Wouldn't you rather it be the 'Real Racing Simulator'?

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No, if anything, the problem with the bots were "rabbits," which ran the car at 100% of its performance, or more.
 
Why you are assuming that a 'car designer' will code the AI?

I'm not, but I do assume that PD has some kind of budget to produce the game, & allocates resources within that overall budget.

The assumption that GT's AI is like that because that's the way PD wants it to be is a bit frightening to me!

I find racing the AI in GT5P a lot more interesting and appealing than the one in Ferrari Challenge for example. In Prologue, you can at least overtake cars without getting rammed.

I can understand why people might find FC's AI "disturbing". It's certainly far from perfect, but it does react to your presence & offers some competition, rather than driving around the track as if you're not there. I don't get "rammed" in FC because, as a thinking human being, I anticipate the AI's actions & outmanoeuver it. :)

I think the big test for GT5 will be the arrival of SHIFT. If SHIFT is (as seems possible) a game with excellent graphics & physics, it will offer, for the first time, a big budget PS "sim" rival to GT that emphasizes "racing" more than "car collecting". I would still expect GT5 to sell extremely well, I would certainly buy it regardless, but I could see its dominance slipping if SHIFT provided a better racing experience but less cars (which is sort of the topic of the thread). Furthermore, if SHIFT was able to sell a similar number of units but put out a game in half to a third of the time taken by PD to release each "mega-production", then I could see EA having a more financially successful franchise.

Of course, that's all hypothetical - we'll have to see what the games turn out like...
 
I'm not, but I do assume that PD has some kind of budget to produce the game, & allocates resources within that overall budget.

The assumption that GT's AI is like that because that's the way PD wants it to be is a bit frightening to me!
I think you are asumming too much, if there is a game that not has budget problems is Gran Turismo 5, thanks to that the game can be developed as far KY wants and probably is the only game that have revenues without having to wait for a finished product thanks to the massive GT5P sales.

And waiting for a comparable SHIFT impact in sales is crazy! I bet even F3 will sell much better than SHIFT and I bet that F3 sales will be far from GT5.
 
The assumption that GT's AI is like that because that's the way PD wants it to be is a bit frightening to me!
That's interesting that the ramming bots in FC are okay, but the ramming bots in Prologue are somehow scaring you. ;)

By the way, I've quit watching the Shift videos, because the physics looks on par with GRID, which was really pretty bad.
 
That's interesting that the ramming bots in FC are okay, but the ramming bots in Prologue are somehow scaring you. ;)

By the way, I've quit watching the Shift videos, because the physics looks on par with GRID, which was really pretty bad.

I thought SHIFT was being developed in conjunction with the dudes from GTR2?
 
^ That's what I find rather odd. I have heard that a key designer in Richard Burns Rally involved in the tire physics was doing the tire code for Shift, but the videos look just like GRID to me. Forza 3 and GT5 both look much better in videos to me. (Woops, don't let Devedander or CodenameL know I said something positive about F3. I'll start getting a reputation as a non-GT fanboy or something)
 
I think you are asumming too much, if there is a game that not has budget problems is Gran Turismo 5, thanks to that the game can be developed as far KY wants and probably is the only game that have revenues without having to wait for a finished product thanks to the massive GT5P sales.

Which is why they should hire more people so they can finish the game sooner!

:ouch:
 
Why didn't they think of that?!

Polyphony Digital increases staff count
August 14, 2009 4:20 PM San Francisco Examiner - Shui Ta

Polyphony Digital has been pretty busy lately with Gran Turismo for the PSP and Gran Turismo 5 for the Playstation 3. Both projects were announced ages ago for their respective system and are close to being completed.

Polyphony Digital apparently had to hire extra staff members in order to get their ambitious projects ready. On their corporate profile page, the development studio disclosed that they have around 110 employees. In the newly opened SCE Worldwide Studios website, that figure ballooned to over 140 staff members, which is at least 25% more than before.

Gran Turismo for the PSP will be released on October 1. No release date for Gran Turismo 5 has been announced yet but many speculate that the game will launch on the Playstation 3 before the end of this year.
 
Which is why they should hire more people so they can finish the game sooner!
They did recently.
EDIT: Ah, Zer0, you've beat me to it...

And waiting for a comparable SHIFT impact in sales is crazy! I bet even F3 will sell much better than SHIFT and I bet that F3 sales will be far from GT5.
I don't doubt that GT will far outsell the NFS (FM3 will sell better too, probably), but you seem to underestimate the NFS brand a bit. It sells really well (especially on the PC) despite it's recent uber-shytiness, and don't forget there were 5 games already launched since GT4, so even though the costs of development might be higher, but sales are also pretty much multiplied.
 
I haven't encountered rubberbanding in Prologue's A.I. cars. I have in Toca and Forza though.

You are right about TOCA but FORZA has no Rubber band AI.

Well I know it's pointless arguing with you & other GT fanboys (umm... I mean that in the nicest possible way ;)). The fact is SHIFT is coming out in a couple of weeks, if the physics & FFB are good, this may offer the "real racing simulator" & GT can settle into the role of providing a huge, encyclopedic selection of drivable cars.

I'm not so sure about SHIFT. Based on what I've read the game isn't exactly a hardcore SIM but rather "SIMish"
 
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I don't doubt that GT will far outsell the NFS (FM3 will sell better too, probably), but you seem to underestimate the NFS brand a bit. It sells really well (especially on the PC) despite it's recent uber-shytiness, and don't forget there were 5 games already launched since GT4, so even though the costs of development might be higher, but sales are also pretty much multiplied.
Are we speaking platform alone or global? the sales of previous games were very weak to be compared with the big exclusives, and this time SHIFT is not the usual NFS game, will have a serious problem with the close time release with GT5/F3.

As global who knows... :crazy:

'It will be available on Xbox 360®, PLAYSTATION®3, PC and PLAYSTATION®PORTABLE (PSP) as well as on Mobile and iPhone.'


Gran Turismo is an iconic trademark inside the PS brand, is not all about sales profits, for itself sells a lot of consoles and the popularity and publicity it represents is something that you cant pay with money. Even if it was a free game and considered part of the inside developments cost and marketing of a PS console would be positive for his success.
 
One should count all "proper" (that excludes PSP, Mobile, iPhone etc.) SHIFT's sales, since they'll be spread among various consoles (and PCs). Also we can't go "platform specific", since FM3 and GT5 aren't exactly competitive this way ;). You don't buy a console just to play NFS, which is it's strength.

NFS is also sort of an icon for PC car games fans, of course in a different way, since it was originally a pure arcade (and haven't changed much except for crappying up the presentation and dumbing it down), and now tries to be more of a GRiD rival (although all those comments about copying GRiD are idiotic, since it's more of a modified "hated by everybody" ProStreet than just plain CodeM ripoff...) rather than the GT5's opposition.
 
I've no doubt that GT5 will sell very well, but it needs to, because it's obviously a very expensive game to produce. All my comments have been based on this premise:

Focus on the core "racing" part of the game - good physics, FFB, AI, damage, tracks, online functionality with a reasonable amount of cars, produced in a reasonable amount of time, & then add additional content over time for those who want it. If GT5 comes out with twice as many cars as Forza 3, but inferior physics, FFB, AI etc., I would be disappointed. If GT5 came out with only 250 - 300 of the cars I am most likely to drive, but outstanding physics, FFB, AI etc. I would be perfectly happy - especially if there was the possibility of adding more cars through DLC.

Of course, it's possible that GT5 will manage to excel in all areas AND provide 1000 cars, in which case - great, but I don't think it's going to be possible to make excuses for any shortcomings in GT's racing functionality this time around. PD's got to get it right this time.

As far as SHIFT is concerned: we'll find out soon what kind of game it really is, but as far as "success" is concerned: if the game sells a third of the units that GT5 sells, but cost a third to produce (which seems quite likely), it could be considered equally successful from a business point of view.
 
Do you think that your personal happiness or disappointment with a game could make its dominance grow or fall?..

GT is the father of a genre, is evolving at his own, there have always been games that made certain things better since GT1, that's nothing new for the series.
 
Do you think that your personal happiness or disappointment with a game could make its dominance grow or fall?..

GT is the father of a genre, is evolving at his own, there have always been games that made certain things better since GT1, that's nothing new for the series.

It sort of sounds there like you're assuming that GT is entirely independent of it's fans. Certainly, one man's disappointment is meaningless, but if enough people are disappointed it's a disaster. Likewise, if enough people find it astonishing then it will grow the brand substantially.

The advantage of an established brand is that GT5 will sell well pretty much regardless of how good or otherwise it is. However, if it seriously lacks features compared to it's competitors then it will impact sales of GT6 (and presumably DLC). The most important thing is for them to continue to draw fans into the franchise.
 
It sort of sounds there like you're assuming that GT is entirely independent of it's fans. Certainly, one man's disappointment is meaningless, but if enough people are disappointed it's a disaster. Likewise, if enough people find it astonishing then it will grow the brand substantially.

The advantage of an established brand is that GT5 will sell well pretty much regardless of how good or otherwise it is. However, if it seriously lacks features compared to it's competitors then it will impact sales of GT6 (and presumably DLC). The most important thing is for them to continue to draw fans into the franchise.
And the worst of the worst case scenario continues...

I'm sure that they draw more fans to te franchise with the Top Gear track, Ferrari and Lambo alone than with better damage, better AI or a decal editor.
 
And the worst of the worst case scenario continues...

I'm sure that they draw more fans to te franchise with the Top Gear track, Ferrari and Lambo alone than with better damage, better AI or a decal editor.

With the Top Gear track, maybe some Top Gear fans who weren't fans before will become new GT fans.

Lambo and Ferrari have been available on other franchises way before GT, so if anybody needed an Italian supercar fix, they're getting it somewhere else RIGHT NOW...I doubt anybody is waiting on GT to play with those cars unless they were already fans...
 
Don't get me wrong - I'm not one of those douche bags that only raced Audi R8s in GT4 and everything had to have a stage 4 turbo kit. However, it remains a mystery to me why PD continue to waste space with 90HP boxes. A race full of Toyota Vitzes could conceivably be fun in real life, but in a game it's just going to be a boring, slow waste of time and (more importantly) disc space. I'm not saying get rid of cars like the Honda S500, and I know that slow doesn't always mean boring to drive, but I've never driven a Toyota Vitz/Mazda Demio etc. more than once or twice (excluding licenses/model specific races).

Just to clarify - I don't mean take out production cars, that's ludicrous. I mean take out cars such as the Vitz and Demio, and replace them with cars that (I think) are far more deserving.

I know everyone argues about what cars should be in, everyone has their favorite cars and all the rest of it, but all you need is to spend 5 minutes on racingsportscars.com to find 10 cars I'd bet good money you would rather have in GT5 than boring, uninspiring cars that were intended to get people that don't make a lot of money down the street to work.

Thoughts?


You have to know that most of the people here have a car like Toyota Vitz, Renault Meganne, VW Jeta, Honda Civic.... or don't even have one.

I know people in this forum with very good cars, but not so many members have in real life a car with more powerfull than 150hp.
 
To anyone who is saying GT5 will be the best selling Racer.

I dont think GT5 will sell as well as everyone thinks. Mark my words. If Prologue only sold 4 million(alot i know) and if you are a fan of GT then you will by prologue and then GT5 wont sell alot more than that. The GT series needs to attract more casual gamers, but not to the expense of the game. Thats why i thinks FM3 will sell more as it aims at hardcore fans and casual gamers, as it has livery editors, lots of assists, and pretty user friendly. And as everyone knows somehow everything always sells better on the Xbox. But sails figueres arnt everything, just a language of fanboys to shout at each other. So far GT5 is winning.
 
With the Top Gear track, maybe some Top Gear fans who weren't fans before will become new GT fans.

Lambo and Ferrari have been available on other franchises way before GT, so if anybody needed an Italian supercar fix, they're getting it somewhere else RIGHT NOW...I doubt anybody is waiting on GT to play with those cars unless they were already fans...
And what about all the Ferrari or Lambo fans that want to race on the Top Gear Track? ;)

The program is maybe the more popular car show in the world, and GT5 is the first and only sim that will feature a licensed and accurate TP track. For most car nuts that means a lot, will be fun when the show does some feature with the game(and a great publicity...).
 
And what about all the Ferrari or Lambo fans that want to race on the Top Gear Track? ;)

The program is maybe the more popular car show in the world, and GT5 is the first and only sim that will feature a licensed and accurate TP track. For most car nuts that means a lot, will be fun when the show does some feature with the game(and a great publicity...).

Yeh imagine jeremy at the news section driving a veyron round the TG track on GT5 and trying to beat stigs lap. If that happened every Top Gear fan would buy GT5 instantly.

This is GT4 on Top Gear. Quite funny!

 
He makes good points, its easier in game with RESET button, as well NO FEAR factor... Besides I think he used S2 tires rather then N2-N3.
 
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And what about all the Ferrari or Lambo fans that want to race on the Top Gear Track? ;)

The program is maybe the more popular car show in the world, and GT5 is the first and only sim that will feature a licensed and accurate TP track. For most car nuts that means a lot, will be fun when the show does some feature with the game(and a great publicity...).

Don't get me wrong; I'm not saying they won't gain any fans from those features. Surely some (yours included) will find the novelty of trying to beat the Stig's time enticing. But it's not a major sticking point as if they were adding a legendary track like Laguna Seca or the 'Ring. It's just the novelty of appealing to TG's fanbase.

Selling GT5 without any damage, however, would've been devastating, and no amount of Top Gear would've been able to stop the cry of the people who've been asking for damage modelling (GT's biggest weakpoint) for ages, especially when it's main competitor had it from the get go.
 
Do you think that your personal happiness or disappointment with a game could make its dominance grow or fall?..

GT is the father of a genre, is evolving at his own, there have always been games that made certain things better since GT1, that's nothing new for the series.

Of course, my personal feelings will not effect GT's fortunes, but it's quite possible that others may share my (hardly radical) view point. GT may have a special position by virtue of being an originator of this genre, but history is full of examples of enterprises that were dominant in their area at one point, but then through arrogance, complacency, or lack of innovation declined dramatically over time.
 
Selling GT5 without any damage, however, would've been devastating
To PC sim racers, perhaps. Just to reiterate, GT5 Prologue sold about as many copies as Forza 2 in less time, a "demo" of GT5 in a smaller established user base. It was a platinum seller based just on pre-orders. And with zero damage. A few people are going to be surprised how well GT5 sells, and how many PS3s go with it.
 
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