Windshield wipers and bad weather.

Haha cool! If Ferrari challenge has that, why couldn't PD ...
maybe it's more possible than i first thought

It's very possible! I remember playing Colin McRae 4 back on the PS2, it had a nice cockpit view with rain and all sorts of dust on the windscreen. It had fully functioning wipers and they weren't just for show, they were essential at providing visibility. It even had dust building up on the parts of the windscreen the wipers couldn't reach! All that on the PS2. I imagine PD could do an awesome job on the PS3 and I expect no less.

Here's a low quality vid of Colin McRae 4:
http://www.youtube.com/watch?v=7y2WaDraqpU
 
If GT5 has damage AND day/night cycles it'll make things interesting, getting your headlights knocked out because you shunted someone early in the race could make it painful later down the race. In GTR2, the night races are harder because the track is actually quite dark and if you turn off your headlights you have no bloody idea where you are going through a lot of parts of the track.



Good point. I wonder how all these things could be addressed and be addressed well.
 
Three things we need, in my opinion:

1. Horn
2. Wipers
3. Lights. On/off, and low/high beam.

Plus, windows would be cool too. In Test Drive Unlimited, you can wind down the windows so you can hear the engine better in the cockpit view 👍

And I'd love it if the rain was like in Colin McRae Rally 3... the drips going up the windshield, and the wipers swishing them away. Uncanny realism in that sim :D
 
Why would you want horns? I have never seen a real racer use it on his competitors... You do sometimes see them flashing their headlights though.

Why get any of the wreckers yet another tool to annoy :).
 
yeh y wuld u need a horn but this idea of heaving your headlights smashed in sounds brilliant I hope damage is included on all cars too, I think it will
 
Haha bet the roof will be closed, or no rain on dash, and only on your windscreen, but even that I doubt... I've never seen rain on a windscreen in a game, and wipers... it looks so difficult to implement. Wet tracks are easy, but real rain... and wipers? hmmm
Hehe, you haven't seen much then. ;)







 
If those games can do it on PC and Xbox, why cant GT5?

You guys think when in GT5 rains, we will get 30FPS or between 30-60 or always 60 as seen in current game

 
Depends on they do. If it's gonna be a particle effect, then they'd probably have to drop the frames to 30, which I honestly can't see Kaz doing. If it's a simple texture trick, then it might be able to stick at 60.


The more I think of this, the more I'm lowering my expectations. I'm all for full-fledged rain and stuff, and I know other games pull it off, but GT is already pushing the limits as it is, and I have a feeling PD is going to push the limits as is instead of lowering their overall standards to include a more physical, realistic rain.

I am crossing my fingers, though, as I love sliding through the rain in FC, F1CE, and SBK-08.
 
ive always loved that pgr4 F40 around nuriburing in the rain video, just a shame the car proportions are so dodgy, those trees and that lighting is pretty
 
Depends on they do. If it's gonna be a particle effect, then they'd probably have to drop the frames to 30, which I honestly can't see Kaz doing. If it's a simple texture trick, then it might be able to stick at 60.


The more I think of this, the more I'm lowering my expectations. I'm all for full-fledged rain and stuff, and I know other games pull it off, but GT is already pushing the limits as it is, and I have a feeling PD is going to push the limits as is instead of lowering their overall standards to include a more physical, realistic rain.

I am crossing my fingers, though, as I love sliding through the rain in FC, F1CE, and SBK-08.

You need to remember that in the rain depth of field is reduced quite considerably. With some blurring and fog, no one would notice any pop ups or lessening of details. The only view that would be taxing is the cockpit view where you will get rain droplets etc.
 
Problem is, how do we know everyone is a good driver? Time has shown us that not everyone is an excellent driver. I don't need you to prove me anything. In GT4, I consider myself a very good driver. But there's a slight different between very good driver and alien driver. In between those two, there are the ones that are excellent. Personally, I wouldn't go as far as to turn the headlights off (if it worked properly, that is). Even night courses on GT4 were completely iluminated. You could drive with headlights off since they pretty much didn't worked. If it was well done, it surely wouldn't be as easy as Initial D makes people think it is.

What do you mean you don't need me to prove anything? In your last post you just said that any Initial D fanboy will crash you for their incompetence driving. I find it quite offending since you think any initial D fanboy will crash other player online for their poor quality driving, because I'm one of them. and just so you know when I watched takumi taking over his opponent using the headlights off I didn't think for a second that was an easy technique since you can't see a damn thing on the road, it sure does take a load off skill to chase and take over the car in front of you with the headlights off.
 
PD want to make Gran Turismo as realistic as they possibly can. That's what Kaz has always said. If they want to make the most realistic driving simulator, then these things are needed. If the PS3 is powerful enough to implement all this stuff to PD standards, then I'm sure they will do it.
 
I have my doubts about the PS3 being able to manage nice looking rain and headlights that actually illuminate the road at 60fps with the sort of graphical quality that GT5 will have. Even in GT5P people say framerate can get choppy with too many cars in view at once.
 
With rain, I say three different levels, light rain, down pour and somewhere in between. The wipers have a single job, clearing rain from the windshield, how PD gets that done, is there business. I vote for auto wipers and auto headlights especially for races when there is a transition between light, dusk and dark or weather. There are only so many buttons on a controller.
 
Maybe PD should contact codemasters for - special effects - in GT5. AIRC, codemasters use to use beautifull weather effects in their rally games, like wind blowing, trowing up sand on the dirt tracks, rain and wipers, snowfall and snow tracks when driving through snow etc... .

So KY, if it's true that you never look at other race games, it time to start now. There are race sim on the market with very nice weather effect/day and night cycle.
 
If we got everything we wanted in a game, we'd run out of buttons very quickly.
 
Project Gotham Racing 4 actually did a pretty good job with weather effects from the inside view. That even included rain and snow. Hopefully it at least looks as good as PGR4.
 
it sure does take a load off skill to chase and take over the car in front of you with the headlights off.

Luckily for me, crashing into you doesn't take any skill at all. If you want to drive with your headlights off, fine, drive with them off. Don't complain if I crash into you for not seeing you ;) You can't blame me, after all. Want me not to accidentally crash against you? Drive with your headlights on, mate. It can happen in real life. And want me to tell you something? I bet I won't be the one to blame if both lose our cars on a race. IF the game allows for headlights to be turned on/off, it must be well modeled enough for me not to see you in night tracks if your headlights are off. How can you blame me for something that you initiated by driving with yoru headlights off? If there's nobody I can see by normal means on the game, with the use of many different cameras, then I have the right to drive wherever I want on the track. Don't bother getting in my way on night tracks.
 
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I've been playing Ferrari Challenge and they have auto-wipers....However, it's only auto because the race starts out raining. There is no thought process. It rains the whole race and the game just keeps them on. In Gran Turismo 5, the whole idea would for it to rain randomly (or with some warning), to prepare us to hit the button which engages the wipers. That makes it a simulator even better because it was dry at the start of the race, but then suddenly on the 9th lap of 10, it begins to rain.
 
I've been playing Ferrari Challenge and they have auto-wipers....However, it's only auto because the race starts out raining. There is no thought process. It rains the whole race and the game just keeps them on. In Gran Turismo 5, the whole idea would for it to rain randomly (or with some warning), to prepare us to hit the button which engages the wipers. That makes it a simulator even better because it was dry at the start of the race, but then suddenly on the 9th lap of 10, it begins to rain.
Why would you need warning to approaching rain? You see rain drops on your windshield, you turn on the wipers... lol

besides, unless it flashes in giant red letters "RAIN" in the middle of your screen I doubt you'll even notice the warning.
 
Why would you need warning to approaching rain? You see rain drops on your windshield, you turn on the wipers... lol

besides, unless it flashes in giant red letters "RAIN" in the middle of your screen I doubt you'll even notice the warning.

Warnings as in dark clouds. I didn't mean a written warning lol. I just wouldn't expect a sudden downpour on a sunny day, though it could happen. You know what I am saying? We'll probably know when it will rain in a race. The sky would tell a lot, and by that, we'd be warned. However, it may in fact, never rain (making us paranoid) in that race despite the dark clouds. Or maybe it will in the middle. Either way, the element of surprise would be great.
 

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