Your Assetto Corsa Reviews.

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I just visited metacritic page for Assetto Corsa PS4 review, weird things going on here, user reviews are like a mess, the scores tend to be on both end of spectrum, quite a few are either 10 or 0, are these trolling scores :eek: It's either praising or cursing the game, hard to see there's real honest review there. The critic reviews are also a bit off, the high scores are more from Italy and Spain gaming crowd, the others seems mixed in giving scores, like IGN, Destructoid, Playstation Lifestyle and Push Square. Is there really something fishy going here in the background or just fluke ? It's like most the the review have agenda of their own :)

http://www.metacritic.com/game/playstation-4/assetto-corsa/user-reviews

http://www.metacritic.com/game/playstation-4/assetto-corsa/critic-reviews

http://www.metacritic.com/game/xbox-one/assetto-corsa/user-reviews

http://www.metacritic.com/game/xbox-one/assetto-corsa/critic-reviews

Some of the user reviewers giving same 10 score on PS4 and Xbox, some are swapped like 9 with 10, who knows those user giving 10 score may not even played / have the console version wow, just wow :P

Metacritic PC review section looks so much better to reflect the game, but sadly the console section don't :(
I view this as an accurate reflection of the console version. 10 for physics and handling; 0 for everything else. Just read some of the reviews on this sub forum. I'm not rating "everything else" (UI, AI, career, multiplayer, etc) as 0, but clearly these are the areas that need improvement.
 
I view this as an accurate reflection of the console version. 10 for physics and handling; 0 for everything else. Just read some of the reviews on this sub forum. I'm not rating "everything else" (UI, AI, career, multiplayer, etc) as 0, but clearly these are the areas that need improvement.

So, 10 out of 10 as in perfect ? For me, there's no such thing as perfect 10 :P, there's always something that make it less than perfect. Most of the reviews on this thread says nice things, but don't go into details of how the physics is excellent ( what makes it so ? ) or how they come into conclusion the handling is great or spot on or at least how the car react in relation to reality as well tuning them ( simple things from caster, alignment and tire pressure should be more than enough ). I take them as impression when playing, but I will have to experience it myself to know for sure. Metacritic should have better watch the reviewers content, it's not fair for the game, people visit the user review page, and see the silliness of the scores. I often miss the good old days when well reputed PC/console magazine review were well written, detailed and covers whole spectrum of it's audience from possible casual to serious players ( often input suggestion/review also given, like special controller - Negcon, fight stick, wheel or joystick )
 
I just visited metacritic page for Assetto Corsa PS4 review, weird things going on here, user reviews are like a mess, the scores tend to be on both end of spectrum, quite a few are either 10 or 0, are these trolling scores :eek: It's either praising or cursing the game, hard to see there's real honest review there. The critic reviews are also a bit off, the high scores are more from Italy and Spain gaming crowd, the others seems mixed in giving scores, like IGN, Destructoid, Playstation Lifestyle and Push Square. Is there really something fishy going here in the background or just fluke ? It's like most the the review have agenda of their own :)

http://www.metacritic.com/game/playstation-4/assetto-corsa/user-reviews

http://www.metacritic.com/game/playstation-4/assetto-corsa/critic-reviews

http://www.metacritic.com/game/xbox-one/assetto-corsa/user-reviews

http://www.metacritic.com/game/xbox-one/assetto-corsa/critic-reviews

Some of the user reviewers giving same 10 score on PS4 and Xbox, some are swapped like 9 with 10, who knows those user giving 10 score may not even played / have the console version wow, just wow :P

Metacritic PC review section looks so much better to reflect the game, but sadly the console section don't :(
Pretty sure it's a mix of trolling and honest review, just like most metacritic reviews. All reviewers are biased in one way or another, some moreso than others. If you don't value the driving experience highly in a game of this sort you won't give it a high rating. If you do value the driving experience and it's important enough to you to overlook it's many flaws, then you'll rate it highly.
 
Pretty sure it's a mix of trolling and honest review, just like most metacritic reviews. All reviewers are biased in one way or another, some moreso than others. If you don't value the driving experience highly in a game of this sort you won't give it a high rating. If you do value the driving experience and it's important enough to you to overlook it's many flaws, then you'll rate it highly.

Surely the honest user review is not the one with 0 or 10 :P, the middle scores seems honest to me by giving the good and bad, I saw someone here again there on PS4, mister dog :P with 10 :D
 
Surely the honest user review is not the one with 0 or 10 :P, the middle scores seems honest to me by giving the good and bad, I saw someone here again there on PS4, mister dog :P with 10 :D
I'd guess that the 0's and 10's are probably the least accurate overall reviews but it depends on the reviewers perspective. Someone who isn't a driving game fan will really struggle with controlling the cars on a stock controller setup. I'm not a driving game noob but I haven't used a controller for years and I tried it with AC and it wasn't easy. Someone like that, who finds the rest of the game lacking, could easily rate it a zero and feel like it's a legitimate rating. On the other end of the scale, someone who is a sim racing enthusiast who has a good wheel setup and focuses mainly on the driving feel and entire driving experience, might overlook the flaws because the driving experience is so immersive and give it a very high rating on that basis. Coming from a GT perspective, the driving experience in this game is nothing short of an epiphany and it is like a drug to some of us.

The caveat with all reviews is that you actually have to read them. The scores are irrelevant to me and should be to anyone else. Read what the reviewer experienced with the game and why he/she gave it the rating they did. Any review that contains verifiable innaccuracies or irrational ranting should be dismissed immediately. Beyond that, every person has to decide if what was reviewed is important to them or not. One might review a racing game and the career mode might really suck, but if you don't care about racing the AI, you ignore that part of the review. If the game lacks outstanding physics but if your priority is a good looking game and a good online community then you ignore the physics talk and the downrating that follows it.

Common sense.
 
So, 10 out of 10 as in perfect ? For me, there's no such thing as perfect 10 :P, there's always something that make it less than perfect. Most of the reviews on this thread says nice things, but don't go into details of how the physics is excellent ( what makes it so ? ) or how they come into conclusion the handling is great or spot on or at least how the car react in relation to reality as well tuning them ( simple things from caster, alignment and tire pressure should be more than enough ). I take them as impression when playing, but I will have to experience it myself to know for sure. Metacritic should have better watch the reviewers content, it's not fair for the game, people visit the user review page, and see the silliness of the scores. I often miss the good old days when well reputed PC/console magazine review were well written, detailed and covers whole spectrum of it's audience from possible casual to serious players ( often input suggestion/review also given, like special controller - Negcon, fight stick, wheel or joystick )
Maybe I should reword my reply. The 0 and 10 scores are accurate reflections of the polarizing nature of this game. Whether it is an 8, 9, or 10 rating, AC's physics are clearly its calling card. However, Career is not executed as well as F1 2016; UI is not executed as well as GTS (from what I've seen); etc.

This...
The caveat with all reviews is that you actually have to read them. The scores are irrelevant to me and should be to anyone else. Read what the reviewer experienced with the game and why he/she gave it the rating they did. Any review that contains verifiable innaccuracies or irrational ranting should be dismissed immediately. Beyond that, every person has to decide if what was reviewed is important to them or not. One might review a racing game and the career mode might really suck, but if you don't care about racing the AI, you ignore that part of the review. If the game lacks outstanding physics but if your priority is a good looking game and a good online community then you ignore the physics talk and the downrating that follows it.

Common sense.
 
I would have given it a 9/10, but gave it a 10 so it would balance out the trolls scoring it 0.

The problem with 10/10 scores is Kunos have blogged that they are going to make improvements and have admitted they just wanted to release the game then fix, so what happens then? Its a 7/10 for me then if they fix few bits maybe 9.
 
I think the ratings reflect the simple fact that it's not a very good "game". It's all about the driving experience, so if you're looking for great graphics, sophisticated interface, rewarding game progression, depth of content & all the bells & whistles, there's no question that AC is a very weak title. If you're evaluating the core driving experience AC stands above the other console racers.

I haven't spent a lot of time in PCars, but I have driven the Lotus 49 race car quite a bit. It's a really fun & demanding car to drive in PCars - great graphics & sound & immersive feel - but the physics feel somewhat "contrived" compared to same car in AC. In AC the physics are consistent & predictable. You can actually use oversteer to maneuver the Lotus at certain points - it's risky, just like it would be (presumably) in real life with this car - but you can do it.

Also, I've been quite impressed with the offline racing in AC. In PCars the actual racing with the Lotus 49 is a joke: on 100% difficulty the AI cars slew all over the place & run into each other - like a bunch of sunday drivers suddenly given access to one of the worlds most iconic & demanding racing cars. They are so slow that it's easy to overtake the whole grid in a few laps (if you can make it through all the collisions). In AC (most of the time) you can drive bumper to bumper with the AI. When you have an opportunity to overtake you can do it & often find the AI car re-taking the position if you compromise your line on the following corner. With Pcars (& most other racing games) once you've overtaken, the car you've passed immediately & illogically falls way off the pace. And I'm racing on the "Easy" setting in AC - haven't even looked at what "Medium", "Hard" & "Alien" entails.
 
The problem with 10/10 scores is Kunos have blogged that they are going to make improvements and have admitted they just wanted to release the game then fix, so what happens then? Its a 7/10 for me then if they fix few bits maybe 9.
Yeah but as mentioned the scores are negligible as some will give it a 0 or a 2 just so they can pull down the score, whilst i come along and manipulate mine in order to counter that.

It's about whats written in the review, 6/11 liked mine so if i was able to persuade those people to buy this game based on its merits, i bet those 6 are having a great time now and i'm happy for it. I fully support Kunos and i want to help them out on 'the internetz' wherever i can. For example I also registered on pushsquare to call out that reviewer for his obvious rush job, it's just not fair what he did there. You might say 'why bother', but when i see injustice like that its hard for me to not call it out.

Would do the same for other small devs that produce racing games i love like Reiza or Sector 3 if they went for consoles. In a segment dominated by the big players, they have to try and compete with limited means so they need all the help they can get in that regard. Feel free to call me a fanboy if you like, but know that i'm a fanboy for quite a few racing games already :P
 
Maybe I should reword my reply. The 0 and 10 scores are accurate reflections of the polarizing nature of this game. Whether it is an 8, 9, or 10 rating, AC's physics are clearly its calling card. However, Career is not executed as well as F1 2016; UI is not executed as well as GTS (from what I've seen); etc.

This...

I see. For me, I won't easily give high score like 8/9 or even 10 because of just physics. I can see that a lot of the people who were surprised of AC physics may have different experiences and expectations. Pcars when it was released also had many people praising it's physics or tire model, I drove in PCars for a total of around 6 hours, in that time I spotted inaccuracies in the few road cars as I drove like 1M, Evo X FQ400, and also Clio Cup on DS4 ( from their behavior, performance and setup data ), I was never really impressed with the physics, at least not to cause me to praise it and telling others on a forum, there are always quirks for each physics simulation :)

You can say, I'm very hard to please and very peculiar in the physics details/accuracy. What really bothers me, is that most of the console reviews here on physics, I haven't seen anyone tried to do at least some setup changes or disabling all assists to see how physics react to settings changes, like tire pressure ( lowest, highest, different front/rear ), alignment ( caster effect, camber/toe ) and drive it in certain way ( low speed behavior, LSD reaction to throttle and differing tire pressure between axle, clutch interaction with engine/tire on high slip angle/G load, etc ) - on road cars. On race cars, like E30 M3 GR A ( a friend showed me a video of the car in AC ), accuracy of settings selection as in homologation and how real life setup can be used in the game ( springs options, alignment, tire pressure, damper options, and things like LSD locking rate that is locked in certain value to Gr A spec, etc ) could give me hint of how well physics simulate these aspect as a whole from telemetry and driving performance ( example, the E30 M3 have a very high caster built in the car, that running very high/excessive front camber can have drawback, the car also setup not to have toe changes when compressing on front axle up to 30mm )

Doblocruiser asks bout Countach brakes, then I suggest tire pressure change, I was hoping he would report if there's any effect of altering tire pressure to braking performance, which should do, but he didn't do it. The feedback from tire pressure change alone would give me better information than someone says "this physics and handling is the best ever"

I have asked several times in the past about the cars/physic when driven, I had hoped to have more information, to see if the console version is close or far apart from PC :)
 
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Thing is if i see a review of a game like AC that says "the driving physics are top notch" but they give it 3/10 as a whole i would still get that game, but someone not massively into racing games may skip it, so in that respect the reviewer has done a good job, the right people will splash the cash. Unless people are saying they want reviewers to lie to help bolster sales?
I'm yet to see a negative review that doesn't mention how great the physics are though, so I don't see a problem other than honestly.
 
I see. For me, I won't easily give high score like 8/9 or even 10 because of just physics. I can see that a lot of the people who were surprised of AC physics may have different experiences and expectations. Pcars when it was released also had many people praising it's physics or tire model, I drove in PCars for a total of around 6 hours, in that time I spotted inaccuracies in the few road cars as I drove like 1M, Evo X FQ400, and also Clio Cup on DS4 ( from their behavior, performance and setup data ), I was never really impressed with the physics, at least not to cause me to praise it and telling others on a forum, there are always quirks for each physics simulation :)

You can say, I'm very hard to please and very peculiar in the physics details/accuracy. What really bothers me, is that most of the console reviews here on physics, I haven't seen anyone tried to do at least some setup changes or disabling all assists to see how physics react to settings changes, like tire pressure ( lowest, highest, different front/rear ), alignment ( caster effect, camber/toe ) and drive it in certain way ( low speed behavior, LSD reaction to throttle and differing tire pressure between axle, clutch interaction with engine/tire on high slip angle/G load, etc ) - on road cars. On race cars, like E30 M3 GR A ( a friend showed me a video of the car in AC ), accuracy of settings selection as in homologation and how real life setup can be used in the game ( springs options, alignment, tire pressure, damper options, and things like LSD locking rate that is locked in certain value to Gr A spec, etc ) could give me hint of how well physics simulate these aspect as a whole from telemetry and driving performance ( example, the E30 M3 have a very high caster built in the car, that running very high/excessive front camber can have drawback, the car also setup not to have toe changes when compressing on front axle up to 30mm )

Doblocruiser asks bout Countach brakes, then I suggest tire pressure change, I was hoping he would report if there's any effect of altering tire pressure to braking performance, which should do, but he didn't do it. The feedback from tire pressure change alone would give me better information than someone says "this physics and handling is the best ever"

I have asked several times in the past about the cars/physic when driven, I had hoped to have more information, to see if the console version is close or far apart from PC :)

On the other hand there have been plenty of racing games that allow a huge variety of customization & adjustments but no amount of fiddling around can change the shortcomings in the basic physics. I totally gave up with the all FFB options on PCars - I've been told that having the right settings makes a big difference but I can't be bothered to try & figure it all out & I remain pretty skeptical. I don't want to spend hours tinkering around with settings - I'd rather spend the time racing. I realize some people enjoy the tinkering, but I don't imagine they fall into the category of "casual racer" either.
 
Doblocruiser asks bout Countach brakes, then I suggest tire pressure change, I was hoping he would report if there's any effect of altering tire pressure to braking performance, which should do, but he didn't do it. The feedback from tire pressure change alone would give me better information than someone says "this physics and handling is the best ever"

To be honest, I am not good at tuning and I am more a racer and not a mechanic. My knowledge on tuning cars is basic and I simply have not a lot of interest in fiddling around with them. I can understand your eager to known and understand how the physics work. You seem to be vocal and passionate about it 👍. Your knowledge goes 100x further than mine. The recalibrating of the pedals solved my problem. You then have directly the reason I didn't change the tire pressure. My issue was solved.
 
6 out of 10 for me. I enjoy the physics of AC, but I paid full price for this game to give me a full experience. Graphics, online, career mode, lack of cars and tracks are frustrating me more and more every day. I'm parking the game for the time being. Maybe when the Porsches arrive, I'll dabble again.
 
On the other hand there have been plenty of racing games that allow a huge variety of customization & adjustments but no amount of fiddling around can change the shortcomings in the basic physics. I totally gave up with the all FFB options on PCars - I've been told that having the right settings makes a big difference but I can't be bothered to try & figure it all out & I remain pretty skeptical. I don't want to spend hours tinkering around with settings - I'd rather spend the time racing. I realize some people enjoy the tinkering, but I don't imagine they fall into the category of "casual racer" either.

To be honest, I am not good at tuning and I am more a racer and not a mechanic. My knowledge on tuning cars is basic and I simply have not a lot of interest in fiddling around with them. I can understand your eager to known and understand how the physics work. You seem to be vocal and passionate about it. Your knowledge goes 100x further than mine. The recalibrating of the pedals solved my problem. You then have directly the reason I didn't change the tire pressure. My issue was solved.

There are plenty racers who just want drop in and drive, I appreciate that too, a good stock default setup would serve well :) I do that as well depending on the game, when I play V8 Superstars, I just hit the track, though sometimes I shorten the gearing, lower the aero for extra punch in speed. If a game excels in physics, why not as well make full use of it, play around with the cars, the physics which make it special among other games ( realistic ) :P

I guess I have been shaped from real life to like to mess with things :) When I got my first motor cycle and car, I already played with tire pressure, flush and change all the fluids, check for squeaky noise, do full suspension check ( bushing, revalving damper, setting the roll bar etc ), change brake pads, change spark plugs, check the battery, clean/tuning the carb, changing air filter, wheel balancing and alignment until I feel satisfied when riding/driving it on the street :) Hell, when I drive someone else car, I often pointed out anything amiss with the car, most of the time they thanked me later on.
 
6 out of 10 for me. I enjoy the physics of AC, but I paid full price for this game to give me a full experience. Graphics, online, career mode, lack of cars and tracks are frustrating me more and more every day. I'm parking the game for the time being. Maybe when the Porsches arrive, I'll dabble again.

I find this attitude puzzling also. Games like GT5 & GT6 are admittedly huge - hundreds of cars, dozens of tracks & a whole, (excruciatingly) long career progression to pick up all the cars. I can appreciate that some people enjoy this laborious process & feel it gives "value for money", but for me, the license tests, the slow, absurdly monotonous, low-powered 3-laps-to-crash-though-the-field-to-the-front races were just boring filler. PCars was certainly a big improvement in this respect.

I'm happy to be able to pick an interesting & challenging car to drive in AC, experience the detailed physics involved in piloting it around a track, learn how to drive it fast enough around that track to actually win a race ... & then repeat with each of the tracks ... & then repeat with each of the cars that interest me. That actually ends of being a lot of content.

What I find a little frustrating is that big budget games like GT get to squander huge levels of resources - time & money - & end up producing fancy games, but unsatisfying sim experiences. It would be so nice if a single racing game really could provide the "full experience". :indiff:
 
Video review of the on-line.



You say at 6:47 you don't like the big black box on the left of the screen and you wish you can turn it off. Well you can. On my T300 directional buttons it is the Left arrow. It cycles through a different view and then off. You have a choice of 3 options.

I hope this helps.
 
One thought came into my mind.

In GT kinda game, when i race, i just want to win. I tuned my car for better performance to achieve better time.

In AC, I just want to drive. It doesn't matter if i don't came first. It really doesn't matter as long as i finished a race safely, i felt contented.

Of course that is just me


I think the ratings reflect the simple fact that it's not a very good "game". It's all about the driving experience, so if you're looking for great graphics, sophisticated interface, rewarding game progression, depth of content & all the bells & whistles, there's no question that AC is a very weak title. If you're evaluating the core driving experience AC stands above the other console racers.

I haven't spent a lot of time in PCars, but I have driven the Lotus 49 race car quite a bit. It's a really fun & demanding car to drive in PCars - great graphics & sound & immersive feel - but the physics feel somewhat "contrived" compared to same car in AC. In AC the physics are consistent & predictable. You can actually use oversteer to maneuver the Lotus at certain points - it's risky, just like it would be (presumably) in real life with this car - but you can do it.

Also, I've been quite impressed with the offline racing in AC. In PCars the actual racing with the Lotus 49 is a joke: on 100% difficulty the AI cars slew all over the place & run into each other - like a bunch of sunday drivers suddenly given access to one of the worlds most iconic & demanding racing cars. They are so slow that it's easy to overtake the whole grid in a few laps (if you can make it through all the collisions). In AC (most of the time) you can drive bumper to bumper with the AI. When you have an opportunity to overtake you can do it & often find the AI car re-taking the position if you compromise your line on the following corner. With Pcars (& most other racing games) once you've overtaken, the car you've passed immediately & illogically falls way off the pace. And I'm racing on the "Easy" setting in AC - haven't even looked at what "Medium", "Hard" & "Alien" entails.

The Lotus 49 in Pcars is too predictable. But when the rear break loose, it literally no way for me to save it back like in AC.
 
Yesterday I made a test with one intriguing car for me: the Ford GT40. In his days it was famous for demanding too much from his drivers. After testing in GT6, it's almost undriveable, and in AC I find the same behavior. Someone can confirm this for me ? The Corvette GTLM racing is a sweet car in both PCars and AC, though PCars version more demanding than in AC, but with a much sexier sound. Now I figure PCars has much more drama in it, sound and physics wise, though not so real like AC, but come'n folks this is what a racing game is about to be is'nt it ?
 
You say at 6:47 you don't like the big black box on the left of the screen and you wish you can turn it off. Well you can. On my T300 directional buttons it is the Left arrow. It cycles through a different view and then off. You have a choice of 3 options.

I hope this helps.
Oh I know you can, but its the limit of three option that annoys, then again PCars got that just right with a totally customisable HUD and the ability to run external apps and switch the HUD off.

The HUD in AC is not great and not close to customisable enough.
 
Oh I know you can, but its the limit of three option that annoys, then again PCars got that just right with a totally customisable HUD and the ability to run external apps and switch the HUD off.

The HUD in AC is not great and not close to customisable enough.

My biggest annoyance with the HUD is I would like a Tacho in the middle of the screen in bonnet view. eg. GT*, PCars, Dirt Rally etc, etc.

I will give credit where credit is due, I did like PCars's ability to fully customise the HUD and place stuff where you wanted it. Oh and to be able to turn the review mirror off also like PCars etc.

Anyone for the ability to scale the size of the track map too? ;-)

I must say now that my Rose Tinted Glasses have fallen off there are a lot of niggles I have with this game. But, still, oh the driving is sublime.

Now if we could just have PCars customisation,with GT6 online, with Drive Clubs graphics and .........sigh :-(
 
One thought came into my mind.

In GT kinda game, when i race, i just want to win. I tuned my car for better performance to achieve better time.

In AC, I just want to drive. It doesn't matter if i don't came first. It really doesn't matter as long as i finished a race safely, i felt contented.

The most annoying thing in GT, for me, were the online special events that required you (as usual) to pass the whole grid in a limited amount of laps - impossible, until you tuned the car up to the point where it became doable. This always seemed like a really pointless exercise to me & was emblematic of the strange design philosophy that evolved with the GT franchise. And then there was the fact that to "win" a race of this sort mostly required repeating the event enough times to learn the exact passing points for each of the cars you needed to overtake to achieve the goal. So the race ends up being more like a platformer puzzle than an actual race.

I've always felt that one of the most exciting & satisfying things in sim racing, whether online or against AI, is to be able to drive fast, bumper-to-bumper with other drivers.
 
5/10 with 5 of those points being the psychics other than that the game is a just a complete mess. Luke Reiley at ign gave a real good review. Asetto Corsa is basically just a brilliant time trail simulator and nothing more.
 
The most annoying thing in GT, for me, were the online special events that required you (as usual) to pass the whole grid in a limited amount of laps - impossible, until you tuned the car up to the point where it became doable. This always seemed like a really pointless exercise to me & was emblematic of the strange design philosophy that evolved with the GT franchise. And then there was the fact that to "win" a race of this sort mostly required repeating the event enough times to learn the exact passing points for each of the cars you needed to overtake to achieve the goal. So the race ends up being more like a platformer puzzle than an actual race.

I've always felt that one of the most exciting & satisfying things in sim racing, whether online or against AI, is to be able to drive fast, bumper-to-bumper with other drivers.

Which is why for me driving pleasure is better in AC. I just want to drive and no regards for whatever position and standing i end up. Im contented for finishing a race.

I feel you, like i remembered a bathurst event, in which i remembered i discover a formula for myself, if i cant overtake for example the second car in one of the corner, then you simply wont win.

For me In GT i doesn't care whether i drove well or not ( playing with ai/ single player event). I just want to win and unlock something / cash to carry on my car collection fetish

Whereas in AC, i dont care whether i win or not , i care whether if i nailed the braking point ,kisses the apex or winning a late braking duel with the opponent.
 
like i remembered a bathurst event, in which i remembered i discover a formula for myself, if i cant overtake for example the second car in one of the corner, then you simply wont win.
I remember that Lamborghini(?) event very well >:-( My friends and I were all going at it very hard. That particular event the corner you refer to was if you went too early/fast for the overtake you slid off the track into the wall and if you did it too late/slow the car would apex the corner and you would get pushed outside the track boundary and get a null lap. Yep, that is GT online and career summed up, overtake mobile chicanes and then chase the rabbit >:-(
 
I remember that Lamborghini(?) event very well >:-( My friends and I were all going at it very hard. That particular event the corner you refer to was if you went too early/fast for the overtake you slid off the track into the wall and if you did it too late/slow the car would apex the corner and you would get pushed outside the track boundary and get a null lap. Yep, that is GT online and career summed up, overtake mobile chicanes and then chase the rabbit >:-(

Hmm. But the one i tried if not mistaken player are given a huayra or zonda. Maybe its the same event just different car.
 
overtake mobile chicanes and then chase the rabbit >:-(
This part could also describe Assetto Corsa career mode, except in AC it seems like some of the rabbits just can't be caught:crazy:. I'm really looking forward to the update.
 
5/10 with 5 of those points being the psychics other than that the game is a just a complete mess. Luke Reiley at ign gave a real good review. Asetto Corsa is basically just a brilliant time trail simulator and nothing more.
Try same make quick races or race weekends at a difficulty your comfortable with and you'll realise that simply isn't true at all. Career mode has problems yes, but that isn't the be all and end all of the game.
 
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