dsgerbc
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- dsgerbc
What you're describing is a real-life equilibrium of what is really happening in practice. There are valid reasons for it. IRL, grip is not a constant in a given turn for a given car. There are bumps/humps/surface grain variations etc. What a typical trackday enthusiast/amateur racer can 'find' is a trajectory that does not take one into the area where the tires start to lose traction/break away beyond the skill/reaction of the driver. And the reason people avoid overstepping the limit is because these small variations in grip make the car a lot harder to control IRL than in the sim with glass-smooth surface. So small variation in grip is not that relevant to the existing practice, but it is relevant if one were to try sliding through corners consistently. I have nothing to disagree with in what you're saying about the existing practice. But that existing practice itself is a consequence of what happens to the grip on a real-life surface once the limit has been exceeded.It would take transforming