Wii U Latest News and Discussion

I'm disappointed Nintendo seem to have made no effort in the styling of the console. How are you going to market something which looks ugly and boring?, it looks like a cheap set top box or DVD player and needs all the help it can get!

I had a look for the specs on the net and could only find vague stuff, has Nintendo actually released the specs for the CPU and GPU in Ghz etc?
 
I had a look for the specs on the net and could only find vague stuff, has Nintendo actually released the specs for the CPU and GPU in Ghz etc?

No in-depth technical specs just yet. Nintendo seem to keeping a lid on it for now, perhaps a little closer to release or a little bit after, the real meaty specs will be shown.
 
Frame rates drop to 30fps when second controller is activated.


Yup not buying.
 
New Super Mario Bros. U E3 2012 Trailer


Features:

-Swoop through levels and cling to walls when Mario transforms into Flying Squirrel Mario, or gently float through the air while hanging onto Tiny Balloon Yoshi.

-The Wii U GamePad controller offers a new way to play multiplayer in this game. An extra player can jump into the action using the new Boost mode, creating platforms out of thin air to help others navigate tricky stages or access hidden or hard-to-reach items.

-Boost mode also makes cooperative speed runs possible for the first time.

-Use the GamePad to interact with and manipulate enemies and objects in real time, allowing for new ways to find the fastest routes through each level.

-Play on the big screen or the small screen. Switch game play from the TV to the GamePad at any time to continue playing even when others are using the TV.

-Experience Mario together like never before with Miiverse. See other players' comments and accomplishments while you play and leave your own feedback for others to see when connected to the Nintendo Network.

The Wii U Will Have Launch Games Running At 720p

While Nintendo’s upcoming console lists 1080p as a supported resoultion on the spec sheets, a Nintendo spokesperson on the E3 show floor said that all the games shown are in “native 720p resolution”. The spokesperson would not comment on if the games could be upscaled to 1080p. We just know that all of the games Nintendo showed off yesterday and are playable today are in native 720p. The show floor worker did mention that some games, like Pikmin 3, are running at 60 frames per second.

All of Nintendo’s first party titles and some of the third party ones like Zombi U will all run at 720p.

Credit: Ron Hoffecker

Wii U To Support Up To 12 User Accounts

The Wii U system will support up to 12 user accounts per device, according to NIntendo Senior Director of Corporate Communications Charlie Scibetta.

Later in the interview, Scibetta mentions the potential existence of Friend Codes, stating "I think we're pretty much done with that, we've moved onto the account system." That conflicts some with the recent Nintendo E3 analysts meeting where it was revealed that Friend Codes would still be around in some way, even if they were far easier to deal with.

Credit: Andy Goergen
 
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The official specifications released by Nintendo. But we are never satisfied with that are we? So we dug around more, so that you have an even more complete picture.

Hardware Features
-Main Application Processor
-PowerPC architecture.
-Three cores (fully coherent).
-3MB aggregate L2 Cache size.core 0: 512 KB
-core 1: 2048 KB
-core 2: 512 KB
-Write gatherer per core.
-Locked (L1d) cache DMA per core.

Main Memory
-Up to 3GB of main memory (CAT-DEVs only). Note: retail machine will have half devkit memory
-Please note that the quantity of memory available from the Cafe SDK and -Operating System may vary.

Graphics and Video
-Modern unified shader architecture.
-32MB high-bandwidth eDRAM, supports 720p 4x MSAA or 1080p rendering in a single pass.
-HDMI and component video outputs.

Features
-Unified shader architecture executes vertex, geometry, and pixel shaders
-Multi-sample anti-aliasing (2, 4, or 8 samples per pixel)
-Read from multi-sample surfaces in the shader
-128-bit floating point HDR texture filtering
-High resolution texture support (up to 8192 x 8192)
-Indexed cube map arrays
-8 render targets
-Independent blend modes per render target
-Pixel coverage sample masking
-Hierarchical Z/stencil buffer
-Early Z test and Fast Z Clear
-Lossless Z & stencil compression
-2x/4x/8x/16x high quality adaptive anisotropic filtering modes
-sRGB filtering (gamma/degamma)
-Tessellation unit
-Stream out support
-Compute shader support
-GX2 is a 3D graphics API for the Nintendo Wii U system (also known as C-afe). The API is designed to be as efficient as GX(1) from the Nintendo GameCube and Wii systems. Current features are modeled after OpenGL and the AMD r7xx series of graphics processors. Wii U’s graphics processor is referred to as GPU7.

Sound and Audio
-Dedicated 120MHz audio DSP.
-Support for 6 channel discrete uncompressed audio (via HDMI).
-2 channel audio for the Cafe DRC controller.
-Monaural audio for the Cafe Remote controller.

Networking
-802.11 b/g/n Wifi.

Peripherals
-2 x USB 2.0 host controllers x 2 ports each.
-SDCard Slot.

Built-in Storage
-512MB SLC NAND for System.
-8GB MLC NAND for Applications.

Host PC Bridge
-Dedicated Cafe-to-host PC bridge hardware.
-Allows File System emulation by host PC.
-Provides interface for debugger and logging to host PC.
 
What's that mean to someone who doesn't know what your talking about.

Are we screwed?
 
Pretty damn good, although the Wii U's GPU is not generations ahead of the PS3 nor the 360, at best it's only a generation ahead. Less when compared to the 360 considering it already has low level form of assets similar to DX10; only true difference between the two is one is native.

No mention of the VRAM density kind of worries me, but at the same time the eDRAM is a little over three times the size of that in the 360, so advanced texture filters should come at an even lesser cost to performance. No S/PDIF, Nintendo?
 
Rumor – Black Ops II for Wii U Releasing This Fall?

According to the latest issue of Nintendo Gamer magazine, Call of Duty: Black Ops 2 appears to be headed to Nintendo’s new console Wii U.

Earlier today, GameIndustry published an interview with Treyarch and Activision on whether Black Ops II for the Wii U is on the cards. Eric Hirshberg, Activision Publishing CEO, had this to say on the subject, “We take out time to get our ducks in a row before pulling any trigger. We don’t have announcements today but we will be supporting Wii U.”

Credit: Fahed Jaradat
 
Iwata: Online gaming networks on existing dedicated gaming platforms is not particularly well suited to the approach Nintendo has taken

Iwata stated that current online gaming networks can't be replicated on the Wii U, and admitted the competition is too far ahead for Nintendo to catch up.

"I think that what we see in terms of online gaming networks on existing dedicated gaming platforms is not particularly well suited to the approach Nintendo has taken," he said.

"Therefore, I can't sit here and say to you that we can very quickly overcome or catch up to other companies, which began to work in the online field from many years ago and have been building these online networks on other platforms, and I don't think that would be a smart strategy, either."

Instead of emulating its competitors, Nintendo will be using Miiverse as the foundation to build its online platform on. Although the Nintendo president enthusiastically described the various social applications of the Wii U Miiverse, he did not address aspects such as multiplayer, market transactions and connectivity.

"We think that one fun area of possibility, as we have discussed, is for people not just to enjoy the games but also communicate with others about topics relating to the games," he said.

"We also believe that the 'Miiverse' will serve the purpose of giving people an opportunity to discover other games that they haven't yet started playing.

"In other words, please think that we have built an integrated recommendation engine into the Wii U system's main menu screen."

Credit: Tamoor Hussain
 
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Iwata considers one of the most important ways for people to experience the Wii U is through an increased dedication to third-party support

The promise of third-party support is one that will bring many back to Nintendo’s fold. While the company has always shown a knack for creating innovative IPs, the support has been lacking for Nintendo since the middle years of the Gamecube cycle. Looking ahead, the Wii U could be the console that Nintendo always meant to create to compete with more mainstream gaming alternatives Microsoft and Sony. With luck, we’ll have more information on Wii U exclusives in the coming months.

Credit: Nathan Valle
 
Upon hearing the news that the Wii U was getting a proper gamepad to supplement its oversized, bottom-half-of-a-3DS Frankenstein-esque hack-job of a controller that they seem to want to bill as the "future of gaming", (or some such other garbage) I was delighted; now they'll be able to fail in yet another respect by attempting to compete against Sony and Microsoft for the attention of the "hardcore" gamers with a hopelessly underpowered system that'll likely be ignored by most developers of "hardcore" games due to Nintendo's ever-present kiddie image. Well done, big N; you've opted for a remarkably ambitious scattershot approach - and gallantly gone and missed every single target. Oh well; marks for trying, eh?

But people will still buy it despite it being junk, because it's Nintendo, and Nintendo has a stellar first-party line-up. That, however, I've come to expect from them, and I don't really have so much of a beef with it as I used to; what's narking me this time is people's reactions to the new controller:

On various other forums, (which shan't be named) I saw a few users posting comments like "omg nintendo r ripping off microsoft and sony with the pro controller baawwww" and decided that dealing with them wasn't worth the effort that it would doubtlessly expend. Then, someone retaliated to them with this image:

600004_477612042265104_1983622196_n.jpg


Which got me riled. Why? Because somebody clearly hasn't been doing their research or their reasoning to a sufficiently sensible degree:

Going by the same standards of judgement displayed in the picture, the first true analog stick in a videogame was first seen on Space Harrier in 1985, dual-analog technology was first seen in Virtual-On in 1995, and analog triggers were first seen on the Dreamcast in 1998 - so it's all a load of cods-wallop, and - by their insanely twisted and (for lack of a better term) retarded logic - Sega were the true innovators. They also pioneered motion control in console games (the Samba De Amigo maracas and the Dreamcast Fishing Rod - the latter being compatible with titles such as Soul Calibur, Virtua Tennis and Ready 2 Rumble Boxing) and offered full voice-recognition functionality in Seaman.

But did I scream and shout at other innocent forum-goers when the Wii sported a motion controller that behaved suspiciously like the Maracas or when Kinect was revealed to have voice recognition? No, I didn't, and the reasons for that are that the progression of technology - like the natural process of evolution - calls for the strongest products (subjective to the markets of the time) to survive, and clearly, Sega had some strong ideas that have, fortunately for the companies that used them, been able to work and succeed in the modern gaming industry. If anything, I felt vindicated in my arguments that the company was ahead of its time, and that if Sega had ever felt ripped off by their competitors and contemporaries, then Sega would likely have already sued them.

So, no; even by the deductions made in the arguments presented in that picture, Nintendo aren't "stealing" or "ripping off" Sony's, Microsoft's or their own "innovations" - and in reality, it's not at all because no-one remembers Sega, either; truthfully, it's because the design of the modern gimmick-free videogame controller has been tried, tested and developed to the point where there's only one real way to do it properly, and only a certain number of cosmetic and ergonomic variations can be made to the core design without making it either too crazy or inferior to its competitors.

Myself, I'd advise whoever created that pic and those arguments in the first place to shut up, suck it up, and be grateful that Nintendo aren't "innovating" like they did with the Wii, but are at least trying to make a proper gamepad that will provide a decently workable interface for the enjoyment of those who they class as the "hardcore" players - though it is, while admirable, a blatant exercise in futility in the face of Microsoft and Sony's impending iron grip on said "hardcore" market.

And that's all I have to say on the matter.
 
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Nintendo Direct Presentation

The U.S. presentation will be given by Nintendo of America president, Reggie Fils-Aime, and will take place tonight—June 21st at 9PM PST. Meanwhile, Europe’s presentation will be given by Nintendo of Europe president, Satoru Shibata, and will take place on June 22nd at 5AM BST.
 
Tekken boss brands Wii U GamePad "distracting" for fighting games

Glancing between screens while playing Tekken Tag Tournament 2 on Wii U is "distracting" while playing fighting games, series boss Katsuhiro Harada has told Eurogamer.

Tag Tournament 2 on Wii U, due for release sometime during the console's four-month launch window, will likely not use the GamePad touchscreen for complicated manoeuvres.

The GamePad will instead be utilised in a simpler fashion. Credit: Eurogamer
 
Upon hearing the news that the Wii U was getting a proper gamepad to supplement its oversized, bottom-half-of-a-3DS Frankenstein-esque hack-job of a controller that they seem to want to bill as the "future of gaming", (or some such other garbage) I was delighted; now they'll be able to fail in yet another respect by attempting to compete against Sony and Microsoft for the attention of the "hardcore" gamers with a hopelessly underpowered system that'll likely be ignored by most developers of "hardcore" games due to Nintendo's ever-present kiddie image. Well done, big N; you've opted for a remarkably ambitious scattershot approach - and gallantly gone and missed every single target. Oh well; marks for trying, eh?

But people will still buy it despite it being junk, because it's Nintendo, and Nintendo has a stellar first-party line-up. That, however, I've come to expect from them, and I don't really have so much of a beef with it as I used to; what's narking me this time is people's reactions to the new controller:

On various other forums, (which shan't be named) I saw a few users posting comments like "omg nintendo r ripping off microsoft and sony with the pro controller baawwww" and decided that dealing with them wasn't worth the effort that it would doubtlessly expend. Then, someone retaliated to them with this image:

600004_477612042265104_1983622196_n.jpg


Which got me riled. Why? Because somebody clearly hasn't been doing their research or their reasoning to a sufficiently sensible degree:

Going by the same standards of judgement displayed in the picture, the first true analog stick in a videogame was first seen on Space Harrier in 1985, dual-analog technology was first seen in Virtual-On in 1995, and analog triggers were first seen on the Dreamcast in 1998 - so it's all a load of cods-wallop, and - by their insanely twisted and (for lack of a better term) retarded logic - Sega were the true innovators. They also pioneered motion control in console games (the Samba De Amigo maracas and the Dreamcast Fishing Rod - the latter being compatible with titles such as Soul Calibur, Virtua Tennis and Ready 2 Rumble Boxing) and offered full voice-recognition functionality in Seaman.

But did I scream and shout at other innocent forum-goers when the Wii sported a motion controller that behaved suspiciously like the Maracas or when Kinect was revealed to have voice recognition? No, I didn't, and the reasons for that are that the progression of technology - like the natural process of evolution - calls for the strongest products (subjective to the markets of the time) to survive, and clearly, Sega had some strong ideas that have, fortunately for the companies that used them, been able to work and succeed in the modern gaming industry. If anything, I felt vindicated in my arguments that the company was ahead of its time, and that if Sega had ever felt ripped off by their competitors and contemporaries, then Sega would likely have already sued them.

So, no; even by the deductions made in the arguments presented in that picture, Nintendo aren't "stealing" or "ripping off" Sony's, Microsoft's or their own "innovations" - and in reality, it's not at all because no-one remembers Sega, either; truthfully, it's because the design of the modern gimmick-free videogame controller has been tried, tested and developed to the point where there's only one real way to do it properly, and only a certain number of cosmetic and ergonomic variations can be made to the core design without making it either too crazy or inferior to its competitors.

Myself, I'd advise whoever created that pic and those arguments in the first place to shut up, suck it up, and be grateful that Nintendo aren't "innovating" like they did with the Wii, but are at least trying to make a proper gamepad that will provide a decently workable interface for the enjoyment of those who they class as the "hardcore" players - though it is, while admirable, a blatant exercise in futility in the face of Microsoft and Sony's impending iron grip on said "hardcore" market.

And that's all I have to say on the matter.

You missed a lot of controllers XD

Tekken boss brands Wii U GamePad "distracting" for fighting games

Glancing between screens while playing Tekken Tag Tournament 2 on Wii U is "distracting" while playing fighting games, series boss Katsuhiro Harada has told Eurogamer.

Tag Tournament 2 on Wii U, due for release sometime during the console's four-month launch window, will likely not use the GamePad touchscreen for complicated manoeuvres.

The GamePad will instead be utilised in a simpler fashion. Credit: Eurogamer

Too distracting? We shall see about that.
 
Batman Armored Edition and Assassin’s Creed III Running at 1080p

Recent reports from the Chicago Wii U Experience tour seem to indicate Batman: Arkham City – Armored Edition and Assassin’s Creed III will run natively at 1080p. It has been confirmed that the Wii U will be able to play games at 1080p but almost every game we have seen so far has only been running at 720p. Although there has been no official confirmation from the games developers, the Nintendo reps on the Chicago Wii U Experience tour did state Batman: Arkham City – Armored Edition and Assassin’s Creed III will run natively at 1080p.

With reports claiming the Wii U is very easy to develop for and cheap to port games to, the news of the possibility that launch title/window games running at 1080p is another piece of very good news for Nintendo fans. Credit: wiiu-gamers
 
Fifa 13 Wii U images.
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EA Summer Showcase Wii U details....

-Fifa 13 and Madden 13 both have been confirmed as Wii U launch titles.

-They both include new core features like total control passing, made using the touch pad in the Wii U’s controller.

-Additionally, the interplay between the Wii U’s controller and the television entails that you won’t have to pause the game to actually interact with the game. Substitutions, statistical analysis, and precise aiming for tactics all take place within the tablet’s screen and not the actual television.

-Mass Effect 3 will be a Wii U launch title.
 
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Is it just me or does Fifa 13 look not too impressive on the Wii U? Maybe it's just EA being cheap as usual. :lol:
 
Gotta feeling this will be the definitive Fifa this year.

This could do well for ninty in Europe.
 
Dylans1o
Is it just me or does Fifa 13 look not too impressive on the Wii U? Maybe it's just EA being cheap as usual. :lol:

It's just you. The graphics is on par with current gen or slightly better.
 
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Madden NFL 13 on Wii U missing major PS3/360 features

The Verge
The Infinity Engine, which brings real-time physics to Madden for the first time this year, will be absent on the Wii U; that version of the game will use the collision and movement systems from Madden NFL 12. "We definitely wanted to get the physics into the game," explained producer Yuri Bialoskursky, but "it's just something we weren't able to achieve for this first year on the new hardware."

In addition, Madden 13 on Wii U is missing Madden Ultimate Team, a popular online mode that lets players build teams using digital trading cards (and one that is a cash cow for EA, thanks to its microtransactions). "It's another [feature] that we plan to add in as we go," said Bialoskursky. Online Team Play, which allows for three-on-three co-op games, is also nowhere to be found. Instead, the Wii U version of Madden 13 allows for up to five local players to enjoy a game together.

Laughable development from EA/EA Tiburon studios. Get it together.
 
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