- 1,066
- Virginia
- StigMurcielagoR
- StigMurcielagoZ
Am I wrong or XBones aren't meant to be stood vertically like that?
Am I wrong or XBones aren't meant to be stood vertically like that?
Am I wrong or XBones aren't meant to be stood vertically like that?
<SNIP>
Found this on Gaf, it looks like rio is back in.
Track map says Bernese Alps. That loop section is unmistakable.
What the hell are you on about, mate? We were talking about PCars.This isn't true.
Forza Motorsport 5 ran on a pre-launch SDK since then.
- 10% GPU reserve for Xbox One has been lifted.
- Many SDK updates that have probably created a 10% in performance increase by themselves if not more.
- DX12 is not a numbers game; Ian Bell made an educated guess that PCars might see a 7% performance improvement from DX12. To be clear PCars was never built with DX12 in mind and SMS does not have experience with DX12 or experience with the Xbox One like Turn 10 Studios does.
- Since Forza 6 was built with DX12 in mind since the beginning, it will have a large performance increase than a game that is simply updated to add a little more performance. It will also take advantage of new DX12 features that a game not built for the API would be capable of doing.
- PCars is also a multi-platform title and this holds it back in many ways and directly comparing what a multiplatform game not even built with DX12 in mind to a game that is first party and in fact built with it in mind is not a proper way of determining a percentage of improvement available due to the API.
- Forza 6 is also most likely using forward plus rendering when Forza 5 used deferred rendering. This does a few great things; it makes dynamic global lighting much cheaper to run, it makes MSAA an extremely cheap option to increase image quality, and it leaves a smaller footprint for the ESRAM to have to handle.
- Forza 6 is the first true sequel to a next generation first party title. This means it can and will see significant efficiency improvements over its predecessor.
Anyone expecting the jump from Forza 5 to Forza 6 to be a small step is misleading themselves; this is equivalent to Forza 2 to Forza 3 if not more.
- Recently Microsoft has opened another entire CPU core for game developers.
Do I spend way too much time and effort following this kind of news? You bet your ass I do.
What the hell are you on about, mate? We were talking about PCars.
It'll give some improvements, but consoles have close to the metal access since day 1, DX12 is gonna bring massive gains on PC, but consoles nah, it'll be hard to distinguish what was achieved by DX12 and simply knowing the system better.This is a Forza thread and my comment was more of a general reply about Direct X12 and how it relates to both Forza 6 and Project Cars.
It'll give some improvements, but consoles have close to the metal access since day 1, DX12 is gonna bring massive gains on PC, but consoles nah, it'll be hard to distinguish what was achieved by DX12 and simply knowing the system better.
Well, alright, some believe in secret sauce and miracles, I guess.Sorry dude but you don't know what you're talking about, not trying to offend you but you don't. When it comes to the GPU, you're mostly correct in that it is already "close to the metal". However the Xbox One is also missing quite a few improvements from Direct X12 that will be coming soon.
Well, alright, some believe in secret sauce and miracles, I guess.
Erstmals in Forza Motorsport wird der Spieler zusätzlich durch Tag-Nacht-Zyklen und wechselnde Wettereinflüsse herausgefordert.
For the first time in Forza Motorsport, the player is also challenged by day-night cycles and changing weather conditions.
Obsession? There are barely any games releasing with 60fps right now. Trust me, it's the gamers with the obsession for it.Seems that we as gamers are missing out on a lot of gaming goodies because of devs obsession with 60fps
For the first time in Forza Motorsport, the player is also challenged by day-night cycles and changing weather conditions.
How many hours until Microsoft's E3 conference?
Starts at 9:30 Pacific Standard Time. So, 12 and a half hours to go.
WOW I absolutely never expected that!! They mentioned weather and night racing, but dynamic is something I just didn't think would happen with Forza. I always hoped it would but didn't think it would actually happen besides the Horizon series. If that is for every single track I will be beyond impressed.Forza 6 has dynamic TOD day to night cycles and dynamic weather.
Yeah no kidding!!
All of it.
Same here. It is the exact same reason I did not buy Forza 5 (It came free with my X1 along with BF4). I bought Horizon 2 because it had night and weather racing. If F6 did not have weather or night racing I would have not bought it either. But wow F6 is looking insanely better than I expected. Especially with DYNAMIC night and weather. Just dang very exciting news.This was a major selling point for me. I'm very impressed, but I would have not bought FM6 if it didn't have it, so I'm glad it does.
Turn 10, the wizards of Xbox.
They still have the only 1080p 60fps locked AAA game on any next-gen console and it was a launch title.
Diablo is exactly the same on both consoles. Pro evo have a different resolution, but same framerate.This is only true for Xbox One. However, there are several PS4 games locked at 1080p 60fps, such as Diablo 3 and Pro Evo (The XBO versions are not).
But it's not 1080 is itDiablo is exactly the same on both consoles. Pro evo have a different resolution, but same framerate.
Yes, it is.But it's not 1080 is it
I have to say the only reason I have an Xbox one is for forza.
You just said it has different resolutionsYes, it is.