will there be any motorcycles in gt7

If there is motorcycles in GT7 and I have a racing cockpit for cars and then I have to buy a motorbike rig for bikes and that will be more money to spend.
 
This is Kaz and PD we're talking about. The same people that are struggling to do anything we as a community ask, so you know what.... It could happen, considering Kaz's and PD's logic.

"Yeah, we're just gonna throw in unnecessary crap and leave all of the stuff people actually want out, because PD logic".
 
I think PD realizes the fanbase is dissatisfied with GT's current state and the need for change. They'd be blind if they didn't, but Kaz even went so far as to establish a way to better communicate with the community and answer a few questions directly. Shows that their listening and concerned. Just not yet ready to respond. They know that when they come forward with a reveal, they're going to seriously have to deliver this time around, or the game will not sell as it once did. They need to appease the hardcore AS WELL as the casuals to keep GT afloat. And some gimmicky tutorials into the world of racing isn't gonna cut it. Features and in-game events, challenges, and tournaments along with better, more stylish presentation is necessary. The career mode needs to be engaging and in-depth, and they seriously need to deliver on the things people have been clamoring for this time around (liveries, better customization, sounds, etc.). Idk, I think they're gonna get it right this time... They simply have to.
 
I think PD realizes the fanbase is dissatisfied with GT's current state and the need for change. They'd be blind if they didn't, but Kaz even went so far as to establish a way to better communicate with the community and answer a few questions directly. Shows that their listening and concerned. Just not yet ready to respond. They know that when they come forward with a reveal, they're going to seriously have to deliver this time around, or the game will not sell as it once did. They need to appease the hardcore AS WELL as the casuals to keep GT afloat. And some gimmicky tutorials into the world of racing isn't gonna cut it. Features and in-game events, challenges, and tournaments along with better, more stylish presentation is necessary. The career mode needs to be engaging and in-depth, and they seriously need to deliver on the things people have been clamoring for this time around (liveries, better customization, sounds, etc.). Idk, I think they're gonna get it right this time... They simply have to.
Off topic, but true.
 
I think PD realizes the fanbase is dissatisfied with GT's current state and the need for change. They'd be blind if they didn't, but Kaz even went so far as to establish a way to better communicate with the community and answer a few questions directly. Shows that their listening and concerned. Just not yet ready to respond. They know that when they come forward with a reveal, they're going to seriously have to deliver this time around, or the game will not sell as it once did. They need to appease the hardcore AS WELL as the casuals to keep GT afloat. And some gimmicky tutorials into the world of racing isn't gonna cut it. Features and in-game events, challenges, and tournaments along with better, more stylish presentation is necessary. The career mode needs to be engaging and in-depth, and they seriously need to deliver on the things people have been clamoring for this time around (liveries, better customization, sounds, etc.). Idk, I think they're gonna get it right this time... They simply have to.
We all know PD or Sony had made a big mistake to release GT6 on PS3 but no one is perfect but they will get it right for GT7.
 
I certainly hope bikes make it in GT7. The game would get a whole new audience in the face of riders, also, for anyone else who thinks that bikes are kinda cool this would be the main selling point over other sims. Project Cars, Assetto Corsa, Autosport, Forza, they can all be good but they wouldn't have bikes.

As for standards to premiums and resource allocation, even if they were all converted for GT7 the reaction would probably be in the lines of "about time that, so, what's new in GT7?"

Plus, bikes should take relatively little resources. They already have >140 bikes from TT, models, GREAT sounds and everything. The bike models would only need a small touch-up, they are great already. The handlebar area would need to be redone for helmet view but that's a lot smaller area compared to a car. Put that number of bikes in, plus a few current models and some missing brands like Harley-Davidson, Moto Guzzi, etc and you'd have the best riding game out there already.

And if you add the the Isle of Man track to this... :bowdown:
 
I hope you're right man. PS4 has enough power to provide whatever PD is aiming for in GT7. :)
I think you're mistaken if you think that's true. The PS4 is good, but not up to the level of even a mid-range gaming PC these days and it has limits. DriveClub has a lot going on graphically and was unable to achieve the holy grail of 1080p/60fps while doing so. That should tell you the system's limitations are very real and well within the reach of even the first car game to be released on the PS4.
 
cdx
I certainly hope bikes make it in GT7. The game would get a whole new audience in the face of riders, also, for anyone else who thinks that bikes are kinda cool this would be the main selling point over other sims. Project Cars, Assetto Corsa, Autosport, Forza, they can all be good but they wouldn't have bikes.

As for standards to premiums and resource allocation, even if they were all converted for GT7 the reaction would probably be in the lines of "about time that, so, what's new in GT7?"

Plus, bikes should take relatively little resources. They already have >140 bikes from TT, models, GREAT sounds and everything. The bike models would only need a small touch-up, they are great already. The handlebar area would need to be redone for helmet view but that's a lot smaller area compared to a car. Put that number of bikes in, plus a few current models and some missing brands like Harley-Davidson, Moto Guzzi, etc and you'd have the best riding game out there already.

And if you add the the Isle of Man track to this... :bowdown:
If their are bikes in GT7 and I would still buy the game and if I don't like them then don't use them and that same applies with standards cars. And I know some members that that don't like Karts in GT6 but they are there if you want to use them or not.
 
I think you're mistaken if you think that's true. The PS4 is good, but not up to the level of even a mid-range gaming PC these days and it has limits. DriveClub has a lot going on graphically and was unable to achieve the holy grail of 1080p/60fps while doing so. That should tell you the system's limitations are very real and well within the reach of even the first car game to be released on the PS4.
*Gulp* Well crap... :indiff:
 
I don't think anyone has ever said gran turismo is specifically for cars
People have said exactly that, several times, in the several threads similar to this one in the past. Even going so far as to say that "GT" is a car-exclusive designation! :dunce: :P

I think you're mistaken if you think that's true. The PS4 is good, but not up to the level of even a mid-range gaming PC these days and it has limits. DriveClub has a lot going on graphically and was unable to achieve the holy grail of 1080p/60fps while doing so. That should tell you the system's limitations are very real and well within the reach of even the first car game to be released on the PS4.
It's always easy to reach the limits of the hardware. That doesn't mean that what it's doing is useful, either graphically, or physics-wise etc. There's an implicit notion of "efficiency" in there somewhere, but it's pretty intangible given the conceptual nature of programming.

Anyway, the issue is how you use those cycles to best effect. You can guarantee that by spending longer with the hardware (even, likely, to-date), PD will get a bit more usefulness out of it, if only in graphics terms. PD's forte on PS3, aside from clever old-school optimisation tricks (which are often deemed unnecessary today), has been leveraging the parallel power of the SPUs to great effect; that parallel power is even greater, easier to access and easier to write for on PS4.

That may either mean they have less of an advantage, because it's easier for those "less skilled" also, or they can simply make greater use of their abilities with faster developmental turn-around and hence easier iteration; only time will tell. At the very least, it'll be interesting to see what they come up with, no matter which way you look at it!
 
My concern with bikes would be the obligatory incorrect default camber and toe settings.
Just imagine the garage botched a chain tension adjustment, and all's well. :D

Gear ratios are another issue; the Caterham Fireblade uses a motorcycle engine, and hence it gets the gearbox with it, but the ratios in the game(s) are off by about a factor of 2/3, according to in-gear speeds (corrected for wheel size and final drive). The gear ratios listed are correct for the individual gear clusters, and the final drive is accurate for a Morris Marina live axle; all well and good. What they forgot is that there's an internal step-down in most motorcycle gearboxes from the crankshaft to the countershaft, often around 2/3...

I don't know how accurate TT was, though.
 
I'd like to see this diversity but we have yet to see them even head out of cars, even through out 6 games. I think, just an idea here, that they are focusing on the driving experience it self. Bikes are amazing machines to race with, theres no excuse not to do bikes. After they finish all their time with the mechanics, dlc bikes I suppose.
 
*Gulp* Well crap... :indiff:
If they can commit to a locked 1080p/60fps and build around that it'll be ok. If they let the frame rate float like they did with GT5/6 and build around that, that's when it would be a problem, for me at least. I don't want to see flickering and stuttering and all the other graphics issues the PS3 had, I expect more from a next gen game.
 
I think you're mistaken if you think that's true. The PS4 is good, but not up to the level of even a mid-range gaming PC these days and it has limits. DriveClub has a lot going on graphically and was unable to achieve the holy grail of 1080p/60fps while doing so. That should tell you the system's limitations are very real and well within the reach of even the first car game to be released on the PS4.
True, but look at project cars. Looks fantastic and is so close to hitting the 60 fps target, and it's got some seriously complicated physics going on. Also don't forget driveclub is going full throttle on including detailed features barely anyone will even notice (even less if the 51 details article didn't exist). It's the only reason it it's being sold at 30 fps
 
If they can commit to a locked 1080p/60fps and build around that it'll be ok. If they let the frame rate float like they did with GT5/6 and build around that, that's when it would be a problem, for me at least. I don't want to see flickering and stuttering and all the other graphics issues the PS3 had, I expect more from a next gen game.
Same here. I really hope PD are willing to make them consistent this time around.
 
I'd like to see this diversity but we have yet to see them even head out of cars, even through out 6 games. I think, just an idea here, that they are focusing on the driving experience it self. Bikes are amazing machines to race with, theres no excuse not to do bikes. After they finish all their time with the mechanics, dlc bikes I suppose.

I'm not sure what you mean; Tourist Trophy was totally a thing, and a GTHD E3 demo had bikes together with cars back in 2006, I think it was.
If they can commit to a locked 1080p/60fps and build around that it'll be ok. If they let the frame rate float like they did with GT5/6 and build around that, that's when it would be a problem, for me at least. I don't want to see flickering and stuttering and all the other graphics issues the PS3 had, I expect more from a next gen game.

My favoured approach is to keep 60 fps locked-in and let the visual detail float.
 
You'd rather them spend even more time getting things up to a PS4-acceptable level of quality by first investing a ton of time tinkering with assets that are massively outdated and can't support the features many are requesting (even you, actually)? That's... a unique approach. Sort of like sending an overcooked steak back to the cook and asking him to fix that steak instead of just working on a second one properly.
Having never modeled a car, I wouldn't know. But having built a number of hobby aircraft kits, it does seem to be a more streamlined process, having something pre-made that I piece together. If I had to model a miltary jet from scratch myself, it might take a year or so just to get one example. Besides, and contrary to popular opinion among some here, PD aren't dumb, or newbs at this job. If starting from scratch on a car is expedient, they'll do that. If reworking a PS2 asset is, they'll do that.

In any case, we're getting those Standard cars and tracks again. While everyone will have to race all the tracks, no one has to touch the cars. But for those of us who like those hideously old assets, we're looking forward to how they'll be realized on PS4. If most of them are the same old car models, we'll be okay with that. If they get upgraded, or replaced with Premium models, even better.

By the way, Drive Club is going to what to many of us are insensible lengths with their world creation, and that might have a bearing on how the game is performing so far.
 
I'd take that as why do people keep asking for bikes to be added to a car game instead of, well you know, buying a bike game?

Or in my case, with limited resources, is this what people really want those resources spent on?
 
I'd take that as why do people keep asking for bikes to be added to a car game instead of, well you know, buying a bike game?

There isn't half the choice with bike games as there was with car games 5 years ago, never mind today. TT was a cracking first attempt from PD, I think people are keen for them to follow that up.

Or in my case, with limited resources, is this what people really want those resources spent on?
It's just asset production that is additional, i.e. the audio/visual representations of the bikes. Everything else is shared, practically. I can share those resources, I've always had to because my tastes are typically marginalised. It sucks to be a "minority" sometimes.
 
What you mean is that you're not sure why someone would want something different from what you want.

No, I'm not sure why they would add motorcycles to the "ultimate driving simulator". Besides, as you will read in plenty of threads on this forum, they have more important things to focus on for GT7
 
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