Xbox Japan: "Forza 6 includes weather, night racing, 450 cars"

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I'm also of the opinion that so far, dynamic weather and night has been a gimmick that Sony have wasted on 24 minutes of crap anyway. I wouldnt expect Microsoft to exploit it properly. I mean who has done it properly?
The F1 games work really well with dynamic weather
Forza Horizon 2 also did a very good job with dynamic weather and night
TDU2 also handled dynamic weather and night racing quite well. Especially for a game of its scale on 2 full islands.
 
I can deal with weather and day/night on certain tracks. It'll definitely add a new perspective to the Forza Motorsport series after Horizon 2.
 
Is it too much to expect them to put back Maple Valley, Sunset Peninsula, Infineon etc.?

Even half assed up-rezz's from 720p -> 1,080p would do me? Hell, even leave all the weather and night...
 
The trade-off to make weather and time-of-day on all tracks shouldn't have been to maintain FPS but the graphics should have been adjusted accordingly.

Bah. Who am I kidding, graphics are needed to woo the normies into buying the game.
 
At this point, I doubt they care too much about Forza. Sure Ford GT and that 2 mins with Henry Ford III but they know X number of people will buy it and they won't make too much ground on that... Forza proper fans are Forza proper and it doesnt seem to be growth, just stable, always X number. Going thru the motions.

Its not like they spent a lot of time on the Forza presentation. A lot of flash yes.

Its not like their pissing $2.5 billion up a tree.
 
The F1 games work really well with dynamic weather
Forza Horizon 2 also did a very good job with dynamic weather and night
TDU2 also handled dynamic weather and night racing quite well. Especially for a game of its scale on 2 full islands.
True, but weren't those games 30fps though?
 
450 cars, twice F5, porsche coming

More tracks is the most important to me and thats still in the air exactly which ones but 26 tracks vs. 14 in F5?

I cannot imagine they would have the means to get the difference in real tracks or new fake tracks so the path of least resistance and least work is redone old fantasy tracks which i'm certainly ok with
 
True, but weren't those games 30fps though?
You didn't mention anything about FPS. You just asked if anyone "has done it properly". :P Moving on....
Whining commences.

The game looks good. Who know, maybe T10 will update the game to add weather to some tracks? I'm just happy that there is some form of night and rain.

I agree yes who knows, maybe 6 months to a year later they might add another track with night weather that didn't come with the game at launch. Similar to what they did with F5 with the Nurburgring and Long Beach.

The puddles remind me of TDU2 and PGR4 in a good way. :)
 
You didn't mention anything about FPS. You just asked if anyone "has done it properly". :P Moving on....
I've never asked that though. :sly: Tony did about the weather being done properly. I only asked because it's impossible to do dynamic day/night and weather in 60fps as it will drop (notably for consoles).

Maybe I misunderstood?
 
I've never asked that though. :sly: Tony did about the weather being done properly. I only asked because it's impossible to do dynamic day/night and weather in 60fps as it will drop (notably for consoles).

Indeed, sometimes you need to make a few compromises. But that isn't that big of a deal to me, I'll still buy Forza 6. And the Ultimate Edition with that early access perk is really tempting me...
 
450 cars, twice F5, porsche coming

More tracks is the most important to me and thats still in the air exactly which ones but 26 tracks vs. 14 in F5?

I cannot imagine they would have the means to get the difference in real tracks or new fake tracks so the path of least resistance and least work is redone old fantasy tracks which i'm certainly ok with
Why not? So far, the count is 2 new real world tracks compared to just Rio's return.
 
Weather and time of day is not dynamic and is limited to certain tracks.

This is worse then GT5. I expected this type of stuff on the PS3, but not a "next gen" console. GT5/GT6 were fried over the interwebs for this (rightfully so), and now I am expected to accept this on the XB1?

I honestly bought into the "no one will be disappointed" shtick... Silly me.

I have yet to find a Racing game on my consoles that does everything right by me.
 
This is worse then GT5. I expected this type of stuff on the PS3, but not a "next gen" console. GT5/GT6 were fried over the interwebs for this (rightfully so), and now I am expected to accept this on the XB1?

I honestly bought into the "no one will be disappointed" shtick... Silly me.

I have yet to find a Racing game on my consoles that does everything right by me.
Same is going to happen with GT7. But this thread will not turn into a GT this Forza that thread.

I am just glad to finally have weather and night racing. Yes dynamic would have been nice but as we have seen, its dang near impossible on a console to get dynamic night day, customizable vinyls, damage, along with everything else we want and still maintain 60 fps. F6 seems to be the best of all the features I want all in one game finally.
 
Sure, consoles are holding multi-platform games back for those willing to spend hundreds more than the current crop already cost (and who probably already have a beefy PC).

"Five hundred ninety-nine US dollars!"

Regardless, I meant what I said -- super-photorealistic HD visuals are slowly strangling the gaming industry. It's a ton of expense and effort on the developer's part, just to deliver the same features we had ten or even twenty years ago with sharper polygons and textures. It's an unsustainable and stagnant path.
 
It's not about maintaining constant 60FPS. The drops of frame-rate are not worse in GT6 when you're on a track with DNC.

As in PCars it's mostly about car count and rain.

The reality is that it's a hard thing to implement. PD managed to do it on PS3 but they can't for the love of everything holy figure out the sounds.

Turn10 is having a hard time with DNC.

If you analyze the situation more and bring more devs you'll notice some persisting issues with games coming from them.

Bethesda ? Can't do animations.

Naughty Dog ? Ladders everywhere.

This is not to say those teams are not talented people but they're not perfect and stumble upon tasks that are too big for them or they simply can't come up with anything better - so they repeat the old formula.

Another thing to consider is time - maybe if T10 had another year they could release F6 with dynamic TOD.
 
Whining commences.

The game looks good. Who know, maybe T10 will update the game to add weather to some tracks? I'm just happy that there is some form of night and rain.

I was originally going to outright attack the misuse of the word "whining" but then I thought a little about it, and while it's still misusing the word as no one is throwing a tantrum or criticizing anything without just reasoning, I can definitely see it from the perspective of being appreciative and grateful.

The flip-side of that coin, and this is coupled with some of the reasoning already offered in the thread, is why should anyone who knows exactly what they want from a franchise they love, be so willing to subject themselves to complacency? I can't tell you for certain if I would still be bothered if every track offered fixed weather as opposed to what's being offered now, but I can tell you that I was bothered by the fact it's only tracks deemed worthy that'll offer the features in the first place.

Why is that a thing in 2015?

I'm sold by gameplay and features first, graphics second, but I understand visuals are more captivating for the purposes of a reveal and a presentation. It's hurt even more by the fact the presentation itself... was just about as barebones as something can get for a franchise celebrating its 10 year anniversary.
 
This is worse then GT5. I expected this type of stuff on the PS3, but not a "next gen" console. GT5/GT6 were fried over the interwebs for this (rightfully so), and now I am expected to accept this on the XB1?

I honestly bought into the "no one will be disappointed" shtick... Silly me.

I have yet to find a Racing game on my consoles that does everything right by me.
PC sounds like the area you need to venture into :P
 
Forza 6 came across as a formality of the Xbox brand today instead of a celebration of it.
I was originally going to outright attack the misuse of the word "whining" but then I thought a little about it, and while it's still misusing the word as no one is throwing a tantrum or criticizing anything without just reasoning, I can definitely see it from the perspective of being appreciative and grateful.

The flip-side of that coin, and this is coupled with some of the reasoning already offered in the thread, is why should anyone who knows exactly what they want from a franchise they love, be so willing to subject themselves to complacency? I can't tell you for certain if I would still be bothered if every track offered fixed weather as opposed to what's being offered now, but I can tell you that I was bothered by the fact it's only tracks deemed worthy that'll offer the features in the first place.

Why is that a thing in 2015?

I'm sold by gameplay and features first, graphics second, but I understand visuals are more captivating for the purposes of a reveal and a presentation. It's hurt even more by the fact the presentation itself... was just about as barebones as something can get for a franchise celebrating its 10 year anniversary.
 
Not bothered by it. Even GT had to start down this route of just certain tracks having night & wet weather options.

Not to mention the only current Xbox racing simulation game with dynamic weather is a buggy mess. If it's fixed weather, or game breaking bugs and frame dropping, I know what I'd rather have.
I'm also gonna add that it only works on certain tracks... you know the two... Ring and Le Mans... also maybe Suzuka, Montreal?

You cant expect 24 mins of Tsukuba unless they wanna screw with your sensibilities...

Pretty sure that Zonda spun out on turn 1 of Sebring. No point speculating about it; it could be all but a few tracks, or it could only be half of them. We won't know until it's officially confirmed.


That said, while the lack of dynamic weather doesn't really phase me because I'm just glad to have it, I don't see why a day light cycle wouldn't work. If all of the lighting is really created in real time from single light sources, it sounds like the base is there for dynamic time. I have to think there is a technical limitation there, but I can't help but wonder what it is.
 
Pretty sure that Zonda spun out on turn 1 of Sebring. No point speculating about it; it could be all but a few tracks, or it could only be half of them. We won't know until it's officially confirmed.
It's not the first turn, but the 3rd(possibly 4th?) turn :P
 
Not to mention the only current Xbox racing simulation game with dynamic weather is a buggy mess. If it's fixed weather, or game breaking bugs and frame dropping, I know what I'd rather have.
I haven't really ran into any game breaking bugs in Project CARS. So far it is one of the best sims I've ever played.
 
The flip-side of that coin, and this is coupled with some of the reasoning already offered in the thread, is why should anyone who knows exactly what they want from a franchise they love, be so willing to subject themselves to complacency? I can't tell you for certain if I would still be bothered if every track offered fixed weather as opposed to what's being offered now, but I can tell you that I was bothered by the fact it's only tracks deemed worthy that'll offer the features in the first place.

Why is that a thing in 2015?
Because there's still limits to what a developer wants & what they can achieve. The obvious thing now is to wait & see what tracks get these day/night/weather options, but so far, it looks like Daytona, Sebring, Brands Hatch, Silverstone, Spa, & Le Mans will be available. I'm not betting on Rio since it'll probably be the "showcase" track like the Bernese Alps was to 5.

The graphics>gameplay argument (not referencing you specifically) always gets me. Folks upset that developers put more emphasis on graphics than anything, yet are the first folks to get into FPS arguments when the game doesn't maintain a constant 30/60/whatever FPS and point all sorts of things in relation. Even if T10 managed dynamic weather & lighting, there would still be folks looking for that first instance of it affecting the game, and immediately calling it out. Happens to GT & we see it pointed out in PCars.
 
I haven't really ran into any game breaking bugs in Project CARS. So far it is one of the best sims I've ever played.

Lucky. :P I'm gonna give it another try soon, because they've acknowledge the bugs, AI issues, and some of the performance problems, and they've released patches and have more in the works, but my first week of playing took a lot of patience.
 
Same is going to happen with GT7. I am just glad to finally have weather and night racing. Yes dynamic would have been nice but as we have seen, its dang near impossible on a console to get dynamic night day, customizable vinyls, damage, along with everything else we want and still maintain 60 fps. F6 seems to be the best of all the features I want all in one game finally.

Pure speculation with GT7.

It's not everything. It's missing one of my favorite features and as a result, I stand by my original post in this matter stating that once again, a console racing game disappoints with half-arse features.

The flip-side of that coin, and this is coupled with some of the reasoning already offered in the thread, is why should anyone who knows exactly what they want from a franchise they love, be so willing to subject themselves to complacency?

It's self inflicted mediocrity due to how each one of us, no matter how displeased we are with the GT's and FM's in gaming, we buy them each release, no questions asked.

Oh sure, we post on the internet how feature "A" and system "B" are bothersome, but alas, it doesn't seem to matter when our wallets already did the talking.
 
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