Your Assetto Corsa Reviews.

  • Thread starter Scaff
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And yes in GT you can organise longer races but what would be the point when you can pass all AI within the first lap? There's no racing to be had and personally whilst I find GT physics ok if im racing online I don't find them very engaging on their own. If I could win every race in AC on the first lap then I wouldn't find the racing fun there either. I like racing and having cars around me, in fact I dont even like being first until the last lap. I like chasing cars down, I feel lost when I'm out in front unless I have cars right on my tail.
ki

Exactly. Offline racing in GT5/6 was utterly pointless because the AI did not provide any kind of racing, they just drove around aimlessly and served as rolling chicanes. More like obstacles than opponents. I don't think the AI in console AC is quite there yet but on the PC racing the AI now is actually pretty good and setting up quick races or race weekends can provide hours of fun, challenging racing. Hopefully the console version will get to that level sooner than later. The Career part isn't likely to improve but if the console guys can eventually have fun setting up quick races or race weekends then you'll be at the same point we are on PC. I don't know anybody on PC that messes with the career mode, for the most part we all hot lap, setup quick races, or race online.
 
5/10 with 5 of those points being the psychics other than that the game is a just a complete mess. Luke Reiley at ign gave a real good review. Asetto Corsa is basically just a brilliant time trail simulator and nothing more.

Don't argue with Dr_Sid, he's a doctor AND he knows about "psychics". :odd:

Try same make quick races or race weekends at a difficulty your comfortable with and you'll realise that simply isn't true at all. Career mode has problems yes, but that isn't the be all and end all of the game.

I haven't played AC much & haven't even touched "career mode" yet - I find it easy to believe that it may be a bit of a mess. But the quick races I've tried have resulted in better races than anything I ever experienced in GT offline. In any case, I'm much more inclined to give AC the benefit of the doubt as it's a small budget, independent game. What made me crazy with the GT franchise is that so much time & money was spent going in what (I feel) was the wrong direction. After Prologue & GT5 there were hopes that PD would finally address the basic shortcomings of GT in GT6, but GT6 just turned out to be a whole lot more of the same.

It would be awesome if PD hired the physics & AI team from AC to contribute to GTSport & we ended up with a game with the polished graphics & depth of content of GT, plus great physics & good AI. Sadly, that's not going to happen & I suspect GTSport is going to be based on the familiar GT template.

On the other hand, PCars did everything right, aside from the bugginess ... but the physics are a bit all over the place - not consistent & not convincing - which in the end undermines the whole enterprise.

My suspicion is that GTSport will look amazing, but will not really depart from the "collecting cars" template, & PCars 2 will continue in the "fun racing" mode. Neither franchise has a powerful incentive to change because they have each achieved a significant level of success with their respective approaches to the genre.
 
Don't argue with Dr_Sid, he's a doctor AND he knows about "psychics". :odd:

Typo and if I were to do the same I would probably get banned. No point staying on this fanboy thread.
 
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Exactly. Offline racing in GT5/6 was utterly pointless because the AI did not provide any kind of racing, they just drove around aimlessly and served as rolling chicanes. More like obstacles than opponents. I don't think the AI in console AC is quite there yet but on the PC racing the AI now is actually pretty good and setting up quick races or race weekends can provide hours of fun, challenging racing. Hopefully the console version will get to that level sooner than later. The Career part isn't likely to improve but if the console guys can eventually have fun setting up quick races or race weekends then you'll be at the same point we are on PC. I don't know anybody on PC that messes with the career mode, for the most part we all hot lap, setup quick races, or race online.

I'm just occasionally played with career mode a little bit. Most of the time i'm drifting/ hot lapping to appreciate the great physics.
 
No you wouldn't, not for a typo, the AUP doesn't cover spelling at all.

Now for throwing your toys out of the pram and general insult, well don't do that again.
 
To be fair a lot of the AC backers have been shouting about how its just for hot lapping and time trials. But Scaff is correct in that there is a career mode and people will use it so its can't possibly be said it 'just a hot lapping game".
I played PCars and AC back to back last night (its become stupidly addictive), hot lapping the Audi GT3 car and the Chevy GT3 car on each.
It's all personal opinion on feel so I won't say any further, but its great fun using both for this and i love love love static replay camera on AC!
I also tried online and it was a good fun a race at Silvestone, did notice this is where the frame rate issues really hit, but still fun.

08-09-2016_23-30-27.png
 
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I also tried online and it was a good fun a race at Silvestone, did notice this is where the frame rate issues really hit, but still fun.
And the idiots come out to play as well.

I have had so many races ruined by idiots using cars in front as brakes in the first corner (some of whom don't even bother trying to qualify) and when you then recover and hunt them down you run the risk of them taking you out for having the nerve to overtake them (I had this repeatedly in a GT3 race at Monza last night).

Not fun and unless you are lucky enough to avoid the turn one mess you have no chance of running competitively in the race, rather end up playing catch-up and avoid with nutters.
 
And the idiots come out to play as well.

I have had so many races ruined by idiots using cars in front as brakes in the first corner (some of whom don't even bother trying to qualify) and when you then recover and hunt them down you run the risk of them taking you out for having the nerve to overtake them (I had this repeatedly in a GT3 race at Monza last night).

Not fun and unless you are lucky enough to avoid the turn one mess you have no chance of running competitively in the race, rather end up playing catch-up and avoid with nutters.

I got around that by the weird start to a race, i was sat there watching the timer to race start, then it disappeared, sat there still, then all the other cars drove off and it took me 20 secs to work out how to actually race!!.... not very user friendly for first time users IMO.
 
To be fair a lot of the AC backers have been shouting about how its just for hot lapping and time trials. But Scaff is correct in that there is a career mode and people will use it so its can't possibly be said it 'just a hot lapping game".
I played PCars and AC back to back last night (its become stupidly addictive), hot lapping the Audi GT3 car and the Chevy GT3 car on each.
It's all personal opinion on feel so I won't say any further, but its great fun using both for this and i love love love static replay camera on AC!
I also tried online and it was a good fun a race at Silvestone, did notice this is where the frame rate issues really hit, but still fun.

View attachment 583850
And also the static camera hides the screen tear, which is nice.

Be good if there was a replay mode where it would auto-cycle through various cameras, but I don't think there is one.
 
Okay, so after a bit more playing time I'll detail my thoughts:

-The physics are brilliant, having factory settings for TC and ABS is pure genius. I love being able to drive a car the way it should actually be driven as opposed to artificial difficulty. The Abarth 500 handles exactly the way I would expect. As did a few of the BMWs I gave a whack.

-The tracks seem replicated really well in terms of drivability but they feel even more sterile than the majority of GT6's circuits. There's certainly no raceday feel in the game.

-Graphically, it's okay. I understand it's a small team but it does look like a PS3 game the majority of the time. Anything outside the tarmac and cars look really poor. That being said, being a racing game once you zone in it's easy for it to be forgotten about. Usually the case with racing games, you're either wow'd or let down - no in between. I often found myself getting distracted by the beauty of Driveclub and crashing out so this is a good change of pace in that regard! :lol:

-Wheel support is phenomenal, my T150 was starting to feel like a bit of a waste but AC nails it. The gradual build-up of aggression you can feel in the wheel when you start to build speed is amazing. Pad support - not so much, if you only had a gamepad and weren't truly hardcore into your driving sims I wouldn't recommend it, truth be told.

-As I briefly touched on, the presentation and general HUD is bloody awful. The actual menus themselves are fine, look cheap as hell but work relatively fast. From there though, it becomes worse. When choosing a track it doesn't show you what it even looks like in terms of a map. It's a good thing I know all these circuits, otherwise I'd be totally blind. Similarly for the cars, good luck knowing what to expect from each car if you haven't driven them previously. In-race it's okay but a few overlapping graphics and terrible font choice make it hard to see details at a glance.

-The career mode presentation also leaves a lot to be desired. It's a bit confusing in a lay-out sense at first and the race series imagery used appear to be thumbnails of bigger images because upon clicking them, they are enlarged and look dreadful. I know this is the sort of thing you'd expect in early access but there is literally no excuse for why some high quality pictures aren't used in the menus.

-I mirror the statements about it primarily being a hot lapping sim. The races are fun and the AI is actually okay for now. I'm hoping Kunos do improve it in later updates though. I quite enjoy the checkpoint mode although the fact checkpoints aren't actually pointed out on the mini-map OR on the actual track seems pretty pointless and just confuses exactly what a time-trial is to start with. Why bother with a 'gamey' mode if you aren't going to do it right. I'm hoping in the future they add some sort of indicator in, would certainly help when you're trying to beat the clock. Online is dreadful, if it isn't the usual offenders in online racing games it's the FPS drops I got quite a bit. Once again, here's hoping the next update fixes this.

All in all, it's a great sim wrapped in a god awful game. I know people argue that's supposed to be the point, for some reason, but it just seems like the game could have been so much more with a more console-game based focus for this release. Perhaps getting someone in who's designed racing games on console before. It feels like a PC early access game and that isn't a compliment, there's a staggeringly good base built on by a lack of general awareness for game design.

From a personal perspective, I'm glad I essentially paid £7 for it, since it feels like an early access game with a lack of content too, especially if you don't like Ferrari! :lol: When the future updates come out I'll probably plug down on the season pass since I bought it used and Kunos got none of my cash. If you want a driving experience with nothing else on offer, go for it. Here's hoping Kunos build on it and get it to a more respectable overall level. :)
 
I might make a video review (It's gonna be a while from now knowing myself.) of this game but once the AI gets balanced in the new patch I'll really get into the game.

Thus far AC's difficulty even on easy for me is punishing... That is in terms of the AI races and what you need in order to qualify since I can't even get past Novice Series 2 because of those stupidly quick BMs no matter how smooth I drive. The handling on controller for me feels alright albeit a bit twitchy, could be smoothed out a lot more. I wish they had tutorials/previews for first time console players (ie Me on a PS4)

I've got more to say but I need to play the game more and I actually need to invest in a wheel for PS4.
 
When choosing a track it doesn't show you what it even looks like in terms of a map. It's a good thing I know all these circuits, otherwise I'd be totally blind.
You can see the track layout by selecting Information on the Car & Track Selection screen. Not ideal, but it is there. It took SMS months to put the track map in pCARS, at least AC has it now in some form.

Agree with a lot of your other points, but I'm really enjoying the racing against the AI though and that's where I spend most of my time.
 
You can see the track layout by selecting Information on the Car & Track Selection screen. Not ideal, but it is there. It took SMS months to put the track map in pCARS, at least AC has it now in some form.

Agree with a lot of your other points, but I'm really enjoying the racing against the AI though and that's where I spend most of my time.
Thanks! That'll be a bit more helpful. I knew there was an additional car stats screen but didn't know about that.
 
Thanks! That'll be a bit more helpful. I knew there was an additional car stats screen but didn't know about that.
Yeah we can get basic car specs but I'd love to see a couple of paragraphs going into more details, like history and general bits and bobs. I believe that's in the PC version but I could be mistaken.
 
Yeah we can get basic car specs but I'd love to see a couple of paragraphs going into more details, like history and general bits and bobs. I believe that's in the PC version but I could be mistaken.
There is usually a small description of a paragraph or two but I've never actually read one.
 
Crazy to think that PCars shipped without a track map on the track loading screen, now its there its bizarre it never was from the off, its just nice to see the track map on a loading screen just because its always been that way since the first ever driving game.
@Brend, spot on review.👍
 
Yeah we can get basic car specs but I'd love to see a couple of paragraphs going into more details, like history and general bits and bobs. I believe that's in the PC version but I could be mistaken.

I'd also welcome more paragraphs about the cars, provided it's not done in the same font as the rest of the menus.
 
I'd also welcome more paragraphs about the cars, provided it's not done in the same font as the rest of the menus.
Yeah it's not great. I'm also seeing grammar issues and lines of text that don't make sense within some of the tuning descriptions so might be best to leave it lol. Perhaps lost in translation?
 
Yeah it's not great. I'm also seeing grammar issues and lines of text that don't make sense within some of the tuning descriptions so might be best to leave it lol. Perhaps lost in translation?

As someone who's grown up with GT titles, I can accept a few translation/grammar issues. :P
 
Yeah we can get basic car specs but I'd love to see a couple of paragraphs going into more details, like history and general bits and bobs. I believe that's in the PC version but I could be mistaken.

I'd also welcome more paragraphs about the cars, provided it's not done in the same font as the rest of the menus.
I would be happy if Kunos can provide more technical specs - drive train, weight distribution, 0-60 mph time, etc - like pCARS. Paragraph description/history of cars would be a bonus. I reached a point where I didn't bother reading those descriptions in GT games.
 
Getting hammered by the AI on Easy in the Lotus Exos 125. Did a practice session at Mugello and was pushing and pushing and they still ended up about 1.5s quicker than my 1:32.3xx and I was driving close to the limit at that point. Madness!

Difficulty in the road cars seems good at Hard level, although same-class racing seems poorly balanced, but those open-wheel AI cars are stupidly quick even on Easy.

Someone please set up an Easy race at Mugello against these cars and see how they fair, even in just the practice session; I need to know if I'm rubbish! :P
To give you an idea of how the AI might be re balanced, speed wise i'm generally slower than other GTP'ers here and i am able to keep up with the AI at 90-93% AI difficulty on the PC.


The game is a disaster when it comes to online/social play in my option and Luke Reily at ign nailed it on his review if you ask me.

"if I lower the field to 6 or lower AI it feels like im racing my mates online" if we're going to make excuses like that for Asetto Corsa then GT should also get the same treatment don't you think or parity is not up for discussion. I'll stick with my opinion that Asetto Corsa on console is a great time simulator and nothing more at this moment.
Reading your comments i'm doubting if you even own the game. Seems like you base all your knowledge of what you read in that IGN review you keep on mentioning.

Crazy to think that PCars shipped without a track map on the track loading screen, now its there its bizarre it never was from the off, its just nice to see the track map on a loading screen just because its always been that way since the first ever driving game.

http://forum.projectcarsgame.com/showthread.php?41461-Track-map-in-track-selection-screen

:cool: I guess it's now a matter of making a similar thread in the AC forum (if it doesn't exist already).
 
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And the idiots come out to play as well.

I have had so many races ruined by idiots using cars in front as brakes in the first corner (some of whom don't even bother trying to qualify) and when you then recover and hunt them down you run the risk of them taking you out for having the nerve to overtake them (I had this repeatedly in a GT3 race at Monza last night).

Not fun and unless you are lucky enough to avoid the turn one mess you have no chance of running competitively in the race, rather end up playing catch-up and avoid with nutters.
I guess you didn't do much GT6 quick match! AC has been cake compared to that warzone. I think it's because I have zero friends to race online with in any game that I get wrapped up in that stuff. Oh well, all of that quick match has turned me into a regular Mad Max. You know, when I need to be.

I found that the "quick races" in AC tend to be long enough that I not only have to deal with getting past the idiots in the first lap or two (easier since they're still all pumped up and make mistakes more frequently) but then again on the last laps as lapped traffic. It was a real bummer watching some toolbag that was two laps down (and who I deftly avoided) wreck the guy who was chasing me at 1-3 secs behind for 6 of 8 laps on Spa. Better him than me..

NEaHxhthP52Gdd_2_b_t420.jpg


*edit* also, online ran so smoothly from a network perspective... not sure if because 10 people on whole network, PS Plus subscription or what. But the possibilities look endless from where I stand. I really hope Kunos does their own game justice here. And that the weak start doesn't cost them too much later on in terms of people actually playing the game :indiff:
 
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I've always felt that a lot of the GT fanboyism on this site is based on the fact that there are many participants on GTPlanet who essentially grew up playing the GT series, so their expectations about what a racing game should be are based on GT. The basic structure of GT has always been: start with nothing & gradually build up a stable of vehicles through a long process of pretty easy, not very realistic & not very exciting races. Throw in the interminable "license tests" for a little more not-very-exciting content. The pay-off was always the number of cars & tracks & the stellar graphics. The biggest problem was, right through to GT6, the AI was pretty much the worst in the racing genre. Other shortcomings have been anemic sound & mediocre FFB & physics.

PCars has leapt past GT in terms of graphic richness & complexity, engine sounds, FFB & AI & rivals it in terms of tracks. The questionable part of PCars is its commitment to detailed physics. That's what AC provides ... but in a rather primitive package without all the other bells & whistles. I've read nothing yet about GTSport - is there any indication that PD is going move the GT franchise in a new direction?

EDIT:

I just read this:

http://www.alphr.com/games/1002182/...lay-sony-is-cancelling-gran-turismo-sport-pre

... not very reassuring. :indiff:
 
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I've always felt that a lot of the GT fanboyism on this site is based on the fact that there are many participants on GTPlanet who essentially grew up playing the GT series, so their expectations about what a racing game should be are based on GT. The basic structure of GT has always been: start with nothing & gradually build up a stable of vehicles through a long process of pretty easy, not very realistic & not very exciting races. Throw in the interminable "license tests" for a little more not-very-exciting content. The pay-off was always the number of cars & tracks & the stellar graphics. The biggest problem was, right through to GT6, the AI was pretty much the worst in the racing genre. Other shortcomings have been anemic sound & mediocre FFB & physics.

PCars has leapt past GT in terms of graphic richness & complexity, engine sounds, FFB & AI & rivals it in terms of tracks. The questionable part of PCars is its commitment to detailed physics. That's what AC provides ... but in a rather primitive package without all the other bells & whistles. I've read nothing yet about GTSport - is there any indication that PD is going move the GT franchise in a new direction? :ouch:

EDIT:

I just read this:

http://www.alphr.com/games/1002182/...lay-sony-is-cancelling-gran-turismo-sport-pre

... not very reassuring. :indiff:
Being one of those players of Gran Turismo since GT1 I can tell you that I expect that "start with nothing & gradually build up" is exactly what I demand in GT and GT only. I don't want other race games to do it the same way. I want them to do it their own way. I liked Pro Cars for the racing and I like AC for the physics and the racing.

GTS is totally unlike previous GT's. It is online Esport dominated. Either it is just not going to be ready or Sony have realised they are pandering to a minority of online players and ignoring the majority of offline players and are doing something about it. Doubtless it will be the former of course.
 
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I guess you didn't do much GT6 quick match! AC has been cake compared to that warzone. I think it's because I have zero friends to race online with in any game that I get wrapped up in that stuff. Oh well, all of that quick match has turned me into a regular Mad Max. You know, when I need to be.

I found that the "quick races" in AC tend to be long enough that I not only have to deal with getting past the idiots in the first lap or two (easier since they're still all pumped up and make mistakes more frequently) but then again on the last laps as lapped traffic. It was a real bummer watching some toolbag that was two laps down (and who I deftly avoided) wreck the guy who was chasing me at 1-3 secs behind for 6 of 8 laps on Spa. Better him than me..

NEaHxhthP52Gdd_2_b_t420.jpg


*edit* also, online ran so smoothly from a network perspective... not sure if because 10 people on whole network, PS Plus subscription or what. But the possibilities look endless from where I stand. I really hope Kunos does their own game justice here. And that the weak start doesn't cost them too much later on in terms of people actually playing the game :indiff:
Yeah, most of the time Quick Match is a war zone. They need to place some "invisible" barriers and set stronger (and wiser) penalties. The way it's other cars ram into you and you is penalized. Crazy.
 
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