I see. For me, I won't easily give high score like 8/9 or even 10 because of just physics. I can see that a lot of the people who were surprised of AC physics may have different experiences and expectations. Pcars when it was released also had many people praising it's physics or tire model, I drove in PCars for a total of around 6 hours, in that time I spotted inaccuracies in the few road cars as I drove like 1M, Evo X FQ400, and also Clio Cup on DS4 ( from their behavior, performance and setup data ), I was never really impressed with the physics, at least not to cause me to praise it and telling others on a forum, there are
always quirks for each physics simulation
You can say, I'm very hard to please and very peculiar in the physics details/accuracy. What really bothers me, is that most of the console reviews here on physics, I haven't seen anyone tried to do at least some setup changes or disabling all assists to see how physics react to settings changes, like tire pressure ( lowest, highest, different front/rear ), alignment ( caster effect, camber/toe ) and drive it in certain way ( low speed behavior, LSD reaction to throttle and differing tire pressure between axle, clutch interaction with engine/tire on high slip angle/G load, etc ) - on road cars. On race cars, like E30 M3 GR A ( a friend showed me a video of the car in AC ), accuracy of settings selection as in homologation and how real life setup can be used in the game ( springs options, alignment, tire pressure, damper options, and things like LSD locking rate that is locked in certain value to Gr A spec, etc ) could give me hint of how well physics simulate these aspect as a whole from telemetry and driving performance ( example, the E30 M3 have a very high caster built in the car, that running very high/excessive front camber can have drawback, the car also setup not to have toe changes when compressing on front axle up to 30mm )
Doblocruiser asks bout Countach brakes, then I suggest tire pressure change, I was hoping he would report if there's any effect of altering tire pressure to braking performance, which should do, but he didn't do it. The feedback from tire pressure change alone would give me better information than someone says "this physics and handling is the best ever"
I have asked several times in the past about the cars/physic when driven, I had hoped to have more information, to see if the console version is close or far apart from PC