Would you prefer Gran Turismo 7 or an updated GT Sport for PS5?

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GT7 or GT Sport?


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The next GT could be updated for the life of the PS5 as well. A new GT wouldn't be needed, if PD continue the add-ons.
 
one game with a myriad of free DLC
The free DLC is really only bringing the game's content up to where it could have been at launch. Imagine if the game had been, at launch, exactly how it is today, but then had no updates between launch and today. The game would be in exactly the same state today, but I think it's interesting to ponder how people would perceive the game having launched in that state and then receiving no updates vs how it has been done.
 
The free DLC is really only bringing the game's content up to where it could have been at launch. Imagine if the game had been, at launch, exactly how it is today, but then had no updates between launch and today. The game would be in exactly the same state today, but I think it's interesting to ponder how people would perceive the game having launched in that state and then receiving no updates vs how it has been done.

It would have been the same game, but all this DLC wasn't ready at launch.
 
I want GT7, and PS5 is backward compatible so PD are going to have GTS on PS5 in some form (perhaps with better graphics, like a PS4 Pro patch) which makes me wonder if they would bother to make a whole new GTS just for PS5, at least in the short term. Based on that I expect GT7 next, some time in the first couple of years of PS5 and it will look amazing and promise the old tracks and even more cars than GTS.
 
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Personally I wouldn't mind if GTS continues going in to the next generation which would give PD more time to develop GT7. I'd rather let PD take their time with GT7 and not rush them.

Sport was the Gran Turismo I needed because the traditional side needs a break for once. The formula of buying a used car, then race to build and maintain the car via oil change, etc., then buy faster cars and build up your collection, etc. got stale on me after GT4 and GTS came in to give me a break from all of that.

Anyway just like what the others mentioned, a combination of both traditional GT and Sport would be better for the next GT.
 
There definitely needs to be a GT7 and GTS needs to have the plug pulled ASAP

GTS was not designed to be a single player game. Then a rush job of adding single player Modes got put into the game once PD seen the huge mistake they made by not including the mass majority of their fanbase

Both single player and multi player aspects of GTS still suffer today from that stupid decision two years ago.
Single Player Content is not anywhere near the level it should be and Multi Player Content came to a stand still because PD is to focused on adding things into the game that should have never of been left out to begin with..

The only true solution to any of this is to bring out GT7 and go back to the way a GT title is supposed to be, full of content for both sides.
There is absolutely no reason both single & multi player people cannot have everything both sides want wrapped up into one title....GT7
 
I've been thinking a bit more about backwards compatibility. Sport Mode needs player numbers - having a good number of people actively racing online is one of the most important ingredients for success. At the initial price point of PS5, any GT game that separates PS5 and PS4 players is going to have much lower player numbers than if the player bases are combined. So it makes a lot of sense to combine the player bases, and I think most people are expecting this to happen. However, that severely limits what enhancements can be present in the PS5 game. Higher resolution and frame rates, better draw distances, higher polygon count models for cars and tracks, those are all fine, though they will give a small competitive advantage to PS5 players. But dynamic weather, for example, wouldn't be possible if the PS4 can't support it, as that would prevent PS5 and PS4 players from racing together. It could, of course, be added to PS5 single player mode, just not multiplayer for a combined player base.

So I think what we'll see initially is a combined player base approach, with the PS5 game held back to some extent by the need to retain the ability for PS4 players to participate. Once the PS5 player numbers are high enough, then we could have a more radical PS5-only game that brings back dynamic weather, along with other enhancements that are only possible once the requirement for PS4 players to be able to take part is dropped.
 
I've been thinking a bit more about backwards compatibility. Sport Mode needs player numbers - having a good number of people actively racing online is one of the most important ingredients for success. At the initial price point of PS5, any GT game that separates PS5 and PS4 players is going to have much lower player numbers than if the player bases are combined. So it makes a lot of sense to combine the player bases, and I think most people are expecting this to happen. However, that severely limits what enhancements can be present in the PS5 game. Higher resolution and frame rates, better draw distances, higher polygon count models for cars and tracks, those are all fine, though they will give a small competitive advantage to PS5 players. But dynamic weather, for example, wouldn't be possible if the PS4 can't support it, as that would prevent PS5 and PS4 players from racing together. It could, of course, be added to PS5 single player mode, just not multiplayer for a combined player base.

So I think what we'll see initially is a combined player base approach, with the PS5 game held back to some extent by the need to retain the ability for PS4 players to participate. Once the PS5 player numbers are high enough, then we could have a more radical PS5-only game that brings back dynamic weather, along with other enhancements that are only possible once the requirement for PS4 players to be able to take part is dropped.


The next GT game on PS5 should be full scale utilizing the new console power, no doubt about it...
pD and Kaz should not be holding back themselves just for the fan base,... PD need to continue to push the limit.

We also know that there will be backward compatibility with the PS5, in order to encourage people with lots of PS4 games to migrate to the PS5, but Sony also know that more people will NOT be early adopters, who INSTEAD will still cling onto their newly acquired PS4 like myself.


What I am trying to say is:
PD should allow people (both sides of the aisle) to buy the same game (next GT), and allow PS4 owners to play against PS5 players without lag.

The only compromise for PS4 players would be the downgraded graphics display that the PS4 will limit to prevent overclocking.

Win win win situation for everyone.

If the next GT game is good enough, eventually people will progressively see the value in upgrading to the PS5 without fear of losing their progress, in order to gain and catch up on the graphics department.
 
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I've been thinking a bit more about backwards compatibility. Sport Mode needs player numbers - having a good number of people actively racing online is one of the most important ingredients for success. At the initial price point of PS5, any GT game that separates PS5 and PS4 players is going to have much lower player numbers than if the player bases are combined. So it makes a lot of sense to combine the player bases, and I think most people are expecting this to happen. However, that severely limits what enhancements can be present in the PS5 game. Higher resolution and frame rates, better draw distances, higher polygon count models for cars and tracks, those are all fine, though they will give a small competitive advantage to PS5 players. But dynamic weather, for example, wouldn't be possible if the PS4 can't support it, as that would prevent PS5 and PS4 players from racing together. It could, of course, be added to PS5 single player mode, just not multiplayer for a combined player base.

So I think what we'll see initially is a combined player base approach, with the PS5 game held back to some extent by the need to retain the ability for PS4 players to participate. Once the PS5 player numbers are high enough, then we could have a more radical PS5-only game that brings back dynamic weather, along with other enhancements that are only possible once the requirement for PS4 players to be able to take part is dropped.

Dynamic weather and other features would make a big impact from launch day in bringing PS4 players to the PS5. Why wait to implement such a needed and wanted feature, one that could sell consoles by itself. I mean, I'm not sure I'd buy a PS5 if nothing new was present in "GT7" compared to GTS.

But I'd buy it on launch day of the next GT if I knew some features would be pushing the machine to its limits, making me experience something I couldn't on the PS4.
 
If I were to imagine the exact Gran Turismo game I want next, I want it to be GT7. However, I still want to keep Sport mode as part of the overall experience.

What I want in the next GT game is Polyphony to of course keep Sport mode and improve on it including on expanding the class options for racing. In addition, I still want my GT career mode. I want to see GT auto with it's maintenance options and visual customization, more upgrade options for cars used. The GT mode should be challenging as GT3 & 4, if not, then more challenging. However, it should still have races catering to the different types of cars in the game. Lastly, I want the content tobe vast and full of variety.
 
Maybe the next GT would be different due to PD expanding its workforce. Also, the call out for the types of positions they've been looking to fill. Could make the next game the best in the franchise. However, building on GT Sport, is the same as making a brand new game.

New content still freshens the game. The Spec 2.0 is new to anyone buying the game for the first time. I like the comment above, how would players feel about GTS if it came with the now 350+/- cars and current track list? Nothing else coming.

Next game could be more of the same with an under 500 car list and same amount of tracks. Having the already GTS content with more updates: AI improvement, cars, tracks, ToD change, wet weather, snow, etc. still keeps the game progressing.

As some have theorised, GTS on PS5, could be a hi-res version and have all those features we've been looking forward to.
 
Dynamic weather and other features would make a big impact from launch day in bringing PS4 players to the PS5. Why wait to implement such a needed and wanted feature, one that could sell consoles by itself. I mean, I'm not sure I'd buy a PS5 if nothing new was present in "GT7" compared to GTS.

But I'd buy it on launch day of the next GT if I knew some features would be pushing the machine to its limits, making me experience something I couldn't on the PS4.


Making the next GT game on PS5 and holding back or technologically tip toeing would be a big mistake...

... something that Kaz and PD will surely NOT be doing, so you can rest assured and be reassured.

For those of us who like the latest and greatest technology, PD must make the jump to the PS5 worth-while.


The other thing I keep on saying is:

I really hope that sony, PD and Kaz will NOT penalize GT players like myself who WILL Not be buying the PS5 during the first two years of release..., But we still want to be able to play the latest and greatest GT game on our trusty PS4, against PS5 players.

I would be willing to play in 4K or less and can accept that PS5 players can play in 8K.

I would be totally fine with that.

I personally I am satisfied with PS4 graphics right now, but still want to play the next GT game as soon as it is released...

Kaz, don't penalize us "poor" gamers... (Or players like myself who do not see the value in upgrading based on the little time they can realistically play...)

Sony should agree to allow for the most people possible playing the next GT game on release day....


It will be another mistake for Sony if the next GT is a PS5 exclusive....because it WILL create a divide and thus less money for them on release day.

If the next GT is PS5 exclusive, it will be the first time that I am not buying a GT game on the first day.

I have always bought GT games on their first day of release, but with the PS5, I will not, unless it is available and playable with the PS4.

Learn from Nintendo and what they did with Zelda BOTW.
 
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Sport was the Gran Turismo I needed because the traditional side needs a break for once. The formula of buying a used car, then race to build and maintain the car via oil change, etc., then buy faster cars and build up your collection, etc. got stale on me after GT4 and GTS came in to give me a break from all of that.

Same here actually. I played each of the first 4 to death when I had them, and never sold until I got rid of the console. GT5&6 I bought, did, moved on. There was nothing to keep me there, I knew what to do - buy/win the meta car for each competition and upgrade it if I got beaten. Repeat. The challenge of racing other people is endless.
 
The other thing I keep on saying is:

I really hope that sony, PD and Kaz will NOT penalize GT players like myself who WILL Not be buying the PS5 during the first two years of release..., But we still want to be able to play the latest and greatest GT game on our trusty PS4, against PS5 players.

I would be willing to play in 4K or less and can accept that PS5 players can play in 8K.

I would be totally fine with that.

I personally I am satisfied with PS4 graphics right now, but still want to play the next GT game as soon as it is released...

Kaz, don't penalize us "poor" gamers... (Or players like myself who do not see the value in upgrading based on the little time they can realistically play...)

Sony should agree to allow for the most people possible playing the next GT game on release day....


It will be another mistake for Sony if the next GT is a PS5 exclusive....because it WILL create a divide and thus less money for them on release day.

If the next GT is PS5 exclusive, it will be the first time that I am not buying a GT game on the first day.

I have always bought GT games on their first day of release, but with the PS5, I will not, unless it is available and playable with the PS4.
The PS5 will have better CPU which will allow the next GT to have improved physics so it's not just graphics.
Are you suggesting that they should not make an improvement in physics?
 
The PS5 will have better CPU which will allow the next GT to have improved physics so it's not just graphics.
Are you suggesting that they should not make an improvement in physics?

No i did not say or even suggest that... I will always favor and agree that progress must be made in any / all area... including physics.

what i am saying is that whatever technical choices they have to make, they should consider allowing the new GT game to be run on PS4 too.

I specifically said that ONLY graphics can be compromised, nothing else should be compromised if possible.
 
GT7 has to be a Launch title for PS5 and I have change my mind about GT Sport being on PS5 now, unless you have the GT Sport disc version of the game.
I have the downloaded version of GTS and I don't want to download well over a 100GB again on a PS5 console. If GT7 gets delayed and it will not be released sometime until 2021 and there in no point downloading GTS on PS5, and I just leave it on the PS4 until the real GT7.
 
Same here actually. I played each of the first 4 to death when I had them, and never sold until I got rid of the console. GT5&6 I bought, did, moved on. There was nothing to keep me there, I knew what to do - buy/win the meta car for each competition and upgrade it if I got beaten. Repeat. The challenge of racing other people is endless.
See now that's another thing where the formula got stale for me. Buying an OP car.

One thing I got to give GTS' GT League credit for is how strict the permitted cars are. I remember back in like GT2-GT6 where you have these events that are so lenient in allowing you to use like race cars in events like the drivetrain challenges where only a specific drivetrain is allowed.
 
GT Sport has several inherent flaws that cannot be ironed out through updates. The N class system needs to be abolished completely and replaced with a more logical system like in Project Cars and Forza. For example, Road Class A would include top end hypercars such as the LaFerrari, P1, Porsche 918, Bugatti Veyron, Koenigsegg Agera etc. As for the physics, one of my major gripes is that Ground Effect isn't simulated correctly, so a new game would be able to rectify that issue from the beginning. There's also the element of a career mode, which is pretty much non-existent in GT Sport. GT League is a half-assed attempt that I would not be willing to put up with. It has to be done properly. Another game is very much required in order to sort the many glaring issues of GT Sport.
 
No i did not say or even suggest that... I will always favor and agree that progress must be made in any / all area... including physics.

what i am saying is that whatever technical choices they have to make, they should consider allowing the new GT game to be run on PS4 too.

I specifically said that ONLY graphics can be compromised, nothing else should be compromised if possible.
That would be a huge mistake in my opinion, with the main problem being it would then have to work on the base model PS4. There'll be just too much of a performance difference from that base model to the next gen console. Just off the top of my head this would mean no dynamic time of day, no dynamic weather, and no increase in VR support for the next game. It would just be far to limiting for PD to push forward with their development.
 
That would be a huge mistake in my opinion, with the main problem being it would then have to work on the base model PS4. There'll be just too much of a performance difference from that base model to the next gen console. Just off the top of my head this would mean no dynamic time of day, no dynamic weather, and no increase in VR support for the next game. It would just be far to limiting for PD to push forward with their development.

You got it reversed...


What I was thinking is:

Work on the best possible product for the PS5,
Then use it as the starting point / baseline to cut and to trim it to make a second version to work on the PS4... Two versions on one disc.

Or one version but the console will know how to process depending on their capabilities.
 
You got it reversed...


What I was thinking is:

Work on the best possible product for the PS5,
Then use it as the starting point / baseline to cut and to trim it to make a second version to work on the PS4... Two versions on one disc.

Or one version but the console will know how to process depending on their capabilities.
:odd: That would just split the player base even more than just having GT Sport on PS4 and GT 7 on PS5. The cut and trimmed version you 're talking about is GT Sport ;).
 
:odd: That would just split the player base even more than just having GT Sport on PS4 and GT 7 on PS5. The cut and trimmed version you 're talking about is GT Sport ;).


No, I am talking GT7 playable on both consoles using the same disc.

PS5 would be able to process at Full 8K.
PS4 would only display at 4K max and process things in "light" mode, while maintaining same physics...I would imagine the graphics of the environment would be seriously downgraded by the processor.

In the possible measure...
I am not imposing this, I cannot.

I am simply proposing and suggesting .

People who wants to play GTS can still do so until Sony and PD stop supporting it.
 
No, I am talking GT7 playable on both consoles using the same disc.

PS5 would be able to process at Full 8K.
PS4 would only display at 4K max and process things in "light" mode, while maintaining same physics...I would imagine the graphics of the environment would be seriously downgraded by the processor.

In the possible measure...
I am not imposing this, I cannot.

I am simply proposing and suggesting .

People who wants to play GTS can still do so until Sony and PD stop supporting it.
I'm pretty sure you're ''light GT 7 mode'' for PS 4 wouldn't be cross gen compatible with the Full mode of GT7 on PS 5. As I already mentioned there would be just too much of a performance difference from the base model PS 4 to the next gen console. So then you'd have three versions, GT Sport (on PS 4 & PS 5), GT 7 light (on PS 4) and GT 7 (on PS 5). How would this not split the player base further?
 
GT Sport has several inherent flaws that cannot be ironed out through updates. The N class system needs to be abolished completely and replaced with a more logical system like in Project Cars and Forza. For example, Road Class A would include top end hypercars such as the LaFerrari, P1, Porsche 918, Bugatti Veyron, Koenigsegg Agera etc. As for the physics, one of my major gripes is that Ground Effect isn't simulated correctly, so a new game would be able to rectify that issue from the beginning. There's also the element of a career mode, which is pretty much non-existent in GT Sport. GT League is a half-assed attempt that I would not be willing to put up with. It has to be done properly. Another game is very much required in order to sort the many glaring issues of GT Sport.
You are 110% right my friend about the N class and that is the biggest flaw in this game, at least it will not be in GT7 when it gets released as an PS5 title.
 
With Microsoft recently having confirmed 12 teraflops of AMD's still unannounced RDNA2 GPU for their next Xbox, the year-long rumor of a 13TF RDNA2 GPU for PS5 is sounding more and more likely now. A 12-13TF navi GPU with hardware ray-tracing is insane for a closed platform console releasing next year, and that's not even accounting for the latest Zen 2 CPU that's going to be 7-8 times faster than the Jaguar CPU in PS4, in addition to a very fast custom SSD that can load in detailed environment assets almost instantly. There is just simply no way for Polyphony to create a GT7 that runs on both PS4 and PS5 without massively holding back the PS5 version. Not just in graphics, but the physics and AI possibilities alone on PS5 hardware is gong to dwarf anything in a PS4 GT.
 
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