Xbox Japan: "Forza 6 includes weather, night racing, 450 cars"

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I haven't noticed. also don't know if the tyres are full wets or radials or intermediates. It is good that the surface differs by going offline. So you pretty much have to stick to the racing line and think about overtaking at the right spots.
Dan said tyres switch to wet compounds automatically for rain races
 
Wet driving doesnt appear too difficult in the demo. The spray from the cars is not as intense as in GT6. On the same note, I wonder if the effects will differ at higher speeds with race cars making rooster tails.

Keep in mind that most videos of the E3 "wet" were filmed with various assists on, and that the car is a relatively heavy (1480 kgs), 4wd Audi TTS. The amount of water spray also seemed adequate for the speeds (which weren't much higher than highway speeds anyways).

Supposedly "in-game" screenshots show a decent, if not excessive, amount of water spray. However, how will water affect handling and visibility remains to be seen.
 
Keep in mind that most videos of the E3 "wet" were filmed with various assists on, and that the car is a relatively heavy (1480 kgs), 4wd Audi TTS. The amount of water spray also seemed adequate for the speeds (which weren't much higher than highway speeds anyways).

Supposedly "in-game" screenshots show a decent, if not excessive, amount of water spray. However, how will water affect handling and visibility remains to be seen.

I'll give them that the wipers are on intermittent so the rain isnt falling heavy. Unless, there is a slider for how hard the rain falls.
 
It doesn't seem that is possible to get much above 100kph on the wet, and puddles = death. Looks good to me, for a semi-sim game.
 
He hit 190 km/h.

I meant on corners, my bad.

Isn't Matt Farah going to feature in FM6? Hopefully we'll also get his million mile Lexus, then. I know it's going to be my guess for every single DLC clue thread from now on on fm.net!
 
My guesses will all involve the new R8, AMG Gt and 488 :)
I meant on corners, my bad.

Isn't Matt Farah going to feature in FM6? Hopefully we'll also get his million mile Lexus, then. I know it's going to be my guess for every single DLC clue thread from now on on fm.net!
 
Regardless, you can see clearly the effect of puddles. I am excite.

You very excite?

I excaaieete tooo! *Borat*

Because brand new content not even ready for release. You're saying that 450 cars is not enough to pay $60 in the first place?

I was not referring to the 450 release cars. I was talking about DLC. If they can't include them in the game, why not provide them later as an update? Why the extra $? $60 a game isn't enough? Maybe they should start charging people who watch their preview videos on youtube.

Because it takes work? You know they have to pay these people, right? What if somebody gave away something that you've worked on for 6 months and gave you the middle finger in return? I look at DLC as an early access to what's gonna be in the next game by default.

It does not take 6 months to model car irrespective of what reps at T10 tell the media; ask anyone who's a "computer expert" and they'll tell you, with all the tech that's available today.

They can pay their staff with the $60 people pay to buy their games. And a LOT of people buy Forza.

So you think the developers should just give away 60-100 cars (6-10 months worth of DLC) for free?

I think the devs should either include the cars up front, or leave a 'coming soon' space where the cars are later given away as updates, not purchases.

All in all, I'm happy to know ALL 450 cars in the game can be driven. As always, to each their own; my stance remains the same on DLC, I will not purchase them;

Waiter brings you just a burger even though you ordered burgers, fries and a soda. He tells you: "I'm sorry sir, the fries are still being stirred and the soda will be right out, that'll be $10 extra, thank you"...

Ahh, what's the use?! :banghead:
 
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Waiter brings you just a burger even though you ordered burgers, fries and a soda. He tells you: "I'm sorry sir, the fries are still being stirred and the soda will be right out, that'll be $10 extra, thank you"...
Ordering the basic game is like just ordering the burger on its own though. If you want fries and drink you have to pay for the full meal.

Also, it's hard to include cars up front which haven't been modelled yet... I think you're on your own with this. I'd like to see your sources as regards game development budgeting. "Ask any computer expert..." lol. Are there other games which model so many cars to the same standard in less than six months and DON'T charge for them? Modding enthusiasts on PC maybe, but they have to work on one car at a time and don't have access to the real thing.
 
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I was not referring to the 450 release cars. I was talking about DLC. If they can't include them in the game, why not provide them later as an update? Why the extra $? $60 a game isn't enough? Maybe they should start charging people who watch their preview videos on youtube.

Or, extending your particular brand of logic, why do they even charge us for FM6? We paid for FM5, but they weren't able to provide the new features back at launch in 2013, so really, we should get it all for free now.



It does not take 6 months to model car irrespective of what reps at T10 tell the media; ask anyone who's a "computer expert" and they'll tell you, with all the tech that's available today.

Ah, so T10, PD, and the rest are lying. Of course.

Source?

They can pay their staff with the $60 people pay to buy their games. And a LOT of people buy Forza.

On the first sentence, you're right. And they do. They then have them do more work post-release, and DLC charges help offset that.

For the second sentence, if you're suggesting that so long as there's a profit margin selling the vanilla game, the DLC should flow for free and the employees should keep working to do so, you don't understand how a business works.

I think the devs should either include the cars up front, or leave a 'coming soon' space where the cars are later given away as updates, not purchases.

It's been covered countless times why they can't include them up front.

All in all, I'm happy to know ALL 450 cars in the game can be driven. As always, to each their own; my stance remains the same on DLC, I will not purchase them;

That's your right to choose as a customer. Nobody is forcing you to buy anything, and no Forza DLC has ever been required for completion of the game.

Waiter brings you just a burger even though you ordered burgers, fries and a soda. He tells you: "I'm sorry sir, the fries are still being stirred and the soda will be right out, that'll be $10 extra, thank you"...

Ahh, what's the use?! :banghead:
No, in this situation, the menu clearly stated a burger, fries, and drink, while cheese and bacon were extra cost options for the burger. The waiter has brought you a burger sans pork-strips and orange-dairy-slice, and you've loudly complained to him that you are entitled to those extras, that cost the restaurant extra, for no other reason than you wanting them. Everyone else in the restaurant has ordered their burger, with or without extras, and are wondering why there is an irate man that wants to make up his own menu.
 
Speedster911
I think the devs should either include the cars up front
Impossible to include all the cars up front without constantly delaying the game.

The whole point of DLC for T10 is to constantly add cars/tracks that don't have a chance of being included at release. A car planned for DLC 3-6 months away is likely in the beginning stages of being modeled after T10 has had to gather data & clear licensing at the time the game originally releases.
or leave a 'coming soon' space where the cars are later given away as updates, not purchases.
Which is again, asking them to start working for free for the next 6-8 months of planned DLC.
All in all, I'm happy to know ALL 450 cars in the game can be driven. As always, to each their own; my stance remains the same on DLC, I will not purchase them;
It's $1/car when you buy a pack. If you feel that's unfair, then go ahead and refrain from purchasing.
Waiter brings you just a burger even though you ordered burgers, fries and a soda. He tells you: "I'm sorry sir, the fries are still being stirred and the soda will be right out, that'll be $10 extra, thank you"...

Ahh, what's the use?! :banghead:
If you order a burger, fries, and a soda for a specified amount, you get a burger, fries, and a soda for that specified amount. A restaurant would be shut down for asking customers to pay $10 for the fries & a soda that were already ordered for the original specified amount. What they can do is ask .50 cents more for extra fries or a larger soda because that's extra food that is not part of the original order.

What you just hypothesized would be T10 advertising 450 cars for $60, & then only giving you 400, asking you to pay for the other 50 again. That & your restaurant analogy is known as false advertising. What in reality is happening is that T10 says you get 450 cars for your $60, not 510-530 cars, just as the restaurant is advertising a burger, fries, & a shake for a specified amount, not extra fries & a lager soda for that amount as well.

The only thing iffy about DLC is Day 1 content, maybe even content released a month after. But content 2-8 months afterwards is more then fair to charge money for.
 
After watching the two V8 races just thwn, I cant wait to see what events are planned and to see if I can create my own championship. Dan mentioned race distances of about two stints. If that means two stints at Bathurst, I take it. I can't wait!
 
I was not referring to the 450 release cars. I was talking about DLC. If they can't include them in the game, why not provide them later as an update? Why the extra $? $60 a game isn't enough? Maybe they should start charging people who watch their preview videos on youtube.

You do realise they could have only provided 250 cars at release and charged you $60 and you would have been none the wiser?! Pay your $60, get your 450 cars and continue on blissfully unaware that anything else exists. It costs you nothing extra and you get exactly what you paid for.

Do you walk into a car dealership order the lowest spec model and then complain that your car didn't come with the optional sat nav and dual climate control?
 
1. Don't complain. You pay $60 for a 450 car game. That isn't bad, and is roughly what you paid for with GT.
2. DLC is overpriced (divide 450 by 60 or even 151, it doesn't come to $1 per car) but it is brand new cars mostly, with a few fillers *cough* Duracell car Pack *cough* thrown in.
 
The only thing iffy about DLC is Day 1 content, maybe even content released a month after. But content 2-8 months afterwards is more then fair to charge money for.

Even day 1 DLC is not iffy. After all, those rashers of bacon or slice of cheese is day one content. But you get a choice. You know exactly what you are getting for the money you pay so there is nothing iffy at all. As I said above if we had been told FM6 was releasing with 400 cars we would all have still been just as excited and paid our $60. Similarly, we may have been told it was releasing with 500 cars and, once again, we would have been happy and paid our $60. My point is the company decide how much content they are prepared to give us for our £60, it's our choice to buy if we think it's worth our $60. They then offer further content for more money and its once again our choice if we think it's worth it.

They could have offered one car and one track for $60 bucks and the remainder all as DLC. Now that's not great business sense as not many people would buy but it still wouldn't be wrong, there is no right and wrong in this. There is only, the consumer thinks it worth it or the they don't. It's business.

As others have said it would only be wrong if they didn't give you the content promised for your $60 bucks and expected you to pay more to get it.
 
Times have changed and this is the way the industry works, at the moment. I payed for DLC. T10 actually has a good system for me where, I can buy individual cars from a pack. I remember comparing this to Hot Wheels. At $2.50/each (AUD) I can get whatever car I want. If I want a car in a pack, I have to buy that pack. So be it. If I want a Hot Wheels track. I have to buy that track. It may come with cars as a bonus. Maybe not. It's the way it is. Forza as a product, didn't have to be sold to us. T10 put something out on the market and we that purchased it, took the bate. If those that feel they aren't getting value for money, don't buy it. It's why I didn't get FH1/FH2/FM5/XBONE. Now, I feel T10 are offering something I want. I'm getting it and an XBONE without a test drive. Just like the real life MX-5 I'm going to buy without test driving it. My choice.
 
DLC complaints are silly, as I've said it's practically early access to the content they're building for next forza. Polyphony has probably built more than a few cars since GT6's release, but they don't show them to you and are holding it back for GT7, not even giving you the option of buying it. They give you a few free cars, and it's important noting that T10 does as well, and not some fantasy cars, but actually great vehicles like 2015 Mustang, Rolls, Formula E, 2016 MX5. I don't normally buy DLC and I don't complain about it's inclusion, I don't know why some people feel entitled to get more content for free. For $60 you're paying for what's written on the box, nothing more, nothing less.
 
1. Don't complain. You pay $60 for a 450 car game. That isn't bad, and is roughly what you paid for with GT.
2. DLC is overpriced (divide 450 by 60 or even 151, it doesn't come to $1 per car) but it is brand new cars mostly, with a few fillers *cough* Duracell car Pack *cough* thrown in.
The 450 cars are not DLC, though. Nor is $60 buying just cars. It includes tracks, races, & various other features. You can't try to value them at $60 with so much other content in the game.

But a pack is $10 & comes with 10 cars. Basic math.

If you buy the Car Pass for $50, that's 60 cars at 83 cents. I believe the only time a DLC car costs more than $1 is buying each one individually, which is silly if you plan on buying more than 2 or 3.

Even day 1 DLC is not iffy. After all, those rashers of bacon or slice of cheese is day one content. But you get a choice. You know exactly what you are getting for the money you pay so there is nothing iffy at all. As I said above if we had been told FM6 was releasing with 400 cars we would all have still been just as excited and paid our $60. Similarly, we may have been told it was releasing with 500 cars and, once again, we would have been happy and paid our $60. My point is the company decide how much content they are prepared to give us for our £60, it's our choice to buy if we think it's worth our $60. They then offer further content for more money and its once again our choice if we think it's worth it.

They could have offered one car and one track for $60 bucks and the remainder all as DLC. Now that's not great business sense as not many people would buy but it still wouldn't be wrong, there is no right and wrong in this. There is only, the consumer thinks it worth it or the they don't. It's business.

As others have said it would only be wrong if they didn't give you the content promised for your $60 bucks and expected you to pay more to get it.
It's iffy in the sense that it may or may not legitimately be content that could have made it on the disc. Other than that, you're preaching to the choir. I'm already in full agreement with you & Slip.
 
I know what I was saying was that DLC is generally worse value than the game and you have a choice if you are willing to pay or not.
Also, all DLC packs in Australia were $14 I think.
 
I know what I was saying was that DLC is generally worse value than the game and you have a choice if you are willing to pay or not.
Also, all DLC packs in Australia were $14 I think.
On paper, $50 for 60 cars looks bad compared to $60 for the actual.

But, you can't try to place an individual value on each car in the initial game vs. the value of each DLC car because $60 doesn't just buy 450 cars. Unless you can figure out what relation each car, track, & the rest of content adds up to $60, there's no way to accurately tell or compare.
 
To me the problem of DLCs in games such as this is that they appeal to collectors or the collector side of normal car guys. When you are hunting for all these cars you get obsessed and can easily end up being a "completist", therefore the crappy thing is that they can come up with things such as the VIP pack and you end up paying 25 bucks more because you're so close to having all cars you might as well. With FH2 I only got the expansion pack and it took effort not to buy allll of the DLCs. In a way (in my opinion) it feels like they are just messing with our heads with this hard to get cars.
 
To me the problem of DLCs in games such as this is that they appeal to collectors or the collector side of normal car guys. When you are hunting for all these cars you get obsessed and can easily end up being a "completist", therefore the crappy thing is that they can come up with things such as the VIP pack and you end up paying 25 bucks more because you're so close to having all cars you might as well. With FH2 I only got the expansion pack and it took effort not to buy allll of the DLCs. In a way (in my opinion) it feels like they are just messing with our heads with this hard to get cars.

It's the life of a consumer. Buying things we don't need.
 
To me the problem of DLCs in games such as this is that they appeal to collectors or the collector side of normal car guys. When you are hunting for all these cars you get obsessed and can easily end up being a "completist", therefore the crappy thing is that they can come up with things such as the VIP pack and you end up paying 25 bucks more because you're so close to having all cars you might as well. With FH2 I only got the expansion pack and it took effort not to buy allll of the DLCs. In a way (in my opinion) it feels like they are just messing with our heads with this hard to get cars.
Same with me, resisting the Tesla in the pack was hard.
 
The 450 cars are not DLC, though. Nor is $60 buying just cars. It includes tracks, races, & various other features. You can't try to value them at $60 with so much other content in the game.

But a pack is $10 & comes with 10 cars. Basic math.

If you buy the Car Pass for $50, that's 60 cars at 83 cents. I believe the only time a DLC car costs more than $1 is buying each one individually, which is silly if you plan on buying more than 2 or 3.


It's iffy in the sense that it may or may not legitimately be content that could have made it on the disc. Other than that, you're preaching to the choir. I'm already in full agreement with you & Slip.
Fm6 packs will have 7 cars each.
 
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