How comes it is far from obvious* for everyone who has PSVR2 and a PS5 Pro then ?
*some even say there is no difference, so far from obvious is an understatement
I don't know, could be a number of things... could be anything from what race people are trying, the amount of cars (if any) they are playing on track with, etc etc etc....
Look, I'm not saying that there's massive texture updates etc etc...because there isn't....I'm talking as an autistic person who has a VERY analytical mind, who is VERY good at spotting the smallest differences in things.... especially if I have the ability to play on one and the other straight after, as I do, as I have both OG and pro.
Me, aswell as many other people like me, who spend alot of time playing, reviewing, analysing games, Habe noticed a MUCH clearer image...it's not that the graphics quality has been bumped, as it hasn't....it's the clarity of things... before there was always a blur to image, hard to get into the sweet spot, things at a further draw distance would be harder to see/read etc...those are problems that seem to have been pretty much eliminated on the pro...in such a way that it was noticeable the moment I jumped into the first race... especially the easier sweet spot .. usually I have to faff around to get things JUST right before I start racing...I had more leeway on the pro as that spot was larger due to things being clearer in a larger window. I didn't have to readjust the headset everytime it moved the ever so slightest from it's position.
Then we have framerate... everyone I've seen review has agreed with me on the fact that it seems smoother...it doesn't have the judder that it had before... especially when moving your head....I've seen videos side by side that show it pretty clearly too...OG judders...pro is smooth... people think (though I'm not sure if this is the reason why) that it's no longer reprojected, which is entirely possible, or it could just have better frame pacing due to the more powerful console.
Now, as for resolution, psvr2 GT7 does rin at a dynamic resolution in the foveated rendering part...and obviously it's already known that ANY game that has dynamic Framerate and/or resolution will make use of the pro's more powerful hardware without any patches, as it can leverage the power of it via a brute force....so that explains why everything is clearer in the foveated rendering spot, as its hitting the ceiling of the dynamic rendering for much more of the time than it does on the OG....
Look. Not being funny or nothing, I dont see how anyone CAN'T see any of this....and me, and alot of other people, think that most who are trying to slate the pro are mainly big time YouTubers that seem to be doing anything they can't to hurt ain't because they are butthurt at the price.... especially when they outright lie and say there's no differences in enhanced games that you can BLATANTLY point out big differences with. Especially side by side....and these people all seem to be big PC elitist's...so,. there's no surprise there....
Majority of people who have slated the pro have slated it for non-issues, and are misrepresenting the console....that amount of people I've had to call out for Saying the pro is ****, that the gt7 enhancements are **** and make no difference etc, even though the game hasn't even been patched yet (which means they are outright lying, especially as they KNOW it hasn't been patched yet), or people that have played 20 minuites of just ONE non-enhanced game, then rant how it's an awful console, how there's no difference in anything, yada yada yada....it's bloody ridiculous how many I've had to call out for misinformation and just outright lying and misleading the public....it's disgusting if you ask me.