Xbox Japan: "Forza 6 includes weather, night racing, 450 cars"

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Another broken feature is livery payouts. Despite my Pirelli World Challenge SLS AMG livery being downloaded over 500 times (I got the badge), I never earned a single credit from it. No, instead I got that stupid message every day telling me that people were downloading my livery and with more use I might make credits.
Oh yeah don't even get me going on that. Beyond frustrating. You put in all the hard work to create the design, and they get to use it for free. :ouch:
 
Oh yeah don't even get me going on that. Beyond frustrating. You put in all the hard work to create the design, and they get to use it for free. :ouch:
I sympathise greatly with you but not getting to use designs for free is what put me off using them in FM4 - remember those anime designs that sold for millions of credits? Other people would still get to use your designs for free anyway, unless you unshared them. Your beef should be with MS for implementing a broken reward system, not with other users for being interested enough in your work to download it. I hope they fix it in FM6 otherwise less people will want to paint cars.

On the other hand for people who can't or won't tune their own vehicles the new system was great for finding tunes. It could really do with a sort by specific stat option (speed, handling etc) though and they need to fix the bug that saves multiple versions of the same tune when you save before applying the setup to your car.
 
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Another broken feature is livery payouts. Despite my Pirelli World Challenge SLS AMG livery being downloaded over 500 times (I got the badge), I never earned a single credit from it. No, instead I got that stupid message every day telling me that people were downloading my livery and with more use I might make credits.

I've got that for a while now too (though my designs have only had a few dozen downloads across all of them). I was wondering when I'd get past the whole "freelancer status" thing. Read somewhere that you need to have upwards of 10 downloads/uses a day to even start earning credits. That's painfully stupid.

Let people set prices for their liveries. If they set them too high, they won't spread. So be it. Let them limit the number, too. Basically, the FM4 system was superior in every way, so why change it?

I hear you on the livery curation being crap, too. I don't even like that it forces liveries on you first instead of the manufacturer colours; I get why they do, but I don't approve. The first six or so are usually all terrible looking things, with one half-assed replica mixed in for good measure, using nothing but the default fonts for any logos. Progress?

I don't see what's wrong with that.

There's nothing wrong with letting users decide a price on their work. It creates an interesting economy within the game, where there's another source of credits instead of solely grinding.
 
I don't see what's wrong with that.
Its not people using it for free, its the broken promise of being rewarded for others using your work. Fr o m what I gather, no one got in game credits despite their designs Bing downloaded and used hundreds of times.

Come to think of it, maybe its not downloading that gets you paid, but using the design in a race that does it. I have downloaded a few designs, but didn't use the car in a race because the car didn't perform well. I can see the creator of the design I grabbed not getting any credits, cause I didn't run with their design.
 
Oh yeah, that's something I noticed. I've gotten the reward notification of being able to earn credits from my designs a couple times now and I don't think I ever earned money from them. Though, I never brought it up until now as I never really needed the money.
 
I earned money a few times on the few designs I did. I earned a good amount of cash on tunes. Not as much as I would have on FM4.

The duplicate designs and tunes was due to having to unshare it first to pull it offline. Then save and share.
 
Kinda on topic, but I put up a design on the storefront in Forza 4 but I can't put it lower than 1000 cr, why can't I put it to 0?
 
Let people set prices for their liveries. If they set them too high, they won't spread. So be it. Let them limit the number, too. Basically, the FM4 system was superior in every way, so why change it?
I dunno. Putting a paywall back in place sounds like trying to put the genie back in the bottle. It might be popular as an incentive for creators, but it'd be tough getting people to pay for something that was free previously. Still, money flows freely in Forza so perhaps it could work. Having the game pay you instead of penalizing other players just sounds like a better compromise to me. Plus, money glitching.

Maybe if they allowed refunds...
 
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I don't see what's wrong with that.

Its not people using it for free, its the broken promise of being rewarded for others using your work. Fr o m what I gather, no one got in game credits despite their designs Bing downloaded and used hundreds of times.

Come to think of it, maybe its not downloading that gets you paid, but using the design in a race that does it. I have downloaded a few designs, but didn't use the car in a race because the car didn't perform well. I can see the creator of the design I grabbed not getting any credits, cause I didn't run with their design.
Yes this exactly is the problem. I am sure it will be resolved in F6. I don't mind letting people have paint jobs for free, I did that MANY times over the last 10 years with Forza. Even gifted millions of dollars worth of free cars. But not getting rewarded at al when we were told we would be rewarded, its disappointing. Especially since some paint jobs can take between 20-40 hours per car depending on the design.

So if someone doesn't understand the frustration of putting 20-40 hours into a paint job with no reward, then I don't know what else to say. I personally like to earn money after working 20-40 hours on a project.
 
Yes this exactly is the problem. I am sure it will be resolved in F6. I don't mind letting people have paint jobs for free, I did that MANY times over the last 10 years with Forza. Even gifted millions of dollars worth of free cars. But not getting rewarded at al when we were told we would be rewarded, its disappointing. Especially since some paint jobs can take between 20-40 hours per car depending on the design.

So if someone doesn't understand the frustration of putting 20-40 hours into a paint job with no reward, then I don't know what else to say. I personally like to earn money after working 20-40 hours on a project.

Yeah Dan has said in a few interviews that they're overhauling that UGC Sharing system; you should be able to track exactly who downloads your paints and how many people do and get paid equitably from that sharing. He also talked about a 'heroes' system which he didn't go into to much detail about, but it sounds like there actively trying to fix the mess that was in FM5
 
So if someone doesn't understand the frustration of putting 20-40 hours into a paint job with no reward, then I don't know what else to say. I personally like to earn money after working 20-40 hours on a project.

I don't think anyone is saying they don't understand it or that you shouldn't get paid. It's just that I think expecting them to go back to the old system of charging users is naive. MS can pay painters out of their own virtual pocket and nobody loses out. They just have to fix the system that's in place now.
Your beef should be with MS for implementing a broken reward system, not with other users for being interested enough in your work to download it. I hope they fix it in FM6 otherwise less people will want to paint cars.
 
Yes this exactly is the problem. I am sure it will be resolved in F6. I don't mind letting people have paint jobs for free, I did that MANY times over the last 10 years with Forza. Even gifted millions of dollars worth of free cars. But not getting rewarded at al when we were told we would be rewarded, its disappointing. Especially since some paint jobs can take between 20-40 hours per car depending on the design.

So if someone doesn't understand the frustration of putting 20-40 hours into a paint job with no reward, then I don't know what else to say. I personally like to earn money after working 20-40 hours on a project.
I completely understand that, I thought you were just solely upset that others were getting it for free
 
http://www.forzamotorsport.net/en-us/news/fm6_forza_garage

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The Forza Garage is now open! At E3 2015 we pulled back the curtain on Forza Motorsport 6 for the first time, including revealing 117 of the more than 450 cars that will make up the Forza 6 car list.

Starting now and leading up to the release of Forza Motorsport 6 on Sept. 15, we’ll be revealing more details each week on the full car list for the game, including additional information on the new tracks being brought to the racing world as well.

Today’s Forza Garage announcement kicks off with a bang with the announcement of ten FIA Formula E cars making their debuts in Forza Motorsport 6. The original 2014 Renault Spark SRT_01E made its worldwide debut in Forza Motorsport 5 as a DLC car – this time, the entire field of the 2014/2015 FIA Formula E season will be represented for the first time in a console racing game.

Formula E is a new FIA championship and the world’s first fully-electric racing series. It represents a vision for the future of the motor industry, serving as a framework for research and development around the electric vehicle, accelerating general interest in these cars and promoting sustainability. The first race took place in Beijing in September 2014, the first of 11 races taking place in major cities around the world including London, Berlin, and Moscow. For the inaugural season, 10 teams, each with two drivers, compete head-to-head, creating a unique and exciting racing series designed to appeal to a new generation of motorsport fans.

While still in its youth, Formula E racing requires strategic use of the limited charge of the racecar’s battery. During a pit stop, the entire car is swapped rather than changing batteries. Elements such as Fan Boost, where race fans vote for which driver should get an additional power adder, make the series even more immersive for fans.

The cars are not silent – their sound is unique and very prevalent with a recordable level of no more than 80 db, not much more than the average commuter car. Acceleration is impressive with 0-60 attainable in less than three seconds. Top speeds are around 140 mph.

This past weekend’s 2015 Formula E season finale brought city circuit racing back to the city of London after a 40-year hiatus. NEXTEV TCR driver Nelson Piquet Jr. was crowned as the first Formula E champion after finishing seventh place at the Battersea Park circuit, earning enough points to secure the first Formula E title.

Now have a look at the cars and teams, as well as the primary drivers who competed this season:

2015 Formula E #55 Amlin Aguri Spark SRT_01E

Drivers: Sakon Yamamoto and Salvador Duran. Representing Japan is a coalition of global insurer Amlin and proven technological innovation through Aguri’s Formula One heritage. The team hope to inspire eco-conscious transportation solutions though their joint venture.



2015 Formula E #11 ABT FE 01

Drivers: Lucas di Grassi and Daniel Abt. Bringing their success in DTM to the new world of Formula E racing is Abt Sportsline and Principal Hans-Jürgen Abt. Abt is one of the most successful German teams with titles in endurance and GT racing.



2015 Formula E #10 Trulli Spark SRT_01E

Drivers: Jarno Trulli and Alex Fontana. Swiss co-founder and driver Jarno Trulli has competed in 256 Grand Prix in Formula One and is a business entrepreneur. One of the amazing goals for Trulli is to adopt and prove wireless charging technology.



2015 Formula E #99 NEXTEV TCR FE01

Drivers: 2015 Formula-E champion Nelson Piquet and Oliver Turvey. Team China Racing (TCR) is authorized by the Ministry of Sports in China and led by Steven Lu. TCR started in 2004 and competes in many racing disciplines from GP2 to FIA GT1.



2015 Formula E #27 Andretti Formula E Spark SRT_01E

Drivers: Jean-Eric Vergne and Simona de Silvestro. The Andretti name is synonymous with racing and so who better to field one of the two American efforts in the inaugural Formula E seasons. Andretti racing boasts wins in every category of racing they have endeavored in.



2015 Formula E #23 Venturi 1

Drivers: Nick Heidfeld and Stéphane Sarrazin. The team is based out of Monte Carlo and owned by actor Leonardo DiCaprio and Gildo Pallanca Pastor, founder of EV manufacturer Venturi Automobiles. Venturi is the current holder of the land speed record for electric vehicles having reached a speed of 307 mph.



2015 Formula E #21 Mahindra M2Electro

Drivers: Karun Chandhok and Bruno Senna. Mahindra is a huge multinational group employing more than 180,000 people worldwide. It is the only Indian team to race in Formula E but not a stranger to international motorsport.



2015 Formula E #9 e.dams-Renault Spark SRT_01E

Drivers: Nicolas Prost and Sébastien Buemi. Co-founder Alain Prost needs no introduction as one of the winningest Formula One drivers in history. He has paired himself with Jean-Paul Driot founder of top single-seater team owner Dams. The team is based just outside Le Mans, France.



2015 Formula E #6 Dragon Racing Spark SRT_01E

Drivers: Jerome D’Ambrosio and Loic Duval. When the Penske name is attached to anything in racing, you can bet it will have success. Son of Roger Penske, Jay Penske started Dragon Racing in 2007 at the Indianapolis 500 and landed an amazing fifth upon the team’s debut.



2015 Formula E #2 Virgin Racing VIR 01E

Drivers: Sam Bird and Fabio Leimer. Sir Richard Branson has been known for his eccentricity and innovation through the pioneering technologies of Virgin. It’s only natural to see Virgin’s presence on the forefront of EV racing. Virgin represents the British effort in Formula E.

Here are the other cars we are announcing today:

2002 Ferrari Enzo Ferrari
1965 Shelby Cobra 427 S/C
1985 Toyota Sprinter Trueno GT Apex
1963 Volkswagen Beetle
1975 Fiat X1/9
2015 Lexus RC F
1988 Lamborghini Jalpa
1969 Dodge Charger R/T
2012 Lotus Exige S
1994 Mazda MX-5 Miata
2012 Mercedes-Benz SLK55 AMG
1998 Subaru Impreza 22B STi
1997 BMW M3
1969 Nissan Fairlady Z 432
2014 Maserati Ghibli S
2013 Audi RS 4 Avant
1949 Mercury Coupe
1994 Honda Prelude Si
1991 Honda CR-X SiR
1971 Plymouth GTX 426 HEMI
1970 AMC Rebel "The Machine"
2011 Bugatti Veyron Super Sport
1967 Chevrolet Corvette Stingray 427
2009 MINI John Cooper Works
2005 TVR Sagaris
2010 Renault Megane RS 250
2003 Volkswagen Golf R32
1995 Volkswagen Corrado VR6
2002 Pontiac Firebird Trans Am Ram Air
1983 GMC Vandura G-1500
 
Hmm... Nothing new other than the Formula-E cars, which are nice... But kinda disappointed that 10/50(?) new cars not in FM5/FH2 are duplicates.
 
Hmm... Nothing new other than the Formula-E cars, which are nice... But kinda disappointed that 10/50(?) new cars not in FM5/FH2 are duplicates.
I wouldn't take 450 as a literal number, there won't be space for all the returning cars otherwise.

Unless some aren't returning. That would upset me a lot.
 
Yeah Formula E... did anyone even like the Renault Formula E in Forza 5? Open wheeler with half the horsepower it really needs.
 
Yeah Formula E... did anyone even like the Renault Formula E in Forza 5? Open wheeler with half the horsepower it really needs.
I actually enjoyed it, managed to get in the top 1% on Long Beach with a few tries. Pretty good car. Just wish they put each livery as a different color instead of 10 different cars.

My only issue with the formula-E cars is that we were expected something like 50 new cars to next-gen, starting out well with the endlessly requested Hellcat but then 10 duplicates?
 
Yup that's why I agreed with it above. :lol:
Then hopefully you get the point I think all three of us were making about it being okay for us to get your designs for free as long as you get paid by the game like you're supposed to be.

I wonder about the ones complaining that they didnt get paid for their livery designs also complain about having to pay for DLC.
DLC has an upfront cost in real money that's printed in the advertising and people know about it when deciding to buy.

The missing rewards for liveries being used is the game not giving you virtual currency for something they promised to pay you for.

The two cases couldn't be more different.
 
I wonder about the ones complaining that they didnt get paid for their livery designs also complain about having to pay for DLC.

Well no, because complaining that people should be compensated for their time and effort is literally the exact opposite of claiming things should be free.
 
My only issue with the formula-E cars is that we were expected something like 50 new cars to next-gen, starting out well with the endlessly requested Hellcat but then 10 duplicates?

I think that's just how it works with licensed race cars. All games seem to do it (at least, I can't think of a game with RL race liveries that doesn't do it), so I suspect that there's something about the way that they're licensed that means that all the teams can't be lumped together on one common chassis.

Which if you think about it from the racing team's perspective kind of makes sense. They don't want to be an item on a list, they want to be seen as a separate and unique entity. Even if it's complete bollocks and all the cars are identical apart from the top 2mm of the bodywork.
 
If it's a recent capture then it won't be in the game at launch, it still takes 6 months to make a car.
True! No idea if this is a recent capture or not, but nonetheless getting more Aussie content (DLC or not) is great step in continuing the diversification of Forza's car/track list. I'm looking forward too seeing what other cars in the collection they scanned!
 
If it's a recent capture then it won't be in the game at launch, it still takes 6 months to make a car
6 months?! I don't know anything about car modelling for games so I take your word on that

How many people would be involved in that process, on a specific car? 1, 10?
 
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