Xbox Japan: "Forza 6 includes weather, night racing, 450 cars"

  • Thread starter G.T.Ace
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Jesus, I hope not. I don't have unlimited bandwidth, Microsoft.
It's not a matter of what they want, but a matter of tech they use. Prebaked lighting means different conditions are essentially treated as separate tracks, so say Spa has day/night/rain so now it's like 3 tracks worth of data compared to Forza 5.
 
I don't see how this game will be 120GB. That's 100 more than PCARS, 6 times as big.
Well, it's got 9 times more cars. PBR textures take up a ton of space too. Plus I've explained how they have to duplicate data to put in tracks with different conditions due to pre baked lighting.
 
Actually scratch that, this is the reply from Helios:
Hard to give an exact answer right now as the game hasn't gone gold yet. I don't think it will be much more than Forza 6 though, compression/coding techniques for Xbox One games have come along a way since the release of Forza 5.
Scratch that once more, pre-loading is apparently now available and it sits at 44.3 Gb.
http://www.icxm.net/x/forza-6-44-37-gb.html
 
How big is FM5? Something in the neighbourhood of 40gb? No way this would be three times that.

Ah, good, that's much more comforting to hear. I don't want to have to pay extra for my monthly internet bill, sort of defeats the purpose of "cheaper" digital options.
 
How big is FM5? Something in the neighbourhood of 40gb? No way this would be three times that.

Ah, good, that's much more comforting to hear. I don't want to have to pay extra for my monthly internet bill, sort of defeats the purpose of "cheaper" digital options.
Holy ****, Forza 6 pre-loaded while I was sleeping, check your consoles, it's 44.3 gigs.
 
Not too sure about a demo, but I'll probably skip it considering my bandwidth limits.

Looks like I'll be playing FM6 next Wednesday though. I'll try to get some footage (off-screen only), and post my thoughts on it.
 
Not too sure about a demo, but I'll probably skip it considering my bandwidth limits.

Looks like I'll be playing FM6 next Wednesday though. I'll try to get some footage (off-screen only), and post my thoughts on it.
Would be nice to know how graphics, sounds, handling compares to FM5!
 
Can people confirm its actually occupying the space it says it does, on their console? I still had nothing this morning.
 
Can people confirm its actually occupying the space it says it does, on their console? I still had nothing this morning.
It looks like it's doing that as I just pre-ordered FM6 Ultimate Edition and installed all of the content. The system says that I still have 200gb of data left to use.
 
So, got back from playing it for a couple hours. It was the same demo that's been making the rounds. There are seven choices:
  • Ford GT @ Rio
  • Audi TT @ Brands Hatch (Wet)
  • Lamborghini Huracan @ Sebring (Night)
  • Ferrari 250 GTO @ Rio
  • Ford EcoBoost Formula @ Rio
  • Volvo S60 STCC @ Brands Hatch (Wet)
  • BMW Z4 GTE @ Sebring (Night)
Tried everything but the TT. Loading times aren't much different from FM5, which is good. There's still that frustrating auto-rev feature until the pre-race countdown hits 1. The GT is a beast, and it sounds pretty good for a turbo V6. The 250 GTO felt sublime, a real pleasure to steer. Same with the Formula actually: I wasn't entirely sold on Rio based on videos, but switching to hood cam made it quite a rush to thread it through the city. The S60 was a little disappointing, but I chalk that up to the wet track. The puddles will mess you up badly if you hit one with some lock wound on. One thing I haven't really noticed in the Brands Hatch videos so far is the atmosphere of it: the rain effects are done very well, but the bits of fog you drive through at various points were even more impressive. The Z4 feels secure, and the lighting on the night tracks works great: it feels like you're out there shining a light on things, not just playing on a darkened-textures day track. The BMW's also got a handy lap timer built right into the instrument binnacle.

The less good things: the wheel had a surprising lack of feedback. I drove the Huracan and could barely keep it on the road, and that was with ABS on (I ran everything else with it, and TCS/ASM, off). It weights up strangely; while the controller offers lots of minute rumbles to let you know what the tires are doing turning into, during, and out of a corner, the wheel gives a little resistance on turn-in, but then goes light. It stays light for the first 1/4 turn of opposite lock too, so you aren't entirely sure if you're winding on enough or not. I was told the wheels had been giving them issues throughout the day (especially the pedals not staying secure), so I'll reserve judgment for a later date. I also need to take into account that the only time I've driven the Huracan before this was in Horizon, so I shouldn't expect it to handle like it does in there.

There was an instance or two of odd pop-up with the lights reflecting off the backs of other cars. Minor issue that may not even be one in the final game. The sense of speed also didn't strike me as quite as impressive as either other Forza XBOne title, but I also drive almost exclusively with hood view at home (and the afore-mentioned Formula experience definitely wasn't lacking in the sense of speed department).

Overall, I had a lot of fun. Got to check out some other games (because hey, maybe I'll actually expand my XBox library beyond Forza), and playing FM6 itself for as much as I did got me really excited to play the final game. This is going to be a seriously impressive game. :D
 
In order to be able to access FH2 & F5 tunes on FM6 we need them to be shared or just saved in the savegame?
The values of the PI system (C500, B600, A700, S800) in FM6 will be the same as the ones in FM5?
Can someone ask these two things to Dan G on twitter?
 
There's no way the PI values will be the same. Especially since we can import tunes from both FM5 and FH2, and PI values don't match up between those two games either.

If tunes/vinyl groups are treated in the same way as the 360 titles, just having them saved on your system should be enough. You should be able to import them. Forcing players to share them to gain access in the new game is more work for all parties.
 
Very disappointed to hear your comments about the wheel SlipZtrEm. I was hoping the woeful handling with a wheel had been solved after the shambles of 5 but still seems like there are some issues. Which wheel were you using. I should be taking delivery of a Fanatec Xbox One hub to use on my CSW V2 today and was hoping it would work a treat with FM6. I know the three screen rig T10 have been shipping around various conventions has the same wheel and was wondering if that was what you used?
 
It should be noted that the wheel used for demonstrations so far is the new Logitech, we really need to wait for someone to get a review copy and try it on wheels like the TX for a real comparison.
 
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