cars in Forza separate themselves very quickly into tiny groups.I honestly haven't seen the difference between the two in that regard. Be it 8, 12 or 16, most of us have passed the entire pack in both games by half way through the first lap in almost every career race. All it comes down to in the end is giving you more cars to actually lap as you pass them buy again...and again.
We must be playing different games, I hardly ever see an 8 car field in GT5 and who even cares about single player? Sims are for racing online against real people not rock dumb AI and rubberband racers. GT5 is the most fun since PGR2 and FM3 is so easy it's boring. I've never and will never see a 10,12,16 player race in FM3. The straight, fat, smooth FM3 Nordschleife is a very lonely place running all by your lonesome, no one even within mirror distance.
I also play and like both games. I do recommend trying GT5 with one of the Logitech wheels if you get the chance. It really does make the game 10x better than playing with a controller. Now I just wish Microsoft would work something out with Logitech so you could use their wheels with the Forza series.
Not my point. The cars in Forza separate themselves very quickly into tiny groups.
The cars in GT5 actually stay together because unlike Forza, most are actually close in performance. In Forza, you've got the ZR1, 430S, & Superleggera just running away from the ACR & GT3RS on even the tightest tracks, where the latter should actually be keeping up without issue.
Well it depends man, most online race games the people that are not in the front say, I don't know first 4-6 positions quit the race if they fall too far behind. The running alone comment can be made for any racing game if you are either very far in front or behind the pack. And as far as GT5 online its all good but there are many requests and hopes for XP and credits for racing online to ease what some call a grind in GT Life.
Sheesh man I don't know what FM did to you but you sure seem like you have a little rage against it. Both games are good but there is always "opinions" about either game that just seem to be far reaching.
But they are focusing on more than just adding accessibility. They added autobraking and rewind, both of which are a couple simple features to generate more sales. Hardly a focus that was deterring them from racing simulation.I like the FM series, but they're going in the wrong direction focusing on auction houses and autobraking, rewind newbie players and not focusing on more players online and more accurate tracks and physics.
But they are focusing on more than just adding accessibility. They added autobraking and rewind, both of which are a couple simple features to generate more sales. Hardly a focus that was deterring them from racing simulation.
Auction house is an awesome online feature untouched by any racing sim, and welcomed by millions of sim fans. It's often one of the reasons the game gets higher ratings. The community loves the entire storefront and sharing cars, parts, tunes, builds, paint. We are hoping they continue to improve upon that.
You state that FM is "focused" on accessibility. It's good to have "optional" accessibility. The goal of any developer is to make money, and to appeal to a large audience. What I saw with FM3 was not so much focus on accessibility, but more focus on the racing and gameplay. They added roll overs, they added cockpit/interiors, they have the most physics calculations per second than any other console racer in FM3 (big improvement over FM2). They added nearly 200 more cars to appeal to more sim racing fans. They added tire deformation physics, on top of the already impressive list of physic features. They upped the livery layers from 1000 to 4000 layers, and improved the toolset. They upped the track selections/variations up to 115. They added the often requested drifting and drag racing (though drag racing still need a lot of work).
So adding a couple optional features that might help a new person to racing should hardly take away from the focus of Forza trying to be an excellent sim racer.
And your 3 steps on how to play FM? Serious? GT5:
1. Check the leaderboard....oh wait there isn't one.
2. Go to the used car dealer to get your 79 or older Japanese....oh wait...no seriously...wait a couple days until it's possibly available
3. Enter the race and join the other player all using the same car and upgrade options as you.
Why do you refer to your opinion as "we" ?
I couldn't possibly care any less about the auction house and the rewind and autobrake
are ridiculous and if it's meant to help sales it's as equally as dismal a failure as GT5 took only a few days to outsell FM3's 14 month run and will shortly eclipse sales of the entire FM series combined.
Painting isn't racing. Sure, I made a cool paintjob of vintage Canucks colours and all the logo's too
, but I'd still take more fun tracks and improved gameplay over this.
The things turn 10 should focus on are firstly BALANCING THEIR GAME.
FM as series still hasn't come close to matching the fun of the PGR series, so they need some more fun city tracks in the game and less ugly boring sedona's.
Leaderboards are coming with an update for GT5. I seem to remember T10 erasing all the top 1000 times on every leaderboard in FM2 because they couldn't control cheaters. I lost all my times and stopped playing FM2. Only the top 1000 got wiped no one else. I can wait for working leaderboards and matchmaking when the update comes out.
You haven't played GT5 online. I can win with a different car than the other players 👍
We is those of us who enjoy Forza and the simulation direction.
Good for you. Hate to break this to you, you are not everyone.
Awesome, and great for GT5, though many couldn't possiblycare less how many copies of GT5 sells. We enjoy it, and that is all that matters. Just because Britney Spears sells more music than Metallica doesn't make her a better artist, lol.
You opinion is noted, but not shared by all.
Which Forza 3 has in spades.
That I can agree with. The generation of sims are extremely unbalanced.
We don't want games like GT and Forza to be an arcade racer like PGR. You are in the wrong crowd if you are looking for that. BTW, Sedona rocks.
Yup, and we will have cheaters on the GT5 leaderboards. Gonna suck, but oh well. It's nice that we are getting 155mb patches every couple weeks to finish a half baked game.
LOL, ok 👍