killerjimbag
(Banned)
- 4,018
- The Great White North
- abetterplaya
Do I hear the theme from Jeopardy playing?Way to get the point![]()
Do I hear the theme from Jeopardy playing?Way to get the point![]()
And yes in GT you can organise longer races but what would be the point when you can pass all AI within the first lap? There's no racing to be had and personally whilst I find GT physics ok if im racing online I don't find them very engaging on their own. If I could win every race in AC on the first lap then I wouldn't find the racing fun there either. I like racing and having cars around me, in fact I dont even like being first until the last lap. I like chasing cars down, I feel lost when I'm out in front unless I have cars right on my tail.
ki
5/10 with 5 of those points being the psychics other than that the game is a just a complete mess. Luke Reiley at ign gave a real good review. Asetto Corsa is basically just a brilliant time trail simulator and nothing more.
Try same make quick races or race weekends at a difficulty your comfortable with and you'll realise that simply isn't true at all. Career mode has problems yes, but that isn't the be all and end all of the game.
Don't argue with Dr_Sid, he's a doctor AND he knows about "psychics".![]()
Exactly. Offline racing in GT5/6 was utterly pointless because the AI did not provide any kind of racing, they just drove around aimlessly and served as rolling chicanes. More like obstacles than opponents. I don't think the AI in console AC is quite there yet but on the PC racing the AI now is actually pretty good and setting up quick races or race weekends can provide hours of fun, challenging racing. Hopefully the console version will get to that level sooner than later. The Career part isn't likely to improve but if the console guys can eventually have fun setting up quick races or race weekends then you'll be at the same point we are on PC. I don't know anybody on PC that messes with the career mode, for the most part we all hot lap, setup quick races, or race online.
And the idiots come out to play as well.I also tried online and it was a good fun a race at Silvestone, did notice this is where the frame rate issues really hit, but still fun.
And the idiots come out to play as well.
I have had so many races ruined by idiots using cars in front as brakes in the first corner (some of whom don't even bother trying to qualify) and when you then recover and hunt them down you run the risk of them taking you out for having the nerve to overtake them (I had this repeatedly in a GT3 race at Monza last night).
Not fun and unless you are lucky enough to avoid the turn one mess you have no chance of running competitively in the race, rather end up playing catch-up and avoid with nutters.
And also the static camera hides the screen tear, which is nice.To be fair a lot of the AC backers have been shouting about how its just for hot lapping and time trials. But Scaff is correct in that there is a career mode and people will use it so its can't possibly be said it 'just a hot lapping game".
I played PCars and AC back to back last night (its become stupidly addictive), hot lapping the Audi GT3 car and the Chevy GT3 car on each.
It's all personal opinion on feel so I won't say any further, but its great fun using both for this and i love love love static replay camera on AC!
I also tried online and it was a good fun a race at Silvestone, did notice this is where the frame rate issues really hit, but still fun.
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You can see the track layout by selecting Information on the Car & Track Selection screen. Not ideal, but it is there. It took SMS months to put the track map in pCARS, at least AC has it now in some form.When choosing a track it doesn't show you what it even looks like in terms of a map. It's a good thing I know all these circuits, otherwise I'd be totally blind.
Thanks! That'll be a bit more helpful. I knew there was an additional car stats screen but didn't know about that.You can see the track layout by selecting Information on the Car & Track Selection screen. Not ideal, but it is there. It took SMS months to put the track map in pCARS, at least AC has it now in some form.
Agree with a lot of your other points, but I'm really enjoying the racing against the AI though and that's where I spend most of my time.
Yeah we can get basic car specs but I'd love to see a couple of paragraphs going into more details, like history and general bits and bobs. I believe that's in the PC version but I could be mistaken.Thanks! That'll be a bit more helpful. I knew there was an additional car stats screen but didn't know about that.
There is usually a small description of a paragraph or two but I've never actually read one.Yeah we can get basic car specs but I'd love to see a couple of paragraphs going into more details, like history and general bits and bobs. I believe that's in the PC version but I could be mistaken.
Yeah we can get basic car specs but I'd love to see a couple of paragraphs going into more details, like history and general bits and bobs. I believe that's in the PC version but I could be mistaken.
Yeah it's not great. I'm also seeing grammar issues and lines of text that don't make sense within some of the tuning descriptions so might be best to leave it lol. Perhaps lost in translation?I'd also welcome more paragraphs about the cars, provided it's not done in the same font as the rest of the menus.
Yeah it's not great. I'm also seeing grammar issues and lines of text that don't make sense within some of the tuning descriptions so might be best to leave it lol. Perhaps lost in translation?
Yeah we can get basic car specs but I'd love to see a couple of paragraphs going into more details, like history and general bits and bobs. I believe that's in the PC version but I could be mistaken.
I would be happy if Kunos can provide more technical specs - drive train, weight distribution, 0-60 mph time, etc - like pCARS. Paragraph description/history of cars would be a bonus. I reached a point where I didn't bother reading those descriptions in GT games.I'd also welcome more paragraphs about the cars, provided it's not done in the same font as the rest of the menus.
To give you an idea of how the AI might be re balanced, speed wise i'm generally slower than other GTP'ers here and i am able to keep up with the AI at 90-93% AI difficulty on the PC.Getting hammered by the AI on Easy in the Lotus Exos 125. Did a practice session at Mugello and was pushing and pushing and they still ended up about 1.5s quicker than my 1:32.3xx and I was driving close to the limit at that point. Madness!
Difficulty in the road cars seems good at Hard level, although same-class racing seems poorly balanced, but those open-wheel AI cars are stupidly quick even on Easy.
Someone please set up an Easy race at Mugello against these cars and see how they fair, even in just the practice session; I need to know if I'm rubbish!![]()
Reading your comments i'm doubting if you even own the game. Seems like you base all your knowledge of what you read in that IGN review you keep on mentioning.The game is a disaster when it comes to online/social play in my option and Luke Reily at ign nailed it on his review if you ask me.
"if I lower the field to 6 or lower AI it feels like im racing my mates online" if we're going to make excuses like that for Asetto Corsa then GT should also get the same treatment don't you think or parity is not up for discussion. I'll stick with my opinion that Asetto Corsa on console is a great time simulator and nothing more at this moment.
Crazy to think that PCars shipped without a track map on the track loading screen, now its there its bizarre it never was from the off, its just nice to see the track map on a loading screen just because its always been that way since the first ever driving game.
Reading your comments i'm doubting if you even own the game. Seems like you base all your knowledge of what you read in that IGN review you keep on mentioning.
1-0Sounds just like you and GT6![]()
I guess you didn't do much GT6 quick match! AC has been cake compared to that warzone. I think it's because I have zero friends to race online with in any game that I get wrapped up in that stuff. Oh well, all of that quick match has turned me into a regular Mad Max. You know, when I need to be.And the idiots come out to play as well.
I have had so many races ruined by idiots using cars in front as brakes in the first corner (some of whom don't even bother trying to qualify) and when you then recover and hunt them down you run the risk of them taking you out for having the nerve to overtake them (I had this repeatedly in a GT3 race at Monza last night).
Not fun and unless you are lucky enough to avoid the turn one mess you have no chance of running competitively in the race, rather end up playing catch-up and avoid with nutters.
Being one of those players of Gran Turismo since GT1 I can tell you that I expect that "start with nothing & gradually build up" is exactly what I demand in GT and GT only. I don't want other race games to do it the same way. I want them to do it their own way. I liked Pro Cars for the racing and I like AC for the physics and the racing.I've always felt that a lot of the GT fanboyism on this site is based on the fact that there are many participants on GTPlanet who essentially grew up playing the GT series, so their expectations about what a racing game should be are based on GT. The basic structure of GT has always been: start with nothing & gradually build up a stable of vehicles through a long process of pretty easy, not very realistic & not very exciting races. Throw in the interminable "license tests" for a little more not-very-exciting content. The pay-off was always the number of cars & tracks & the stellar graphics. The biggest problem was, right through to GT6, the AI was pretty much the worst in the racing genre. Other shortcomings have been anemic sound & mediocre FFB & physics.
PCars has leapt past GT in terms of graphic richness & complexity, engine sounds, FFB & AI & rivals it in terms of tracks. The questionable part of PCars is its commitment to detailed physics. That's what AC provides ... but in a rather primitive package without all the other bells & whistles. I've read nothing yet about GTSport - is there any indication that PD is going move the GT franchise in a new direction?
EDIT:
I just read this:
http://www.alphr.com/games/1002182/...lay-sony-is-cancelling-gran-turismo-sport-pre
... not very reassuring.![]()
Yeah, most of the time Quick Match is a war zone. They need to place some "invisible" barriers and set stronger (and wiser) penalties. The way it's other cars ram into you and you is penalized. Crazy.I guess you didn't do much GT6 quick match! AC has been cake compared to that warzone. I think it's because I have zero friends to race online with in any game that I get wrapped up in that stuff. Oh well, all of that quick match has turned me into a regular Mad Max. You know, when I need to be.
I found that the "quick races" in AC tend to be long enough that I not only have to deal with getting past the idiots in the first lap or two (easier since they're still all pumped up and make mistakes more frequently) but then again on the last laps as lapped traffic. It was a real bummer watching some toolbag that was two laps down (and who I deftly avoided) wreck the guy who was chasing me at 1-3 secs behind for 6 of 8 laps on Spa. Better him than me..
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*edit* also, online ran so smoothly from a network perspective... not sure if because 10 people on whole network, PS Plus subscription or what. But the possibilities look endless from where I stand. I really hope Kunos does their own game justice here. And that the weak start doesn't cost them too much later on in terms of people actually playing the game![]()