And while that is good and all, I am
weary of buying game "A" for this feature, and game "B" for this component only to be left to crossing my fingers for the solution in the inevitable sequel.
That's a great question. On top of that, I see a car traveling at over 100 MPH smack into a wall as if it was
nothing. But hey, the tires along the barricade flew in the air, right?
Now while I fully expect someone to chime in with "but simulation damage was off", let me stop you right now. I fully believe that if the crash physics were all that, T10 would be showing it off in sublime manner.