Wow, I never realized there were so many Cappuchino devotes on GTPlanet! I'm going to expect the 45PP online races to be the most popular category when GT5 makes an appearance.
Speaking for myself, I'm kind of appalled that the car count is rising to 1,000. Where will it end? 1,500, 2,000, 5,000? I guess it would be OK if it were possible for PD to model all those cars &
still add the other features required to stay at the cutting edge: decent AI, damage, weather, TOD etc. But I'm a bit doubtful that this is possible.
GT may have been very successful in the past, but I would guess that is partly due to having been an originator of the "driving-sim" genre on consoles & therefore having a significant leg-up on the competition, & also based on the ability to provide industry-leading graphic sophistication - something which is always a draw for the uncommitted gamer. Forza, & possibly some other racing games, have started to close the gap on GT in areas where PD once was supreme, & have pulled ahead in areas where PD has always been weak. I think it's quite possible that if GT5 proves not to live up to expectations, that GT's position as the pre-eminent racing/driving sim in the console market will be threatened.
While it may be true that a percentage of GT fans do place great importance on the huge car count, I have a suspicion that overall sales depend more on PD producing great graphics than anything else. Personally, I don't have much interest in driving cars like the Cappuchino. If I'm going to drive a "slow" car, I would rather it be some amazing vintage model like the '58 250 Testarossa featured in FC - classic, beautiful, rare, & challenging to drive - rather than some 1990's econobox.
My business model for GT would be for PD to produce a "core" game with a cross-section of cars of all types - perhaps 250 - 300 cars maximum - together with
industry-leading game features: AI, damage, online functionality etc. etc. This core game could be put out every 2 - 3 years instead of every 4 - 5 years as seems to be happening now. That core could be supplemented over time with DLC packs: the Sports Pack, Racing Pack, Nascar Pack, Rally Pack, &, of course, for Famine & his "Encylopedic" crew: the "Econobox" Pack (sure to be the most popular DLC pack

)
This would please the average gamer looking to get a new racing game with great graphics every couple of years, the sim fan looking for great racing physics & functionality, & the "Encyclopedics", well, they would have to pay a little extra for the DLC packs - after all, they're a captive audience: where else can they turn to to get a game featuring classics like the '93 Honda Beat, The '01 Opel Corsa Comfort & the '95 Diahtsu Move? 👍