It's much slower that way anyway. I have found that passing cleanly is the best way to win (and far more satisfying). Let the hacks be hacksEveryone resorting to divebombing and ramming. Maybe they should have added a clean race requirement to pass the challenge.
well I did the first 3 race on tsusuka and did gold but sophy plays dirty as hell she rammed me several times and you could see her hatred toward me in those smileys but overall great experience alot bettter then the regular gt7 "AI" I think the reason she rammed me was that she was unprepared for my kinda of driving going on her inside in turns and generally pushing agressively to get ahead.... but love it and those smileys really says it all xDFor those saying sophy lacks awareness, I disagree. It doesn’t expect you to go for certain moves because that’s how it was trained. Frankly, a lot of the videos I’ve seen where they comment on that, the moves were like mega lunges or just flat out bad racing moves. Even when it doors you it reacts and gets out of your way after that. This is miles better than the current AI.
Perhaps they can train it to race with and like less professional drivers so it will be more aware of your terrible racing moves lol.
Maybe someone can provide an example of a clean racing move where sophy doors you so I can understand this specific complaint?
Maybe someone can provide an example of a clean racing move where sophy doors you so I can understand this specific complaint?
This is a thought I've had from watching others race them. I notice a pattern between the people who claim it drives poorly or is rough and how they either describe their driving or have it on video.For those saying sophy lacks awareness, I disagree. It doesn’t expect you to go for certain moves because that’s how it was trained. Frankly, a lot of the videos I’ve seen where they comment on that, the moves were like mega lunges or just flat out bad racing moves. Even when it doors you it reacts and gets out of your way after that. This is miles better than the current AI.
Perhaps they can train it to race with and like less professional drivers so it will be more aware of your terrible racing moves lol.
Maybe someone can provide an example of a clean racing move where sophy doors you so I can understand this specific complaint?
Yeah, the early braking into certain corners, like on Sardegna, or the lack of awareness of blue flags, like on Tokyo (and Sardegna for that matter) can be rather annoying. The only time I've run in to the original AI not understanding how to pass lapped traffic was on the Human Comedy Lake Maggiore mission. That AI drives at one heck of a fast pace in that mission. I'm not that fast of a driver, but I'm also no slouch. That said, I was a full minute behind the AI with 20 minutes of the race to go. If the AI didnt get blocked by lapped traffic I would have stood no chance of winning that race. I would have easily been over a minute behind requiring lap times averaging ~1:56 in order to win. Most people are not fast enough to hit those types of lap times. Maybe 1 or 2% of players could get an average lap time like that. For the record I ran a few 1:57's but mostly 1:58's and 1:59's.The random braking at like midcorner or on straights etc. It has no understanding of blue flags. It doesn't know how to pass lap traffic/slower cars. A whole bunch of broken crap.
Right now, lets just get an AI that is faster than whats in the game and doesn't exhibit all the broken behavior like I mentioned above.
Standard AI doesn't sit on your rear bumper waiting for a chance to attack, Sophy is usually 0.150 to 0.200 seconds behind you. Sophy can try dodge you if you try to ram it mid corner. Its much faster at cornering than regular AI.To me she seemed no different than standard AI. I try to race clean with them also. Sophy is faster, but I didn't see much else different.
I have the lapped traffic or blue flag stuff when I'm doing my Custom Races usually. The blue flags, the cars will just race against you as if they weren't a lap down. Bumping into you and not moving. Dive bombing you etc. The lap traffic issue is like.. If there is a much slower AI car, the faster AI will just park behind it. Often multiple cars. So I sometimes put like 480pp maxed out Minis at the back of my Vintage GT grid, but then when a lead 625pp car gets behind it, it doesn't know what to do but drive into its bumper and sit there.Yeah, the early braking into certain corners, like on Sardegna, or the lack of awareness of blue flags, like on Tokyo (and Sardegna for that matter) can be rather annoying. The only time I've run in to the original AI not understanding how to pass lapped traffic was on the Human Comedy Lake Maggiore mission. That AI drives at one heck of a fast pace in that mission. I'm not that fast of a driver, but I'm also no slouch. That said, I was a full minute behind the AI with 20 minutes of the race to go. If the AI didnt get blocked by lapped traffic I would have stood no chance of winning that race. I would have easily been over a minute behind requiring lap times averaging ~1:56 in order to win. Most people are not fast enough to hit those types of lap times. Maybe 1 or 2% of players could get an average lap time like that. For the record I ran a few 1:57's but mostly 1:58's and 1:59's.
If the AI was that fast for all races and didnt make any of the dumb mistakes to slow it down (kind of like how the 1-on-1 Sophy is), I don't think many people would find the game to be enjoyable. Would it be a difficult game? Yes, very difficult, but I don't think it would be a game that people would want to continually play and get better at in order to beat it. I think most people would get discouraged by constantly having to play defense (that would suck for a 1-hour endurance race) or being beaten by several seconds per lap and having no understanding of how they can get better.
I like the idea of this Sophy AI as the back and forth racing mechanics of it are better than what you get with the current AI. If it were to be fully implemented into the game, I would hope that the 4 levels of difficulty would get fully implemented so all players from beginners all the way up to the aliens can find a challenging and satisfying racing experience.
I'll just leave this here.This is a thought I've had from watching others race them. I notice a pattern between the people who claim it drives poorly or is rough and how they either describe their driving or have it on video.
Like SuperGT can be a great driver, but it wasn't nearly as rough with me as it was with him. And I think thats because he was making overly aggressive moves. Much of that was him testing it to see how it would react. But I find that if you race it like you should race.. i.e. etiquette and what not, then it does pretty well.
Oddly enough, this is how I've felt about the already existing AI. If you make an effort to drive cleanly, it isnt the worst. Granted, there are so many other issues: The random braking at like midcorner or on straights etc. It has no understanding of blue flags. It doesn't know how to pass lap traffic/slower cars. A whole bunch of broken crap.
I would've liked to see SuperGT to some more interesting testing rather than just like.. lets ram into it and see what it does. Or lets make huge brake dives and throw the car to the inside and see what happens. Might be interesting to do the Expert race, drop yourself all the way to the back at the start and watch how Violet works. She definitely seemed to move at a good pace once she made it through the traffic.
I also don't expect this to be some ground breaking AI thing. Thats all just marketing bs whatever. I think the people who are expecting it to exhibit like super complex race strategy and fore thought are expecting too much from this. Right now, lets just get an AI that is faster than whats in the game and doesn't exhibit all the broken behavior like I mentioned above.
They could remove the smileys, make races longer and instead put the audio communication something like Crew chief for AC, for example.
It could look/sound like this:
Anything within 4 seconds is quick in my view...but I will be working hard in the coming days to shrink that to 3, then 2, then 1.The 1-V-1, I finished 3.7s behind. All good. That’s what I want.