The free DLC is really only bringing the game's content up to where it could have been at launch. Imagine if the game had been, at launch, exactly how it is today, but then had no updates between launch and today. The game would be in exactly the same state today, but I think it's interesting to ponder how people would perceive the game having launched in that state and then receiving no updates vs how it has been done.one game with a myriad of free DLC
The free DLC is really only bringing the game's content up to where it could have been at launch. Imagine if the game had been, at launch, exactly how it is today, but then had no updates between launch and today. The game would be in exactly the same state today, but I think it's interesting to ponder how people would perceive the game having launched in that state and then receiving no updates vs how it has been done.
I've been thinking a bit more about backwards compatibility. Sport Mode needs player numbers - having a good number of people actively racing online is one of the most important ingredients for success. At the initial price point of PS5, any GT game that separates PS5 and PS4 players is going to have much lower player numbers than if the player bases are combined. So it makes a lot of sense to combine the player bases, and I think most people are expecting this to happen. However, that severely limits what enhancements can be present in the PS5 game. Higher resolution and frame rates, better draw distances, higher polygon count models for cars and tracks, those are all fine, though they will give a small competitive advantage to PS5 players. But dynamic weather, for example, wouldn't be possible if the PS4 can't support it, as that would prevent PS5 and PS4 players from racing together. It could, of course, be added to PS5 single player mode, just not multiplayer for a combined player base.
So I think what we'll see initially is a combined player base approach, with the PS5 game held back to some extent by the need to retain the ability for PS4 players to participate. Once the PS5 player numbers are high enough, then we could have a more radical PS5-only game that brings back dynamic weather, along with other enhancements that are only possible once the requirement for PS4 players to be able to take part is dropped.
I've been thinking a bit more about backwards compatibility. Sport Mode needs player numbers - having a good number of people actively racing online is one of the most important ingredients for success. At the initial price point of PS5, any GT game that separates PS5 and PS4 players is going to have much lower player numbers than if the player bases are combined. So it makes a lot of sense to combine the player bases, and I think most people are expecting this to happen. However, that severely limits what enhancements can be present in the PS5 game. Higher resolution and frame rates, better draw distances, higher polygon count models for cars and tracks, those are all fine, though they will give a small competitive advantage to PS5 players. But dynamic weather, for example, wouldn't be possible if the PS4 can't support it, as that would prevent PS5 and PS4 players from racing together. It could, of course, be added to PS5 single player mode, just not multiplayer for a combined player base.
So I think what we'll see initially is a combined player base approach, with the PS5 game held back to some extent by the need to retain the ability for PS4 players to participate. Once the PS5 player numbers are high enough, then we could have a more radical PS5-only game that brings back dynamic weather, along with other enhancements that are only possible once the requirement for PS4 players to be able to take part is dropped.
Dynamic weather and other features would make a big impact from launch day in bringing PS4 players to the PS5. Why wait to implement such a needed and wanted feature, one that could sell consoles by itself. I mean, I'm not sure I'd buy a PS5 if nothing new was present in "GT7" compared to GTS.
But I'd buy it on launch day of the next GT if I knew some features would be pushing the machine to its limits, making me experience something I couldn't on the PS4.
Sport was the Gran Turismo I needed because the traditional side needs a break for once. The formula of buying a used car, then race to build and maintain the car via oil change, etc., then buy faster cars and build up your collection, etc. got stale on me after GT4 and GTS came in to give me a break from all of that.
The PS5 will have better CPU which will allow the next GT to have improved physics so it's not just graphics.The other thing I keep on saying is:
I really hope that sony, PD and Kaz will NOT penalize GT players like myself who WILL Not be buying the PS5 during the first two years of release..., But we still want to be able to play the latest and greatest GT game on our trusty PS4, against PS5 players.
I would be willing to play in 4K or less and can accept that PS5 players can play in 8K.
I would be totally fine with that.
I personally I am satisfied with PS4 graphics right now, but still want to play the next GT game as soon as it is released...
Kaz, don't penalize us "poor" gamers... (Or players like myself who do not see the value in upgrading based on the little time they can realistically play...)
Sony should agree to allow for the most people possible playing the next GT game on release day....
It will be another mistake for Sony if the next GT is a PS5 exclusive....because it WILL create a divide and thus less money for them on release day.
If the next GT is PS5 exclusive, it will be the first time that I am not buying a GT game on the first day.
I have always bought GT games on their first day of release, but with the PS5, I will not, unless it is available and playable with the PS4.
The PS5 will have better CPU which will allow the next GT to have improved physics so it's not just graphics.
Are you suggesting that they should not make an improvement in physics?
See now that's another thing where the formula got stale for me. Buying an OP car.Same here actually. I played each of the first 4 to death when I had them, and never sold until I got rid of the console. GT5&6 I bought, did, moved on. There was nothing to keep me there, I knew what to do - buy/win the meta car for each competition and upgrade it if I got beaten. Repeat. The challenge of racing other people is endless.
That would be a huge mistake in my opinion, with the main problem being it would then have to work on the base model PS4. There'll be just too much of a performance difference from that base model to the next gen console. Just off the top of my head this would mean no dynamic time of day, no dynamic weather, and no increase in VR support for the next game. It would just be far to limiting for PD to push forward with their development.No i did not say or even suggest that... I will always favor and agree that progress must be made in any / all area... including physics.
what i am saying is that whatever technical choices they have to make, they should consider allowing the new GT game to be run on PS4 too.
I specifically said that ONLY graphics can be compromised, nothing else should be compromised if possible.
That would be a huge mistake in my opinion, with the main problem being it would then have to work on the base model PS4. There'll be just too much of a performance difference from that base model to the next gen console. Just off the top of my head this would mean no dynamic time of day, no dynamic weather, and no increase in VR support for the next game. It would just be far to limiting for PD to push forward with their development.
That would just split the player base even more than just having GT Sport on PS4 and GT 7 on PS5. The cut and trimmed version you 're talking about is GT Sport .You got it reversed...
What I was thinking is:
Work on the best possible product for the PS5,
Then use it as the starting point / baseline to cut and to trim it to make a second version to work on the PS4... Two versions on one disc.
Or one version but the console will know how to process depending on their capabilities.
That would just split the player base even more than just having GT Sport on PS4 and GT 7 on PS5. The cut and trimmed version you 're talking about is GT Sport .
I'm pretty sure you're ''light GT 7 mode'' for PS 4 wouldn't be cross gen compatible with the Full mode of GT7 on PS 5. As I already mentioned there would be just too much of a performance difference from the base model PS 4 to the next gen console. So then you'd have three versions, GT Sport (on PS 4 & PS 5), GT 7 light (on PS 4) and GT 7 (on PS 5). How would this not split the player base further?No, I am talking GT7 playable on both consoles using the same disc.
PS5 would be able to process at Full 8K.
PS4 would only display at 4K max and process things in "light" mode, while maintaining same physics...I would imagine the graphics of the environment would be seriously downgraded by the processor.
In the possible measure...
I am not imposing this, I cannot.
I am simply proposing and suggesting .
People who wants to play GTS can still do so until Sony and PD stop supporting it.
You are 110% right my friend about the N class and that is the biggest flaw in this game, at least it will not be in GT7 when it gets released as an PS5 title.GT Sport has several inherent flaws that cannot be ironed out through updates. The N class system needs to be abolished completely and replaced with a more logical system like in Project Cars and Forza. For example, Road Class A would include top end hypercars such as the LaFerrari, P1, Porsche 918, Bugatti Veyron, Koenigsegg Agera etc. As for the physics, one of my major gripes is that Ground Effect isn't simulated correctly, so a new game would be able to rectify that issue from the beginning. There's also the element of a career mode, which is pretty much non-existent in GT Sport. GT League is a half-assed attempt that I would not be willing to put up with. It has to be done properly. Another game is very much required in order to sort the many glaring issues of GT Sport.