Why I will most likely stick with Forza 3 over GT5

  • Thread starter Delirious
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Gran Turismo didn't start the racing genre, but it did start the racing simulation.

Just no. 👎 Try back in the 80s, start with REVS (Formula sim), Formula 1 Grand Prix and the IndyRacing I & II games....over a decade before GT came out.
 
Just no. 👎 Try back in the 80s, start with REVS (Formula sim), Formula 1 Grand Prix and the IndyRacing I & II games....over a decade before GT came out.

Those games have way different standards than GT. First, all I see is just F1, F1, and then Indy. There is nothing that indicate a passion for any road or GT cars. Plus, the amount of content in those games no where near reach GT's level, nor Forza. Even to this day, you'll rarely see a game other than Forza or GT that have at least 100 cars, and GT did that back in the 90s. Naming those games is like comparing FM and GT to Codemaster's F1 2010.
 
Those games have way different standards than GT. First, all I see is just F1, F1, and then Indy. There is nothing that indicate a passion for any road or GT cars. Plus, the amount of content in those games no where near reach GT's level, nor Forza. Even to this day, you'll rarely see a game other than Forza or GT that have at least 100 cars, and GT did that back in the 90s. Naming those games is like comparing FM and GT to Codemaster's F1 2010.


You said:

Gran Turismo didn't start the racing genre, but it did start the racing simulation.

Which is not true. I never talked about amount of content or passion. GT did not start racing simulations.
 
You said:



Which is not true. I never talked about amount of content or passion. GT did not start racing simulations.


I knew you would brought that up, of course.

Yeah, I know what I said. No need to bold it. Well, at least you didn't resized or capped them all. The main argument was about GT and the FM series. Like I said before, they're different standards. One focuses on simulations of different types of road cars, and the other, focuses on F1 and Indy. FM and GT is never really about F1 so when I said that, I mean simulation of road cars. Do you think when Kaz said that the "racing simulation genre was unexpected to people" thinking that he was the first to create the genre? No, but because the standards are so different it's as if it were.

What I was talking about is where the inspiration to type of racing simulation that GT created, not those F1 games. When GT1 released, that was a new standard. A standard that continue to grow and eventually FM trying to reach.

Honestly, this is getting too technical that it's getting way out of subject. There are some stuff in this world where you don't have to get too technical and you know what the person is trying to say. Perhaps I should've chosen my words more carefully.
 
Forza was developed to fill a need for the racing game market on Xbox, it has nothing to do with GT because GT didn't start the racing game genre.

Dan Greenawalt, game director at Turn 10, begs to differ:

Dan Greenawalt
Kazunori Yamauchi-san is someone I have tremendous respect for. I have tremendous respect for the work of team, but I am a GT fan. I bought my first car that I stressed out about buying because I played it in Gran Turismo. I’m in this industry because of that game.

http://www.videogamer.com/news/yamauchi_hasnt_done_anything_for_me_in_years.html
 
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I was looking for that quote. It would've been a lot easier if I found it. It took more posting than I thought. Thanks
 
Dan Greenawalt, game director at Turn 10, begs to differ: "Kazunori Yamauchi-san is someone I have tremendous respect for. I have tremendous respect for the work of team, but I am a GT fan. I bought my first car that I stressed out about buying because I played it in Gran Turismo. Im in this industry because of that game."

Yup, DAN is in the industry because of GT.
 
It is pretty logical that Forza was made because of GT. Many similarities combined with what GT did to change genre can quite logically point to Forza came to be because of GT.

That still doesn't change the fact that some brass at MS were probably sitting around and said, "we need a racing game to fill a section of the market."

Can you quote that and bring proof that shows that Forza didn't came to be because of GT?

It's logic versus logic really.
 
Unless GT5 has this...since I am an impatient man.

I absolutely LOVE having all the cars (in stock parts only of course) ready to test drive and short races in the free mode. They are all there ready to play with in hot laps/quick races and what not. I absolutely hated driving for hours and hours just to get cars UNLOCKED. I still know of the basic formula of cheap car, make money, get better car, make more money and accept that.

Also the lack of Porsches and the few amount of Lamborghinis and Ferraris and the like of exotic cars in the GT5 (unless I'm proven wrong) is disheartening to an enthusiast like me.

I'm by no means a hardcore racer and still play with just a controller. I work 40 hours a week and other hobbies and games. I want to play with what cars I want NOW and do just enough work to feel satisfied but have a good payoff for it. Sure GT5 looks amazing...but the lack of the above has my heart set on Forza 3 for now. Time will tell what GT5 has in store and maybe I'll be all wrong...but seeing GT's track record...my kind of person isn't keeping his hopes up.

GT have never locked cars, Forza have........

GT5 Will have Ferrari and lambo. Porsche is still unknown i think. And Ferrari and Lambo was confirmed at E3 and before that i think.

Seriously this dude have no idea what he is talking about.
 
GT has locked cars, what do you call the ones you cannot buy and can only win?
 
On Topic: I will stick with both games Forza 3 and GT5. After years of enyojing both brands from FM2 to FM3 and GT3, GT4 to GT5P, i have to say that they are very different but still the same.

They both share the passion about cars and deliver a mass of cars and tracks to fool around. From the beginning to now they both showed great physics and graphics.

I believe that the Forza franchise started to affect the GT series in the developement of GT5. GT4 was still a game of their own. Without influence of other titles. Now with FM2 and FM3 a competitor came on the market and they saw that the team of Turn 10 began to develop different aspects of a racing game. Online-multiplayer, community based contend (liveries, tunes, etc.), livery editor and an impressive physics engine.

So what does that has to do with PD and GT5? Now, they have the pressure to deliver a game with the same aspects or even deliver them in an higher quality, if possible. So what we have now is an upcomming extensive online-part in GT5 with many community features, a major improvement in graphics and physics and more cars and tracks than any other competition has.

We as costumers and car lovers benefit the most from this battle. On the other hand it is now the time to ask the question what Microsoft/Turn 10 will do. They are also deep in development of their next BIG THING. Yes GT started it, but Turn 10 are following step by step and PD should be aware that they dont get overtaken.

I dont see that GT5 will let me throw FM3 away, this wont happen. But i hope that it will be astonishing.
 
With all the new Information/content on GT5 I will be busy for years. I like the Forza series however FM3 was just like FM2 to me with some upgrades. Im just hoping for FM4 they can at least get 12 cars on the track. That 8 car field is pretty damn boring. I really feel that Turn 10 has alot pressure to make FM4 an epic game GT5 is looking pretty damn serious and after playing the GT5 demo I can say GT5 is going to be a nice treat for us! The Ring is epic! I cannot believe how intense driving on the track was. So damn bumpy and I love It!
 
Im ok with 8 as long as they all dont drive like drones.......

The problem I hate with 8 bro is lot of times i'm just racing against 1 car or by myself after a few laps. What I enjoyed about GT5P online was I could be in 8th place still having a serious Battle because of the other 8 cars on the track.
 
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^I swear you Wisconsin people and your logic :ouch:

On Topic for I can't say I stick with anything being a racing game fan I like all racing games. Shift, Forza and GT5P. Will even toss GT5 into the mix when it releases in 3 weeks.
 
Oh I also love the OPTIONAL rewind...nice touch, reminds me of GRID.
Rewind 👎 I find it interesting that they placed it in the game but failed to put it in where it would do the most good. That of course being the test drive mode and imo that is the only place where it should be but it should have at least been there if anywhere.

Imagion how useful it would be when you are tuning a car for the ring and are having a handling issue if some part about 1/2 way through the track. You drive up to that point try your setup through that portion, still an issue? rewind, pause, modify settings and try again and again and again as needed until you get the settings right. It would such a major asset for tuning but they did not make it available for us there. Instead it is used in career mode races as if they were not already easy enough with auto brake, slow AI drivers and no tire wear or damage.

Forza 3 will likely get very dusty in my house upon release of GT5


As for delay how far overdue is the car pack now? They promised it by end of summer but still no car pack. Now they are releasing the Ultimate collection with all the DLC but they are going to delay the car pack even longer so you will have to buy more dlc.

by the time it is all said and done Forza fans could have up to $200 in the Forza 3 game and still not even come close to the content we will have in the $60 version of GT5
 
Rewind 👎 I find it interesting that they placed it in the game but failed to put it in where it would do the most good. That of course being the test drive mode and imo that is the only place where it should be but it should have at least been there if anywhere.

Imagion how useful it would be when you are tuning a car for the ring and are having a handling issue if some part about 1/2 way through the track. You drive up to that point try your setup through that portion, still an issue? rewind, pause, modify settings and try again and again and again as needed until you get the settings right. It would such a major asset for tuning but they did not make it available for us there. Instead it is used in career mode races as if they were not already easy enough with auto brake, slow AI drivers and no tire wear or damage.

Forza 3 will likely get very dusty in my house upon release of GT5


As for delay how far overdue is the car pack now? They promised it by end of summer but still no car pack. Now they are releasing the Ultimate collection with all the DLC but they are going to delay the car pack even longer so you will have to buy more dlc.

by the time it is all said and done Forza fans could have up to $200 in the Forza 3 game and still not even come close to the content we will have in the $60 version of GT5

A couple of things....

If you don't like rewind (I assume, please, correct me if I'm wrong) would good will it being implemented into test drives do?

And you seriously can't be suggesting the use of rewind to tune your car for one (1) part of the track - do you realize how intellectually-deprived that is? You tune for the entire track, not one specific corner. This is before the fact you can tune your car dynamically during test runs anyhow.

Auto brake? You realize you can turn that off, right?

Slow AI drivers? Depending on the difficulty, yes.

No damage? In career mode? Are we still talking about Forza Motorsport?
 
Yes I think it should have been in test drive if at all.

Being that I am a very good tuner in Forza yes I know you tune for the entire track but there are places on the ring that are difficult to get just right and it takes a long long time if you have to drive a full lap to tune for it. Of course you can stop, turn around and repeat that portion but rewind would be so much better for that troublesome corner.

Of course I know that and of course I do turn it off.
Damage is an option in career mode which can be turned off as well.

So you can in career mode.
1: Turn off damage.
2 Use auto braking, which allows you to run with WOT the entire race and never touch the brake.
3: Set the AI drivers to extremely slow
4: rewind if you make a mistake

The end result is that when it is set to easy it is very very very easy not to mention in many races you can still enter an R1 racecar against stock VW Rabbit or other such cars.
 
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