what i am saying is that whatever technical choices they have to make, they should consider allowing the new GT game to be run on PS4 too.
Let's face it. The main thing that keeps GT Sport alive is the free content that it receives each month. Otherwise, the game would have been paltry in terms of popularity, in terms of how many people actually play it.
Not necessarily. I don't have any idea if there's any other game as popular without mictrotransactions though.Just like any other game then.
Not necessarily. I don't have any idea if there's any other game as popular without mictrotransactions though.
Of course but the nice thing about this game is that additional content are still being offered for free.Two years after release I’d say additional content is pretty necessary for a game to remain popular.
What we need is GT7 game within the next 12 months and not 2022, because what we need is good offline content and GTS has not got that to keep players happy. By this time next year is the right time to get a new Racing game from PD.GT Sport Spec 2.0 at launch with cross-compatibility and continued updates until 2023, GT7 in 2022. Give PD a couple of years more to make something truly special.
They are at 500 cars now, half what Gt6 had and in high detail... if they had the same number of tracks GT6 had then that's enough.
Of course but the nice thing about this game is that additional content are still being offered for free.
You see, I was talking about the usual cars or tracks added in each monthly update, not the Lewis Hamilton DLC released not more than 2 months ago.Finally now after receiving the paltry launch content two years ago, my $70 is finally getting recouped.
This DLC content isn’t ‘free’, it’s expected.
You see, I was talking about the usual cars or tracks added in each monthly update, not the Lewis Hamilton DLC released not more than 2 months ago.
It has to be a good business decision on part of PD and Sony, my predictions about the next 5 years of GT are the following. Please note that this is just my opinion.
The next GT is most definitely not going to be an expansion/extension of GT Sport, it will be cross gen game and will be branded as a full GT game rather than an esport game (although it will feature the the sport mode as well but all cars might not be available in the sport mode and some graphical features, that effect gameplay, might be missing in the sport mode to make it backwards compatible with the PS4).
They will use the 100mn+ install base to generate sales of the game like they did with GT6. Although GT6 didn't do as well as other Full GT's, GT7 will be an easier sell because the game will run on both PS4 and PS5, so whenever you decide to buy a PS5, you get to play its version of GT7 for free. PD couldn't do that with GT6 as the PS3 and PS4 had completely different architectures. This time around, PS5 will have 100% support for the PS4 tech as the architecture and even the hardware vendor is the same as before.
As for the graphics, I wouldn't expect a massive leap for GT7. Just moving form 1080p to 4k (even with checkerboard upscaling) is going to take a chunk (probably 40-50%) of the 6-7x performance jump of the PS5 over the base PS4. Which means that PD will have around 2-2.5x gpu power over the base PS4. What I expect for GT7 on PS5 is 4k resolution, higher resolution textures, higher resolution shadows, higher resolution reflections with greater view distance, maybe some improvements in the trees and not much more. We might see dynamic TOD on tracks like Nurburgring and Le Mans. GT7 for PS5 will not use much of the ~3-3.5x power offered by the CPU.
The GT game after GT7 will release ~3-4 years into the PS5 lifecycle and will feature major changes in physics/sound/particle simulation utilizing the Zen2 CPU to the fullest. It's going to have dynamic TOD and weather but will see a downgrade in resolution much like GT6 over GT5.
GT games on PS5 might be marketed as having massive Ray Traced improvements but the actual ray tracing implementation will be very minimal and will rely much more on traditional methods as RDNA2 raytracing for PS5 will just be marketing fluff, it will technically have hardware accelerated ray tracing but these will be on the general purpose shaders and will not have die space allotted exclusively to raytracing. Raytracing is going to be just a massive waste of die space for a moderately sized APU die that's possible in a console budget. Ray Tracing will not be a mainstream thing until its at around 25 times performance offered by the 2080Ti and it's still atleast 2 console generations away for taking over a majority of the visualization from rasterization.
Kaz said you could call GT Sport GT7. I like it as a name rather than a number. If its going to get a number then GT8.
I'm sure those features can be added to GTSU. If PD can make cars from scratch converting a 4C to a full on GR.3 car, I'm sure they can program functions to add, delete, and allow players to build our own cars. I remember Kaz saying we could have the capability to build cars, when he talked about the Andretti race car coming to the game.Yesterday was an eye opener. I decided to not take things too seriously and just have a little fun. Reliving my GT3 childhood -- I fired up the Viper, selected Laguna at Sunset, and for extra bonus points, fired up a GT3 playlist on Spotify; Holy 🤬 that was a good decision.
I spent 3-4 hours just endlessly lapping that combo with a smorgasbord of road cars, and I couldn't stop smiling. That was the GT I grew up with. I love GTSport, but I do admit it's much more serious than previous GT games. I'm always focused on Sports Mode and racing cars; I forgot about the rest of the game.
I'm now Team GT7. I want Sports mode to return (no doubt that it will) -- but give me the ability to buy parts, and customize cars. Have a gigantic GT mode with lots of rewards. I also really hope they get the chance to reintroduce some of the old GT soundtracks again.
Reports from Jason Schreier are all new PS5 exclusives will be just that. Exclusive to PS5. PD still have a fallback option to continue supporting GT Sport if GT7 is not ready for PS5’s launch.It has to be a good business decision on part of PD and Sony, my predictions about the next 5 years of GT are the following. Please note that this is just my opinion.
The next GT is most definitely not going to be an expansion/extension of GT Sport, it will be cross gen game and will be branded as a full GT game rather than an esport game (although it will feature the the sport mode as well but all cars might not be available in the sport mode and some graphical features, that effect gameplay, might be missing in the sport mode to make it backwards compatible with the PS4).
They will use the 100mn+ install base to generate sales of the game like they did with GT6. Although GT6 didn't do as well as other Full GT's, GT7 will be an easier sell because the game will run on both PS4 and PS5, so whenever you decide to buy a PS5, you get to play its version of GT7 for free. PD couldn't do that with GT6 as the PS3 and PS4 had completely different architectures. This time around, PS5 will have 100% support for the PS4 tech as the architecture and even the hardware vendor is the same as before.
As for the graphics, I wouldn't expect a massive leap for GT7. Just moving form 1080p to 4k (even with checkerboard upscaling) is going to take a chunk (probably 40-50%) of the 6-7x performance jump of the PS5 over the base PS4. Which means that PD will have around 2-2.5x gpu power over the base PS4. What I expect for GT7 on PS5 is 4k resolution, higher resolution textures, higher resolution shadows, higher resolution reflections with greater view distance, maybe some improvements in the trees and not much more. We might see dynamic TOD on tracks like Nurburgring and Le Mans. GT7 for PS5 will not use much of the ~3-3.5x power offered by the CPU.
The GT game after GT7 will release ~3-4 years into the PS5 lifecycle and will feature major changes in physics/sound/particle simulation utilizing the Zen2 CPU to the fullest. It's going to have dynamic TOD and weather but will see a downgrade in resolution much like GT6 over GT5.
GT games on PS5 might be marketed as having massive Ray Traced improvements but the actual ray tracing implementation will be very minimal and will rely much more on traditional methods as RDNA2 raytracing for PS5 will just be marketing fluff, it will technically have hardware accelerated ray tracing but these will be on the general purpose shaders and will not have die space allotted exclusively to raytracing. Raytracing is going to be just a massive waste of die space for a moderately sized APU die that's possible in a console budget. Ray Tracing will not be a mainstream thing until its at around 25 times performance offered by the 2080Ti and it's still atleast 2 console generations away for taking over a majority of the visualization from rasterization.
Oh yeah, I get it. It isn't free at all, since you have to buy the game first before you can enjoy these DLCs. That's why some games like this are never advisable to bought in launch, you know.I’m talking about the car and track updates should be expected. Pardon about the ‘DLC’ term confusion, but it’s all downloadable content anyway isn’t it?
The simple fact is the cars and tracks available at launch wasn’t worth $70. But that’s my fault for buying this at release. The people laughing all the way to the bank bought this for 20.
Making a cross gen game next literally makes 0 sense
Yep that is right the DLC is not free for me, because I pay for having the internet on, no internet no DLC.Oh yeah, I get it. It isn't free at all
Right. That as well.Yep that is right the DLC is not free for me, because I pay for having the internet on, no internet no DLC.
I hope it's not or I will be very upset.You are 110% right my friend about the N class and that is the biggest flaw in this game, at least it will not be in GT7 when it gets released as an PS5 title.
look at what nintendo did with Zelda BOTW at launch... playable on both Wii and Switch...