You already do that in GT (at least if you want to tune and buy cars). Only difference is there's a new way to spend the money you earn. If they increase the earnings, this should be no problem.
Yes, and I don't want to at all, it's already a nuisance. I'm all for letting people shape their game. Developers really should open things up and let the players decide how their games will work, IMO. GT is an online race simulator to me, but apparently, some other see it as a car based RPG-ish game with realistic physics. We can both get what we want (an option to play GT mode or an option to have everything unlocked), so why shouldn't everyone be happy?
This has to be implemented. Other than endurance races, damage would be absolutely pointless. I mean users would always have the option to turn off damage right? So for those who wish to keep it on, make the consequences actual consequences. If we don't get charged for repairs, i can still imagine some users bumping the AI cars off the track to take the lead. Because if the only downside is a slightly slower car, that isn't a consquence if there is less than 2 laps to go.
Why would damage be pointless? If damage was properly simulated, you could be out of race in a single corner. You could destroy your car without corners if you lost control while launching in a drag race and flipped yourself on the center wall. That sounds like consequences. Having to earn money instead of racing or tuning more cars, etc, sounds like an annoyance [to me]. I want damage included for one purpose, to simulate racing; money has no part in that, so I don't see why damage becomes a gimmick without repair costs. Now if you want a race team management simulator, then yes, paying for damage is a requirement. But again, different people want different things.
So in real life you can just go and drive a ferrari around any track you wish, and if you crash... no worries?
No, i dont think you can, so how exactly would a game like that be a true driving simulator? It wouldn't.
It would be a driving sim quite easily. By your logic, any game that doesn't simulate you ageing and eventually dying is not a sim. Since no game does that, or probably will, there aren't, have never been, and never will be any sims.
Sims DO NOT try to replace your life, they simulate something. They can simulate something specific (lighting), something expansive (life) or something in the middle (driving, just driving). GT, as it is with no damage, is a simulator. GT with damage and no repairs will be a simulator, GT with damage and repairs will be a simulator, unless you apply your logic and call it out on not simulating the orbit of the Earth around the Sun while you drive.
I wish you guys would stop coming up with stupid ideas just because you see "simulator".
Paying for gas & service charges, my god. Might as well have the game kill your profile when you run into a wall at 90mph.
I agree [about the "simulator" part], though don't intend to offend anyone as this comment seems to have done.
Either you want GT to be a simulator, or you want it to be a game. I presume the majority here want it to be a simulator, so why not simulate it properly. If we DO get damage, it would seem very unrealistic and "game" like for it to magically disappear.
Again, the question is what are you simulating? If it's driving/racing, money isn't needed at all. It could even get in the way. If you want to simulate being a driver, then money makes sense.
But I thought KY was trying to get it "as close as possible to real life", and i thought thats why we all go out and spend hundreds of pounds on expensive wheels etc etc.
Yes it's a video game, but that's no excuse to disregard things that happens in real life driving. All you have to do is look at the NFS series to see where that gets us.
There is a fine line between simulation and game, and the whole point of discussions like these is to find the line and "balance" on it. There is no point saying my ideas are "stupid" when 1. I didn't say it should be implimented and 2. It's my opinion and it quite clearly isn't stupid.
All i want to do is come onto this forum, say what i think, see other peoples opinions and have a chat. Yet all i see is someone says something bad about gt5, or something someone doesn't agree with, and they get ranted at. Its like a communist society where we all have to agree with the "forums" opinions. Why can't we just agree to disagree, instead of calling peoples ideas stupid and ranting. If you don't like the idea of petrol, then fine, tell me that, but don't call my idea stupid.
Great post. However the bold, which I assume has to do with damage payment, has nothing to do with driving.
Thats a good idea, would add a whole new element to the game. Would be pretty cool to drive a D1GP car around with no bumpers because you wrecked them and sold them.
I personally can't see how paying for damage could possibly be implimented online though. It would be so frustrating if someone trashed your prized posession. Any ideas?
If we're aiming for reality, you shouldn't be allowed to drive in a damaged car. There are safety requirements in races. Now in low level autocrosses or something, you could probably drive around in a dented sedan, but you'd probably be kicked out of ALMS if you could produce a spotless car by race time.
Simple, if someone thrashes you off the road (and gets a penalty) they have to pay for the damage they did to your car plus the damage they sustained on their own car as well. This should teach people to race clean too.
Or you could have it where if someone wrecks you and, and you get damaged, it counts as a free repair because you didn't cause the damage, someone else did.
The only problem with both of these ideas is that PD would have to create a pretty elaborate penalty system for all the collisions to be judged properly.
So the best way to avoid each of these problems would be to ditch it all together and just give everyones car a free repair at the end of every race.
I wouldn't trust the penalty system at all. I also doubt that damage repairs will do anything to stop rough driving, unless it's so overblown that even scratching paint costs as much as getting a new car, and that would be horrible. I agree that free repair is best. However, if PD really gives players highly customized options, race series could be set up by a group (such as GTP) and then moderated by select people. That way, humans and not insane AI/penalties can judge who is at fault and dish out appropriate punishments. Such a system could be complex to include, but it would allow an extremely high level of realism in simulating a specific race series, as each series individual rules can be enforced, and even new rules could be devises to create new races.
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Now, the big issue is creating a game that satisfies people like me, and people who want a racing driver sim and not only a driving sim. Offline, it's as easy as choosing what path. At game start, you choose to start with 10,000 cr and an empty garage or start with infinite money and every car open.
Online is more complex, at least if those who like money wish to play primarily online. If that is the case, separate online into two modes. Official races and users races.
Official races are extensions of GT mode online, PD creates events which are only open to people who completed GT mode to a certain extent, and participation will effect their earnings, cars, stats, etc. Basically, GT mode with online players in place of AI.
User races on the other hand are custom rule events created by players. They have nothing to do with GT mode or anything. You can have no cars, no licenses, yet still race F1's around the Nurburgring. There is no money, only racing. I will live [my GT life] in here.