Zer0
(Banned)
- 1,624
Why you are assuming that a 'car designer' will code the AI?I would rather PD spent the time working on AI code, for instance, than adding your '85 Horizon Plymouth to the car list.
Why you are assuming that a 'car designer' will code the AI?I would rather PD spent the time working on AI code, for instance, than adding your '85 Horizon Plymouth to the car list.
Does that include the rubber banding of the GT5AI?
Why you are assuming that a 'car designer' will code the AI?
I find racing the AI in GT5P a lot more interesting and appealing than the one in Ferrari Challenge for example. In Prologue, you can at least overtake cars without getting rammed.
I think you are asumming too much, if there is a game that not has budget problems is Gran Turismo 5, thanks to that the game can be developed as far KY wants and probably is the only game that have revenues without having to wait for a finished product thanks to the massive GT5P sales.I'm not, but I do assume that PD has some kind of budget to produce the game, & allocates resources within that overall budget.
The assumption that GT's AI is like that because that's the way PD wants it to be is a bit frightening to me!
That's interesting that the ramming bots in FC are okay, but the ramming bots in Prologue are somehow scaring you.The assumption that GT's AI is like that because that's the way PD wants it to be is a bit frightening to me!
That's interesting that the ramming bots in FC are okay, but the ramming bots in Prologue are somehow scaring you.
By the way, I've quit watching the Shift videos, because the physics looks on par with GRID, which was really pretty bad.
I think you are asumming too much, if there is a game that not has budget problems is Gran Turismo 5, thanks to that the game can be developed as far KY wants and probably is the only game that have revenues without having to wait for a finished product thanks to the massive GT5P sales.
They're doing it:Which is why they should hire more people so they can finish the game sooner!
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They did recently.Which is why they should hire more people so they can finish the game sooner!
I don't doubt that GT will far outsell the NFS (FM3 will sell better too, probably), but you seem to underestimate the NFS brand a bit. It sells really well (especially on the PC) despite it's recent uber-shytiness, and don't forget there were 5 games already launched since GT4, so even though the costs of development might be higher, but sales are also pretty much multiplied.And waiting for a comparable SHIFT impact in sales is crazy! I bet even F3 will sell much better than SHIFT and I bet that F3 sales will be far from GT5.
I haven't encountered rubberbanding in Prologue's A.I. cars. I have in Toca and Forza though.
Well I know it's pointless arguing with you & other GT fanboys (umm... I mean that in the nicest possible way). The fact is SHIFT is coming out in a couple of weeks, if the physics & FFB are good, this may offer the "real racing simulator" & GT can settle into the role of providing a huge, encyclopedic selection of drivable cars.
Are we speaking platform alone or global? the sales of previous games were very weak to be compared with the big exclusives, and this time SHIFT is not the usual NFS game, will have a serious problem with the close time release with GT5/F3.I don't doubt that GT will far outsell the NFS (FM3 will sell better too, probably), but you seem to underestimate the NFS brand a bit. It sells really well (especially on the PC) despite it's recent uber-shytiness, and don't forget there were 5 games already launched since GT4, so even though the costs of development might be higher, but sales are also pretty much multiplied.
Do you think that your personal happiness or disappointment with a game could make its dominance grow or fall?..
GT is the father of a genre, is evolving at his own, there have always been games that made certain things better since GT1, that's nothing new for the series.
And the worst of the worst case scenario continues...It sort of sounds there like you're assuming that GT is entirely independent of it's fans. Certainly, one man's disappointment is meaningless, but if enough people are disappointed it's a disaster. Likewise, if enough people find it astonishing then it will grow the brand substantially.
The advantage of an established brand is that GT5 will sell well pretty much regardless of how good or otherwise it is. However, if it seriously lacks features compared to it's competitors then it will impact sales of GT6 (and presumably DLC). The most important thing is for them to continue to draw fans into the franchise.
And the worst of the worst case scenario continues...
I'm sure that they draw more fans to te franchise with the Top Gear track, Ferrari and Lambo alone than with better damage, better AI or a decal editor.
Don't get me wrong - I'm not one of those douche bags that only raced Audi R8s in GT4 and everything had to have a stage 4 turbo kit. However, it remains a mystery to me why PD continue to waste space with 90HP boxes. A race full of Toyota Vitzes could conceivably be fun in real life, but in a game it's just going to be a boring, slow waste of time and (more importantly) disc space. I'm not saying get rid of cars like the Honda S500, and I know that slow doesn't always mean boring to drive, but I've never driven a Toyota Vitz/Mazda Demio etc. more than once or twice (excluding licenses/model specific races).
Just to clarify - I don't mean take out production cars, that's ludicrous. I mean take out cars such as the Vitz and Demio, and replace them with cars that (I think) are far more deserving.
I know everyone argues about what cars should be in, everyone has their favorite cars and all the rest of it, but all you need is to spend 5 minutes on racingsportscars.com to find 10 cars I'd bet good money you would rather have in GT5 than boring, uninspiring cars that were intended to get people that don't make a lot of money down the street to work.
Thoughts?
And what about all the Ferrari or Lambo fans that want to race on the Top Gear Track?With the Top Gear track, maybe some Top Gear fans who weren't fans before will become new GT fans.
Lambo and Ferrari have been available on other franchises way before GT, so if anybody needed an Italian supercar fix, they're getting it somewhere else RIGHT NOW...I doubt anybody is waiting on GT to play with those cars unless they were already fans...
And what about all the Ferrari or Lambo fans that want to race on the Top Gear Track?
The program is maybe the more popular car show in the world, and GT5 is the first and only sim that will feature a licensed and accurate TP track. For most car nuts that means a lot, will be fun when the show does some feature with the game(and a great publicity...).
And what about all the Ferrari or Lambo fans that want to race on the Top Gear Track?
The program is maybe the more popular car show in the world, and GT5 is the first and only sim that will feature a licensed and accurate TP track. For most car nuts that means a lot, will be fun when the show does some feature with the game(and a great publicity...).
Do you think that your personal happiness or disappointment with a game could make its dominance grow or fall?..
GT is the father of a genre, is evolving at his own, there have always been games that made certain things better since GT1, that's nothing new for the series.
To PC sim racers, perhaps. Just to reiterate, GT5 Prologue sold about as many copies as Forza 2 in less time, a "demo" of GT5 in a smaller established user base. It was a platinum seller based just on pre-orders. And with zero damage. A few people are going to be surprised how well GT5 sells, and how many PS3s go with it.Selling GT5 without any damage, however, would've been devastating
They did recently.
EDIT: Ah, Zer0, you've beat me to it...