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Oh, son of a...I have a feeling that the new suspension model is in the demo, but not the new tire physics... you can quickly tell by popping onto Autumn Ring with the 370z and finding a sloped section, park your car side on, so that it is on the incline sideways, then accelerate very lightly, the Rear tires will lose all grip and slip down the incline, just like in every other GT...possibly to save size, or it isn't completely finalized yet?
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crcn11What do you suggest we do, cry about PD and argue with one and other, or work with what we've been given and make the most out of the GT Academy?
Check out what tire slip angle is, specifically in racing. it might help.
Here's what i hear .... "I can't put a fast lap, the physics must be all wrong".
The top guys are "Wild, lucky and have no finesse", i do not think so.
Check out what tire slip angle is, specifically in racing. it might help.
Here is what I hear..."PD can do no wrong, the physics are exemplary and any issue is down to the driver, not PDs masterpiece. That couldn't be possible".
Show me any real driver driving as people are doing in this demo whilst trying to lap as quickly as possible and you may have a point.
Check out what tire slip angle is, specifically in racing. it might help.
Here is what I hear..."PD can do no wrong, the physics are exemplary and any issue is down to the driver, not PDs masterpiece. That couldn't be possible".
Show me any real driver driving as people are doing in this demo whilst trying to lap as quickly as possible and you may have a point.
How's this? These guys spend a lot of time sideways.
Here's what i hear .... "I can't put a fast lap, the physics must be all wrong".
The top guys are "Wild, lucky and have no finesse", i do not think so.
Hillclimb, rallying and motorsport from 50 years ago are not proper arguments.
In hillclimb and tarmac rallies, cars are thrown around like so because it's the fastest way around such tight corners, corners where the track width is so narrow it can't be taken with an out-in-out racing line or anything like that. It's an extreme situation that I don't think is present in any racetrack. It requires extreme finesse because it's not as simple as just pulling the handbrake and turn the wheel full lock, it requires the driver to fit the car in the exact space between the edges of the track, usually between trees and an armco barrier.
In the case of old time motorsports, sliding round corners was unavoidable because tyres were really primitive back then. Your typical road car has more grip than F1 tyres of the pre-war times. They were essentially overpowered go-karts for the fearless to fight round corners. The driving technique of yesteryear can't be compared with the one that is used nowadays because the tyres can't be compared, modern race cars have tyres at least two times wider and multiple times stickier than the ones back then.
Defend it as you want, but the point is that no one in a real life GT race car qualifies like this. Fastest lap times in circuit racing aren't done this way in real life, or else you'd see the GT-Pro cars at Le Mans having a dorifto contest at every corner of La Sarthe.
In the first five minutes of the video I haven't seen a single car break traction and go full drift other than the orange (?) E30 BMW. From the Opels, to the Zyteks, to the Lancias, to the Alpines, everyone did their best to keep the car planted and the tyres gripping. Please correct me if I'm wrong.
Ok, by the 8th minute there's another BMW drifting but it doesn't look like it goes as fast as others round the same corner.
Here is what I hear..."PD can do no wrong, the physics are exemplary and any issue is down to the driver, not PDs masterpiece. That couldn't be possible".
Show me any real driver driving as people are doing in this demo whilst trying to lap as quickly as possible and you may have a point.
Since your request can't be challenged, let me give you one of my own: show me a racing sim where the fastest guys are driving as should be done in real life.
You won't be able to. Every sim has this same argument about one aspects of the physics that gets abused by time trial experts. So why be so thrown off by this?
Now that doesn't mean PD should sit happily with a tire model lacking such as this, but it definitely doesn't mean they'll ever be able to make hotlappers treat the cars in-game as they would in real life.
So does Polyphony pick the quickest lap overall or quickest lap driving "realistically"?
Would almost seem pointless to pick the person who gamed the system the best, especially when the techniques that make them quick are actually a detriment in real life.
show me a racing sim where the fastest guys are driving as should be done in real life.
It actually does require, "finesse". The top drivers turn in points and brake points, can make or break a flying lap. You miss the proper brake points and turn in points by a millisecond, you can fly off the track. The brake and turn points also have to be in sync with one another so everything is smooth.
If you think of it that way, it requires, lots, LOTS of finesse.
2) As someone else said, IRL there is a safety margin. Do you think someone would take every corner like a madman to possibly shave off .1 seconds off of their lap time? No way.
Than so does Need for Speed and Project Gotham racing...
I agree, titech heads up the leader board again, with a whole bunch of the usual suspects such as phenicks and rossi etc. etc. , if its just luck why is it always the same names, there may be a real life racing job at the end of it so go get the fastest time if its just a matter of wildy throwing it into a corner.
Im not saying the physics are perfect, but this isnt what your arguing here, all thats happening here is waa waa waa the physics are wrong because i cant go quick.
Stop moaning and go practice.
The title pretty much talks for itself.
Top GT Academy players seem to jerk their cars into corners, then slide away. By textbook corner negotiation definition, smoothness at all times, their times should be poor.
The achieved fastest times seem to be a lucky shootout of wild corner entries.
What do you guys think?
Forza Motorsport 4.