would it LITERALLY KILL the Polyphony developers to start us in any place other than last?

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I really hate the current GT formula of starting last in a higher powered or somehow better car and beating a crappy AI to first place by the end of the race.
It seems like amazingly lazy game design, especially when you take to social media to brag about "Sophie" while delivering a racing experience as crappy as this.

This is not just lazy, but odd to me that every single race is like this.
GT3 even had a qualifying and then a race in the higher tier events with your placement in qualifying giving you a place on the grid that made sense.a
And you still had to manage your tires correctly, fast lap didn't mean a thing if you couldn't keep tires on the car or traction in the long haul.

So what happened? Why aren't races run like this anymore?
I think it would cut down on the level of frustration for players realizing they don't have to start from the back of the pack and need to pick "the right car" to win from last place.

To me, it seems like they amped up the drama in doing online searches and in buying the "right" car and spending those precious few credits instead of the actual racing.

What are your thoughts on it? Would you like to see the current format go away entirely? Or be present for some events and not others?
Totally agree, I really want to buy a DDPro wheel for this game but to be honest the fact you have to start last every single race and sometimes up to 40 seconds or half a lap behind is just unrealistic for a game that touts itself as the real driving simulator. It sure as hell isn't the real Racing Simulator!! I really hoped they would fix this from Gt Sport but that and the Garbage Roulette spin rewards are just really lazy. Someone commented on this is how RNG works but the Roulette spinss are not Random, they are predetermined. This has been proven by many. WHy could they just not make this really RANDOM? Just 2 of the major things that are wrong with GT7
 
I was sick of it 10 years ago and rubberbanding AI is the single dumbest thing ever put into a racing game. I believe it all started in GT5 seasonals and they've just double downed on this flawed AI system since then.
 
Wow! That's a really good post, and one I did not see before I posted this thread.

I am sorry everyone, didn't mean this post as a duplicate. I'm just so dang tired of the monotonous nature of the single player campaign and I suddenly felt compelled to post about it.

I'll be sure to check in the future before I make a new thread.
 
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Who the hell plays a racing game to race against AI cars? There is no thrill or race in driving against AI. You can hit pause/reset anytime and there’s nothing on the line at all. I can’t possibly think of something more boring, even if they aren’t fast enough to keep up. iRacing is a perfect example, super fast AI, and I still wouldn’t waste a single lap on a track with them.
Apparently a surprisingly large amount of people, given the backlash against GTS not providing single player content. You might not like or understand it, but apparently there's lots of people who want to race against AI.
 
It's very easy to see why we have rabbit chasing races. Fire up a 20-car custom race on a track like Tsukuba and keep the cars as tight as possible. The AI will go crazy and the console can barely handle the 30 fps cap. And if you add rainy weather conditions to it, the console will have a heart attack. If the cars are at greater distances from each other, the console can do it.
 
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Wow! That's a really good post, and one I did not see before I posted this thread.

I am sorry everyone, didn't mean this post as a duplicate. I'm just so dang tired of the monotonous nature of the single player campaign and I suddenly felt compelled to post about it.

I'll be sure to check in the future before I make a new thread.
hehe dont worry we all are sick of this single player formula
 
So, basically, you don't like racing, you like video games.

What is the "improvement" you are seeking? A better disguise for a system tuned to allow you to win and feel good about yourself? See, because no matter how convincing single player is, it's always a lie. It is literally an A class bug to have an AI that consistently beats you.

Have fun with your gifted wins.
Hard disagree. As a lowly D/C Class driver I found Sport mode frustrating. I'll never be as quick as an A or B so have to stick in the D and C races, where the standard of driving is appalling. It's just not fun to start a race where 50% of the field cannot make the first corner without spinning/going off/crashing into each other and then cheating in the race.
 
Hard disagree. As a lowly D/C Class driver I found Sport mode frustrating. I'll never be as quick as an A or B so have to stick in the D and C races, where the standard of driving is appalling. It's just not fun to start a race where 50% of the field cannot make the first corner without spinning/going off/crashing into each other and then cheating in the race.
Maybe you’ll see improvement by racing real people that you won’t get from AI. There’s a skill to itself avoiding the chaos of DR E and once you’re up to DR C there’s actually some really good racing to be had. Accidents are usually just poor decisions rather than anything dirty and with some good racecraft you can take advantage.
 
It's very easy to see why we have rabbit chasing races. Fire up a 20-car custom race on a track like Tsukuba and keep the cars as tight as possible. The AI will go crazy and the console can barely handle the 30 fps cap. And if you add rainy weather conditions to it, the console will have a heart attack. If the cars are at greater distances from each other, the console can do it.
In addition, if you start at the front of the pack or in the middle you can have 2 situations:
  • you are faster than the AI, so you disappear over the horizon, AI never sees you again. The other 19 cars could as well not exist.
  • the AI is as fast or faster than you, and you have a more or less balanced race.
The first situation is more boring than the current. Also, the consoles computing power is wasted on any cars that stay behind you.
The second situation requires a competent AI. I am not sure why PD does not create more races like that. Lago Maggiore mission race shows it can be done.
 
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Maybe you’ll see improvement by racing real people that you won’t get from AI. There’s a skill to itself avoiding the chaos of DR E and once you’re up to DR C there’s actually some really good racing to be had. Accidents are usually just poor decisions rather than anything dirty and with some good racecraft you can take advantage.
what skill should I use here:

 
If KAZ was still racing I wonder how he would feel if he was FORCED to start last and wait 40seconds before he can start the race.
Bet he would say its not the same/
 
Ffs man in that situation, if the AI was comptent and up to modern standards, you just would turn the difficulty up so the AI are hot on you for the lead.

I have no idea why you are obsessed with the idea that the only way to have realistic AI is to have them trundle around in last place?

Additionally, you know why Mercedes did so well? Because their car was better. Another shock horror revelation coming out here in that you can use a different car to level out the playing field if what you're using is too fas
Okay, so now your plan is to have AI which are nearly as good as you snapping at your heels for an entire race. Which would mean that the slightest mistake by you would see the AI overtake you and you would have very little chance of catching up.

You might like that sort of racing. It might be more realistic. But I'm willing to get the the vast majority of casual players would hate it. Do you really think that PD are going to make a change which would please say 5% of players and alienate the other 95%?

Mercedes did well because they had a better car and a better driver. But many people complained that the races were too boring and predictable. That's why FIA changed the F1 regulations for this season so Mercedes wouldn't be so dominant. The average punter likes to see overtaking.

Bottom line ... GT7 is a game. Like all games it has to have something for the experienced players and the less experienced players.

Who the hell plays a racing game to race against AI cars? There is no thrill or race in driving against AI. You can hit pause/reset anytime and there’s nothing on the line at all. I can’t possibly think of something more boring, even if they aren’t fast enough to keep up. iRacing is a perfect example, super fast AI, and I still wouldn’t waste a single lap on a track with them.
PD did try leaving out the career mode and had to backtrack and reintroduce it. So I do think there's a market for racing against AI cars.

We all have different things we want the game to give us, but I don't think PD can please everyone.

I find some of the early races too easy, but I accept them because new players need to learn somewhere.

I don't like rallying, but hey some people do. I will do the bare minimum rallying to make progress.

I find some of the later races to be too hard for me. But I don't complain about it because better players than me need that level of challenge.

Catch the rabbit sometimes gives me an exciting race where I take the lead on the last bend. And sometimes it hacks me off if I can never catch that damned rabbit.

I rarely have time for the endurance races, but some people like them.

For me, it's all about taking what pleasure I can from the game and being tolerant when other people have different views. That includes being tolerant when PD do something to please one section of players.
 
what skill should I use here:


Presuming that’s a video of some crap driving? Obviously you’ll get dirty driving but that doesn’t invalidate all the brilliant racing you are potentially missing out on.
And it’s hardly as if it would be impossible to get videos of the AI being utterly useless and nothing more than a barely ambulatory traffic cone. Persevere with online racing and you’ll see how empty and vacuous racing AI and it’s definitely hindering your progress.
 
Presuming that’s a video of some crap driving? Obviously you’ll get dirty driving but that doesn’t invalidate all the brilliant racing you are potentially missing out on.
And it’s hardly as if it would be impossible to get videos of the AI being utterly useless and nothing more than a barely ambulatory traffic cone. Persevere with online racing and you’ll see how empty and vacuous racing AI and it’s definitely hindering your progress.
I'm guessing you don't race in the D or C lobbies, this is every single race I am in. Blatant cheating and side swiping, people not braking for corners - we're getting off topic here but a better penalty system and better levels of Driving Standards would improve the online racing.

Therefore I have to play with the AI to have a "fair" race - it's OK. I actually think it is more fun than F1:21 but I'd like it to be a bit more realistic or more specifically, consistent. I'd also wish there were no VGTs in the game but again veering off topic...
 
I'm guessing you don't race in the D or C lobbies, this is every single race I am in. Blatant cheating and side swiping, people not braking for corners - we're getting off topic here but a better penalty system and better levels of Driving Standards would improve the online racing.

Therefore I have to play with the AI to have a "fair" race - it's OK. I actually think it is more fun than F1:21 but I'd like it to be a bit more realistic or more specifically, consistent. I'd also wish there were no VGTs in the game but again veering off topic...
I started a 2nd account a couple of weeks ago and progressed through the lower lobbies. Most people seemed to drive as the single player mode teaches you but there were some fair racers in the mix too. Once in C things improved a lot as people knew how to get around the track at least.
 
I started a 2nd account a couple of weeks ago and progressed through the lower lobbies. Most people seemed to drive as the single player mode teaches you but there were some fair racers in the mix too. Once in C things improved a lot as people knew how to get around the track at least.
I agree with that. I feel I’m a low C driver but struggle to stay in that class with some of the dirty drivers in other classes which drag me down again.

The solutions is to just be better but that’s not exactly easy when you get a couple of hours a week
 
Something else odd about starting position. In Custom races, default starts the player in 10/20. GT Sport would place the player at 16/20. Not sure if that was just random or PD felt the AI program Was improved for an improved racing experience.
 
I seriously can't remember a single race where we aren't slotted in last place and tasked with making up a 30 second + deficit. Why is this the ONLY race type?

Is it really that impossible for these programmers to develop a competitive, balanced race without that lazy crutch?

Are they really that incompetent? Or is it someone at the top of the management chain that's responsible for such an outlandishly moronic decision?

Why not a race type where the AI has to walk us down over time instead? Or one where (gasp) everyone is evenly matched and it's a true dogfight to the finish?

I fear the answer is just they aren't skilled enough to code such a thing. Rabbit races are literally all they are capable of. Sad and disgraceful.
Yes, they are incompetent. I really belive nobody is playing the game like the true fans are doing. They get instructions from above, do their job, and probably playing another game on their spare time.
 
You know, you'd be doing better with your arguments if you weren't more or less brow beating people for choosing to do their racing with AI instead of human opponents via online. I certainly don't really care for racing online in most games, certainly not sims, but apparently that means I'm being gifted wins, even in other games outside of this argument.
You are. 100% you are. It's not an argument, it's a statement of fact. That it's a fact is not my fault.

In an FPS as an example, the AI COULD kill you every time with ease. there used to be (might still be) this great Quake Bot mod. You start with the bot being completely useless and it's an easy kill, However, it learns your routes, learns what a kill shot is, etc, etc. Within a few minutes of playing, you are absolutely FUBAR and have no hope in lasting more than a few moments against it.

All AI CAN be a perfect machine. Many have commented on how the AI "cheats". Is it actually cheating though? The AI CAN lap at the same pace as an A+ driver. The A+ drivers are current 2-3 seconds per lap faster than me, how much faster are they from a D level driver? 4-6 seconds per lap? If the AI can be as fast as them, are they actually cheating or are they simply capable of being THAT good?

You are never "racing" the AI in this game, because, as has been pointing out NUMEROUS times, and as something you are free to go confirm for yourself, the AI is not racing you nor the other cars.

It's like those dudes on the highway (in some crap box) that "race" Ferraris and Porsches, while the other driver is oblivious that he is in a "race"

In order for it to be a race, there needs to be legitimate competition, a legitimate desire from other competitors to win the race. IN Single Player, that simply does not exist. It's great practice, but it isn't a race.

Circuit Experience is MORE of a race than any single player race since you are ranked against your friends, There is legitimate competition there.
Hard disagree. As a lowly D/C Class driver I found Sport mode frustrating. I'll never be as quick as an A or B so have to stick in the D and C races, where the standard of driving is appalling. It's just not fun to start a race where 50% of the field cannot make the first corner without spinning/going off/crashing into each other and then cheating in the race.
If you like playing against the AI, fine, no problem. I'm not saying people should not play the AI if they are enjoying it, but for the camp that thinks there is no point in multiplayer? They need a wake up call and embrace the fact that Single Player is simply not racing.

You're a D/C. Ok, so maybe you need to get better. I'm currently a B/B driver. I'm in need of getting better. I am sucking. In fact, I am worse now that I was a few years ago. I'm getting worse with age.

So, in regards to single player, should it be good enough to challenge me, which means it crushes you, or should it be good enough to challenge you, in which case, it's gifting me wins?

Online is the cold hard reality of your skill level against others who want to win at any cost. Single Player is about "what is the trick to winning this event". There's not trick to winning online other than pace.


But, this thread isn't about Online versus Offline. This thread is about whether the game should offer more variety in the races, and the answer is definitely yes. Regardless of skill level, it's lazy and boring to keep putting the player at the back and tasking them to get to the front.

Yes, they are incompetent. I really belive nobody is playing the game like the true fans are doing. They get instructions from above, do their job, and probably playing another game on their spare time.
Don't confuse incompetence with directives. If the powers that be tell you to make the game as it currently is, the only choice is to do as you are told or quit and work elsewhere.
 
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In addition, if you start at the front of the pack or in the middle you can have 2 situations:
  • you are faster than the AI, so you disappear over the horizon, AI never sees you again. The other 19 cars could as well not exist.
  • the AI is as fast or faster than you, and you have a more or less balanced race.
The first situation is more boring than the current. Also, the consoles computing power is wasted on any cars that stay behind you.
The second situation requires a competent AI. I am not sure why PD does not create more races like that. Lago Maggiore mission race shows it can be done.
The first situation is partially solved by PD actually implementing tight restrictions in races, not just PP or nothing at all, and also making sure all cars are up to the limit. Don't even allow players to turn up in a car far faster than the AI. When I play pCARS they don't allow me to turn up to a Ginetta G50 race in an LMP.

If you're still far too fast with equal cars, that is when you would reach for the difficulty slider and crank it up.
Okay, so now your plan is to have AI which are nearly as good as you snapping at your heels for an entire race. Which would mean that the slightest mistake by you would see the AI overtake you and you would have very little chance of catching up.

You might like that sort of racing. It might be more realistic. But I'm willing to get the the vast majority of casual players would hate it. Do you really think that PD are going to make a change which would please say 5% of players and alienate the other 95%?
Again. Difficulty scaler. It's not rocket science.
Mercedes did well because they had a better car and a better driver. But many people complained that the races were too boring and predictable. That's why FIA changed the F1 regulations for this season so Mercedes wouldn't be so dominant. The average punter likes to see overtaking.

Bottom line ... GT7 is a game. Like all games it has to have something for the experienced players and the less experienced players.
Shame it doesn't then. Every single race should let you choose how it starts. Every single race should allow you to choose difficulty from granny to competition quality.
We all have different things we want the game to give us, but I don't think PD can please everyone.
Sure they can. See above. No fixed difficulty races, wide ranging difficulty selection. It's how other games have been doing it for many years.

You are. 100% you are. It's not an argument, it's a statement of fact. That it's a fact is not my fault.
How is setting an AI to lap a track at an average of 1:10 while you manage to average 1:09 enabled you to win, "gifting" me the win? That's how real racing works. When Max Verstappen overtook Charles Leclerc he wasn't gifted the win, he won because they were both giving it their all and Max was slightly faster.

Letting you win is what GT currently does, having the AI slow down to let you catch up.

Sure, they're letting you win in the sense that someone could program the AI to drive the car 100% perfectly, something you could never do, but who cares? As long as the AI is consistent and around your skill level and giving me a good race, why would I care it's not at it's absolute perfect best? That's no different from human opponents who will never drive every lap to the absolute best of their ability.
 
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IMHU I do enjoy racing from the back from time to time to attempt to get that clean race bonus. And yes, the AI pisses me off most of the time by hitting brakes in the middle of a high speed corner, or not letting you by when you completely have the right of way. However, give us an option to qualify for a starting position and an option to have a standing start. I would love to have a standing start and race to that first corner!

I don't do a lot of multiplayer just because I don't like getting smashed from behind or hit into another vehicle and I get a time penalty. I don't care if I come in 1st or 20th, I just want to enjoy a good, clean, hard driving race, and laugh with others at the end saying how cool that was, let's do it again!
 
What are your thoughts on it? Would you like to see the current format go away entirely? Or be present for some events and not others?

Variety of starting position would be an improvement.
An AI that isn't just as dumb as the AI they were using 15 years ago would also be an improvement.

I'm not stupid, I know why they made every race a rabbit race -- it's so they don't have to spend time actually balancing the vast majority of their races. Some races you are in first place by the end of the first lap, some you actually have to try. But either way you passed a bunch of AI, so from their perspective they're done. No balancing necessary, except the bare minimum to verify it's actually winnable in some way.

It's the absolute laziest and least-effort way to build a race that they can still pretend is competitive, short of just ratcheting up the rubberbanding.
 
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The first situation is partially solved by PD actually implementing tight restrictions in races, not just PP or nothing at all, and also making sure all cars are up to the limit. Don't even allow players to turn up in a car far faster than the AI. When I play pCARS they don't allow me to turn up to a Ginetta G50 race in an LMP.
So, the answer is to limit the fun? That is exactly what they have done by the way. By removing the handicap bonus, it's less fun to challenge myself with lesser cars.

Why should I NOT be allowed to use the Ginetta in an LMP Race? This is entertainment. This is the backbone of the GT franchise.
If you're still far too fast with equal cars, that is when you would reach for the difficulty slider and crank it up.

Again. Difficulty scaler. It's not rocket science
It's called a power restrictor. If the race is still too easy, cut your power in half.
Shame it doesn't then. Every single race should let you choose how it starts. Every single race should allow you to choose difficulty from granny to competition quality.
Every race? That's IMMENSELY tedious. Also, it does this already. Choose a faster or slower car. Done.
Sure they can. See above. No fixed difficulty races, wide ranging difficulty selection. It's how other games have been doing it for many years.
Again, already in the game. That someone choose not to use this feature to uphold their fiction is up to them.
How is setting an AI to lap a track at an average of 1:10 while you manage to average 1:09 enabled you to win, "gifting" me the win?
I'm sorry, is that a typo? Maybe re-read it. "How is setting an AI to lap a track at an average of 1:10 while you manage to average 1:09 enabled you to win, "gifting" me the win?" Setting the AI to be slower than you means it is handicapped versus you, and ergo, you are being gifted a win.
That's how real racing works.
Um, no, it's not at all.
When Max Verstappen overtook Charles Leclerc he wasn't gifted the win, he won because they were both giving it their all and Max was slightly faster.
Was Charles Leclerc artificially restricted to ensure that he was slower than Max? OR, were they "giving it there all" as you say? See, that's the difference. Even if Leclerc is handicapped, he is still doing his best in the situation. That may even require to back off and save the car to ensure gaining points to win the championship.
Letting you win is what GT currently does, having the AI slow down to let you catch up.
It's like you understand, but still don't quite understand.
Sure, they're letting you win in the sense that someone could program the AI to drive the car 100% perfectly, something you could never do, but who cares? As long as the AI is consistent and around your skill level and giving me a good race, why would I care it's not at it's absolute perfect best? That's no different from human opponents who will never drive every lap to the absolute best of their ability.

People make mistakes, and have off days, but rarely are humans entering a race with the idea that they are ONLY going to go fast enough to give the dude in last place a feeling of superiority.

The AI is built with the sole purpose of giving you the feeling of superiority.

There is an AI drive with Igor Fraga's name and picture. As some who has been in a race with the real Igor Fraga, I can say without reservation that these two things are no the same....not even remotely.

I can also say with TREMENDOUS confidence that if I were put at the back of 19 DR D drivers, I would have to do my outmost best to make it to mid pack in 5 laps. If the AI were set to be only as good as the least skilled players, most people would never win a race.



But again, offline/SP versus online is the discussion here.
 
So, the answer is to limit the fun? That is exactly what they have done by the way. By removing the handicap bonus, it's less fun to challenge myself with lesser cars.
Why should I NOT be allowed to use the Ginetta in an LMP Race? This is entertainment. This is the backbone of the GT franchise.
Read again, I said the other way around in response to someone saying that you can easily walk over races. PD could easily make it so that you can't do that.

It's called a power restrictor. If the race is still too easy, cut your power in half.
Why would I want to drive a car at half power?
Every race? That's IMMENSELY tedious. Also, it does this already. Choose a faster or slower car. Done.
What is tedious? How is choosing a faster or slower car in any way comparable to letting me choose between catch the rabbit and grid start? How is letting the user choose the difficulty instead of it being fixed to easy or hard tedious? It shouldn't be up the player to use trial and error trying to find a car that matches the fixed difficulty of the event. It should be a matter of setting a global difficulty that matches their skill, which is automatically applied to all races.
Again, already in the game. That someone choose not to use this feature to uphold their fiction is up to them.

I'm sorry, is that a typo? Maybe re-read it. "How is setting an AI to lap a track at an average of 1:10 while you manage to average 1:09 enabled you to win, "gifting" me the win?" Setting the AI to be slower than you means it is handicapped versus you, and ergo, you are being gifted a win.
No, I'm not. I'm setting the AI roughly at my average pace and if I want to beat them, I've got to be at my best. If I don't manage the 1:09s, I don't win. It was also a very simple example, in reality an AI isn't programmed to robotically lap at a certain pace, they have a window. Same as I do.
Um, no, it's not at all.

Was Charles Leclerc artificially restricted to ensure that he was slower than Max? OR, were they "giving it there all" as you say? See, that's the difference. Even if Leclerc is handicapped, he is still doing his best in the situation. That may even require to back off and save the car to ensure gaining points to win the championship.
Yes, and there are plenty of games where the AI also do their best. Not like GT.
It's like you understand, but still don't quite understand.
No, I understand.

In my scenario 20 cars leave the grid and all drive to the ability set by the difficulty. They all start together, including the player, and they all try to win. If you make a mistake or are simply not on the pace, you won't win. They won't ease off.

In the GT scenario the game recognises you're not going to catch up in time and the AI purposely slow down to let you catch up.

How you think those two are the same thing I don't know.
People make mistakes, and have off days, but rarely are humans entering a race with the idea that they are ONLY going to go fast enough to give the dude in last place a feeling of superiority.
Right, and why can't an AI do that? They're not real humans, they don't know that they could lap at super times if they were programmed and allowed to do so. All they know is their ability as chosen by the player, and that's them giving it their all. They are not, in their "mind" letting the player win.
The AI is built with the sole purpose of giving you the feeling of superiority.

There is an AI drive with Igor Fraga's name and picture. As some who has been in a race with the real Igor Fraga, I can say without reservation that these two things are no the same....not even remotely.
Yes but the AI can be built to make you work hard for that superiority. Again, in pCARS once I've set the AI at about my level I have to maintain that level or I won't win, and I'm fine with that. My win rate is something like 50%. If I notice I'm suddenly winning races with ease, I crank it up again. The competition returns again.

No, I could never beat the real Igor Fraga but If it was possible I could set the in game Igor Fraga to either be as fast as the real one, or I can scale him down so he's beatable to me, but ONLY if I drive well. It's still a challenge. Or it would be, if it were possible.
I can also say with TREMENDOUS confidence that if I were put at the back of 19 DR D drivers, I would have to do my outmost best to make it to mid pack in 5 laps. If the AI were set to be only as good as the least skilled players, most people would never win a race.
..in which case most people would get frustrated and turn the difficulty down. If they want to win easily, they'll turn it all the way down. If they want a really a challenge, they'll fine tune it until it's running around their pace.

Letting me win and giving me the chance to win if I drive well. Two very different philosophies.
 
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Read again, I said the other way around in response to someone saying that you can easily walk over races. PD could easily make it so that you can't do that.
They have, by taking a slower car
Why would I want to drive a car at half power?
Why would you want to drive a car with double the power? The AI is handicapped, so handicap yourself to match.
What is tedious? How is choosing a faster or slower car in any way comparable to letting me choose between catch the rabbit and grid start? How is letting the user choose the difficulty instead of it being fixed to easy or hard tedious? It shouldn't be up the player to use trial and error trying to find a car that matches the fixed difficulty of the event. It should be a matter of setting a global difficulty that matches their skill, which is automatically applied to all races.
This is literally possible now. You click on your profile, go to options, and change race difficulty.
No, I'm not. I'm setting the AI roughly at my average pace and if I want to beat them, I've got to be at my best. If I don't manage the 1:09s, I don't win. It was also a very simple example, in reality an AI isn't programmed to robotically lap at a certain pace, they have a window. Same as I do.

Yes, and there are plenty of games where the AI also do their best. Not like GT.
No, there isn't. If the AI does it's best, they'll crush you like a bug.
No, I understand.

In my scenario 20 cars leave the grid and all drive to the ability set by the difficulty.
It does this now.
They all start together, including the player, and they all try to win.
This is where GT differs. None of the cars try to win. Even if they were se to only meet 50% of their ability, they should still be set to TRY to win. On this point, I agree.
If you make a mistake or are simply not on the pace, you won't win.
This happens now.
They won't ease off.
In the GT scenario the game recognises you're not going to catch up in time and the AI purposely slow down to let you catch up.
On this point I agree.
Right, and why can't an AI do that? They're not real humans, they don't know that they could lap at super times if they were programmed and allowed to do so. All they know is their ability as chosen by the player, and that's them giving it their all. They are not, in their "mind" letting the player win.
It may sound like an esoteric point, but it is importantly different. The AI in GT is not set to try to win. It has an ability set by the difficulty, but they choice is a "hold station" so that the player always has someone to pass...a goal to achieve.
Yes but the AI can be built to make you work hard for that superiority. Again, in pCARS once I've set the AI at about my level I have to maintain that level or I won't win, and I'm fine with that. My win rate is something like 50%. If I notice I'm suddenly winning races with ease, I crank it up again. The competition returns again.
The difference here is philosophical between GT and pCars. GT is set up to always provide someone to pass. Almost everyone here is in agreement that the mainstream choice of having all AI try to win the race is a better choice.
No, I could never beat the real Igor Fraga but If it was possible I could set the in game Igor Fraga to either be as fast as the real one, or I can scale him down so he's beatable to me, but ONLY if I drive well. It's still a challenge. Or it would be, if it were possible.
Again, this is literally possible now by doing what GT has always done for 25 years and allow you to choose a more difficult car to win the race with. That is a pillar of the game.

The issue is that the game is not only built to let you win, the AI is not racing amongst themselves either.
..in which case most people would get frustrated and turn the difficulty down. If they want to win easily, they'll turn it all the way down. If they want a really a challenge, they'll fine tune it until it's running around their pace.
Again, this is the current case.
 
They have, by taking a slower car
What? How is that a solution to races allowing overpowered cars? People are saying that grid starts wouldn't work because people would choose overpowered cars and run away with an easy win. I'm saying that couldn't happen if PD put proper restrictions on the event.

Yes, they could voluntarily choose to do that but with tight restrictions you take away that ability entirely. Or the ability to do it accidentally.
Why would you want to drive a car with double the power? The AI is handicapped, so handicap yourself to match.
Er, because that's the power the car comes with? Weird question. I don't want to drive a 300bhp Ferrari.
This is literally possible now. You click on your profile, go to options, and change race difficulty.
Except it doesn't affect all races, it says as much. It's also nowhere near granular enough.
No, there isn't. If the AI does it's best, they'll crush you like a bug.
We've already established we're talking about doing it's best to a set ceiling, not the absolute best. If I set the AI to medium, I expect it to run at medium 100% of the time. Not ease back to easy mid-race because I'm too far behind.
It does this now.
In very few races. In 90% of the races it's a rolling start with cars seconds apart.
It may sound like an esoteric point, but it is importantly different. The AI in GT is not set to try to win. It has an ability set by the difficulty, but they choice is a "hold station" so that the player always has someone to pass...a goal to achieve.

The difference here is philosophical between GT and pCars. GT is set up to always provide someone to pass. Almost everyone here is in agreement that the mainstream choice of having all AI try to win the race is a better choice.
Well yes, so I'm not sure what we're having this discussion for then. We agree.
Again, this is literally possible now by doing what GT has always done for 25 years and allow you to choose a more difficult car to win the race with. That is a pillar of the game.
Yes, that works for repeat playings but you can't do that in the first try. Most people will only play each race once, so the difficulty needs to be right to start with. Not realise after the first running it's too easy and you need to pick another car. Too late now.
 
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I really hate the current GT formula of starting last in a higher powered or somehow better car and beating a crappy AI to first place by the end of the race.
It seems like amazingly lazy game design, especially when you take to social media to brag about "Sophie" while delivering a racing experience as crappy as this.

This is not just lazy, but odd to me that every single race is like this.
GT3 even had a qualifying and then a race in the higher tier events with your placement in qualifying giving you a place on the grid that made sense.a
And you still had to manage your tires correctly, fast lap didn't mean a thing if you couldn't keep tires on the car or traction in the long haul.

So what happened? Why aren't races run like this anymore?
I think it would cut down on the level of frustration for players realizing they don't have to start from the back of the pack and need to pick "the right car" to win from last place.

To me, it seems like they amped up the drama in doing online searches and in buying the "right" car and spending those precious few credits instead of the actual racing.

What are your thoughts on it? Would you like to see the current format go away entirely? Or be present for some events and not others?
Yeah forgot all about the having the right car to get the job done or you'll fail if you starting from the back, makes it so annoying that you then have to go find what the best car for the job and it's setup, than just picking a fairly suitable car getting a fairly goood qually position and enjoying the race, way the game is racing is just a chore to a means too money for new cars etc.
 
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