will there be any motorcycles in gt7

No, I'm not sure why they would add motorcycles to the "ultimate driving simulator". Besides, as you will read in plenty of threads on this forum, they have more important things to focus on for GT7
In your opinion. And only assuming such things are linear, and that they do actually preclude each other, which is quite the assumption.

As I said, the only real extra work is asset production. I don't think car count is GT's major issue, even taking just the Premiums.
 
In your opinion. And only assuming such things are linear, and that they do actually preclude each other, which is quite the assumption.

As I said, the only real extra work is asset production. I don't think car count is GT's major issue, even taking just the Premiums.

Some clever words there, but the point stands. Nobody said car count was the issue, I'm thinking more along the lines of physics (MR in particular), AI, damage, tuning and of course sound. Motorcycles don't even register as a priority
 
Some clever words there, but the point stands. Nobody said car count was the issue, I'm thinking more along the lines of physics (MR in particular), AI, damage, tuning and of course sound. Motorcycles don't even register as a priority
None of those things get in the way of making models, and making models gets in the way of none of those things. Hence bikes do not preclude other improvements, or did you just ignore those words?
 
None of those things get in the way of making models, and making models gets in the way of none of those things. Hence bikes do not preclude other improvements, or did you just ignore those words?
Looks like you're making the assumption that no one is taken off the GT project to work on this, thereby diverting resources from the main game to the motorcycle project. And it's not just making models. There has to be an AI algorithm for bikes, events and modes have to be laid out, physics and modeling tweaked along the way, Seasonal Events generated, UI has to be designed, marketing etc.
So long as they hire people to take up the slack it would be a welcome addition. Taking away resources from the main game...not so much.
 
To me this is like trying to mash up Metal Gear Solid and Resident Evil 2 because they share these traits: exploring a large area, weaponry, finding items and trying to survive where the odds are stacked against you. They are separate entities and people prefer it that way. Tourist Trophy and Gran Turismo have high speed racing and the use of tracks in common so people think that mashing those two together would work simply because Polyphony made both.

My main concern is that Gran Turismo is having enough problems without bringing bikes into the mixture to achieve the results that they are after. The game is getting so large its very easy to overlook certain features of the game or cars for a long time especially if you are someone like me who does not get to play games as much as I did when I was a kid. As I said earlier that bikes are cool enough to warrant their own separate existence from Gran Turismo with the same level of dedication shown so that are represented well.
 
None of those things get in the way of making models, and making models gets in the way of none of those things. Hence bikes do not preclude other improvements, or did you just ignore those words?

Oh course they do. Do you think PD just have an open schedule and unlimited budget?
 
Looks like you're making the assumption that no one is taken off the GT project to work on this, thereby diverting resources from the main game to the motorcycle project. And it's not just making models. There has to be an AI algorithm for bikes, events and modes have to be laid out, physics and modeling tweaked along the way, Seasonal Events generated, UI has to be designed, marketing etc.
So long as they hire people to take up the slack it would be a welcome addition. Taking away resources from the main game...not so much.
The AI exists already (TT, where even the player's controls are subject to AI interpretation), and AI should work at a high enough level that what they're controlling makes no odds, but tuning is another issue (which is why it should work at a high level, the low level-stuff is self-tuning if you do it right). Any recent changes to GT's AI will apply to bikes as well, all you have to do is tweak the intermediate functions for "I want to go faster" or "I want to turn more left" to actually apply to the controls available (which already exist: TT). That's noddy work in comparison to the real task of the "high-level" operation of the AI, which is universal anyway.

The physics should be the same, if PD are planning a new bike game or bike DLC / addon, it makes sense to consolidate development, if only for the benefits it'll bring the car physics as well - think PS4.

Events etc. are not exactly time-consuming, which is probably why they don't get any attention from PD these days. The UI system exists already, it doesn't take long to make a new menu up (it's content); they do it for whatever special events they want to add. Marketing has nothing to do with development, it's mostly handled by a separate company, practically.

The lion's share of the developmental effort, assuming bikes are already planned, is in content production; everything else is shared with GT to a large degree, even if you're only half-sensible about it. That still takes a chunk out of development time for content for GT, but that's PD's risk.

Remember that I think the car count is lagging behind what it "should" be, this is one possible explanation (another is "hidden" customisation features, which effectively require "content", e.g. like the custom number sticker locations per car in 1.10).
 
cdx
I certainly hope bikes make it in GT7. The game would get a whole new audience in the face of riders, also, for anyone else who thinks that bikes are kinda cool this would be the main selling point over other sims. Project Cars, Assetto Corsa, Autosport, Forza, they can all be good but they wouldn't have bikes.

As for standards to premiums and resource allocation, even if they were all converted for GT7 the reaction would probably be in the lines of "about time that, so, what's new in GT7?"

Plus, bikes should take relatively little resources. They already have >140 bikes from TT, models, GREAT sounds and everything. The bike models would only need a small touch-up, they are great already. The handlebar area would need to be redone for helmet view but that's a lot smaller area compared to a car. Put that number of bikes in, plus a few current models and some missing brands like Harley-Davidson, Moto Guzzi, etc and you'd have the best riding game out there already.

And if you add the the Isle of Man track to this... :bowdown:

I'm not so sure. I'm a bike rider but the few motorcycle sims I have played have always been truly horrible. In RL the riders interaction with the environment is such an important part of riding that bike sims never ever really cut it.

There are a few roads locally where I can quite safely ride at rather higher than the recommended RPM and have a wail of a time on a real bike.

None of those things get in the way of making models, and making models gets in the way of none of those things. Hence bikes do not preclude other improvements, or did you just ignore those words?

Although sometimes it can do. Despite being a software engineer, even as senior developer I have been roped into doing graphics, 3d modelling, documentation Layout, 1st line support, internal IT support and even packing boxes! I didn't even work for a gaming company.
 
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To me this is like trying to mash up Metal Gear Solid and Resident Evil 2 because they share these traits: exploring a large area, weaponry, finding items and trying to survive where the odds are stacked against you.

Now you've done it.

I am using the same idea as Gearbox when they put a FPS and and RPG together to make a baby called borderlands.

MGS+Resident Evil.

A bunch of zombies take over a nuclear weapons disposal facility and they want to use metal gear rex to turn the whole world into zombies and you have 12 hours to stop them.

Metal Gear Zombie.
or
Zombie Gear Rex.

Now that would be a good movie.
 
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Although sometimes it can do. Despite being a software engineer, even as senior developer I have been roped into doing graphics, 3d modelling, documentation Layout, 1st line support, internal IT support and even packing boxes! I didn't even work for a gaming company.

I don't think that's the same thing. In order to get product A, you need to do x, y and z. Does it matter who does x, y and z, as long as they are done to spec? Being flexible is its own drawback, sometimes, though, eh? :P

The argument is that making a bike game adds too many extra tasks to do that will pull people off work on GT, when in reality the majority of those developmental tasks are shared between any GT game and a TT-like game, or they can at least be adjusted in a way that they would be mutually beneficial for both games (e.g. physics). The same was true with the first TT game, but that symbiosis is quite likely to be developed to an even higher degree "this time" (assuming it's happening), given they've had time to plan far ahead.

So, given a specific "symbiotic" approach to the systems of the "two" games (such that they're really just the same game), the extra work is primarily in content production, which is already below "expected targets", for some reason... ;)
 
Motorcycles in GT7? Let's hope not, I'm not sure why this keeps coming up
Jeez I don't know, maybe because people want it. So many are getting bored of the last two versions of gt5, and gt5.5. TT was one of the best projects they've done, and it was just a pet project. I'm not sure why the same 3 lame a** excuses as to why they shouldn't do it keep coming up.
 
Oh course they do. Do you think PD just have an open schedule and unlimited budget?
Well if all their past titles and all their past delays show anything, it is that they indeed have an open schedule. And from the $$ that Sony has devoted to pd, I don't think budget is much of a concern either.
 
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We all know that TT was a side project and although its a huge hit, PD would probably consider to
make it after GT7.

Even i want to race a Viper on a CRB, but that's another story.
For now let+s hope we get TT2

But hold on... TT was made after GT4, 💡
soooooo GT6 came out...maybe its a secret...TT2?:drool:
 
I think you're mistaken if you think that's true. The PS4 is good, but not up to the level of even a mid-range gaming PC these days and it has limits. DriveClub has a lot going on graphically and was unable to achieve the holy grail of 1080p/60fps while doing so. That should tell you the system's limitations are very real and well within the reach of even the first car game to be released on the PS4.
*Gulp* Well crap... :indiff:
True, but look at project cars. Looks fantastic and is so close to hitting the 60 fps target, and it's got some seriously complicated physics going on. Also don't forget driveclub is going full throttle on including detailed features barely anyone will even notice (even less if the 51 details article didn't exist). It's the only reason it it's being sold at 30 fps

Different devs do different things and have different abilities. Optimization of assets and balancing of hardware resources will be key here. But remember, PD are the originators of high quality car models on a console game. GT4 has vehicles that look better than many of the vehicles released in other racing games this Gen. So here, have a cup of faith.

No, I'm not sure why they would add motorcycles to the "ultimate driving simulator". Besides, as you will read in plenty of threads on this forum, they have more important things to focus on for GT7

It's the next logical step for the future and evolution of Gran Turismo. It would make a great marketing point and be much better if they came forward with it before their competition does. It will attract the casual crowd, the hardcore biker crowd, & give the hardcore car crowd something new to tinker with, compete against, or ignore. It further evolves and diversifies the playing field, bringing more to the game that which is available in real life. It's also been done already on a trial basis using one engine in one game. Link:
So it won't take as much "effort/resources" as some claim.

Why so against that which you don't care for if it appeases the desires of others? More available options and more ways to play is a plus! We have so many different types of racing and vehicles in Gran Turismo, from go karts, X1's, Delta Wings, Lunar Rovers, Kublewagens, drift vehicles, drag vehicles, mini vans, 1000hp mini-vans, Pickup trucks, modern day cars, & classics. So I don't see how motorcycles would be out of place. It's the next logical step, and we'll be further left behind and left imitating the competition if PD doesn't do it first.

And regardless of how many forums you've witnessed however many people claiming there are more "important" things for PD to worry about, consider this... This is GT7 and PS4 we're talking about. The problems of GT6 and PS3 may be nonexistent on next gen hardware. Which would thus leave other (heh) more important things for them to worry about. And lastly, we don't know WHAT'S on PD's priority list. So what's important to us may not be important to them and vice versa. So your 'more important things to do' comment is nothing more than an opinion.
 
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Yes, a great marketing point just like NASCAR, WRC and Top Gear. Great in principal, but all half baked and gimmicky in practice.

I think plenty of people would agree that the fans would prefer to see substance to the game's existing core features and a couple of additions that we have been looking forward to for a while (I.e. course maker) before PD add any more lame "marketable" content
 
Yes, a great marketing point just like NASCAR, WRC and Top Gear. Great in principal, but all half baked and gimmicky in practice.

I think plenty of people would agree that the fans would prefer to see substance to the game's existing core features and a couple of additions that we have been looking forward to for a while (I.e. course maker) before PD add any more lame "marketable" content

What? o_O?

1st off, we're talking about motorcycles in GT7. Course maker (as well as many other features) is due for GT6. That was completely irrelevant in regards to this topic.

Motorcycles are more than "lame marketable content". It's a completely new vehicle type. The point is that there ARE fans (me included) that would be ecstatic to have motorcycles in GT7. Thus the point of this and other forums discussing the topic. You may be right in saying that each category of racing is half baked, but each one is a foot in the door for its respective category. And if you ask any one GT fan that is a fan of that sole spec of racing, I can almost guarantee you that they'd prefer having "something" opposed to nothing at all. And it leaves the door open for more to be done with these respective categories in the future. Motorcycles, even if half baked will be another foot in a new door. And just because they're lame to you and the bandwagon of people on board with your opinions, doesn't mean that everyone else feels the same way. So when you say "plenty of people" this, and "the fans" that, know that there are plenty of people and fans that feel completely opposite of what you're saying.

PD has the content, yeah. Now it's just time that they do something with it. I get it. In game racing seasons, offline and online tournaments, etc. These things could be done using the assets already available in the game without much effort. Things like liveries, improved sound, better customization, online racing leagues/clubs, event creator, and track editor are all likely underway and being worked on at PD HQ as they have acknowledged user interest and/or stated that they're underway. Motorcycles stand in the way of none of these things, and could even benefit/add too these features. So what's left?

Would having 5?, 10?, maybe even 20 motorcycles really stop them from doing these things? Nope. They could probably do 30 or more if they wanted to. The people modeling vehicles are not the same people working on the features and other aspects of the game. And considering a motorcycles size and lack of an "interior" to model, production time for modeling can probably be done in 1/3 the time it would take to do a car... if not less. They can also use existing motorcycles from Tourist Trophy to start (which will look way better with the improved lighting, rendering, and processing the PS4 is capable of) They're already better than the standards included in GT5/GT6, so a light touch up may not even be necessary.

And yes, I and many others do want more substance out of GT, with more core features and additions, but I don't see why you're making it into a "motorcycles vs other things GT needs" debate. Why not request that PD include them all? Or do you plan on going around debunking every idea that YOU feel is insignificant compared to the things YOU and people who agree/think like you want? There are a ___ton of other ideas in the Kazunori Q&A forum, why are you & however many others, so against motorcycles? This has the potential to attract an entirely new audience to GT which will also mean more sales for PD. More sales helps keep GT a successful franchise. Successful franchises have bigger budgets and go on to do bigger and better things with the funding received, like adding the features and things you want in the game.
 
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Yes, a great marketing point just like NASCAR, WRC and Top Gear. Great in principal, but all half baked and gimmicky in practice.

I think plenty of people would agree that the fans would prefer to see substance to the game's existing core features and a couple of additions that we have been looking forward to for a while (I.e. course maker) before PD add any more lame "marketable" content
Once again, content does not impact on features development, except for content for those features and even then the limitation is really the other way around.

The course maker is not being held back because they have too many cars to make.
 
I think that motorcycles should be in GT7. Imagine if I could drive an Kawasaki Ninja ZX-6R, for example, in Nurburgring with cars: It would be awesome!

 
I would support this, and we all know that if they do put bikes in GT7, they would just port TT bikes over and maybe add 40 or so proper premium bikes.

But Touristy Trophy models were really good, so if they updated them to semi-premium quality they would look perfectly fine. It would be even easier than updating the cars since they wouldn't have to worry about interiors.

PD would basically be adding 130 new vehicles with little effort and they would look just as good as a premium bike would, with no major shortcomings like the standard cars.
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I would support this, and we all know that if they do put bikes in GT7, they would just port TT bikes over and maybe add 40 or so proper premium bikes.

But Touristy Trophy models were really good, so if they updated them to semi-premium quality they would look perfectly fine. It would be even easier than updating the cars since they wouldn't have to worry about interiors.

PD would basically be adding 130 new vehicles with little effort and they would look just as good as a premium bike would, with no major shortcomings like the standard cars.
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Yeah, the TT Bikes are good. Their textures just need to be polished a bit.

I think that it is an great idea to mix the cars with motorcycles.

For example, I want my favourite bikes to be in GT7 like:
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.......Having bikes in the game isn't the issue for me - it's the question of whether the physics engine can cope having to cater for a completely different type of....vehicles. If that's cleared up for me, than I fully support this. Even though I'm not a bike guy - it would be genuinely interesting to see what a full-on superbike feels like on the Le Mans circuit...
 
.......Having bikes in the game isn't the issue for me - it's the question of whether the physics engine can cope having to cater for a completely different type of....vehicles. If that's cleared up for me, than I fully support this. Even though I'm not a bike guy - it would be genuinely interesting to see what a full-on superbike feels like on the Le Mans circuit...
Physics are physics. Weight distribution, horsepower, aero and laws of phYsics don't change from 4 wheels to 2. Physics and game engine were the same for Gt4 and Tourist Trophy.
 
Physics are physics. Weight distribution, horsepower, aero and laws of phYsics don't change from 4 wheels to 2. Physics and game engine were the same for Gt4 and Tourist Trophy.
...........Really? Interesting - I never owned Tourist Trophy. To be fair, I did mention I'm not a bike guy....
 
It s interesting, because in TT the bikes would be so far from each other to start. Yet, GT4 has standing starts, driving with top down, free practice with cars on track, B-spec, UCD, wet track(at night as well). If that was pushed to the limits for PS2, TT could have had standing starts as it was like half(if that) of GT4.

There's room for bikes in GT7. We already have avatar animations. PD will just implement suspension and possible look back and turning head side to side movements for the rider. I tell you, wet races on bikes at Motegi would look awesome. Plus a 24hr time change at Bugatti and 12hr time change of Laguna Seca would have me.
 
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