Without wishing to turn this into a vs thread, have you even seen the level of detail that goes into the modelling of vehicles in pcars? Then again, it may be that the xb1 version looks inferior to fm5 due to the lower resolution. But it goes without saying as every car is completely modelled inside and out in PCARS, it's currently ahead of evrything in this aspect.
On topic, "Forza tech" suggests a new physics engine or something of the sort, furthering my suspicions of dipping fps.
I have seen the details on car modelling - on PC it is drop-dead gorgeous; on X1, fairly run of the mill. The X1 version does look inferior compared to Fm5, and it's not a resolution thing. In fact, PCARS looks sharper and has less jaggies, but the detail levels remind me of GT on the PS2.
I'm not sure if you own FM5, but the car detail inside and out is very impressive for a console. PC games always will be in a class of their own, and it makes no sense at all to pit them up against console games.
It doesn't matter how well the cars are modelled in PCars, because the game looks terrible on Xbox One in places.
It does, certainly. The driving feels good in PCARS, the sounds are decent, actually pretty good on some cars, but visually it looks like a last gen game running at a shaky 60 fps.
I don't think they did have the extra core. Source?
To answer your second post:
Forza tech = new engine?? = more complicated
more complicated engine + weather = More likely for frame rate to drop. Simples.
In the past decade, not once have they sacrificed theuir industry standard of 60 fps FM games. Run a comparison between FM2, 3 and 4 - do you recall how much prettier and detailed FM3 was? It was nearly a night and day difference... nearly. Then FM4 came around, and ditched some of the track detail for more and better looking cars, along with all the other improvements (physics and audio do take up a reasonable chunk of processing power).
This far into the franchise, I highly doubt they're ditching the 60 fps and there will be likely sacrifices in order to hold up the 60 fps just like there have been compromises here and there in the previous FM games. Though given the Xbox Japan update, we may very well see the fps touch 50 in night and weather. Probably won't go below that.
In all honestly, this is an exciting time to be an X1 owner; it'll be very interesting to see how T10 pulls this off.
I agree--the proof will be in the pudding. In the mean time, we're stuck waiting until E3 (which isn't very long) and launch (which I assume will be the usual Oct/Nov timetable).
This is just my opinion, but I really think there's enough oomph with the new 7th core, DX12, and Forzatech technologies to allow for 24-car, *possibly dynamic* night/weather racing.
Or in this case the proof will be in the puddles...3D ones at that.