Your Assetto Corsa Reviews.

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Not sure if appending to review I already posted is fair or allowed. But now more than ever, I see the game has the heart and soul in order. It is a good drive. Especially with a wheel from my personal point of view. Other may differ and of course they are fine in doing so. The network lobby issues are not really worth beating a dead horse over.
Kunos needs to take a few lessons for GT and PCars to get with the program.

The speed and reaction of the AI on hard is without question a problem. This AI has superior grip, cornering ability and top end speed over human pilots. They are able to put their power down way sooner than human pilots out of corners.

I am willing to defer to more consistent/fast drivers who post here on this topic as to if the AI is playing like a "BOSS" in a RPG. But it just seems to me that they always take the correct line, and they are just plain faster than what you and I are driving. And for sure I'm no alien, or ultra consistent driver. So I could be dead wrong here.

I plan on taking Bleeders advice and put he game on easy until Kunos patches thing up. I attempted the Touring Car Challenge with the Alpha 155. The AI did not let me survive the first turn at Silverstone GP. No matter the level of difficulty, the AI is murderous. I finally just quit. But I really love Touring Cars and will certainly go at it again......and again......and again. Praying for a patch to balance out the AI at each level of diffaculty. And I DONT WANT easy.
I want fair/balanced. I think it can be done.

Reading more about AI, what if they run the ultimate/special setup on the car without real drawback ( like running more engine power on NA cars - maybe dynamically changing boost during race on turbo car, lower tire pressure, setup that will make car harder to push/unstable but fast ), since AI can be precise, has better reaction time and consistent. But surely there must be something to give when they drive like 'boss', tire and engine have heat and they wear with more abuse, especially with aggressive setup. Have you tried long distance races, just follow the AI, see if their lap times decline realistically or if there's pattern like pit strategy, then do replay analysis on them ( their input and car reaction ). Maybe after certain number of laps, they will start to slow down.

Some of things you said like putting power down sooner, maybe because they use TC. For the Alfa 155, have you tried blocking their racing line ? or they would just bump you out of the way ?

It will interesting to see the changes when AI gets an update.
 
Reading more about AI, what if they run the ultimate/special setup on the car without real drawback ( like running more engine power on NA cars - maybe dynamically changing boost during race on turbo car, lower tire pressure, setup that will make car harder to push/unstable but fast ), since AI can be precise, has better reaction time and consistent. But surely there must be something to give when they drive like 'boss', tire and engine have heat and they wear with more abuse, especially with aggressive setup. Have you tried long distance races, just follow the AI, see if their lap times decline realistically or if there's pattern like pit strategy, then do replay analysis on them ( their input and car reaction ). Maybe after certain number of laps, they will start to slow down.

Some of things you said like putting power down sooner, maybe because they use TC. For the Alfa 155, have you tried blocking their racing line ? or they would just bump you out of the way ?

It will interesting to see the changes when AI gets an update.
I was spun out by an AI so I just stopped on track to see what would happen next. The car that hit me didn't even bother reversing to continue his race and then more cars came up and queued behind him. After a few seconds they all magically disappeared but I didn't get to see where they reappeared although I could hear them driving off. Was pretty stupid.
 
Some of things you said like putting power down sooner, maybe because they use TC. For the Alfa 155, have you tried blocking their racing line ? or they would just bump you out of the way ?

It will interesting to see the changes when AI gets an update.

No Ridox, they just kick me to the curb..................literally.................:indiff:
 
I was spun out by an AI so I just stopped on track to see what would happen next. The car that hit me didn't even bother reversing to continue his race and then more cars came up and queued behind him. After a few seconds they all magically disappeared but I didn't get to see where they reappeared although I could hear them driving off. Was pretty stupid.

A bug has occurred :dopey:

No Ridox, they just kick me to the curb..................literally.................:indiff:

Those 2 behaviors seems like they are only following a certain preset path on the track, and unable to pick another path efficiently when things happen on track ( like spins, crashes or general contact ) Still doesn't explain their 'boss' driving though :mischievous:

If the AI update brings a better AI pattern, with more dynamic behavior and driving line, maybe these things will be less likely to happen. Test with driving in reverse direction at high speed, waiting AI to dodge or just head on collision :lol:

I have always wondered how does games like AC and Pcars setup the AI cars ( suspension, gear, LSD etc, whether they are dynamic or preset for each track :)
 
I was spun out by an AI so I just stopped on track to see what would happen next. The car that hit me didn't even bother reversing to continue his race and then more cars came up and queued behind him. After a few seconds they all magically disappeared but I didn't get to see where they reappeared although I could hear them driving off. Was pretty stupid.

I find racing in road cars a good challenge on Hard

Bleeder, I did not mean to suggest that you put everything on easy. I know you and other are more consistent than me in general on racing sims. I am going to try easy just to see if it makes things more fun for me.👍
 
I have always wondered how does games like AC and Pcars setup the AI cars ( suspension, gear, LSD etc, whether they are dynamic or preset for each track

I think about the same thing since GT All Stars on GT2. I always thought they ran with a superior setup and of course were locked into the perfect line on every lap.

Never the less, if I'm in a Merc AMG GT3 I should be able to track down a BMW Z4 GT3 on a long straight section.
Maybe not.....................
 
Bleeder, I did not mean to suggest that you put everything on easy. I know you and other are more consistent than me in general on racing sims. I am going to try easy just to see if it makes things more fun for me.👍
Yeah, I personally don't really care which level I use as long as the racing is fun/close. I'm not ashamed to have the AI on easy if that's the only way I can have a decent race (although I think by their own admission, Kunos have messed up the difficulty on consoles). I can't even compete with the open wheelers on easy thus far and I thought I was driving really well!
 
Finally I got a wheel for my PS4, so I tested AC and Pcars, used the Corvette GTLM. I was a harsh critic of PCars on DS4 but, using a wheel, my opinion has changed. Though the G29 worked ready out of the box for AC, it took some adjustments for PCars. I used the Spa Francorchamps circuit. The Corvette in AC seems lifeless, bureaucratic, not challenging. The same car in PCars it's full of life. The feeling of uncontrollable cars with the DS4 is gone with the wheel, when I felt the tail losing I could bring it back easing the throttle and correcting the path. Honestly in this particular car I haven't notice great difference in physics between AC and PCars other than in PCars the same Corvette seems to be more powerfull and challenging than in AC. Force feed back seemed to be fine in both games. Concerning replays, PCars betters AC, but the winner is GT6. Overall I've been using GT's for some five years and the same driving techniques learned with GT5/6 applies to AC and PCars, so physics engines don't differ so much among these games. One thing GT6 is very good at is the dynamic driving line, the one in PCars is good but can be improved, the one in AC is static, not changing when you brake, lately I'm trying to go without the driving line braking using the marks. Concerning career it's very hard for me, even at easy I don't see I have a change of wining what I can do on-line in many races in Quick Match. I think Kunos wil have to revise this settings based on some statistics or some on-line competition so to bench mark the game users capabilitities. That's it folks.
 
Finally I got a wheel for my PS4, so I tested AC and Pcars, used the Corvette GTLM. I was a harsh critic of PCars on DS4 but, using a wheel, my opinion has changed. Though the G29 worked ready out of the box for AC, it took some adjustments for PCars. I used the Spa Francorchamps circuit. The Corvette in AC seems lifeless, bureaucratic, not challenging. The same car in PCars it's full of life. The feeling of uncontrollable cars with the DS4 is gone with the wheel, when I felt the tail losing I could bring it back easing the throttle and correcting the path. Honestly in this particular car I haven't notice great difference in physics between AC and PCars other than in PCars the same Corvette seems to be more powerfull and challenging than in AC. Force feed back seemed to be fine in both games. Concerning replays, PCars betters AC, but the winner is GT6. Overall I've been using GT's for some five years and the same driving techniques learned with GT5/6 applies to AC and PCars, so physics engines don't differ so much among these games. One thing GT6 is very good at is the dynamic driving line, the one in PCars is good but can be improved, the one in AC is static, not changing when you brake, lately I'm trying to go without the driving line braking using the marks. Concerning career it's very hard for me, even at easy I don't see I have a change of wining what I can do on-line in many races in Quick Match. I think Kunos wil have to revise this settings based on some statistics or some on-line competition so to bench mark the game users capabilitities. That's it folks.
No offense, but you've driven one car, hardly enough time to equate the physics of three different games. Try some different cars, different tires, different track conditions and see if you feel the same way.
 
I was hopeful for some form of ranking system to sort people out, but don't think that's on Kunos' radar at all. That's one of the biggest things I'm looking forward to with GT Sport.
What sort of ranking system does GTSport have?
 
I am certainly finding that Kunos have fully thrown away the mantra of "cars must feel like driving on ice", which is nice and accurate to anyone who has ever watched real racing, its amazing in real life just how progressive cars are even when they do lose grip.
Especially the race bred ones with millions spent on them by engineering genius's and Huge aero etc etc.
PCars just flirted with that line but didn't quite dare go fully, a lot of 'sim' racers seem to want a game to suggest racing cars all have awful tyres and the aero does nothing, at times AC can feel so planted with the cars its crazy.

This is why PCars can feel a bit more "lively" i'd imagine, the Lotus 49 in AC is a joy to drive because its like the actual car, light progressive and needs you to get it to an edge of slip to perform so its very manageable, the Lotus 49 in PCars i find more fun to drive and less forgiving but that doesn't mean its more realistic, just more fun.

Judging by how well received AC is in the PC sim community I hope that we have put to bed this "must be like driving on ice, racing cars are impossible to drive bar for the mortals who drive them"
For this i'm very glad for AC. Drive the Nikki Lauda Ferrari F1 on AC its obscenely easy to drive, which i suppose it must of been as it was a front runing car in its day, as was the Lotus 49. For this AC nails it.
 
My ramblings following a few days with the PS4 version of Assetto Corsa with the day 1 patch in place.

Reviewed using my rig, which at the time of writing is a Playseat Challenge, Thrustmaster T150, TP3A and TH8A.

It doesn't cover the on-line, which I will write up separately.


UI and Navigation.

On firing up AC for the first time you are greeted with an excellent intro video that sets the scene nicely and gets you fired up for what's to come (or reaching for the volume control if its midnight as it was for me - best not wake the family).

The main menu and interface is nice and clean, easy to navigate and user friendly. All the usual suspects are in place, with Special Events, Drive and Career taking up the bulk of the screen; below that three smaller sections for News, Replays and Options.

Special Events consist of a massive variety of different Time Attack, Drift and Races that mix and match the car and track combinations up nicely. It’s a great idea for when you can't make up your mind what to do. A special mention for me goes to one event in particular, the very last Special Event is Brands Hatch Indy and a full grip of old school Abarth 500's, it's simultaneously hilarious fun, a real challenge and a great demonstration of the depth of the physics engine. What makes it special is that it does so using arguably the simplest track layout in the title and the least powerful car.

Drive is your sandpit, allowing you to pick from a vast array of event types, from Free Run to Race Weekend, via the likes of Drift, On-Line and Time Attack. Long term this is likely to eat up the bulk of your time, so fittingly it’s the default selection when you fire up AC. Nothing is locked away in Drive either, you have access to the entire car roster and track list, no need to unlock anything.

Career takes you through a series of themed Time Attacks and Races, starting with lower powered front wheel drive cars and building up as it goes. It’s a nice idea that introduces you the different challenges faced with the different drivetrains and just how different road and race cars are on track. As with the Special Events this throws up some nice combinations of cars and tracks at you, I in particular loved a Time Attack at Imola with the KTM X-bow, the car and track suiting each other excellently.

All is however not a bed of roses within the Career mode, or for that matter any 'race' based mode, AC gives you four AI levels, from Easy to Alien. Now I'm not the quickest driver around, but I'm certainly not the slowest and yet the pace the AI has even on Easy is at time absurd. This has the potential effect of seriously putting off a lot of players new to racing titles, and given that another three difficultly levels exist, it's also un-needed. Add in that some of the career events seem designed to be overly difficult even at the Easy level and you have some quite serious balancing issues to content with.

The News section only currently contains some very basic information on how to get started, it's not massively helpful and only time will tell how much love it will get and consequently how much use it will be to us.

Next up we have the Reply tool, which I was pleased to see was nice and easy to find, not hidden away behind some odd part of career as other titles have done. So I was particularly annoyed to find that a limit is set on the size of the replay! I do also mean size, as its not number of lap or time dependent, as it varies depending on track size and number of cars on track. This makes it almost impossible to judge what you will end up with on a replay and as a result very disappointing. I put a lot of videos together across all the titles I run, and this is the first on the current generation that I have found to have a cap on the length of the recording. Given that with PS4 Firmware 4.0 (I'm running it as a Beta right now) you can record up to 60 minutes of gameplay, limiting a reply to circa 6 minutes is absurd.

The last bit is the options side of things, which in all honesty for a title that migrated from PC are very, very basic. Units can be converted, but only for speed, what about every other unit used in set-up screens! Regardless of if you are using a controller or a wheel you can't re-assign a single button, which makes button box support for wheel users a non-starter and is simply unacceptable for pad users. To effectively use a pad with a sim you need to be able to set it up for your personal preference, this is simply not good enough and needs to be patched quickly.

Wheel users will find a surprising lack of options, with no wheel or pedal calibration and minimal Force Feedback Options. The lack of calibration will mainly affect the brake pedal, and by default is very sensitive, with many cars locking up at half travel on my TP3A's. I was able to fix that by adjusting the brake mod on the actual pedal, but this will not be an option for many. The limited Force Feedback options are a welcome sight for many (based on the 'other' sim release on PS4), but once again are not explained to those who are unfamiliar with them. Out of the box they work well, however I would recommend dialling down the Main Force Feedback (first option) and switching on the Understeer Effect, as without doing so the wheel may end up clipping and you will not have the loss of Self Aligning Torque when understeering that you should have (if I'm being picky Understeer Effect should also be a slider, not just an on/off option).

One thing that currently is a real pain for user of the Thrustmaster T8SA H pattern shifter is that currently it will not work if its plugged into the wheel base (as it does with every other PS4 racing title), but rather has to be plugged into the second USB port. This is something that appears to be a carryover from the PC version and is the only PS4 title that I am aware of that forces you down this route. Its quite annoying given that I now have to mess around with cables when moving between titles just to get my shifter working.


Graphics and Sound (OK so how pretty is it on the eyes and ears)

The car models are well done, nicely detailed both inside and outside with full working instrument clusters and the drivers movements well animated (however the speed of gear change is bizarrely quick when using a stick), based on the cars I've sampled to date they are also very accurate models

The tracks however are a very mixed bunch, the immediate track you are on is OK, but as you get further away from the track the trackside furniture and landscape get more and more basic. It's been a while since I've seen 2D static crowds in a racing title, but here they are. It's not a big deal for me personally (hell I love Seb Loeb Rally and that's one of the worse looking sims around) as its consistent and the bits immediately in front of you are fine. They do however as a result seriously lack atmosphere, the focus in getting the laser scanned detail has clearly taken precedent over every other aspect of the track build.

What is not quite so fine it that you get a bit of pop-up in the distance, which is a pain when attempting to read the track ahead, and a fair degree of screen tearing as well. Now both of these can be quite distracting, the degree to which will vary from person to person and it does need to be resolved.

It also falls foul of some very odd design choices, with you just being dropped into the car on the grid as soon as you hit the race start button, most titles attempt to build some atmosphere at this point, but with AC is clinically straight into the race. The end of the race is no different, with no clear indication the race has even finished bar the chequered flag in the top left corner of the screen. You carry on driving for a few hundred meters and then get teleported back to the pits, at this point it's not clear what is happening and easy to leave the screen. Doing so will however lose all progress and the hard work you have put in will be forgotten. You have to wait for however long it takes for an unknown percentage of the rest of the field to finish and teleport back into the pits before you get the results screen and can safely leave the race!

Its origin as a PC title also show in one other area, the set-up screens for the car while you are in the pits. Its small white text on a picture background, I sit around 1.5 metres (under six foot) from a 50" screen in my rig and I still struggle to read it.

Audio is also excellently recreated, from the engine note, timbre and 'feel' of the sound (I run a 5.1 AV system for my rig) are all right. In addition you get some nice atmospheric sounds as well, from the wind noise, to stones in the wheel arches to front splitter scraping the ground under braking. It all adds up to a package that sonically works.

Odd gripes sound wise are that the menu music randomly picks a speaker on my AV system to use every time I change screen, not too bad if it’s the centre speaker, annoying and odd if it's one of the rear speakers (and it will only be one) and when you look left or right the audio crackles and cuts out, it doesn't happen in all cars, but I found it consistent in the Alfa Romeo GTA and Ford Escort RS1600.



Driving Feel, Physics and AI (the important stuff).


Let me get this out of the way nice and quickly. The feel of the track and of driving is sublime, it really is as good as I have ever felt in a sim and its backed up with a physics engine that manages to 'do the double'. What I mean by that is when you get a title that mixes road and race cars, the feel and physics of one normally suffers (mainly down to which side of the tyre model they focus on), here they have nailed both.

The road cars feel like a road car should on track, with lots of understeer to manage, but importantly you can manage it, with lifting off the throttle a little and unwinding the steering a little taming it. Lift off heavily and if the car should you will get lift off oversteer, be in from the Yellowbird or an old school Abarth 500. They are more trickery to position on the track, dive more under braking and more likely to get unsettled if you're not smooth with all your inputs.

Race cars on the other hand give you huge amounts of grip, be it mechanical or aero and as such allow you much more freedom to attack the track, the challenge being how much of the track you can exploit. Don't get me wrong the race cars can and will still bite, and when they do they are going much faster and with much greater forces at play. As such they will do so quicker and with much more damaging results, this is particularly true for the older race cars in the roster.

A comment in an article in this month's Evo magazine sums it up well, and that is with a road car on a track you drive to the limits of the car, with a race car on the track you drive to the limits of the track. This for me sums up the difference that AC manages to capture excellently.

Overall everything about the physics engine and the force feedback is doing exactly what I would expect it to, and as a result you can fall into the wonderful cycle of just you, a car and a track; which results in hours of hot lapping for the sake of it. It's become a bit of a cliché around AC on the PC, but it is one because its the reality of it. One of the nice things about both the Special Events and Career is that it throws combinations at you that you might not pick, yet you still find this 'click' takes place and it’s a wonderful thing.

Now that's not to say that everything is perfect, with my T150 I get an insane amount of 'rumble' from the wheel when waiting in the grid for the start of the race, or waiting to leave the pits for a free run. It's not consistent, but it happens around 80% of the time and not only is it hugely distracting, but I quite certain it's not doing my wheel any good at all. The firmware on the wheel is up to date and this is the only title I own to do it. Once you start moving it then disappears.

Damage also needs to get a mention, its scalable between 0% and 100%, and has both a cosmetic and mechanical effect, at the top end clipping the barrier in an open wheel car is race ending, and missed and miss timed shifts will damage the drivetrain. Contact with other cars also feels solid and with substance, as such damage adds to the package in a meaningful way, which is good to find as it too often feels like a tacked on extra in titles.

Finally the AI, which I initially found to be a pleasant surprise, being both challenging and quick, with not a hint of rubber-banding at all. They will challenged me, they made mistakes, etc. All of it however felt organic and real, as long as you stick to smaller grids, road cars and the slower race cars. As soon as I moved to track cars or race cars the additional speed and corner speed seems to throw the AI a massive curve ball and its gets more interested in its own line and I found unneeded contact from the AI, to the point of being repeatedly driven into from behind in a GT3 race. As such the AI's situational awareness does seem to be very hit and miss, and combined with the AI's speed even at the lowest difficulty level it makes for very frustrating races.

I have however also found some odd behaviour from the AI as well, in one race I was running in forth and was gifted a second place finish when on the penultimate lap three AI cars pitted (two from ahead of me and one from behind), this phenomenon is not isolated either, as I have found it occurring in races in every mode.


Overall

It's far from perfect and has its oddities and glitches (all of which can and should be patched out), but the core of what it sets out to do, which is offer one of the best physics engines around, with the feel and detail you would expect from laser scanned tracks to provide a driving experience which is simply immersive it manages.

While it sounds easy to do, and many have claimed they have managed it in the past this is (for me) the first time it's been managed across road and race cars, of all drivetrain types in a single title.

What they have it seems totally forgotten to do is actually add a game in with it, quite simply it’s a superb physics engine in an unpolished, unfinished package that at times seems designed specifically to frustrate. I do hope that they put the work in to turn this around, as the core of it has so much potential that it does deserve it.

Personally I'm going to stick with it, as I'm happy with hop-lapping with it and am interested to see how it develops; I can get my 'racing needs' with other titles. However, and I suspect I will get a good degree of grief for this, as it stands right now as a package it would be very hard for me to recommend it to anyone looking for a racing experience.

FANTASTIC review! How long did it take you to write this?!

This greatly helps in aiding my buying decision, which unfortuantely, I'll be skipping as AC seems like another PCARS to me - great physics model but generally unrefined game with inconsistencies here there. I think if they make the game more lively and address some of the minor gripes, I might own it. Or just wait for AC2, because I certainly don't want to go through the same buyer's remorse as I did with PCARS (which is still collecting dust BTW).

Thanks again for your insights. 👍
 
FANTASTIC review! How long did it take you to write this?!

This greatly helps in aiding my buying decision, which unfortuantely, I'll be skipping as AC seems like another PCARS to me - great physics model but generally unrefined game with inconsistencies here there. I think if they make the game more lively and address some of the minor gripes, I might own it. Or just wait for AC2, because I certainly don't want to go through the same buyer's remorse as I did with PCARS (which is still collecting dust BTW).

Thanks again for your insights. 👍

i agree Scaffs review is great, but.... if you own a wheel trust me still pick it up when its second hand, should be possible to get it for 15-20 UK pounds now and well worth it still.
I'd tell anyone with a wheel to get it.
P.S. Can't believe you let PCars gather dust! Its a great game despite its flaws and a game made even better one you play AC and realise its not far off in physics and FFB but a much much much better game content wise and that's before you add rain into the mix and weather and time of day cycles.
 
This greatly helps in aiding my buying decision, which unfortuantely, I'll be skipping as AC seems like another PCARS to me - great physics model but generally unrefined game with inconsistencies here there. I think if they make the game more lively and address some of the minor gripes, I might own it. Or just wait for AC2, because I certainly don't want to go through the same buyer's remorse as I did with PCARS (which is still collecting dust BTW).

I think that if you're going to wait for the 'perfect' racer, you're missing out on several great (though not perfect) racers out right now. What would make it a must-buy for you or a turn-off?
 
I think that if you're going to wait for the 'perfect' racer, you're missing out on several great (though not perfect) racers out right now. What would make it a must-buy for you or a turn-off?

I agree, the bang for bucks if you enjoy a game can be ridiculous, obviously in a gaming context if you have a bit of a budget for games then its great, i don't drink or smoke anymore and with 2 kids tend to stay in now days A LOT more than i used it, heck in my party days i didn't game much at all, i came back to it having always been a game fan though.
For me its a different inner conversation about games, i still do like to pick them up 2nd hand where possible and there are bargains to be had even a week after release let alone few months down the line.
It depends on personal situation but for me i broke my pre order rule with AC and for the most part i'm glad i have it as it will undoubtedly give back what i paid ten fold. I've said before i can own AC and think "heck even if all i drive is the E30 DTM its worth the money", so long as you can approach games like that then you will get your worth out of them.
As soon as you go "oh career is rubbish i'm trading it in", then you've lost IMO.
For me PCars is the same i'd be happy just with the Renault Clio cup car, once you look at it like that the rest is bonus!
 
I am certainly finding that Kunos have fully thrown away the mantra of "cars must feel like driving on ice", which is nice and accurate to anyone who has ever watched real racing, its amazing in real life just how progressive cars are even when they do lose grip.
Especially the race bred ones with millions spent on them by engineering genius's and Huge aero etc etc.
PCars just flirted with that line but didn't quite dare go fully, a lot of 'sim' racers seem to want a game to suggest racing cars all have awful tyres and the aero does nothing, at times AC can feel so planted with the cars its crazy.

This is why PCars can feel a bit more "lively" i'd imagine, the Lotus 49 in AC is a joy to drive because its like the actual car, light progressive and needs you to get it to an edge of slip to perform so its very manageable, the Lotus 49 in PCars i find more fun to drive and less forgiving but that doesn't mean its more realistic, just more fun.

Judging by how well received AC is in the PC sim community I hope that we have put to bed this "must be like driving on ice, racing cars are impossible to drive bar for the mortals who drive them"
For this i'm very glad for AC. Drive the Nikki Lauda Ferrari F1 on AC its obscenely easy to drive, which i suppose it must of been as it was a front runing car in its day, as was the Lotus 49. For this AC nails it.
Completely agree with that. I can't remember a single time I took a car out in pCARS with just the stock setup and had a big grin on my face as I have done several times with AC. They've nailed the stock setups, although I'm tuning them anyway, but I was hoping they'd deliver on the handling and they have.

I do miss getting in a car, thinking the stock setup sucks, then spending hours and hours tuning it to get to the stage where I love the car, as I did with something like the BAC Mono in pCARS. Havent found any cars I didn't like the handling of in AC yet. Not a criticism of either game, but this is the biggest difference for me. I found fun in pCARS by tuning horrible stock setups to something I enjoyed, whereas AC is fun straight out of the box, driving-wise.
 
A lot of the time with these games and especially with PCars i'll have a spare 20 mins and just go "right lets take a few cars out for a blast at sunset at Oulton Park (I know, the glamour!), or Monza etc", that's it, that's the 'game' to me so now AC is perfect for that also and i know i'll get a lot out of it for that reason.
But when giving someone a review of a game you MUST IMO, review it taking into account not everyone plays like I do.
If someone wants more than what I want out of a driving game then i respect that, why should I not.
 
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No offense, but you've driven one car, hardly enough time to equate the physics of three different games. Try some different cars, different tires, different track conditions and see if you feel the same way.
Thank you for your comment. There's no offense, testing different cars is the way to go, only it takes time, besides that I love the Corvette. I got the wheel only yesterday and had just a few hours. Today will give a try with different cars. I think that the same person laping the same car in the same track in different games and checking the times gives some idea were differences are. I can't find were telemetry data is in AC, only the lap time after session. Don't feel I don't like AC only Pcars, which I had put on shelf because of DS4 difficulties is a new game with the wheel. I bought the G29 because Thrustmasters are absurdly expensive were I live, and I was happy with my previous G27.
 
i agree Scaffs review is great, but.... if you own a wheel trust me still pick it up when its second hand, should be possible to get it for 15-20 UK pounds now and well worth it still.
I'd tell anyone with a wheel to get it.
P.S. Can't believe you let PCars gather dust! Its a great game despite its flaws and a game made even better one you play AC and realise its not far off in physics and FFB but a much much much better game content wise and that's before you add rain into the mix and weather and time of day cycles.

I think that if you're going to wait for the 'perfect' racer, you're missing out on several great (though not perfect) racers out right now. What would make it a must-buy for you or a turn-off?

These are both great sims to have in your collection IF you have a wheel or planning to get one.
 
FANTASTIC review! How long did it take you to write this?!

This greatly helps in aiding my buying decision, which unfortuantely, I'll be skipping as AC seems like another PCARS to me - great physics model but generally unrefined game with inconsistencies here there. I think if they make the game more lively and address some of the minor gripes, I might own it. Or just wait for AC2, because I certainly don't want to go through the same buyer's remorse as I did with PCARS (which is still collecting dust BTW).

Thanks again for your insights. 👍
Thanks. In total it's about four hours worth of writing and editing, with around 20 hours worth of time on AC itself to form the views.
 
FANTASTIC review! How long did it take you to write this?!

This greatly helps in aiding my buying decision, which unfortuantely, I'll be skipping as AC seems like another PCARS to me - great physics model but generally unrefined game with inconsistencies here there. I think if they make the game more lively and address some of the minor gripes, I might own it. Or just wait for AC2, because I certainly don't want to go through the same buyer's remorse as I did with PCARS (which is still collecting dust BTW).

Thanks again for your insights. 👍
If you have a wheel and you enjoy driving and want to experience some of the best FFB available, it's worth it to pick this up later on at a discounted price when some of the updates have kicked in and been thoroughly tested. It's been mentioned many times before but it's worth repeating, you'll be hard pressed to find a game that is more enjoyable to just drive in than Assetto Corsa, especially if you love street cars which are superbly done IMO.
 
If you have a wheel and you enjoy driving and want to experience some of the best FFB available, it's worth it to pick this up later on at a discounted price when some of the updates have kicked in and been thoroughly tested. It's been mentioned many times before but it's worth repeating, you'll be hard pressed to find a game that is more enjoyable to just drive in than Assetto Corsa, especially if you love street cars which are superbly done IMO.

Agreed. Gotta have a wheel though, which I do not plan to purchase.
 
If you have a wheel and you enjoy driving and want to experience some of the best FFB available, it's worth it to pick this up later on at a discounted price when some of the updates have kicked in and been thoroughly tested. It's been mentioned many times before but it's worth repeating, you'll be hard pressed to find a game that is more enjoyable to just drive in than Assetto Corsa, especially if you love street cars which are superbly done IMO.
100% agree, the driving physics are simply sublime. Unmatched when it comes to regular circuit driving in my opinion.
 
If you have a wheel and you enjoy driving and want to experience some of the best FFB available, it's worth it to pick this up later on at a discounted price when some of the updates have kicked in and been thoroughly tested now. It's been mentioned many times before but it's worth repeating, you'll be hard pressed to find a game that is more enjoyable to just drive in than Assetto Corsa, especially if you love street cars which are superbly done IMO.
FTFY. ;)


Seriously, I genuinely believe that everyone who truly enjoys driving* should pick this game now. Because you will spend hours driving a single car/track combo with a big grin on your face, and you will be thankful that someone brought this kind of driving experience to your console.

Furthermore, buying the game now would probably benefit Kunos a bit more, which in turn should benefit us all (hopefully).

*Driving alone, not racing against others (human or AI).
 
FTFY. ;)


Seriously, I genuinely believe that everyone who truly enjoys driving* should pick this game now. Because you will spend hours driving a single car/track combo with a big grin on your face, and you will be thankful that someone brought this kind of driving experience to your console.

Furthermore, buying the game now would probably benefit Kunos a bit more, which in turn should benefit us all (hopefully).

*Driving alone, not racing against others (human or AI).

And if the caveat is that you need to drive alone, i'd also highly suggest DiRT rally, it never ever fails to make me grin like a madman.
 
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