Why top GTA times show no finesse at all?

  • Thread starter luizsaluti
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luiz_saluti
The title pretty much talks for itself.
Top GT Academy players seem to jerk their cars into corners, then slide away. By textbook corner negotiation definition, smoothness at all times, their times should be poor.
The achieved fastest times seem to be a lucky shootout of wild corner entries.

What do you guys think?
 
I've not tried the demo yet, but if what you say is true then the new physics model might not be all it's cracked up to be.

Hmmm...
 
Its like they have made a huge effort on the suspension movement and then be like meh we'll just leave the tyre physics as is. This is the one and only place where I expect the final game to be better.
 
The title pretty much talks for itself.
Top GT Academy players seem to jerk their cars into corners, then slide away. By textbook corner negotiation definition, smoothness at all times, their times should be poor.
The achieved fastest times seem to be a lucky shootout of wild corner entries.

What do you guys think?

That's pretty much the same way it is in GT5 with Time Trials as well. It's much like rally cars on Tarmac, but you'll get arguments on both sides as to how realistic it is. On the flip side there's not much penalty for severe understeer either in terms of scrubbing off speed as there would be in real life.
 
Maybe thats the fastest way in real life too, but real life is no video game so people drive with some safety margin, guess they dont want to burn their tires up too. sliding in then zooming out, that driving reminds me of the driving in initial d stage 5.

i personally think it requires more skill to drive like that.
 
Maybe thats the fastest way in real life too, but real life is no video game so people drive with some safety margin, guess they dont want to burn their tires up too. sliding in then zooming out, that driving reminds me of the driving in initial d stage 5.

i personally think it requires more skill to drive like that.

No. Even if there were magic tyres that didn't wear in real life the techniques seen in GTA wouldn't be the fastest way around a track.
 
No. Even if there were magic tyres that didn't wear in real life the techniques seen in GTA wouldn't be the fastest way around a track.

Depending on the kind of corners encountered that aggressive style (with a car in that form) would be the fastest way through. Of course finesse plays a huge roll in overall times but sometimes it's the favored answer.... In a video game on the other hand; it's what's called for in order to rank high (at least in GTA)
 
Maybe thats the fastest way in real life too, but real life is no video game so people drive with some safety margin, guess they dont want to burn their tires up too. sliding in then zooming out, that driving reminds me of the driving in initial d stage 5.

i personally think it requires more skill to drive like that.

In my experience, the quickest way through a canyon calls for that aggression. Obviously it's not gonna match initial D (flying into turns at 70 mph and so on) but if you're driving the right car and it's an FR you gradually will slide through regardless of whether you want it or not. Inertia...
 
I'm glad I'm not the only one. I found myself accidentally sliding out of a corner, not a lot, but enough to produce a little bit of smoke... next thing I know, I'm ahead of my ghost car, something in the physics appears to play into the hands of the rough.

But, before people start yelling at me complaining... now that we know this information, let's experiment and use it to our advantage instead of another "I hate PD" thread.
 
I'm glad I'm not the only one. I found myself accidentally sliding out of a corner, not a lot, but enough to produce a little bit of smoke... next thing I know, I'm ahead of my ghost car, something in the physics appears to play into the hands of the rough.

But, before people start yelling at me complaining... now that we know this information, let's experiment and use it to our advantage instead of another "I hate PD" thread.

If you can see smoke you are losing time.

It is, "drift" on entrance (more like "super" trail braking), stabilize the car, then power out with "maybe" a some light wheel spin.
 
I'm glad I'm not the only one. I found myself accidentally sliding out of a corner, not a lot, but enough to produce a little bit of smoke... next thing I know, I'm ahead of my ghost car, something in the physics appears to play into the hands of the rough.

But, before people start yelling at me complaining... now that we know this information, let's experiment and use it to our advantage instead of another "I hate PD" thread.

Mindboggling approach. I don't know why some people think it's wrong to criticise PD, especially when it's perfectly justified.
 
If you can see smoke you are losing time

Yes I know this, I think we all know this and this is why this thread exists. It shouldn't be.

Mindboggling approach. I don't know why some people think it's wrong to criticise PD, especially when it's perfectly justified.

What do you suggest we do, cry about PD and argue with one and other, or work with what we've been given and make the most out of the GT Academy?
 
Yes I know this, I think we all know this and this is why this thread exists. It shouldn't be.
Then why did you say smoking the rear tires are faster?

Also, the trailbraking take isn't "instant speed" and anyone that has a shot at GTA is already doing it.
 
Then why did you say smoking the rear tires are faster?

If you were paying attention, you'd see I was talking about GT Academy, and that is a game on the PS3, not real life.

For some reason, when I was sliding through the corner (in GT Academy, the game, not real life) I gained time over my ghost car.

This thread exists because people have noticed that rough driving appears to lead to a faster time. And as we know, that shouldn't be the case. What did you think we were talking about here?
 
I have a feeling that the new suspension model is in the demo, but not the new tire physics... you can quickly tell by popping onto Autumn Ring with the 370z and finding a sloped section, park your car side on, so that it is on the incline sideways, then accelerate very lightly, the Rear tires will lose all grip and slip down the incline, just like in every other GT...possibly to save size, or it isn't completely finalized yet?
 
If you were paying attention, you'd see I was talking about GT Academy, and that is a game on the PS3, not real life.

For some reason, when I was sliding through the corner (in GT Academy, the game, not real life) I gained time over my ghost car.

This thread exists because people have noticed that rough driving appears to lead to a faster time. And as we know, that shouldn't be the case. What did you think we were talking about here?

If you were paying attention, you would realize that I was talking about the game, not real life. When/where did I mention real life?

You must of had a slow exit on your ghost lap. In GTA, smoke on exit = slower than a good exit.
 
I have a feeling that the new suspension model is in the demo, but not the new tire physics... you can quickly tell by popping onto Autumn Ring with the 370z and finding a sloped section, park your car side on, so that it is on the incline sideways, then accelerate very lightly, the Rear tires will lose all grip and slip down the incline, just like in every other GT...possibly to save size, or it isn't completely finalized yet?

Yes! I noticed the low speed lack of grip too, thanks for confirming I'm not imagining things 👍

If you were paying attention, you would realize that I was talking about the game, not real life. When/where did I mention real life?

You must of had a slow exit on your ghost lap. In GTA, smoke on exit = slower than a good exit.


You'd think so!
 
Exactly why it is such a joke that those who can "game the game" the best, especially "driving" with a controller in god view think it has anything to do with the ability to actually drive a race car!
 
True, but just because PD has implemented new physics does not mean it is identical real life. Like Samus said, hopefully it is not in the final model.
 
No. Even if there were magic tyres that didn't wear in real life the techniques seen in GTA wouldn't be the fastest way around a track.

In the early days of motor racing a powerslide was the most common way to set up for corner entry in many corners. You see it all the time in F1 before the advent of downforce. Powersliding with downforce disrupts the delicately balanced airflow and would definitely be slower.

If you can see smoke you are losing time.

It is, "drift" on entrance (more like "super" trail braking), stabilize the car, then power out with "maybe" a some light wheel spin.

Congrats on the sweet time you've achieved so far in GTAcademy:tup:👍
 
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