In your opinion. And only assuming such things are linear, and that they do actually preclude each other, which is quite the assumption.No, I'm not sure why they would add motorcycles to the "ultimate driving simulator". Besides, as you will read in plenty of threads on this forum, they have more important things to focus on for GT7
In your opinion. And only assuming such things are linear, and that they do actually preclude each other, which is quite the assumption.
As I said, the only real extra work is asset production. I don't think car count is GT's major issue, even taking just the Premiums.
None of those things get in the way of making models, and making models gets in the way of none of those things. Hence bikes do not preclude other improvements, or did you just ignore those words?Some clever words there, but the point stands. Nobody said car count was the issue, I'm thinking more along the lines of physics (MR in particular), AI, damage, tuning and of course sound. Motorcycles don't even register as a priority
Looks like you're making the assumption that no one is taken off the GT project to work on this, thereby diverting resources from the main game to the motorcycle project. And it's not just making models. There has to be an AI algorithm for bikes, events and modes have to be laid out, physics and modeling tweaked along the way, Seasonal Events generated, UI has to be designed, marketing etc.None of those things get in the way of making models, and making models gets in the way of none of those things. Hence bikes do not preclude other improvements, or did you just ignore those words?
None of those things get in the way of making models, and making models gets in the way of none of those things. Hence bikes do not preclude other improvements, or did you just ignore those words?
The AI exists already (TT, where even the player's controls are subject to AI interpretation), and AI should work at a high enough level that what they're controlling makes no odds, but tuning is another issue (which is why it should work at a high level, the low level-stuff is self-tuning if you do it right). Any recent changes to GT's AI will apply to bikes as well, all you have to do is tweak the intermediate functions for "I want to go faster" or "I want to turn more left" to actually apply to the controls available (which already exist: TT). That's noddy work in comparison to the real task of the "high-level" operation of the AI, which is universal anyway.Looks like you're making the assumption that no one is taken off the GT project to work on this, thereby diverting resources from the main game to the motorcycle project. And it's not just making models. There has to be an AI algorithm for bikes, events and modes have to be laid out, physics and modeling tweaked along the way, Seasonal Events generated, UI has to be designed, marketing etc.
So long as they hire people to take up the slack it would be a welcome addition. Taking away resources from the main game...not so much.
I certainly hope bikes make it in GT7. The game would get a whole new audience in the face of riders, also, for anyone else who thinks that bikes are kinda cool this would be the main selling point over other sims. Project Cars, Assetto Corsa, Autosport, Forza, they can all be good but they wouldn't have bikes.
As for standards to premiums and resource allocation, even if they were all converted for GT7 the reaction would probably be in the lines of "about time that, so, what's new in GT7?"
Plus, bikes should take relatively little resources. They already have >140 bikes from TT, models, GREAT sounds and everything. The bike models would only need a small touch-up, they are great already. The handlebar area would need to be redone for helmet view but that's a lot smaller area compared to a car. Put that number of bikes in, plus a few current models and some missing brands like Harley-Davidson, Moto Guzzi, etc and you'd have the best riding game out there already.
And if you add the the Isle of Man track to this...
None of those things get in the way of making models, and making models gets in the way of none of those things. Hence bikes do not preclude other improvements, or did you just ignore those words?
To me this is like trying to mash up Metal Gear Solid and Resident Evil 2 because they share these traits: exploring a large area, weaponry, finding items and trying to survive where the odds are stacked against you.
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Although sometimes it can do. Despite being a software engineer, even as senior developer I have been roped into doing graphics, 3d modelling, documentation Layout, 1st line support, internal IT support and even packing boxes! I didn't even work for a gaming company.
Jeez I don't know, maybe because people want it. So many are getting bored of the last two versions of gt5, and gt5.5. TT was one of the best projects they've done, and it was just a pet project. I'm not sure why the same 3 lame a** excuses as to why they shouldn't do it keep coming up.Motorcycles in GT7? Let's hope not, I'm not sure why this keeps coming up
Well if all their past titles and all their past delays show anything, it is that they indeed have an open schedule. And from the $$ that Sony has devoted to pd, I don't think budget is much of a concern either.Oh course they do. Do you think PD just have an open schedule and unlimited budget?
I think you're mistaken if you think that's true. The PS4 is good, but not up to the level of even a mid-range gaming PC these days and it has limits. DriveClub has a lot going on graphically and was unable to achieve the holy grail of 1080p/60fps while doing so. That should tell you the system's limitations are very real and well within the reach of even the first car game to be released on the PS4.
*Gulp* Well crap...
True, but look at project cars. Looks fantastic and is so close to hitting the 60 fps target, and it's got some seriously complicated physics going on. Also don't forget driveclub is going full throttle on including detailed features barely anyone will even notice (even less if the 51 details article didn't exist). It's the only reason it it's being sold at 30 fps
No, I'm not sure why they would add motorcycles to the "ultimate driving simulator". Besides, as you will read in plenty of threads on this forum, they have more important things to focus on for GT7
Yes, a great marketing point just like NASCAR, WRC and Top Gear. Great in principal, but all half baked and gimmicky in practice.
I think plenty of people would agree that the fans would prefer to see substance to the game's existing core features and a couple of additions that we have been looking forward to for a while (I.e. course maker) before PD add any more lame "marketable" content
Once again, content does not impact on features development, except for content for those features and even then the limitation is really the other way around.Yes, a great marketing point just like NASCAR, WRC and Top Gear. Great in principal, but all half baked and gimmicky in practice.
I think plenty of people would agree that the fans would prefer to see substance to the game's existing core features and a couple of additions that we have been looking forward to for a while (I.e. course maker) before PD add any more lame "marketable" content
Will there be motorcycles in gt7
There was a motorcycle gt called tourist trophy for ps2Will there be motorcycles in gt7
Yeah, the TT Bikes are good. Their textures just need to be polished a bit.I would support this, and we all know that if they do put bikes in GT7, they would just port TT bikes over and maybe add 40 or so proper premium bikes.
But Touristy Trophy models were really good, so if they updated them to semi-premium quality they would look perfectly fine. It would be even easier than updating the cars since they wouldn't have to worry about interiors.
PD would basically be adding 130 new vehicles with little effort and they would look just as good as a premium bike would, with no major shortcomings like the standard cars.
Physics are physics. Weight distribution, horsepower, aero and laws of phYsics don't change from 4 wheels to 2. Physics and game engine were the same for Gt4 and Tourist Trophy........Having bikes in the game isn't the issue for me - it's the question of whether the physics engine can cope having to cater for a completely different type of....vehicles. If that's cleared up for me, than I fully support this. Even though I'm not a bike guy - it would be genuinely interesting to see what a full-on superbike feels like on the Le Mans circuit...
...........Really? Interesting - I never owned Tourist Trophy. To be fair, I did mention I'm not a bike guy....Physics are physics. Weight distribution, horsepower, aero and laws of phYsics don't change from 4 wheels to 2. Physics and game engine were the same for Gt4 and Tourist Trophy.
I fully expect you'll get that choice.If I want bikes
I'll play a Motorbike game
Keep Gran Turismo a Car game please.