Xenn's GT3 Research Topic (Might not be 56k friendly)

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i spotted the licence pause a while ago but got it again so posted it. easy to find as many people i'm sure will be about to leave the track and pause to try again.
it reminded me of once i paused as the race said start etc.

btw, your name reminds me of top gear's chev lacetti
 
it was in a gt3 thread here with vids of stages of development for gt3. someone said they liked the one that said how they used maya to model it.
 
Keep in mind, the Maya used may have used a more obsolete format. It's possible newer Maya's won't support it.
 
try internet archive if it doesn't. you might be able to get a trial version from 2001.

edit: autodesk.com Dec. 2001 doesn't have maya listed as a product at all. was it made by a different brand?
 
Can somebody please send me Lamborghini files from gt3.vol so I can port them. You will need to send me 3 files, 1 file from each folder: day, night, eve.

Update: Nevermind, looks like it's included in NTSC-U, I will try to port it later.
I will also check Concept Tokyo-Geneva cars. If they have normal names I can try to port them.

Update 2: Game doesn't like Tourist Trophy motorbikes. Yep, it's invisible...

qHJHS5C.png


Update 3: Concept 2002 cars are working. (GT3 and Concept 2002* have same graphics, so as a provement you can see red wheels that I installed at GT Auto)

7g25nTQ.png
 
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Can somebody please send me Lamborghini files from gt3.vol so I can port them. You will need to send me 3 files, 1 file from each folder: day, night, eve.

Update: Nevermind, looks like it's included in NTSC-U, I will try to port it later.
I will also check Concept Tokyo-Geneva cars. If they have normal names I can try to port them.

Update 2: Game doesn't like Tourist Trophy motorbikes. Yep, it's invisible...

qHJHS5C.png

Because TT and GT3, IMO, uses different ways to process the models, it will not work. 💡
 
update 3: Concept 2002 cars are working. (gt3 and concept 2000 have same graphics, so as a provement you can see red wheels that i installed at gt auto)

7g25nTQ.png
WUT LA WUT? This means you can find the mustang that didn't make it to the final game and make it work on GT3?

Nope... Looks like they are non compiled files...

Non compiled files? :confused:
 
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i'm still a little in the dark about that. is it a different mustang? a stantard svt cobra or regular 1999 ford mustang? if it's worse than the svt cobra r, the i'm not that interested. the svt cobra r is a sport version of a tuned mustang and it's still slow. it would be nice to see though.
 
Motorbikes that you found look like decompiled files for me... I'm not sure...
Also, GT, GT2, GT4 Prologue, GT4 and TT cars/bikes are not working in GT3...

And Mustang? What Mustang?

Update: Wat? (This Mustang is in "normal" GT3, it was not ported. Time to check Concept 2002)

3PbWDvn.png


WW3AZNa.png


nyAXBV7.png
 
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Yeah, I think it is. There it is. It is taken directly from Xenn's GT Concept research thread:
SVT_COBRA1_zpsf018dd1d.png


SVT_COBRA2_zps4e60fd7d.png

Thanks Xenn. It also appears on GT3 Demo, but with placeholder rims, and huge, HUGE, HUUUUUGE brake discs. The GTC version looks nice, and I would like to drive it on GT3!
Edit: Here is the demo Mustang (again thank you Xenn): http://www.youtube.com/watch?v=aQUb5_CPKlA
 
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Why the **** I can't see some posts? Nevermind, here's what I found:

Newer Mustang...
Embo4K6.png


Older Mustang...
0eCRKkE.png


QU5z8Jj.png


sXsQxwB.png


I even ported the car to GT3 but it still had that wheels bug. Even when I changed the wheels at GT Auto...

qHQEoQa.png


BTW, I succesfully ported Diablo from NTSC to PAL <3

kYH2QjD.jpg


Update: What the **** is this?

S1lBG8G.png


CSf4phU.png
 
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Wow. I didn't expect conversions! Well, since you can do these, then I guess you can do the same with the GT3 Demo tracks right? Maybe you can do the SSR11 or Super Speedway, both with their old layouts (Speedway was like the GT2 one)
 
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